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Well since we can't use bloodlines I figured why not post a thread for ideas we had for round two that would be auto rejected.
I'll start us off!
The Hermean Sorcerous Bloodline
I hadn't really gotten in to the specifics of it, but I liked the idea of a perfected human bloodline for sorcerers.
Naturally you'd have to be a human in order to take it, and I thought that would add nicely to the flavor of it.
Feel free to post any ideas you had that you know wouldn't make the cut.
PS: You can't tell me that doesn't sound like a cool bloodline!

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The mixed lineage does sound like a cool idea for a bloodline. I imagine the half elf one would be mildly psionic (at least it would make sense according to the campaign setting). The half orc one would have quite a bit of potential as well.
As for the tainted bloodlines, don't they already have demon and devil?
Mind you they need to do bloodlines now for each of the new outsider types. The aeon bloodline could be especially cool.
Thumb wrestler would require that you were a humanoid of some type. With Rakshasas being the ultimate thumb warriors!

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Ah! Now that makes sense. Yeah, there are some creatures that could make of an AWESOME bloodline.
OH! I've got it! A Tane bloodline! You know, the legendary creatures mentioned in the Jabberwock's entry. That would be soooo cool!
Or what about forced bloodlines. Like the caster did something to themselves to awaken casting abilities. Like an alchemical bloodline or a bloodline brought about via grafting? That would be awesome!

Woontal |

It does sound pretty cool. I'm not sitting on any bloodlines just yet, but what about mixed lineage bloodlines? The power is released due to the mixing of blood; half-orc, half-elf, etc.
Methinks this is an old one, Rolemaster hit this on the head years ago. Sorry to burst your bubble... For RPG Superstar they'd be looking for more creative, unique and innovative ideas.

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LoreKeeper Dedicated Voter Season 6, Star Voter Season 7 |

A note regarding the (half)-orc bloodline. That already exists in Orcs of Golarion (and is pretty damn cool).
Auto-rejected round 2 entries:
- School of Wizardry: Perspiration
- Sorcerous Bloodline: Alcohol
- Oracle Mystery: Seduction
- Archetype: Swindler (requires to take alternate levels in bard and rogue)

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LoreKeeper wrote:Actually, this one sounds like it could be fun, somewhat like a drunken master version of the Sorceror, where their magic gets more powerful the more they drink.Auto-rejected round 2 entries:
- Sorcerous Bloodline: Alcohol
Will they have the power to summon The Green Fairy? or must they be happy with the Fiendish Clydesdale?

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Joel Flank wrote:Will they have the power to summon The Green Fairy? or must they be happy with the Fiendish Clydesdale?LoreKeeper wrote:Actually, this one sounds like it could be fun, somewhat like a drunken master version of the Sorceror, where their magic gets more powerful the more they drink.Auto-rejected round 2 entries:
- Sorcerous Bloodline: Alcohol
Don't forget the ability to substitute spells to cast Summon Pink Elephants (1-9).

+2 DRaino Dedicated Voter Season 6 |

Joel Flank wrote:Will they have the power to summon The Green Fairy? or must they be happy with the Fiendish Clydesdale?LoreKeeper wrote:Actually, this one sounds like it could be fun, somewhat like a drunken master version of the Sorceror, where their magic gets more powerful the more they drink.Auto-rejected round 2 entries:
- Sorcerous Bloodline: Alcohol
They can call forth a golden Stag :)

Daniel Moyer |

The Hermean Sorcerous Bloodline
...
a perfected human bloodline for sorcerers.
...
PS: You can't tell me that doesn't sound like a cool bloodline!
And they could call themselves "The Master Race", burning literature and killing everyone who doesn't serve a purpose in their belief structure! Oh wait, that sounds vaguely familiar...

Eric Morton RPG Superstar 2009 Top 16, 2012 Top 32 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka Epic Meepo |
And they could call themselves "The Master Race", burning literature and killing everyone who doesn't serve a purpose in their belief structure! Oh wait, that sounds vaguely familiar...
Don't worry. There's a sword for that.

The great Rhino |

Daniel Moyer wrote:And they could call themselves "The Master Race", burning literature and killing everyone who doesn't serve a purpose in their belief structure! Oh wait, that sounds vaguely familiar...Don't worry. There's a sword for that.
I don't want to dive into politics here but Hitler was not the first trying to breed a super race by killing unwanted ethnicities. Nevertheless I really like the sword

