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Organized Play Member. 115 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Neil Spicer wrote:
Woontal wrote:
Submariner’s Refuge
This name came off sounding more like a location than a wondrous item to me. It evoked imagery that didn't really crystallize for me in terms of a concrete object. So, it left me guessing as to what it might entail. That said, the inclusion of "submariner" in the name made me assume this would be an item dealing with water...or underwater situations...which could also be a bit niche in terms of applicability for most adventurers (i.e., it might be an item that wouldn't see a whole lot of use).

Thanks Neil. My writing skills have always seemed to be better than the mechanical side of things, will keep it in mind for next time.


Submariner’s Refuge
Aura faint transmutation; CL 7th
Slot neck; Price 9,000 gp; Weight 1 lb.

Description
These medallions hang from short necklaces woven from dried kelp and carved from nacre recovered from island villages in the Steaming Sea. Traditionally pearl divers pass these sacred items down through generations to protect their children as they learn the lore of the sea during their passage into adulthood.

The wearer of one of these medallions can activate it once per day if he is completely submerged in at least 20ft of salt water. This creates a 20ft radius sphere of air or “air sphere” around him in which surrounding water is immediately ejected, for one full round.

Any creatures caught in this area may choose to resist ejection (CMB +15) to remain within; success means that unless they have the power of flight, they will immediately fall through the bottom of the “air sphere” and be re-submerged.

During this time the wearer of the medallion is covered in a thin film of water which holds him in the middle of the “air sphere”, though he may choose to breathe either water or air freely (if able). The wearer may control his movements as if he was still swimming, and may exit the sphere at any time.

Any creatures with the Water subtype caught in the area when the medallion is activated must make a Will save (DC 16) or be slowed for 1d4 rounds.

Construction
Requirements Craft Wondrous Item, control water; Cost 4,500 gp


James Jacobs wrote:
Gregg Helmberger wrote:

The reason for that is it's simply not to my taste, in the "I do not like thee, Dr. Fell" sort of way. At the same time, I realize that this sort of content IS to an awful lot of people's liking, and since you can't please everyone I completely understand that sometimes things will come along that I simply don't care for. It's not even that I don't LIKE it so much as I don't care about it at all. De gustibus non est disputandum and all that.

Fair enough. I hope you check it out anyway. And I'm honestly a little curious as to why it's not to your taste, but if you don't want to go into it further, that's fine.

Personally, having grown up watching movies like Godzilla, Seven Samurai, Ringu, and various kung-fu movies, I've always been interested in Asian fantasy themes.

But if, for example, Paizo were to produce the AP equivilent of my most hated genre, the Musical, I would probably cancel my subscription for a half-year too. ;-)

One of the greatest con games I've seen was a Western musical starring "Cthulhu the Kid" (wanted for the destruction of the earth, devouring mankind and cattle rustlin'".

I expect nothing but better from Paizo... ;)


CouncilofFools wrote:
It does sound pretty cool. I'm not sitting on any bloodlines just yet, but what about mixed lineage bloodlines? The power is released due to the mixing of blood; half-orc, half-elf, etc.

Methinks this is an old one, Rolemaster hit this on the head years ago. Sorry to burst your bubble... For RPG Superstar they'd be looking for more creative, unique and innovative ideas.


I checked, there are twelve. Just, twelve...


My two-hundred and twelve foot solid-golden statue of Pelor with a Continual Flame spell cast on it, came in rater cheaply I thought...


200 words is sooo not enough...especially adding all that delicious flavour text!

I won one of the earlier online comps the buys at Paizo ran, and I swear that was a lot longer than 200 words!

Maybe I can rehash my previous win for a...mutter mutter...no, stick with the holy invisible undergarments...


Is it too late to get in on the...doh!

Man, what you find six months too late...

In one of the original paytests, the group that decided to 'take' the gold dragon thought the unholy arrows very useful. Not so much a trap, but a hidden treasure...

