Two Teams Enter, One Team Leaves (PBP PVP)


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NPC d'Eben wrote:
Diplomacy and roll that check DB3 gave to us? :D

I second that, grab diplomacy and see if you can make it :)


Kaze
The scroll of Good Hope will be extremely helpful as it allows the rest of us to drop Heroism for something else.

Timely Inspiration is a good call, you might also consider getting Saving Finale, maybe in place of Remove Fear so we can avoid failing those saves in the first place?

With all those arrows you picked up, you are going to need to spring for an efficient quiver to keep track of them or you'll need to burn a move action selecting the right arrow every time you want to shoot.

I fear picking up a dragon bane weapon just for the occasion might be pushing the optimization a little far but that's probably just me...

Sacred Bond would be nice but Elric has no healing to speak of so it isn't very helpful for him. Most of his spells are based on bypassing spell defenses. Elric's damage output (especially with manyshot from his domain) is such that his actions will probably be best used full attacking once the dragons move into view.

Now that Heroism isn't needed I could potentially switch it for Cure Serious Wounds if we are short on healing? If not I might swap in Greater Magic Weapon for more attack/damage and some extra cash?

I might also be able to swap Dispel Magic or Silence if anyone has a better suggestion.

If any of you are really banking on going before the dragons, ask me and I can allow 1 ally to roll twice for initiative.


I'll check out Saving Finale.

Elric wrote:
With all those arrows you picked up, you are going to need to spring for an efficient quiver to keep track of them or you'll need to burn a move action selecting the right arrow every time you want to shoot.

This is a good point. DB3, I'll go ahead and switch that back to what he had before and simply switch my +1 Seeking arrows to +1 Dragonbane Arrows. Much more believable.

Elric wrote:
If any of you are really banking on going before the dragons, ask me and I can allow 1 ally to roll twice for initiative.

Well, I'll throw my name into the hat for that... My plan was to try to get Haste as quickly on the team as possible, and this will improve the chances that happens before the dragons and the rest of our team goes.

but if someone else wants it, they shoujld speak up and we'll figure out which is better.


Kaze, so far I'm definitely willing to throw you the initiative boost, ensuring haste from you gives me an extra 12000gp to play with :D

EDIT : Ok, I checked it out and I have picked up a scroll of True Seeing which frees up some spell choices. I have taken Cure Serious Wounds, I am considering getting Sacred Bond but it's only good within 45ft and I would want to use it on a front line character so I'm not sure I would be able to stay close enough. Does anyone have any other spell ideas?

Also, I'm keeping my boots of speed for now. Might swap for bracers of archery and maybe a +1 weapon enhancement, any other suggestions?


tangential rules question:
If a character has both MIrror Image and DIsplacement up, does an attacker only roll one miss chance roll and apply it to both? Or do they roll against displacement and then roll against Mirror image if the first succeeds?

I went ahead and picked up Saving Finale, but I'm not sure i want it instead of REmove Fear... I may want it instead of Cure Light Wounds. (as i'm guessing this will be a fast and heavy-hitting fight.)

Mirror Images: 1d4 + 2 ⇒ (3) + 2 = 5


Yes, I do not expect Cure Light Wounds to help us at all.

I suppose I looked at our party, saw a bard, and figured Diplomacy was covered. Sir George is more than willing to be a face - in fact, it feels almost wrong if he isn't. Changing it now.


Sir George's Gather Information: 1d20 + 15 ⇒ (17) + 15 = 32


Um... should I switch Kaze to Chaotic Good for this fight? I'm not sure our good Sir George would put up with being teamed with him as he currently exists... (Chaotic Evil)


I just updated my profile (Kane Stonepaw) with gear. I think I'm ready to go...pending any last minute gear changes.


MoFiddy's Gladiator wrote:
I just updated my profile (Kane Stonepaw) with gear. I think I'm ready to go...pending any last minute gear changes.

So how exactly are you planning on playing Kane? What are you thinking for buffs and is there anything we can do to support you in combat? I see you have a lot of spells that target enemies on the ground, I'm not sure you will get much use out of them against dragons...


Elric the Wanderer wrote:
MoFiddy's Gladiator wrote:
I just updated my profile (Kane Stonepaw) with gear. I think I'm ready to go...pending any last minute gear changes.
So how exactly are you planning on playing Kane? What are you thinking for buffs and is there anything we can do to support you in combat? I see you have a lot of spells that target enemies on the ground, I'm not sure you will get much use out of them against dragons...

Perhaps the dragon has land-locked minions. :)

I am going to play him as a melee based character.


Okay. I think Sir George is ready for combat. If anybody can think of an especially good potion or Paladin Scroll to use during the buffing rounds, let me know. Likewise if you are casting any other party-wide buff.

NPC d'Eben wrote:
Um... should I switch Kaze to Chaotic Good for this fight? I'm not sure our good Sir George would put up with being teamed with him as he currently exists... (Chaotic Evil)

Oh, Kaze. Don't worry, Sir George puts you second to any evil dragons on the field. He'll take care of them first, then he'll come back to trample you into the dirt and share the victory with any remaining good dragons. You have to have priorities.