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Since we can't use new cavalier orders:
Edicts: The cavalier works to protect magic, whether it is a spellcaster, a rare spell or an artifact. He must protect magic items from destruction, even if the item opposes his alignment or personal beliefs.
Challenge: Whenever an order of the arcane guardian cavalier issues a challenge, he receives a +1 on all saves versus spells and spell-like abilities of his target. This bonus increases by +1 for every four levels the cavalier possesses.
Skills: An order of the arcane guardian cavalier adds Knowledge (arcana) (Int) and Use Magic Device (Cha) to his list of class skills. An order of incantation cavalier can make Use Magic Device checks untrained. If he has ranks in Use Magic Device, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
Order Abilities: A cavalier that belongs to the order of the arcane guardian gains the following abilities as he increases in level.
Transmuter’s Ploy (Ex): At 2nd level, a spell or spell-like ability targeting an adjacent ally can be redirected to cavalier. The cavalier gains a +2 morale bonus if a save is allowed. This ability may be used once per combat.
Evoker’s Vigor (Ex): At 8th level, the cavalier gains damage to his attacks equal to his Cha modifier for 1 round and additionally counts as magic for overcoming damage reduction. In addition, any allies within 30 feet also receive half this bonus (minimum +1). The cavalier can use this ability once per day, plus one additional time per day at 12th level and every four levels thereafter.
Abjurer’s Aegis (Ex): At 15th level, the cavalier gains SR (10 + his cavalier level + Cha) once a day, as a free action. This ability must be used during a challenge and lasts until combat ends.
And this one just died along the way somehow...
Edicts: At the beginning of combat, a cavalier must call out a challenge to fight the greatest warrior the enemy has to offer. They may never leave a member of their group behind in a combat situation or fleeing a dangerous scenario.
Challenge: Whenever an order of the alpha dog cavalier issues a challenge, he receives a +1 morale bonus to his CMB against the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.
Skills: An order of the alpha dog cavalier adds Acrobatics (Dex) and Sleight of Hand (Dex) to his list of class skills. In addition, whenever an order of the alpha dog cavalier uses Bluff to feint, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
Order Abilities: A cavalier that belongs to the order of the alpha dog gains the following abilities as he increases in level.
Inspiring Exploit (Ex): At 2nd level, whenever an order of the alpha dog cavalier successfully uses a combat maneuver, all allies within 30 feet receive a +1 inspiration bonus to attacks and CMB for 1 round.
Fear the Reaper (Ex): At 8th level, when the cavalier has defeated the target of a challenge, all enemies within 30 feet of the cavalier must make a fear save (DC 10 + ½ his cavalier level + Cha modifier) or be shaken until they leave the area of effect. This effect lasts for 8 hours against all enemies who witnessed the challenge.
For the Honor (Ex): At 15th level, the cavalier can make a supremacy challenge once per day. This functions as a normal challenge, but the cavalier adds his Cha modifier (minimum +1) to his CMB and CMD during the challenge. If the target of this challenge attacks another target besides the cavalier, the cavalier can make an attack of opportunity against the target as a swift action with a +4 circumstance bonus.

+2 DRaino Dedicated Voter Season 6 |

Order of the Golem
Cavaliers belonging to the order of the golem are stalwart and determined. Though their specific goals are as fluid as any adventurer, the vigilance to which they cleave unto them is as unyielding as the juggernauts from which they draw their name.
Edicts: The cavalier must remain stoic in all things. He must admit his strength, but must never brag. He must strive always to live as he speaks and speak as he lives.
Challenge: Whenever an order of the golem cavalier issues a challenge, he receives a +1 morale bonus on all saving throws whenever he is threatening the target of his challenge. This bonus increases by +1 for every four levels the cavalier possesses.
Skills: An order of the golem cavalier adds Perception and Knowledge(history) to his class skills. Furthermore, he need never speak to use intimidate, and gains a circumstance bonus on all intimidate checks equal to his armor’s base mobility penalty.
Order Abilities: A cavalier who belongs to the order of the golem gains the following abilities as he increases in level.
Juggernaut’s charge(Ex): At 2nd level, the cavalier can make a free intimidate check to demoralize during a charge. The target of the intimidate check must be the same as the target attacked. During this charge, the Cavalier and his mount gain a +4 morale bonus to CMD.
Unflinching(Ex): At 8th level, the cavalier may shrug off some magical effects that would normally hamper him. Once per day, as an immediate action when he would roll a saving throw against a magical effect targeting him, the cavalier may choose not to roll the saving throw, and instead is treated as having SR equal to 15 + his cavalier level.
Without Pain(Ex): At 15th level, the cavalier gains DR 3/-. Against the target of his challenge, the Cavalier increases this DR by his charisma modifier.

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Skills: An order of the golem cavalier adds Perception and Knowledge(history) to his class skills. Furthermore, he need never speak to use intimidate, and gains a circumstance bonus on all intimidate checks equal to his armor’s base mobility penalty.
I like the flavor of this order, kinda like the stalwart defender but unique.
Mobility penalty? Do you mean the armor check penalty? And does the sheld penalty count as well?
Or the penalty to speed? And if so, how is the competence bonus determined?

+2 DRaino Dedicated Voter Season 6 |

I like the flavor of this order, kinda like the stalwart defender but unique.
Mobility penalty? Do you mean the armor check penalty? And does the sheld penalty count as well?
Or the penalty to speed? And if so, how is the competence bonus determined?
Thank you for the compliment!
As far as your questions go: yeah, the mobility penalty should be armor check penalty. The armor was the important part, not the shield. It was a WIP before the rules were released, so its still poorly mechanically realized.
I felt inspired by that warforged demagogue from Eberron, and a highly tricked out 3.5 'paladin'-type a friend played, so I thought I'd get a two-for-one with the cavalier order, and pay homage to them both.