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I am half expecting Malack to appear in the Ewok village at the end of Return of the Jedi.
I actually liked the albino undead lizard.*
*Thank you Rich Burlew, (and Gary Gygax and Dave Arneson) for not only giving me the opportunity for saying those words but for giving a means that fellow enthusiasts can fully understand those words.

DeathQuaker RPG Superstar 2015 Top 8 |

No matter how big he gets, though, he's still restricted to 20' per round.
He's close enough to charge.
He's also got a staff charged with who knows what.
He's got his own cleric spells which have various ranges, and he's a high level cleric.
In all these cases, I don't think his slow movement speed is a big deal.
Worse comes to worse he can, assuming he is a full vampire, shapechange into a dire bat to get a fly speed of 40, use that to catch up, then change back into fighting form.

Drejk |

He's also got a staff charged with who knows what.
We know about protection from sunlight and hasten vampiric transformation (or maybe just fine-tuned create greater undead) but there is probably a handful of other (un)death-related spells.
He's got his own cleric spells which have various ranges, and he's a high level cleric.
Looking from the fight with Malack he is mostly depleted of higher level combat-focused spells.

DeathQuaker RPG Superstar 2015 Top 8 |

Looking from the fight with Malack he is mostly depleted of higher level combat-focused spells.
Someone noted he still has righteous might left.
He also doesn't necessarily need higher level spells. Nale's got a lousy Will save, even something relatively low level could probably affect him, and the nice thing about being a high level caster is you have a ton of low level spells. Plus there are spells he wouldn't bother to have tried to cast versus an undead opponent which might just work fine on Nale.

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I was very happily surprised by this unexpected turn of events.
Undoubtedly, Malack did count as one of Nale's most hated enemies after all.
"I don't know that life gets better than this... Beautiful day, don't you think ?" :-)))
I never really bought Nale being a total dunce. After all, he got enough drama-awareness to get out of the illusion by realizing that the heroes were still his suffering prisoners after an hour of his gloating. So he does share some of Elan and Tarquin's genre-savviness.
Concerning Durkon's choice, I realized that being enlarged through Righteous Might just might be the thing to put him on par with the rather enormous elemental currently pounding on his friends.

Adamantine Dragon |

I'm actually a little fuzzy on the vampire rules and what happens to a "thrall" when the vampire that vamped them dies. Looking at Malack it does appear that in that case at least the previous personality reasserted itself, so to maintain continuity it appears that should also happen with Durkula.
But if that's the case, i would expect Nale and the rest of the Linear Guild to know that too, in which case Durkula is in pretty grave danger himself.
Through the course of several panels we've seen quite a bit of apparently successful hits against the sand elemental. If those hits were damaging, the elemental may not be around much longer.
And don't forget the real wild card in this. How much longer can V be held before he's back in his protected body? V should have plenty of high level spells left.
If anyone "saves the day" I would expect it to be V. Especially since V has spent the last several hours of game time and well over a month of strip time doing nothing but agonizing over his/her past actions. The dramatic opportunities for V to reassert his/her presence are far more compelling than Durkon's.

Lord Fyre RPG Superstar 2009 Top 32 |

If anyone "saves the day" I would expect it to be V. Especially since V has spent the last several hours of game time and well over a month of strip time doing nothing but agonizing over his/her past actions. The dramatic opportunities for V to reassert his/her presence are far more compelling than Durkon's.
... and the Elf has been Unable to deplete his/her spells, unlike the others.

