Come on, admit it.
"Charm person is a first level spell, my Diplomacy modifier is off the charts, and the mayor of Thebes (City of a Thousand Troubles!) is inviting me into his office.
And if WE'VE all had that thought, shouldn't it be a given that the small minded bureaucrats have had the thought?
Because my post seems to be lacking a question thus far, I'll simply ask. What are some reasonable precautions you believe every in game political power should abide by/utilize, in order to ensure they are in fact in charge of their own decisions?
So we all are familliar with the flawed scarlet and green cabochan ioun stone (at least those of us who picked up Seekers of Secrets, and decided to build a rage cycling barbarian, do).
It allows you to become sickened instead of fatigued, and nauseated instead of exhausted. But then I started wondering, how long does the sickness last? When does it wear off? How does one even cure the "sickened" condition anyways? Or nauseated for that matter? For the life of me I can't find an answer to any of these questions, can any of you enlighten me please?
Hey, just moved to the beautiful town of Richland Michigan, and boy is it beautiful.
My preference is pathfinder, but I have a basic familiarity with a few other gaming systems, and am willing to give them a try. :)
When the orb is cracked open, the naked body of a party member falls out. Instantly, the player gains control of this new body, as the body he was previously controlling, collapses in on itself, returning to the ectoplasm from which it came.
Holding back an outsider whose life force is being used to power the facility. (not my idea, stolen from an adventure path whose name rhymes with moon fords) Perhaps the orb contains a miniturized civilization the dwarves were attempting to re-size, and restore to it's more natural size (also borrowed, Kandor!!!) Maybe when the party approaches, inside they see nothing but darkness, swirling about inside the orb like oil in water. Break the glass at their own risk. Perhaps the orb is a permanent gate to the plane of orbs, a white featureless transitory plane consisting only of floating glass orbs. While in this plane, touching an orb will send the party to a correlating point on the material plane.
So here's the situation. Assuming a 10x10 room lit by conventional means (torch, sunlit window, etc), one good guy, and one bad guy (referred to as character A, and Foe A respectively) how would you rule the following situations? 1) The light source goes out, plunging the room into darkness. So character A casts silent image of a torch projecting a similar field of light. Problem solved? What happens? Would the image of a torch provide illumination in the absence of actual light? 2) The light source goes out, plunging the room into darkness. So character A casts silent image of the room itself, recreating an illusion of the room in perfect detail according to how he remembers it right before the light went out. Problem solved? What happens? Is the silent image actually visible, or does it need a source of light to be visible? 3) So character A decides he doesn't like the well lit room, so he casts silent image to project a sphere of total darkness. Now Foe A has darkvision, but it is to no avail unless he saves, right? So unless he makes a save by interacting with the illusion (how would one go about doing that to a sphere of darkness btw?), would foe A be effectively blinded? 4)So character A decides he doesn't like the well lit room, so he casts silent image to project a sphere of total darkness, in addition to a black and white image of the room inside the sphere. Now Foe A has darkvision, and in his mind the darkvision is functioning. Same question as above, would this image within an image function without a light source (or even at all?) Much thanks to those who respond, I know that illusion magic questions are often the sources of many headaches but I was hoping we could get this straightened out once and for all.
Would a blood mage get bonus' to this "amount of times before you pass out" check? :) On a more serious note, the spell itself does Strength damage IIRC, and aditional strength damage based on how expensive the material was. So if you drained yourself down to one strength, and cast Restoration, in theory, the spell would return your blood. (or maybe fortify the blood cells to be super efficent, allowing your body to function with so much less blood your strength returns to full, whatever you prefer flavor wise. :)
From what I understand, if one were to add all the cost deductions together, or rather subtract them you would end up getting them for free 100% cost
So congratulations, you no longer have to pay gold for any item! ...ok, so that might be looking at it the wrong way. Perhaps, if you look at the deductions as being taken away from the new total that it would take to make the item. For example. Making a decanter of endless water Original cost: 9000gp
4500gp
New total cost: 2250gp! So essentially, a quarter of the items cost!!
Mine are actually just getting to that point, and after taking the information in Tsuto's journal to the NNPC's (named npc's) I had Sheleilu suggest a preemptive strike. They didn't remember Ripnugget as being head of the Thistletop goblins, so our favorite pointy eared ranger reminded them, and now they're chomping at the bit to get there. Fortunately, Saturday gaming night is only 3 more days away. :)
I think he may also be refrencing this part of magic item creation Other Considerations:
Once you have a final cost figure, reduce that number if either of the following conditions applies:
Some items require a specific skill to get them to function. This factor should reduce the cost about 10%.