EDIT: Oh, and I did find the carriage to be a fantastic trap. Having the PCs try to wheel it over the bridge on the way out as the stone golem animates...sure, so it's a trap the PCs create for themselves...


Enormous fan...

Between Cthulhu (not d20, ick), Shadowrun and D&D...D&D is only played because of the fact that most of my players are more comfortable with it (they lurve the XP action).

Shadowrun 1st and 2nd ed had a lovely gritty hopeless feeling to it, 3rd ed introduced a bit too much magic and turned PCs into 'Heroes' too much. Admiteddly it is all about how you play it, but each of the editions changed the flavour slowly.

I've recently got my hands on one of the Limited Edition SR4 hard back rules (I'm such a nerd), but am yet to play it. I'm a bit concerned about what I've heard, but as an long time SR fan (I was the 1st ed decker, and the 2nd ed...and...well, you get the picture) I'm desperate to get back into it.


Nicolas Logue wrote:

Well, I finally got my copy of #142 a couple of days ago (living in paradise has a few drawbacks) and I must say this - BRAVISSIMO!!!

This issue is so jam-packed with sexy goodness that I couldn't put it down. It has everything. A wild party of drug-induced debauchery (as a creature of the theare, I especially appreciated this...MUHAHAAAA!), a harrowing journey through demon infested jungles, and a classic dungeon delve with a fun twist of betrayal at the end.

I loved all three adventures in this issue.

Caine - I don't know you, so I'll just fill you in on something many people probably already understand around here...Nicky hatie Dungeon Crawls. They are just not for him. The only Dungeon Crawl in Dungeon I was totally enraptured by was Whispering Cairn. So imagine my surprise when I'm casually perusing your adventure, planning on cannibalizing and raping it for a few nuggets of goodness, and I find myself totally sucked up into it! Next thing I know I'm imagining the Tomb of Bajak Thunderfist in every detail and wishing I was braving its dark depths. Well done! The flavor was so classic and gave me a real tainted Mines of Moria feel to the whole...

Thanks Chief! Admittedly as I write this I've just come from my very, very merry office xmas party so perhaps I dont know exactly all the inticacies or spelling, or grammer, that I require for a response. To reply to the lovely person below who I cant see their name at the moment, the entrance was changed heavily as it has a lot more flavour (but not challenge) to the entrance to the Tomb of Barak. There was a river, rapids, and other cool things, but was not really a challenge for the PCs level. No doubt the description and map suffered somewhere in the cut.

I'm actually not a big fan of dungeon crawls either, but I recognize the need in some peoples campaigns, and really, occassionally you need to mutilate another person's adventure for your own use...so, I hope you enjoy!

PS...the exuse to kill a gold dragon is always very sweet...


Michelle Barrett wrote:
It does look like Dungeon 142 is running a little late due to the Thanksgiving holiday. If it doesn't arrive this week, please let us know.

How long does it usually take to ship to Australia (for contributors)?


Jason Bulmahn wrote:

We are still looking at what we are going to do with the winners. I am hoping to post them up on the site sometime soon.

Jason Bulmahn
Item Card Lead Designer

Oh, sweet...


After all the weeks of competitive competitioness, I find it a little disappointing that the winners don't actually appear anywhere on the Relics of War web-page anymore. The entries are now owned by Paizo, there is really nothing stopping them from using the winner's entries as examples...


Jason Bulmahn wrote:


We have one last honorable mention to give out this week. FangoriousG’s “Death Mask of Dur’tak” made for a good read with interesting mechanics. All honourable mention winners will be sent official Paizo Christmas Hams wrapped in delicious bacon rind and smothered in butter. Overseas winners will be shipped a live pig instead so that their prize does not spoil in transport.

Hams received with bite marks and saliva from Paizo employees are non-replacable.

Jason Bulmahn
Item Card Lead Designer

Wow, I'm going to call mine Sparky!


Jason Bulmahn wrote:

Ham related thefts?!?!

At any rate.. this is your last chance to enter the Relics of War Item Card contest. If you have not done so already, now is the time. The last week of the contest closes tonight at 11:59 pm PST.

