Submariner’s Refuge
Description
The wearer of one of these medallions can activate it once per day if he is completely submerged in at least 20ft of salt water. This creates a 20ft radius sphere of air or “air sphere” around him in which surrounding water is immediately ejected, for one full round. Any creatures caught in this area may choose to resist ejection (CMB +15) to remain within; success means that unless they have the power of flight, they will immediately fall through the bottom of the “air sphere” and be re-submerged. During this time the wearer of the medallion is covered in a thin film of water which holds him in the middle of the “air sphere”, though he may choose to breathe either water or air freely (if able). The wearer may control his movements as if he was still swimming, and may exit the sphere at any time. Any creatures with the Water subtype caught in the area when the medallion is activated must make a Will save (DC 16) or be slowed for 1d4 rounds. Construction
James Jacobs wrote:
One of the greatest con games I've seen was a Western musical starring "Cthulhu the Kid" (wanted for the destruction of the earth, devouring mankind and cattle rustlin'". I expect nothing but better from Paizo... ;)
CouncilofFools wrote: It does sound pretty cool. I'm not sitting on any bloodlines just yet, but what about mixed lineage bloodlines? The power is released due to the mixing of blood; half-orc, half-elf, etc. Methinks this is an old one, Rolemaster hit this on the head years ago. Sorry to burst your bubble... For RPG Superstar they'd be looking for more creative, unique and innovative ideas.
200 words is sooo not enough...especially adding all that delicious flavour text! I won one of the earlier online comps the buys at Paizo ran, and I swear that was a lot longer than 200 words! Maybe I can rehash my previous win for a...mutter mutter...no, stick with the holy invisible undergarments...
Is it too late to get in on the...doh! Man, what you find six months too late... In one of the original paytests, the group that decided to 'take' the gold dragon thought the unholy arrows very useful. Not so much a trap, but a hidden treasure... EDIT: Oh, and I did find the carriage to be a fantastic trap. Having the PCs try to wheel it over the bridge on the way out as the stone golem animates...sure, so it's a trap the PCs create for themselves...
Enormous fan... Between Cthulhu (not d20, ick), Shadowrun and D&D...D&D is only played because of the fact that most of my players are more comfortable with it (they lurve the XP action). Shadowrun 1st and 2nd ed had a lovely gritty hopeless feeling to it, 3rd ed introduced a bit too much magic and turned PCs into 'Heroes' too much. Admiteddly it is all about how you play it, but each of the editions changed the flavour slowly. I've recently got my hands on one of the Limited Edition SR4 hard back rules (I'm such a nerd), but am yet to play it. I'm a bit concerned about what I've heard, but as an long time SR fan (I was the 1st ed decker, and the 2nd ed...and...well, you get the picture) I'm desperate to get back into it.
Nicolas Logue wrote:
Thanks Chief! Admittedly as I write this I've just come from my very, very merry office xmas party so perhaps I dont know exactly all the inticacies or spelling, or grammer, that I require for a response. To reply to the lovely person below who I cant see their name at the moment, the entrance was changed heavily as it has a lot more flavour (but not challenge) to the entrance to the Tomb of Barak. There was a river, rapids, and other cool things, but was not really a challenge for the PCs level. No doubt the description and map suffered somewhere in the cut. I'm actually not a big fan of dungeon crawls either, but I recognize the need in some peoples campaigns, and really, occassionally you need to mutilate another person's adventure for your own use...so, I hope you enjoy! PS...the exuse to kill a gold dragon is always very sweet...
Jason Bulmahn wrote:
Wow, I'm going to call mine Sparky!
Jason Bulmahn wrote:
Tradgically, Ham-related thefts are the #1 cause of juvenile detention in the role-playing society. In the more third-world areas of role-playing (Utah, etc) there are stories leaking out about some poor gamers selling magic-cards to keep their ham supplies at a tolerable level. Gen Con next year will be supporting a Telethon to take money to airdrop hams and christmas turkeys into Utah, Arizona, and Adelaide (Australia).
Lordofthenerf wrote:
It's more of a sly wink and a pat on the bum. You do realize that had we not won in previous weeks, the imagery born from this conversation alone would make us ineligible. We would need to wave a LOT of ham in front of people here to distract them for long enough to swipe the cards and make a run for it as it is....