Even more restrictive than requiring a skill, this limitation cuts the cost by 30% Also the trait Hedge magician reduces cost an additional five percent IIRC
My apologies if this is a question of rules more than setting, but I was wondering your opinion on something. As an illusionist, you do your most effective work if the audience is unaware you are an illusionist.
What are some ways that an illusionist can hide the fact that he's merely "putting on a show", without being afraid of that one mook who finally makes his spellcraft check, and identifies your spells?
The entire incarnum concept was awesome, definitely a step outside the box for our coastal arcane friends. But I too am a Psionics fan, and a well made shaper was one of my favorite classes to play. "Oh no, we don't have food" Give him a minute
I also really enjoyed the dread necromancer, although all of the games I played one in fell short of level 8 (the level a dread nec gains the ability to actually animate the dead)
Question is in the title ladies and gents. The text reads Read Magic:
Divination
Level: Brd 0, Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 Components: V, S, F Casting Time: 1 standard action Range: Personal Target: You Duration: 10 min./level By means of read magic, you can decipher magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of read magic. You can read at the rate of one page (250 words) per minute. The spell allows you to identify a glyph of warding with a DC 13 Spellcraft check, a greater glyph of warding with a DC 16 Spellcraft check, or any symbol spell with a Spellcraft check (DC 10 + spell level). Read magic can be made permanent with a permanency spell.
A clear crystal or mineral prism. So my question is, aside from identifying the Glyph series of spells, what does it do? Is it an auto identify for scrolls?
LazarX said wrote: There ARE reasons why Batman spends a good deal of time running away from cops, including honest ones. Many of the things he does to criminals are things he'd take someone else in for doing the same. But that's just it, cops are chasing him because he's breaking the LAW, not necessarily because they think he's evil. If some of the things Batman does are against the law (and for the love of all that tastes good when deep fried, there is quite a bit that falls under that category), it doesn't mean they're evil actions.
Before the Sun-Orchard elixer was fully perfected, were there prototype versions of the elixer that didn't work out too well?
Oh, and while inventing aforementioned elixer, how did the alchemist (whose name eludes me at the moment, I'm embarrassed to say) test his concoction? I'm guessing the "no humanoids were harmed in the making of this formula" label would not apply here. Also thank you so much for this thread, and everything else you do!!
Alright, so I'm going to be GM'ing a group of more than one (four) for the first time ever. They consist of, two of my co-workers, my cousin, and my best friend/fellow role player. Besides my best friend, none of them have any experience with tabletop gaming, so they're all new. As for me, my experience GM'ing consists of one on one sessions with one of my friends whom I ran through RotRL over most of 2011/2012. He said he enjoyed it but he's been rolling dice with me for at least 4 years now, I'm worried that my table of newbies might not share his opinion. So now I'm asking you, wise and mighty Paizo Board. What are some of best things I can do to prepare myself for this particular task? I'm really excited for it, and want it to go well, so I wanna make sure I'm putting in the effort so my players enjoy it!
So I was browsing through the advanced Bestiary, when I came across the Negative energy charged creature. It seems really flavorful, very powerful, but I was looking at Obscuring energy, and I can't tell. Is the miss chance 20%, or 50%? Obscuring energy text: Obscuring Energy (Su): Black negative energy plays about the body of a negative-energy-charged creature, obscuring its form and providing it with concealment. Thus, attacks against it suffer a 20% miss chance, and it can hide behind its energy "shield" when unobserved. This negative energy takes the form of a black cloud and is thus easy to locate in normal light, but it still grants the negative-energy-charged creature total concealment (50% miss chance) and allows it to make an attack from hiding.
But isn't your stomach a container for the food that you eat? It's not you, it's just in storage until it becomes part of you. Where does the line get drawn? If you immerse someone in quintessence, the only part it comes into contact with is their skin (plus hair, but you get the gist), yet it effects everything your skin contains. I get what you're saying, but for the quintessence to make that distinction between the whole of a person, but not what's inside a container vs. everything within the area covered by this substance...the second seems to make more sense to me.
What's the difference between that and putting 80 lbs of marbles in there, and asking the haversack to always have "a blue one" or "a red one" on top? He's not asking the Sack to sort it for him, just do what it's description says.
(And I don't know how religious the Haversack is, I think it only has outer denominations.)