Good luck

Jason Bulmahn
Item Card Lead Designer

Tradgically, Ham-related thefts are the #1 cause of juvenile detention in the role-playing society. In the more third-world areas of role-playing (Utah, etc) there are stories leaking out about some poor gamers selling magic-cards to keep their ham supplies at a tolerable level.

Gen Con next year will be supporting a Telethon to take money to airdrop hams and christmas turkeys into Utah, Arizona, and Adelaide (Australia).


Lordofthenerf wrote:
Woontal wrote:
Usually you dress up in large plush costumes when you say things like that. You also give me long back massages and offer me strong drinks...

It doesn't sound like a complaint to me.

It's more of a sly wink and a pat on the bum. You do realize that had we not won in previous weeks, the imagery born from this conversation alone would make us ineligible. We would need to wave a LOT of ham in front of people here to distract them for long enough to swipe the cards and make a run for it as it is....


Lordofthenerf wrote:
Jason Bulmahn wrote:
Lordofthenerf wrote:

I'm in!

But really only because I've been asked to keep the cards and their sharp edges away from Dragon Magazine staff =)

Good call... I could hurt myself on their rounded corners.. :)

We'll tape 'em up for you, tiger.

Keeping Cards Safe Is YOUR responsibility

Usually you dress up in large plush costumes when you say things like that. You also give me long back massages and offer me strong drinks...


The Wasting Visage
A Major Artifact for D&D v3.5

“Take not the road less travelled,
Through the western lands, dry and scorching.
Closest to the edge of corruption,
Boiling creatures in the desert suns.
Eternally sleeping,
Forever watching,
The Lords of the Oni wait,
For the children of their destiny will come for them.”

- The Destiny of the Eighth Mask of Ru-shim

After the once lush empires of the west were destroyed in a cataclysmic fire that rained from the heavens, few people dared to return to the once proud land. In the hot white sands laired only the most corrupt and hardy of creatures, but buried deep within the dunes many of the ancient civilization’s ruin were preserved.

In the darkest of days, when the fire trickled from the skies and burnt anything it touched, the people of this lost empire turned to anything to save them. They called upon mighty prayers to summon saviours, but the flames caught the cries in mid air and scorched them still, twisting the magic and turned them into the ashes of dark magics that did nothing but evil.

The Lords of Corruption were drawn to the chaos that consumed the empire. Eleven Oni Lords were called through the realities by the chaos magic that spread through the empire, allowing them to manifest at the height of the destruction of the city of Seleran.

Their moment of triumph lasted mere moments as the flames caught them one by one, searing their flesh and burning their very souls. The magic unleashed by the Eleven destroyed the city faster than what fate could have hoped, but some say the Oni cheated their deaths somehow…

The Waiting Visage is said to be all that is left of the Eighth Oni Lord, for everything else was turned to dust by cataclysmic fire. Sages say that it retains a tiny trace of memory from when it reigned as a powerful force of evil, and that the mask is as dangerous now as ever.

The mask radiates a dim evil, but can be used by characters of any alignment. It grants the wearer a +4 enhancement bonus to Charisma, as well as a +4 resistance bonus to Will saves. The mask also has an array of abilities that mimic the Eighth Oni Lord’s once legendary powers.

Every week that somebody wears the mask they must make a Will save (DC 23) or turn one step closer to Chaotic Evil. A final Will save must be made once the wearer has reached the desired alignment every day to prevent the Oni Lord from possessing the wearer’s body and consuming the soul.

At will – Detect Good, Detect Law, Detect Magic, Guidance (others only).
3/day – Empowered Evard’s Black Tentacles (the tentacles sprout from the wearer’s chest, flailing anyone who comes close, friend or foe), Enervation (DC 16).
1/day – Unholy Blight (DC 16), Unholy Aura (DC 22), Blasphemy (DC 20), Wail of the Banshee (DC 23).