Lordofthenerf wrote:
Usually you dress up in large plush costumes when you say things like that. You also give me long back massages and offer me strong drinks...
The Wasting Visage
“Take not the road less travelled,
- The Destiny of the Eighth Mask of Ru-shim After the once lush empires of the west were destroyed in a cataclysmic fire that rained from the heavens, few people dared to return to the once proud land. In the hot white sands laired only the most corrupt and hardy of creatures, but buried deep within the dunes many of the ancient civilization’s ruin were preserved. In the darkest of days, when the fire trickled from the skies and burnt anything it touched, the people of this lost empire turned to anything to save them. They called upon mighty prayers to summon saviours, but the flames caught the cries in mid air and scorched them still, twisting the magic and turned them into the ashes of dark magics that did nothing but evil. The Lords of Corruption were drawn to the chaos that consumed the empire. Eleven Oni Lords were called through the realities by the chaos magic that spread through the empire, allowing them to manifest at the height of the destruction of the city of Seleran. Their moment of triumph lasted mere moments as the flames caught them one by one, searing their flesh and burning their very souls. The magic unleashed by the Eleven destroyed the city faster than what fate could have hoped, but some say the Oni cheated their deaths somehow… The Waiting Visage is said to be all that is left of the Eighth Oni Lord, for everything else was turned to dust by cataclysmic fire. Sages say that it retains a tiny trace of memory from when it reigned as a powerful force of evil, and that the mask is as dangerous now as ever. The mask radiates a dim evil, but can be used by characters of any alignment. It grants the wearer a +4 enhancement bonus to Charisma, as well as a +4 resistance bonus to Will saves. The mask also has an array of abilities that mimic the Eighth Oni Lord’s once legendary powers. Every week that somebody wears the mask they must make a Will save (DC 23) or turn one step closer to Chaotic Evil. A final Will save must be made once the wearer has reached the desired alignment every day to prevent the Oni Lord from possessing the wearer’s body and consuming the soul. At will – Detect Good, Detect Law, Detect Magic, Guidance (others only).
Strong Necromancy, Caster Level: 20th. Weight: 1lb
Jason Bulmahn wrote:
I'm disgusted! I'm going to enter, even though I can't win! It's time to make a mockery of other well-loved fantasy icons...either that or drag a page out of an Eddings or Jordon book and slap 'Ring of Protection +1' at the end of it...
Erik Mona wrote:
How very Hommlett of you ;) Dig it.
Lordofthenerf wrote:
With only 5 entries so far, I'm in the mood to post an ineligible entry just to fill the page.
jasonduke wrote: Yeah, what about Tarrasque? I like the way you think Hagen. I can't recall any adventure that uses the Tarrasque. Can anyone else? And I believe the legend goes it slumbers somewhere in the Pomarj, or somewhere in that region, correct? Hmmmm... "How the Mighty Have Fallen", an awful adventure...in a setting that encourages Time Travel too...ooooOOOooo....spooky...
Erik Mona wrote:
Time Travel, everyone digs it, no-one does it. There's something great about being thrust into the Cataclysmic end of the Suel people's empire. Lots of Lendorites and a chance to actually use the monsters that look at the timestream. Plus we all love time-travelling halfling carny-folk riding pink soarwhales... Maybe that last one's just me.