Tacticslion |

I'm actually a little fuzzy on the vampire rules and what happens to a "thrall" when the vampire that vamped them dies. Looking at Malack it does appear that in that case at least the previous personality reasserted itself, so to maintain continuity it appears that should also happen with Durkula.
The best answer is "sorta".
While Durkon is no longer enthralled to Malak (thus is free), and thus could be partially returned to some his former personality, by game rules, unless something very strange happens, he's still evil.
In 3.0 he's still chaotic evil. In 3.5 (which I think Rich is using for the webcomic now) whatever bent toward law or chaos he had in life, but still entirely evil.
But if that's the case, i would expect Nale and the rest of the Linear Guild to know that too, in which case Durkula is in pretty grave danger himself.
Quite possibly, maybe even probably. This is Nale, however, so this could be the point where Nale shoots himself in the foot (which often happens with Nale's plans).
Through the course of several panels we've seen quite a bit of apparently successful hits against the sand elemental. If those hits were damaging, the elemental may not be around much longer.
I'm not so sure the elemental is taking much damage. He looks highly resistant to most of their attacks to me. (They seem to be struggling to do much that it notices at all.) It could just be the art, though.
In any event, summoned creatures only stay for a round per level, so, at most, I'd suggest that it's got a 19-21 round (about two-minute) timer. I'm not sure how much has happened/how much time has passed during this whole thing, so... I don't know, it could be there for a while, or it could pop soon.
And don't forget the real wild card in this. How much longer can V be held before he's back in his protected body? V should have plenty of high level spells left.
If anyone "saves the day" I would expect it to be V. Especially since V has spent the last several hours of game time and well over a month of strip time doing nothing but agonizing over his/her past actions. The dramatic opportunities for V to reassert his/her presence are far more compelling than Durkon's.
It tend to agree with this.
Here's the thing about Durkon going home "posthumously". He also brings disaster to his people.
These are two ironclad prophecies about him and about what he holds for his future.
On another forum I frequent someone commented that it makes so much sense for Durkon to go home and unleash a vampire plague on his people that it probably won't happen.
That got me thinking. What if the last gate is in (or near enough) his home town? That's certainly another way for disaster to strike at his home town. And if Durkon inadvertently causes it...

Evan Tarlton |

It's entirely possible. We know it's in a mountainous region, as is Durkon's home. OTOH, Rich has unleashed many surprises upon the readership. It's entirely possible that Durkon could rejoin the Order, since it looks more and more like they will need a token Evil member*. I can see Roy putting everything on hold to save his best friend, and for all we know, Durkon's home is closer.
*-- Belkar is undergoing a lot of changes, and he's not long for the world.

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Here's the thing about Durkon going home "posthumously". He also brings disaster to his people.
These are two ironclad prophecies about him and about what he holds for his future.
On another forum I frequent someone commented that it makes so much sense for Durkon to go home and unleash a vampire plague on his people that it probably won't happen.
That got me thinking. What if the last gate is in (or near enough) his home town? That's certainly another way for disaster to strike at his home town. And if Durkon inadvertently causes it...
Durkon is specifically prophesied to bring "death and destruction." While I can't find anything Ironclad, I remember someone on the Giantip forums saying Nergal's domains included Death and Destruction.

Lord Fyre RPG Superstar 2009 Top 32 |

Tacticslion wrote:Durkon is specifically prophecies to bring "death and destruction." While I can't find anything Ironclad, I remember someone on the Giantip forums saying Nergal's domains included Death and Destruction.Here's the thing about Durkon going home "posthumously". He also brings disaster to his people.
These are two ironclad prophecies about him and about what he holds for his future.
On another forum I frequent someone commented that it makes so much sense for Durkon to go home and unleash a vampire plague on his people that it probably won't happen.
That got me thinking. What if the last gate is in (or near enough) his home town? That's certainly another way for disaster to strike at his home town. And if Durkon inadvertently causes it...
But, if he still follows the Northern Pantheon, would he not now worship Hel?

Drock11 |
It does seem like Nale finally got smart. He also had to have a lot of things go right for what happened to occur, and there was a decent chance for things to turn south there. A steal attempt goes wrong or the dispel check doesn't happen and it turns ugly for both of them. The conditions and timing also had to be pretty fortuitous for him. I doubt Nale planned it exactly like that.
Still if Nale felt that he was getting killed by Malack in the near future he had to do something and that was probably as good of a time as any considering the situation.
I do wonder however if it would have been much more tactically sound for Malack to order Durkon to attack them and hold them off while he ran for the staff. That would have had a chance of working. I suppose in the heat of battle where seconds matter things like that are easily overlooked.