Strong Necromancy, Caster Level: 20th. Weight: 1lb


Jason Bulmahn wrote:

Hmm.. It is now Thursday and there are no entries as of yet. If this trend keeps up, looks like I will be getting a free display of boosters and nobody wants that (except me).

The contest ends this Sunday at 11:59pm PST. If you have not entered yet (and I guess that means everyone) now is your chance.

Jason Bulmahn
Item Card Lead Designer

I'm disgusted! I'm going to enter, even though I can't win! It's time to make a mockery of other well-loved fantasy icons...either that or drag a page out of an Eddings or Jordon book and slap 'Ring of Protection +1' at the end of it...


On another thought, the Dungeon site hasn't been updated for last issue and the next is about to ship...


Lordofthenerf wrote:

I get to tell everyone I sacrificed a unicorn to win.

Good to see it's still currency here!

And a baby unicorn at that...he's so cute, and decomposing! Awww....


In weeks 3 & 4 the Aussies come through with the Gold! Go Team!


I collect girls with pom-poms...

Mental Note: Need a bigger basement.


Erik Mona wrote:
Michael Brisbois wrote:
The last two paths have ranged far and wide in terms of travel and have dealt with a very grandiose and/or cosmic themes. Why not have an adventure path that revolved around a place, preferably a small community.

Based on our discussions to date, my gut tells me that this is where we're headed.

--Erik

How very Hommlett of you ;) Dig it.


Lordofthenerf wrote:
Woontal wrote:
If I'm the only one who cheered at lordofthenerf's efficent slaying of Uni the Unicorn, then I feel like a lonely little nerd...

I needed 50XP to level and figured it would tip me over....

I tried to be subtle, but I think I just crushed one of Woontal's childhood memories.

With only 5 entries so far, I'm in the mood to post an ineligible entry just to fill the page.


If I'm the only one who cheered at lordofthenerf's efficent slaying of Uni the Unicorn, then I feel like a lonely little nerd...


jasonduke wrote:
Yeah, what about Tarrasque? I like the way you think Hagen. I can't recall any adventure that uses the Tarrasque. Can anyone else? And I believe the legend goes it slumbers somewhere in the Pomarj, or somewhere in that region, correct? Hmmmm...

"How the Mighty Have Fallen", an awful adventure...in a setting that encourages Time Travel too...ooooOOOooo....spooky...


Erik Mona wrote:

I should point out that, for a variety of reasons, we are unlikely to use an elf/orc conflict as the basis of the next Adventure Path, though the idea of a war or similar conflict playing a major role is a strong contender.

--Erik

Time Travel, everyone digs it, no-one does it. There's something great about being thrust into the Cataclysmic end of the Suel people's empire. Lots of Lendorites and a chance to actually use the monsters that look at the timestream.

Plus we all love time-travelling halfling carny-folk riding pink soarwhales...

Maybe that last one's just me.


And people said that Guitar Hero would get me nowhere...


Lilith wrote:
I would, but man...the entries are stomping my brain into the dirt!

It's getting harder each week, people are stepping up to the challenge now...fantastic...


TWWombat wrote:
Woontal wrote:


It's my tribute to my Guitar Hero fetish ;)
This week is all you, man... *grin*

Shame that there aren't more entries this week, I'd thought that Demonhide armour would've got people out of the woodwork.


Lord Eisen wrote:
delvesdeep wrote:

I never thought I would find another DM from Melbourne on these boards.

I'm running the Shackled City AP with a group in the Northern Suburbs. Where are you playing?

Delvesdeep

Hawthorn last Sunday, probably Carlton or Prahran week after next.

Prahran Wednesday nights ;)


Heathansson wrote:

Woontal, you win.

Rock group.
That's sweet.

It's my tribute to my Guitar Hero fetish ;)


Daemonhyde
d20 Modern

“In the early 80s three little known young men huddled eagerly before hours of MTV and playing air guitar to such acts as Alice Cooper and Metallica. These young men have come a long way from working bars to their current status as leaders in Death Metal music.