Although....Maybe the quintessence with the poison vials floating in it might be be considered a single item by the sack?
But if that were true, that'd be like covering a human body in quintessence and saying "The quintessence is surrounding the body, but not any of the blood, organs, or bone!!"
(I'm not disagreeing with you that he's wrong, I really think there's a flaw in his reasoning, I'm just not sure what it is yet.)
The wording on the haversack says that "the item you need is always on top".
This is the text for quintessence. Quintessence:
Discipline: Metacreativity (Creation) Level: Shaper 4 Display: Material; see text Manifesting Time: 1 round Range: 0 ft. Effect: 1-inch-diameter dollop of quintessence; see text Duration: Instantaneous Saving Throw: None; Power Resistance: No Power Points: 7 You collapse a bit of time from the continuum, forming a 1-ounce dollop of thick, gooey material called quintessence. This substance shimmers like a silver mirror when viewed from some angles but is transparent from other viewpoints. You can smooth a dollop of quintessence around any extremely small object. Objects sealed within quintessence are protected from the effects of time; in practical terms, they enter a state of stasis. Living flesh with only partial contact with quintessence is also partially pulled out of the time stream (the manifester is immune to this effect). This disruption deals 1 point of damage per round beginning 10 rounds after partial contact occurs. Quintessence can be manually scraped away from a protected object, freeing it to rejoin the time stream. When you do this, there is a 75% chance that the quintessence evaporates back into the continuum. Otherwise, it coalesces again into a 1-inch-diameter bead, available for later use. Large quantities of quintessence could theoretically be gathered to preserve large items or structures (or even a complete living creature; if completely immersed, a living creature would not take the damage associated with partial contact). However, psionic characters and creatures are generally loath to do so because accumulations of quintessence weighing 1 pound or more hinder psionic activity within a 5-foot radius of the accumulation: Powers require twice as many power points to manifest, unless the manifester makes a successful Will save each time he or she attempts to manifest a power. Also in these circumstances, manifesting a psi-like ability that is usable at will is a full-round action rather than a standard action. From what I can gather, it halts the flow of time for both objects and creatures of any kind.
So I'm running a Rise of the Runelords campaign, and one of my players is a psion shaper who focuses on using ectoplasmic creation (minor creation) to create plant based poisons inside of little amber vials, and throwing them at opponents. The party's level is roughly level 10, and the shaper recently acquired a Handy Haversack. After clearing the end of Hook Mountain Massacre, the party was given about a months worth of downtime, so my shaper started filling his handy haversack with Quintessenece. I thought nothing of it, assuming he just wanted to have a viable amount of the stuff on hand in case he ever needed it, and because I knew how difficult it would be to amass any significant quantity of the material (4th level spell produces a 1 inch diameter dollop), I figured "no big deal." WRONG!!!! After he had filled one pouch with time stopping goo, he started crafting poisons for the day, and putting them in the quintessence filled Haversack. He seems to think the goo will keep the duration on the poisons from expiring, and I while can't think of a reason why this wouldn't work, he also thinks that the "whatever you're looking for is always on top" function of the bag will continue working despite the bag being filled with time stopping jelly! Any thoughts on the subject? I can understand the quintessence being used to get around the duration ( I can't believe I never thought of that), but would the Haversack still work?
Ok, long story short, one of my players is trying to use Frightful Aspect, and righteous might together to increase his size to huge. He claims that one turns him large (Frightful Aspect) while Righteous Might increases you to the next size category. I only ask because I was almost positive stacking magical size bonuses was a huge no-no. But he says that only Transmutation (polymorph) effects that increase size don't stack. Thoughts?
So you wake up to find yourself gagged, bound, as unseen hands force you inside a bag of holding. But ha ha, jokes on them, for various reasons of your own, you don't have to eat drink or breathe. So now that you know you're inside a bag of holding...how do you get out exactly?
or rather, two Psions, (cause I just remembered that contingency only works on 6th level or lower) If Psion A and Psion B are about to square off, and Psion A casts Temporal Acceleration, what happens if Psion B has a contingency? One that states whenever he identifies someone casting Temporal Acceleration, his own Temp Acc goes off. What would happen?
It's my understanding that spells like that check your caster level at the time of casting. They don't retroactively change because your caster level has changed, any more than a permanent spell you cast would stop functioning if you were hit by a baleful polymorph (after all, you're a bunny now, not a wizard, obviously you couldn't have cast a permanency)
It seems to me like the target of the spell is "Living creature touched"
That's just my take on it though. :) |