Lord Eisen wrote:
Prahran Wednesday nights ;)
Daemonhyde
“In the early 80s three little known young men huddled eagerly before hours of MTV and playing air guitar to such acts as Alice Cooper and Metallica. These young men have come a long way from working bars to their current status as leaders in Death Metal music. Kyle Hiddard, Carlen Grady and Mike Fatten (Daemonhyde) played their first gig at the Dark Equinox Festival (Seattle) in 1986, terrifying the crowd with their revolutionary take on death-metal music. Their first album, Daemons at the Gate, saw no radio broadcasting for over a decade and was sold in only a handful of local record bars. Their second album, Scorched Wings, is still arguably their most beloved, or hated, album by hardcore fans all across the world. It was not until their third album that the band’s signature piece, the Daemonhyde, made its first appearance. Lead guitarist Hiddard is seen wearing the bestial flesh while playing a flaming Gibson on the album’s insert. In interviews Hiddard refuses to speak of the origins of his ‘armour’, though Grady and Fatten have mentioned in interviews that the prop appeared during their UK tour: “I remember some witches talkin’ to Kyle in a punk bar, all four of them took ‘im out the back, we thought he was gettin’ a good time…” Since then Hiddard is rarely seen onstage without the armour, undertaking reckless stunts such as electrocuting himself and setting himself on fire for the entire extended version of Reign in Hell. Crowds have gone wild for the onstage antics of the guitarist, to the point where Daemonhyde’s live performances have become legendary for their violence and only the most hard-core fans dare attend. In 1995 Daemonhyde was removed from the Abyssal Lords tour along the East Coast, organizers stating that their insurance could not cover the eventualities of their performances. This would be the beginning for the end of the band, for their sixth album, Lord of the Dead, saw Hiddard replaced for half of the tracks by Janet Terra (due to the collapse of her group, The Kin). The album sold poorly and Terra began replacing Hiddard at live shows. Fans saw less and less of the guitarist, and album number seven (Blood Rage) saw the band publicly admit that Hiddard had simply disappeared completely, not even they knew the fate of their band member.” Behind the Music – Daemonhyde Daemonhyde’s album insets state that the armour is made from the skin of a real demon, though few have had the opportunity to study it for long. It is effectively a suit of +3 moderate fortification hide armour which grants the wearer electricity and fire resistance 10 as well as a +4 enhancement bonus to their Charisma score. Its major enchantment allows its wearer to influence crowds of thirty people or more during performances with a +10 competence bonus to both Diplomacy and Perform (stringed instrument) checks. Type: Artifact (magic); Caster Level: —; Purchase DC: 50; Weight: 35 lb.
The Lost Crown of Fyloria
Deep in the sylvan glades of ancient forests,
An except from the Sylvan Songs of Shiaree The courts of the fey people we once a merry place, full of jovial events designed to torment the larger races, festivals dedicated to drinking, feasting and dancing, as well as the weaving of magics that would construct things of great beauty. The coming of a great beast of divine power lead to the downfall of the fey people’s King. The creature tore their courts apart, devouring their people and ignoring what little magic that the court could bring to bare on the beast. King Shebynalear took it upon himself to delve deep into their forest home, into glades which no creature had stepped foot since the gods walked the lands and constructed their world around them. Within a glade where a blood moon shone, the King discovered an ancient construction which was built by no mortal creature. The fey people celebrated the return of their King, for they feared for his life and they loved him dearly. But when they witnessed his wrath as he conjured terrible magics against the beast which had destroyed his home, they began to fear for his soul. After the beast was dragged away he began to instigate measures to protect his people should another beast appear once more. Decisions were made in court without the lords and ladies approval, the King began to enforce strict rules on his people, ruling them with an iron fist as well as an array of magical abilities never before utilized by their people. For years the people watched their King introduce more rules and edicts, but none dare rebel for fear of his displeasure. When the King declared that his people should form an army to strike out at neighbouring elven villages that his subjects saw his insanity and with the assistance of their elven neighbours they forged the Lost Crown of Fyloria. Though it looks like a ring, the Lost Crown was designed to fit on King Shebynalear’s head perfectly. The crown re-sizes to fit the head of any creature of Tiny size or smaller, as well as fitting the fingers of Small to Large creatures. The Crown has duel functions, depending on how it is worn. Worn as a crown, the item is cursed (removable only by a Remove Curse, Break Enchantment, Wish or Miracle spell cast at 18th level). The wearer is afflicted by the spells Feeblemind, Dimensional Anchor, and Antipathy (creature type identical to the wearer of the Crown) every round the crown is worn (DC 23, or DC 25 for creatures vulnerable to cold iron). Worn as a ring, the item either enchants the wearer’s hand as a +1 cold iron fey bane natural weapon or treats the wearer’s held weapon as cold iron for the purposes of overcoming damage reduction. Strong Enchantment; caster level: 18th.
TWWombat wrote:
Next time, Gadget, next time.......