Kyle Hiddard, Carlen Grady and Mike Fatten (Daemonhyde) played their first gig at the Dark Equinox Festival (Seattle) in 1986, terrifying the crowd with their revolutionary take on death-metal music. Their first album, Daemons at the Gate, saw no radio broadcasting for over a decade and was sold in only a handful of local record bars. Their second album, Scorched Wings, is still arguably their most beloved, or hated, album by hardcore fans all across the world.

It was not until their third album that the band’s signature piece, the Daemonhyde, made its first appearance. Lead guitarist Hiddard is seen wearing the bestial flesh while playing a flaming Gibson on the album’s insert. In interviews Hiddard refuses to speak of the origins of his ‘armour’, though Grady and Fatten have mentioned in interviews that the prop appeared during their UK tour:

“I remember some witches talkin’ to Kyle in a punk bar, all four of them took ‘im out the back, we thought he was gettin’ a good time…”

Since then Hiddard is rarely seen onstage without the armour, undertaking reckless stunts such as electrocuting himself and setting himself on fire for the entire extended version of Reign in Hell. Crowds have gone wild for the onstage antics of the guitarist, to the point where Daemonhyde’s live performances have become legendary for their violence and only the most hard-core fans dare attend.

In 1995 Daemonhyde was removed from the Abyssal Lords tour along the East Coast, organizers stating that their insurance could not cover the eventualities of their performances. This would be the beginning for the end of the band, for their sixth album, Lord of the Dead, saw Hiddard replaced for half of the tracks by Janet Terra (due to the collapse of her group, The Kin).

The album sold poorly and Terra began replacing Hiddard at live shows. Fans saw less and less of the guitarist, and album number seven (Blood Rage) saw the band publicly admit that Hiddard had simply disappeared completely, not even they knew the fate of their band member.”

Behind the Music – Daemonhyde

Daemonhyde’s album insets state that the armour is made from the skin of a real demon, though few have had the opportunity to study it for long. It is effectively a suit of +3 moderate fortification hide armour which grants the wearer electricity and fire resistance 10 as well as a +4 enhancement bonus to their Charisma score. Its major enchantment allows its wearer to influence crowds of thirty people or more during performances with a +10 competence bonus to both Diplomacy and Perform (stringed instrument) checks.

Type: Artifact (magic); Caster Level: —; Purchase DC: 50; Weight: 35 lb.


The Lost Crown of Fyloria
Minor Artifact

Dungeons and Dragons v3.5

Deep in the sylvan glades of ancient forests,
Nestled between the mighty oaks that stand eternal,
Beneath a blood moon that boils with fear,
Rests the King of Ancient Fey upon his throne of fear…

An except from the Sylvan Songs of Shiaree

The courts of the fey people we once a merry place, full of jovial events designed to torment the larger races, festivals dedicated to drinking, feasting and dancing, as well as the weaving of magics that would construct things of great beauty.

The coming of a great beast of divine power lead to the downfall of the fey people’s King. The creature tore their courts apart, devouring their people and ignoring what little magic that the court could bring to bare on the beast.

King Shebynalear took it upon himself to delve deep into their forest home, into glades which no creature had stepped foot since the gods walked the lands and constructed their world around them. Within a glade where a blood moon shone, the King discovered an ancient construction which was built by no mortal creature.

The fey people celebrated the return of their King, for they feared for his life and they loved him dearly. But when they witnessed his wrath as he conjured terrible magics against the beast which had destroyed his home, they began to fear for his soul.

After the beast was dragged away he began to instigate measures to protect his people should another beast appear once more. Decisions were made in court without the lords and ladies approval, the King began to enforce strict rules on his people, ruling them with an iron fist as well as an array of magical abilities never before utilized by their people. For years the people watched their King introduce more rules and edicts, but none dare rebel for fear of his displeasure.

When the King declared that his people should form an army to strike out at neighbouring elven villages that his subjects saw his insanity and with the assistance of their elven neighbours they forged the Lost Crown of Fyloria.