Isn't there going to be another Paladin in the party? *Innocent Look.*

I think any Paladin would Detect Evil on a character that looks like yours as a reflex... do you happen to have access to Undetectable Alignment or a really good Bluff score? :)

Seriously, it's only as big a deal as people want to make it. I can see George being pushed into doing this by a superior, and deciding to work with Kaze for the good of the games, seeking Atonement later. As long as he doesn't go and summon undead to the battlefield or anything like that, there's no reason we can't work together for a short time.


My as-yet-unnamed halfling slinger plans on mostly just throwing a bunch of stones while trying to avoid being killed by the dragon. It's not remarkably complex.


Okay, so we should have a quick Haste, and Good Hope. So I don't need those for my healer... Are there any cleric/Oracle spells you think would be a good party buff? 3rd level or lower :)


Prayer comes to mind. +1 Luck bonus for allies in 40 feet, -1 penalty for all foes in that radius, no save. It might have you running to keep up with the fight, but it's a very strong spell.

Magic Vestment is a good spell. I would only get +1 AC, but every bit helps, and maybe somebody could use it better.

Dispel Magic should be quite useful.


I think Prayer is a good call as well, but keep in mind that since the duration is 1 round per caster level, you can't cast it in the prep. rounds. It has to be once the doors open.

It was going to be my suggestion as well, though. I say if you can't buff the party in a meaningful way, though… make yoruself as potent as possible… self-buff, baby!

Though having a second party member capable of casting Dispel Magic would be very useful.

Shadow Lodge

Sir George wrote:
Sir George's Gather Information: d20+15

*whistles*

That's enough for a second piece of information!

Sir George(but feel free to share):

Rumor has it that the dragons you are facing are not of the usual sort.
You've also heard 3 names whispered: The Spell Scale, The Drunken Hydra, and the Pyre Claw.


As many higher-level Dispels as we can get will be a good thing. It occurs to me that it won't be as good for the Oracle/Paladin, since he will probably have a lower caster level. Unless he took something to buff his caster level, I suppose.

Certainly, though, any full-level casters we have are well off to prepare Dispel Magic if you're not doing anything else with those third-level slots.

I have heard we will be facing strange dragons. The town talks of the "Spell Scale", the "Drunken Hydra", and the "Pyre Claw". Has anyone heard of these creatures?


DB3, can i prep Undetectable Alignment and have it cast on Kaze and it not count against my 3 prep rounds? It's mostly for team cohesion. Plus, the duration is 24 hours, so maybe he cast the spell the night before or the morning of instead of in the prep rounds?

I don't want to be penalized prep round spells just to let our team fight together, but I'll defer to your judgement.

-----

Kaze looks at Georgie, "THE CLAW HAS GOT A PYRE? THE PYRE'S GOT THE FIRE!"

Some kind of fire dragon?

Shadow Lodge

I'm fine with Undetectable Alignment being cast before hand.


Cool. I updated Kaze's spell-list to add it and we'll just assume it's the last thing he does every night.

Also, now that we have these three slang names, can we re-try a knowledge: Arcana to get specifics? Or would we need to have their actual names in order to do that?


Elric has Dispel Magic and full caster level, with True Seeing up I probably won't be using it on the dragons but will be able to dispel unpleasant effects on my companions.


Okay, my healer is finished, sorry for the delay.

Things to know:
-Casting Prayer on the team in buffing rounds.
-Changed one trait to Magical Knack for better dispelling.
-Took resist energy, given our enemy.
-I plan on using life-link on front-liners, when I have the opportunity.
-What do you guys think of Align Weapon or Shield Other?


Kaze already pointed out Prayer has too short a duration for the buffing rounds, you will need to wait till the first round of actual combat to cast it.

Other than that I think your good, not sure Align weapon is gonna be all that useful though.

I think we now have enough people with Resist Energy to cover most of our bases even if we can't get more reliable info on the dragons.

Edit : Also, Peter can't take Manyshot at lvl7 as he only has +5 BAB at that point. I would swap it for Deadly Aim or maybe Improved Initiative?


Elric the Wanderer wrote:

Kaze already pointed out Prayer has too short a duration for the buffing rounds, you will need to wait till the first round of actual combat to cast it.

Other than that I think your good, not sure Align weapon is gonna be all that useful though.

I think we now have enough people with Resist Energy to cover most of our bases even if we can't get more reliable info on the dragons.

Edit : Also, Peter can't take Manyshot at lvl7 as he only has +5 BAB at that point. I would swap it for Deadly Aim or maybe Improved Initiative?

Thank you very much for catching those errors. :) I dunno what I was thinking.

-I took Selective Channeling instead of Manyshot.
-I am putting Life Link on Sir George, instead of buffing Prayer. I will prayer on round 1.
Peter has been updated


Alright. Note to self: Stay within forty feet of Peter, to gain the benefit of Prayer. Definitely stay within 180 feet of Peter, to retain the effects of Life Link.

Sir George idly wonders about the 3D specifications of the arena. For a mounted charger, it could be very easy for me to leave that radius.

Will I be the only one meleeing the things? Ah, the Druid. Time to take a look at him.