Flügel des Ruhmes (Call of Cthulhu) In the later stages of World War II Germany dominated the majority of Europe in its relentless efforts to exert its will upon its neighbours. It was rumoured widely that the Nazi Party fostered members of dangerous sects, occultists and neopaganists, all which held court with dark forces, demons and even the Devil himself. The Führer, Hitler, held no such interest in such religious followings, though he did focus many of his resources to the spread of "Positive Christianity", his own version of the Christian Faith. In his search for ancient relics that would place the favour of God on him, several of his Protestantistic brethren discovered an ancient sword in an abandoned French nunnery, the tomb's entrance carved with the words 'Ailes de gloire'. Within lie the body of a badly burnt woman, and though her death was recorded on her stone coffin as ‘1424 Mai 30’, her badly scorched flesh showed only a recent internment. The return of Flügel des Ruhmes to Germany evoked a powerful response from Hitler, privately announcing that they had discovered “Heiliger Catherine Klinge”, the blade wielded by Joan des Bogens herself. Hitler believed that with the blade in his possession, Europe would swiftly bow to his will, and the will of God himself. He re-named the sword Flügel des Ruhmes to show that it was a gift from God, blessing his actions. Flügel des Ruhmes appeared only days before the invasion of Russia, and though it was never seen in his possession, the blade was always present in the background during important meetings. With the discovery of Hitler’s body, none thought much of the blade, they knew not of its importance to the man. Flügel des Ruhmes may not the sword of the Sainly Joan of Arc, but it is not a blessing from Heaven. The blade hungers for death, feeding off the entropy created by war and the slaughter that it brings. It is an avatar of Nyarlathotep, an intelligent object whose sole purpose is to assist the downfall of humanity. When it allows an investigate to wield it, it may add 5 magic or POW points to any resistance roll, as well as being treated as a magical weapon to defeat mythos creatures. It no doubt has other powerful abilities benefiting an Outer God, but none have been witnessed in decades.
James Jacobs wrote:
I may have missed the majority of this thread, but doe the Green Lady not show up in the Doomgrinder adventure, which is located awfully close to Diamond Lake?
James Jacobs wrote:
Baaaargle.... If it ain't Bargle, so help me I'll come over there... Is it Bargle?
Small Attention Span wrote:
Check out the store of loot in his tower from Return of the Eight...take the ship, take the ship!!!
the everlasting league wrote:
I'm stepping in your camp League. And who actually calls LG 'support'? Awful, awful... *shivers and holds blanket tighter*
Antithesis wrote:
These arguments are completely valid, and I agree that Castle Greyhawk is EGG's baby. But I also wonder if he's ever submitted anything or been approached by WotC to produce anything for them. Without such information I think that screaming 'injustice' at WotC is pretty pointless. In the end though, the EGG fans will buy CZ. Other fans will buy CG. Some people will buy both. I have no great doubt in my mind that the release of these two products will following along similar lines of two companies releasing Complete Fighter books with completely different material in them. Both will sell for different reasons.
Yamo wrote:
I'd love to bite, but your complaints seem to speak volumes about any possible retort. There is really no need for flaming Erik. The only thing that links Gary's CG and Canon CG now is a name, period. After the 2nd Ed version they have severed the link with Gary, even his CZ coming out wont be set in Greyhawk, why not flame him for selling out? Surely if he was the only one that could do it justice WotC would've picked him up as a freelancer. Let Erik do his work in peace, he'll do a good job of it. I understand that the only way that Gygaxians will be happy with this is if Gary does it himself, and if he had the talent he'd get picked up and paid appropriately for it. I can see people getting angry over that last comment, but it'd make sense wouldn't it?
Yamo wrote:
Why do all 'true greyhawk fans' have to be Gygax fans. I find a lot of his new work to be rubbish, though do see his old work as the building blocks for the game. Go for it Erik, I enjoy your work and would hate to see your talent refused access to such a great project. Castle Greyhawk is only for Gygax? Fine, let him publish it again, cinema and terrible star trek jokes and all. *Awaits 'Greyhawk Fans' angry retorts with much amusement.
Jeremy Walker wrote:
Any tips on adventure levels? I know that the APs usually tie up certain level adventures depending on the issue, but a clue no where a niche may be would be shiney.
ericthecleric wrote:
I got the Dragon issue of this, but not the Dungeon one, if it is Issue 83 can anyone tell me the name of the adventure? I'd love to hunt it down and see what it was about.
Christopher West wrote:
I think I'd put Mr West up for Best Cartographer, with a nice big trophy made from ham. You did a great job of the maps for my published adventure and I never got a chance to praise you, cheers big ears!
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