Though it looks like a ring, the Lost Crown was designed to fit on King Shebynalear’s head perfectly. The crown re-sizes to fit the head of any creature of Tiny size or smaller, as well as fitting the fingers of Small to Large creatures. The Crown has duel functions, depending on how it is worn.

Worn as a crown, the item is cursed (removable only by a Remove Curse, Break Enchantment, Wish or Miracle spell cast at 18th level). The wearer is afflicted by the spells Feeblemind, Dimensional Anchor, and Antipathy (creature type identical to the wearer of the Crown) every round the crown is worn (DC 23, or DC 25 for creatures vulnerable to cold iron).

Worn as a ring, the item either enchants the wearer’s hand as a +1 cold iron fey bane natural weapon or treats the wearer’s held weapon as cold iron for the purposes of overcoming damage reduction.

Strong Enchantment; caster level: 18th.


TWWombat wrote:

"I'd like to thank everyone at the Academy for making this possible..."

Heh.

Seriously, thank you!

I responded to your email this morning and asked if I'd be precluded from entering for the remainder of the contest - let me know if you didn't receive my info.

Next time, Gadget, next time.......


Flügel des Ruhmes (Call of Cthulhu)

In the later stages of World War II Germany dominated the majority of Europe in its relentless efforts to exert its will upon its neighbours. It was rumoured widely that the Nazi Party fostered members of dangerous sects, occultists and neopaganists, all which held court with dark forces, demons and even the Devil himself.

The Führer, Hitler, held no such interest in such religious followings, though he did focus many of his resources to the spread of "Positive Christianity", his own version of the Christian Faith.

In his search for ancient relics that would place the favour of God on him, several of his Protestantistic brethren discovered an ancient sword in an abandoned French nunnery, the tomb's entrance carved with the words 'Ailes de gloire'.

Within lie the body of a badly burnt woman, and though her death was recorded on her stone coffin as ‘1424 Mai 30’, her badly scorched flesh showed only a recent internment.

The return of Flügel des Ruhmes to Germany evoked a powerful response from Hitler, privately announcing that they had discovered “Heiliger Catherine Klinge”, the blade wielded by Joan des Bogens herself.

Hitler believed that with the blade in his possession, Europe would swiftly bow to his will, and the will of God himself. He re-named the sword Flügel des Ruhmes to show that it was a gift from God, blessing his actions.

Flügel des Ruhmes appeared only days before the invasion of Russia, and though it was never seen in his possession, the blade was always present in the background during important meetings. With the discovery of Hitler’s body, none thought much of the blade, they knew not of its importance to the man.

Flügel des Ruhmes may not the sword of the Sainly Joan of Arc, but it is not a blessing from Heaven. The blade hungers for death, feeding off the entropy created by war and the slaughter that it brings. It is an avatar of Nyarlathotep, an intelligent object whose sole purpose is to assist the downfall of humanity.

When it allows an investigate to wield it, it may add 5 magic or POW points to any resistance roll, as well as being treated as a magical weapon to defeat mythos creatures. It no doubt has other powerful abilities benefiting an Outer God, but none have been witnessed in decades.


Running Part 3 of Beyond the Light of Reason in Dragonlance, can't remember what issue it was in...


James Jacobs wrote:

The Green Lady vestige is indeed one I made up for the campaign. She grants:

Ability to turn or rebuke undead (similar to how Tenebrous's vestige works).

+2 Charisma

Can use spell trigger items (wands, staffs, etc.) as a wizard of your effective binder level

You can use one 1st-level wizard spell as a spell-like abiity; pick the spell when you bind the vestige, and then you can use that ability at will, once every 5 rounds.

You can make Spellcraft checks to identify magic items (DC 20 + item's Caster Level).

I may have missed the majority of this thread, but doe the Green Lady not show up in the Doomgrinder adventure, which is located awfully close to Diamond Lake?