Adamantine Dragon |

While I appreciate the discussion of potential tactical setbacks in Nale's recently executed plan, I'm afraid that I don't think that's really relevant since this is a story, not an actual game. In game terms Rich rolls ALL the dice for ALL the characters and knows in advance which dice rolls he wants to succeed or fail in order to advance his narrative. Somehow I suspect that Rich doesn't draw a panel, then roll the dice to see the result and draw the next panel based on the dice roll he gets.
I am always somewhat bemused by the level of detail people have about the comic's history, background and plot details. I admit that I don't have nearly that much interest to dig that deeply into each character's individual history and/or foreshadowing. I frankly don't know whether I should be impressed by how much detail people have worked out, or whether I should be concerned. :)
In any event, I view the whole thing more from a story arc perspective than a game rules perspective. In the past Rich has had the OOTS cast routinely make reference to replacing the cog in their team that might get removed, so if Durkon has permanently become Durkula, I suspect we'll see the team add another member to the team soon.
I am not real clear on what it would take to remove vampirism from a slain and vamped character. I assume that the "real" Durkon is actually dead and has joined Thor in the afterlife. Even if they can remove the curse, they'd still have to raise dead or otherwise return Durkon's soul to his curse-free body. Beyond "Miracle" or "Wish" I'm not sure exactly how they would accomplish that.
My guess for the next few strips is that the sand elemental will go down, Durkula will turn on Nale and V will arrive just in time to send Nale and the remaining Guild members running. When or if Elan's father returns is unclear to me. And what happens with Durkula is equally unclear. I will say that Rich rarely foreshadows anything about magical items or spells without a purpose so I would be very surprised if Durkula doesn't end up needing the Greater Protection spell Malack telegraphed was still in the staff.

Tacticslion |

Whether or not sentient undead retain their souls is a little ambiguous, but best as I recall in 3.X sentient undead that are templates do keep their souls.
Also, a "simple" resurrection spell (7th lvl spell and hecka-expensive to boot) would suffice.
Also, one reason people focus on the game rules of things so much is that Rich does himself. He's set rules, limitations, and strictures on himself for the express purpose of allowing people to do that. It's a fun feature of the comics. Thus, it's entirely valid to point out the likelihood of success or failure based on rules - rules, I'll note, that the characters themselves are aware of - as that's the basis that Rich builds the world off of. Whether he rolls dice or not is irrelevant.
There was still a "chance" in Nale's perspective that the plan would fail spectacularly based on rolls. Fortuitously, however, Nale caught Malak flatfooted, denying him his DEX modifier, and since Malak was USED to Nale threatening him in practically everything, Nale likely lulled him into a false sense of security with it (intentionally or not): helping overcome Malak's suspicion by displaying his hatred openly. Clever.

Drejk |
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Durkon always had good Strength score (judging from his handling of melee combat) but with that +6 increase to Strength score from vampire template that *wonk* had to really hurt.
Also, the Dexterity increase and vampire's bonus feats seem perfectly suited to cover old Durkon's weak points.

Tacticslion |

First, This Is Awesome.
Second, although this is one comic too late, I finally figured out what theme music Nale was likely listening to in his head during his speech.
It's basically his theme, really.

Drejk |

That made me think (ouch)... Do you remember Tarquin speech to Elan when he discovered that his son is a good hero? About becoming a legend by falling to good guys?
We also learned from Malack that Tarquin was willing to pass the rulership to necromantic theocracy. Which won't happen unless Durkula takes up the mantle of Nergal's priest.
Is it possible that Tarquin has even grander plan somewhere behind?
Is it possible that Tarquin's not being here, when the circumstances were perfect for destruction of Malack was not a coincidence?
Will Tarquin criticize Nale when he learns about that or will he congratulate his son for success while at the same time berate him for flaws and shed a symbolic tear for his long time companion.
EDIT: Or I might be overestimating Tarquin.

DeathQuaker RPG Superstar 2015 Top 8 |
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I must say that I did not expect the recruitment drive.
Nice to see that Lawful still stands for something even after Good is gone.
It doesn't even have to be that. Evil never has to like or join forces with other evil. Evil never has to like anybody, that's part of the freedom of being evil. Durkon, now freed from mental domination, still remembers everything from his life, remembers what jerks the Guild members were. He can now get his vengeance upon them, and potentially more cruelly and thoroughly now that he is largely freed from having a conscience.

Alex Martin |
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Oops - sorry about that energy drain!
Another death I didn't see coming, either.

Itchy |
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Is that Daemon is collecting the Drow's soul?
I believe he summoned it a few comics back.
Correct.
Strip 883: Drow and Durkon Cast Summon Monster
Given that the daemon seems to be fading, his current claw gesture and the history of how things work in Rich's comic; my guess is that he's saying something along the lines of, "Screw this! I'm going home."

Drejk |
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A Ninja wrote:Nope. The demons were summoned by the vampires.baron arem heshvaun wrote:Is that Daemon is collecting the Drow's soul?I believe he summoned it a few comics back.
Actually it was Z who summoned the sea-food fiend (identified here as piscoloth).
EDIT: Ninja'ed by scratchy one... *sigh*