Prayer is a burst, it effects all creatures within 40ft of the caster at the time of casting. After that those effected can go as far from the caster as they want and still benefit from the spell.


Sir George wrote:

Alright. Note to self: Stay within forty feet of Peter, to gain the benefit of Prayer. Definitely stay within 180 feet of Peter, to retain the effects of Life Link.

Sir George idly wonders about the 3D specifications of the arena. For a mounted charger, it could be very easy for me to leave that radius.

Will I be the only one meleeing the things? Ah, the Druid. Time to take a look at him.

Yeah. I'll be wild shaping into something nasty.

I know that I'll be drinking a fly potion in the buffing rounds, so then I can turn into a flying stegosaurus. :)


Elric the Wanderer wrote:
Prayer is a burst, it effects all creatures within 40ft of the caster at the time of casting. After that those effected can go as far from the caster as they want and still benefit from the spell.

If that's the case, then we may want Peter to cast Prayer again when he gets within range of the dragons, so they suffer the penalty.

Stegosaurus is your goal? I don't have any particular suggestions, but I was going to ask what you were going to turn into. That will have an enormous impact on your combat stats. A flying Stegosaurus is awesome.

I see on your buff list you have Mage Armor and Endure Elements up. Where did you get them?

Druids are supposed to be any Neutral, so it looks like you might have to be Neutral Good and take a -1 to an ability score.


Torinath: I see Will Scarlet O'hara's (nice, btw) buff's show you downing a potion of Good Hope. I'm buffing the whole crew with that, though, so feel free to use that buff round on something more helpful. Keep in mind I'm also goign to try to get Haste up in the first round of combat as well.

Maybe a Potion of Fly or something?

DM Barcas: I'd say the same thing to you. You have a Potion of Heroism listed in your gear (which i'm assumig you were intending to pre-buff with), but the bonuses on that are equal to but don't stack those given by Good Hope... as they are both morale bonuses. I'd suggest you spend that gold (and buff round) on something else.

Maybe a Fly, Reduce Person, or Alter Self potion? (the goal of the alter self being to turn into something small sized for an additional +2 to dex without speed reduction? the reduce person would function similarly.)


MoFiddy: Same thing as I said to DM Barcas.. feel free to spend your monies from Potion of Heroism on something else. I got ya covered there.


DB3: Actually, are all of the members of our team starting in one room? I assumed that was the case, but I don't remember you actually saying whether that's the case or not. If they're not, then we need to re-think my group buffs...


NPC d'Eben wrote:

Torinath: I see Will Scarlet O'hara's (nice, btw) buff's show you downing a potion of Good Hope. I'm buffing the whole crew with that, though, so feel free to use that buff round on something more helpful. Keep in mind I'm also goign to try to get Haste up in the first round of combat as well.

Maybe a Potion of Fly or something?

DM Barcas: I'd say the same thing to you. You have a Potion of Heroism listed in your gear (which i'm assumig you were intending to pre-buff with), but the bonuses on that are equal to but don't stack those given by Good Hope... as they are both morale bonuses. I'd suggest you spend that gold (and buff round) on something else.

Maybe a Fly, Reduce Person, or Alter Self potion? (the goal of the alter self being to turn into something small sized for an additional +2 to dex without speed reduction? the reduce person would function similarly.)

I'm using Peter instead of Will. Will was really geared more towards the "vs." arena. He wouldn't work very well against anything with DR.


@Eben: Gotcha. Thanks for taking a look.

@Sir George: I think I forgot to fix the copy/paste I did from my other PC. Let me take another look. I know for sure that the Mage Armor and Endure Elements were from another character.


oh, sorry, Torinath… Not sure why I didn't realize Peter was your character. Carry on, then.


Alright, aside from the possibility of some knowledge checks to discern something from the names of our opponents, I think we should be ready to start.

Dragonborn 3, If you can inform us of the proper skill checks to make, or if we are to rely solely on the names, get the arena underway?


Have we lost interest then?


I certainly haven't. I think we're just waiting on DB3. I know he runs another few games, so he may be just stretched thin.


I am ready for honor and glory.

Shadow Lodge

I should have an opening post up today.

Shadow Lodge

Sorry for the delay, but.. Be afraid, be very afraid!


AWESOME! roll initiative in the game thread, right?


DM Barcas wrote:
Link!

Also, that should be the arena map link.

Shadow Lodge

NPC d'Eben wrote:
DM Barcas wrote:
Link!
Also, that should be the arena map link.

It is, thanks for re-posting it.

Shadow Lodge

I'll wait for everyone to post before moving on, and if some people don't show in the next day or so, their out. Not trying to be mean, just trying to keep things moving.


What are those things in the arena? The black blocks. Are they walls? How high?


Assuming the arena layout is the same as last round, the black squares are 10ft high walls.


Okay,I'm still struggling to get my icon on the map. Are you creating a local file with the image in it and uploading that? or is there some format of google doc that can be imported into the arena doc?


You are saving the image to your computer.
Right click on your icon from any one of your posts and go to "Save Image As...". Save the picture somewhere you can locate easily and then upload it to google docs from there.


And you upload it straight to the arena doc using the Import function?

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