James Jacobs wrote:
Shade wrote:
3. More critical threats of classic characters, like Warduke and Evard. Those are fun!
I just commissioned a critical threat of one of the oldest D&D villains; hopefully we'll get him in the magazine by next Spring!

Baaaargle.... If it ain't Bargle, so help me I'll come over there...

Is it Bargle?


Small Attention Span wrote:

If I remember right, Manzorian gave the PC's a gift before they left for Kuluth-Mar. A magic item worth about 40,000 gp.

My thinking is that instead of some random magic item worth that little, sit down with your players, perhaps, and design a unique magic item, one that the PC designs, and likes.

As far as price is concerned, I would think the max should be around 80-100,000 gp.

Then again, Manzorian probably has some minor artifact or two from his travels that you could give to the PC's.

Still, even after all of this, I don't think anything could truly equate in a financial sense for the Hand, but these are just some ideas.

Check out the store of loot in his tower from Return of the Eight...take the ship, take the ship!!!


the everlasting league wrote:
Luke Fleeman wrote:
...if you don't like LG, then do it your damn self. There have been several books put out in the past. How would a 3.5 Hardcover change anything? You can't play a agame without a current, up to date, hardcovered setting book?

Nice tone. Were you raised in a barnyard?

For the record, Greyhawk hasn't enjoyed ANY support that is available to the greater public; that is, unless you sign up for events far from home, attend sanctioned events that correspond to another's schedule, write away for and receive 'modules' that many find lacking, and otherwise pretend you're getting 'support' that other settings turn their noses up to.

The days of Sargent and Gygax are behind us. That much is certain. All we can hope for is the occasional love in Dungeon. But who knows? Maybe Castle Greyhawk will open some unseen floodgate and return us to an age of splendor. All this done at the cost of Gygax's final grab for glory.

It had better be brilliant. That's all I'm saying.

I'm stepping in your camp League. And who actually calls LG 'support'? Awful, awful... *shivers and holds blanket tighter*


Antithesis wrote:

Actually, I tend to agree somewhat with Yamo, though with considerably less vehemence. I see his point about authenticity, and question the timing of the speculated release. I am still filled with anger and revulsion about the way EGG was bullied out of his own company and bereft of something that he virtually created out of whole cloth.

However:
1) We have been promised Castle Greyhawk by EGG for over two decades, as I recall. How much longer must we wait? There is something to be said for striking while the iron is hot;

2) Were it not for Erik and his passion for Greyhawk--would the possibility of a product like Castle Greyhawk (and the potential for future products that it promises) even be possible? I think not;

3) Erik has released some great work that stands on its own. Is it EGG? No. Is it great? I would say so. I trust him as much as I trusted Carl Sargeant, at least.

Bottom line: this makes me uneasy, sure. But the Greyhawk fan in me tells me that this is a good thing.

These arguments are completely valid, and I agree that Castle Greyhawk is EGG's baby. But I also wonder if he's ever submitted anything or been approached by WotC to produce anything for them. Without such information I think that screaming 'injustice' at WotC is pretty pointless.

In the end though, the EGG fans will buy CZ. Other fans will buy CG. Some people will buy both. I have no great doubt in my mind that the release of these two products will following along similar lines of two companies releasing Complete Fighter books with completely different material in them. Both will sell for different reasons.


Yamo wrote:

"Castle Greyhawk is only for Gygax? Fine, let him publish it again, cinema and terrible star trek jokes and all."

Everybody with any knowledge of D&D knows that Gary had nothing to do with that project. Your statement is too ignorant to be meaningful.

I'd love to bite, but your complaints seem to speak volumes about any possible retort.

There is really no need for flaming Erik. The only thing that links Gary's CG and Canon CG now is a name, period. After the 2nd Ed version they have severed the link with Gary, even his CZ coming out wont be set in Greyhawk, why not flame him for selling out? Surely if he was the only one that could do it justice WotC would've picked him up as a freelancer.

Let Erik do his work in peace, he'll do a good job of it. I understand that the only way that Gygaxians will be happy with this is if Gary does it himself, and if he had the talent he'd get picked up and paid appropriately for it.

I can see people getting angry over that last comment, but it'd make sense wouldn't it?


Yamo wrote:

Erik,

I recently found out about this preview video via this thread on Dragonsfoot:

http://www.dragonsfoot.org/forums/viewtopic.php?t=19542&postdays=0& postorder=asc&start=0

Please say it ain't so!

Authoring a product deliberately calculated to beat Gary Gygax's more authentic (and, let's face it, inevitably higher quality, unless the Nine Hells have frozen-over) version of the Castle to print is an affront of the highest (lowest?) order! That would be trying to steal both the thunder and the money from the very father of our game and using the fruits of his own creativity to do it. That is VILE!

No true Greyhawk fan could ever do such a thing for any amount of money or career advancement, nor any true lover of D&D.

Plus, nobody who wasn't a key part of the original campaign could even begin to do that project justice, anyway. The results would be shamefully unauthentic and clearly ring so.

For the love of Orcus, say it ain't so, man! If you have to do a Greyhawk product, let it be anything but this!

I very much need you to restore my faith in a man whose work I generally enjoy and the only way you can do that is by flatly (and truthfully) denying these rumors.

Why do all 'true greyhawk fans' have to be Gygax fans. I find a lot of his new work to be rubbish, though do see his old work as the building blocks for the game. Go for it Erik, I enjoy your work and would hate to see your talent refused access to such a great project.

Castle Greyhawk is only for Gygax? Fine, let him publish it again, cinema and terrible star trek jokes and all.

*Awaits 'Greyhawk Fans' angry retorts with much amusement.


Jeremy Walker wrote:
Shroomy wrote:
I don't have any adventure queries in the hopper, but my creative juices are beginning to flow again. I was wondering if the editors could summarize some adventure ideas to avoid because they're too close to something soon to be published or because there has been a recent slew of adventure proposals.

Hmm, I can tell you to avoid spiders and aranea, Shar, pirates, dinosaurs and other Savage Tide related stuff, we have a lot of hell-related stuff coming up as well (in addition to the abyss stuff in Savage Tide) so it would be good to avoid both of those.

That's about it. Even then, if the proposal is truly exceptional, we might consider it anyway (one example is The Weavers, we accepted that proposal even though we knew we had a spider adventure on tap already).

Any tips on adventure levels? I know that the APs usually tie up certain level adventures depending on the issue, but a clue no where a niche may be would be shiney.


ericthecleric wrote:

Yes, Daigle, it's been done. Check out the "Greyhawk 2000" article in Dragon 277. There was also an adventure for it, in Dungeon 83, I think.

I can't remember if there were rules for guns in the Dragon article, but the DMG has simple rules for guns, and D20 Modern has more detailed rules (including feats).

I got the Dragon issue of this, but not the Dungeon one, if it is Issue 83 can anyone tell me the name of the adventure? I'd love to hunt it down and see what it was about.


The word is: Wait until after GenCon.


If the magazine has a sidebar for - Next Month In Dungeon: Why doesn't the website?


Christopher West wrote:

Thanks, Koriatsar!

Wow, Guildport...that takes me back. I think that was the first full-color map I designed professionally, and it became my first Map of Mystery. I worked on other maps that showed up in the magazine sooner, but that was a map I originally created as a portfolio piece and took to Gen Con as I was just starting out in the business...which was right at the dawn of 3rd Edition as Dungeon went to full color.

Glad to hear it's still getting play! I based the earliest adventures of my first 3rd Edition campaign in, around, and under that city. :)

Takasi wrote:
What, no one wants to bring back Wil Save? The editors loved that column. :P
I enjoyed Wil Save, myself. I wasn't certain about it at first, but he won me over in the first installment. I did always think it would be more appropriate in Dragon, though.

I think I'd put Mr West up for Best Cartographer, with a nice big trophy made from ham. You did a great job of the maps for my published adventure and I never got a chance to praise you, cheers big ears!

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