A Stormblade Production (Discussion)


Play-by-Post Discussion


Discussion Thread.


Up to you guys what we do, I don't care.
We can play the characters we had been playing, or new ones.
If you have questions on how to set up your alias, I can help out once you have an account.

When you click Add a New Post
Below you will see the BBCode Tags, check them out, it contains info on how to work the die roller.

Look forward to playing.


Example character. You can copy and past to your profile and change the info to fit your character.
NOTE: On the Spoilers substitute a [,or ] where i put a {, or }.

Kithian Darlok
Male Half Orc Barbarian 1
CG Medium Humanoid
Init +3; Senses: Perception +4, Darkvision
--------------------
DEFENSE
--------------------
AC 15, touch 11, flat-footed 14. (+4 Armor, +1 Dex)
HP: 15 (1d12+2Con+1Race)
Fort +4, Ref +1, Will -0

--------------------
OFFENSE
--------------------

Spd: 40 ft (Medium Armor 30 ft)
Melee:
Falchion, +5 (2d4+6/18-20/x2)
-Power Attack +4 (2d4+9/18-20/x2)
Throwing Axe +5 (1d6+4/20/x3)
Missle:
Throwing Axe +2 (1d6+4/20/x3)

Special Attacks:
- Power Attack: -1 hit +3 Dam w/ two-handed weapon.
Special Abilities:
- Orc Ferocity: Fight for 1 rd after 0 HP.
- Rage: 6rds/day, +4 str +4 con -2 AC.

--------------------
STATISTICS
--------------------

Str 18, Dex 12, Con 14, Int 10, Wis 10, Cha 13
Base Atk +1; CMB +5; CMD 16

{spoiler=Feats}
-1st Level: Power Attack,
{/spoiler}

{spoiler=Traits}
- Exile: For whatever reason, you were forced to f lee your homeland. Chance or fate has brought you to Sandpoint, and it’s here that your money ran out, leaving you stranded in this small town. You are also being pursued by enemies from your homeland, and that has made you paranoid and quick to react to danger. You gain a +2 trait bonus on
Initiative checks.

- Magical Knack: (Oracle)You were raised, either wholly or in part,
by a magical creature, either after it found you abandoned
in the woods or because your parents often left you in the
care of a magical minion. This constant exposure to magic
has made its mysteries easy for you to understand, even
when you turn your mind to other devotions and tasks. Pick
a class when you gain this trait—your caster level in that
class gains a +2 trait bonus as long as this bonus doesn’t
raise your caster level above your current Hit Dice.
{/spoiler}

{spoiler=Skills}
Class Skills per Level: 4 + Int modifier
The barbarian's class skills are:
Acrobatics (Dex)+5 (+2 w/Armor Check)
Climb (Str)
Craft (Int)
Handle Animal (Cha)
Intimidate (Cha) +7
Knowledge (nature) (Int)
Perception (Wis)+4
Ride (Dex)
Survival (Wis)+4
Swim (Str)
{/spoiler}

{spoiler=Racial Abilities}
+2 to One Ability Score: Half-orc characters get a +2 bonus to one ability score of their choice at creation to represent their varied nature.

Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Half-orcs have a base speed of 30 feet.

Darkvision: Half-orcs can see in the dark up to 60 feet.

Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.

Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.

Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon.

Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin.
{/spoiler}

{spoiler=Class Abilities}
Weapon and Armor Proficiency: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

Fast Movement (Ex): A barbarian's land speed is faster than the norm for her race by +10 feet. This benefit applies only when she is wearing no armor, light armor, or medium armor, and not carrying a heavy load. Apply this bonus before modifying the barbarian's speed because of any load carried or armor worn. This bonus stacks with any other bonuses to the barbarian's land speed.

Rage (Ex): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, his rage immediately ends, placing her in peril of death.
{/spoiler}

{spoiler=Equipment}
105g Startng Gold
Arms/Armor
-75g Falchion
-8g Throwing axe
-15g Hide Armor AC 4

Misc Equipment
-1g Waterskin 4 lbs.
-1g Flint and steel
-2g Backpack (empty)2 lbs.
-1g Pouch, belt (empty)1/2 lb.
-1s Bedroll 5 lbs.
-1g 2 Rations, trail (per day)1 lb.

=8sp left

{/spoiler}


Male Elf Ranger Switchhitter 1

Ok. I made it. Will try to work on it some during the week. Have to figure out what we are going to do for characters, etc.


Great.
what ever you guys want to do is cool with me, i have all the PF Adventure Paths up to the newest one. And almost all the PF modules.
Or we just do a home campaign.
Up to you guys.


okay... i will look at character stuff also 20d20 ⇒ (11, 5, 19, 18, 18, 19, 4, 19, 2, 12, 6, 4, 17, 17, 17, 7, 17, 11, 2, 12) = 237


Welcome Dork hammer!


Checking Die Roller:
100d20 ⇒ (5, 11, 18, 18, 17, 13, 4, 19, 11, 14, 19, 5, 18, 2, 4, 5, 10, 17, 20, 1, 11, 13, 9, 1, 3, 19, 7, 8, 2, 3, 17, 2, 12, 19, 16, 15, 17, 3, 13, 3, 10, 12, 8, 4, 9, 16, 13, 10, 1, 6, 16, 5, 4, 16, 18, 18, 2, 9, 10, 4, 2, 20, 10, 1, 17, 11, 14, 10, 15, 16, 11, 12, 14, 4, 13, 10, 3, 9, 16, 20, 12, 3, 5, 1, 12, 7, 10, 1, 17, 7, 4, 17, 11, 19, 7, 5, 19, 4, 12, 1) = 1017


Male Elf Ranger Switchhitter 1

1d20 + 3 ⇒ (20) + 3 = 23


Male Elf Ranger Switchhitter 1

1d20 + 3 ⇒ (5) + 3 = 8


Male Elf Ranger Switchhitter 1

Wasn't sure I did it right since the first was a crit.


You alwas did have LUCK rolling dice.....


Male Elf Ranger Switchhitter 1

Old or New?


Lets go ahead and do new, unless you guys are totally against it.

-1st level

-Max HP

-2 traits (Any)

-Roll 4d6 drop lowest, 10 times take top 6. Roll here. Then add Racial Mods.

-Class, Any thing from Pathfinder Core and Advanced Players Guide

-Race any playable race in the Beastary and Core (Yes even Drow Mary,
Non Noble only, ) Just know that any monster race my have problems in polite society!

-Non Evil

-Max Gold for 1st Level

My rolls: If I run a character.
4d6 ⇒ (6, 5, 6, 6) = 23= 18
4d6 ⇒ (2, 3, 4, 1) = 10= 9
4d6 ⇒ (5, 4, 1, 4) = 14= 13
4d6 ⇒ (2, 4, 1, 5) = 12= 11
4d6 ⇒ (3, 2, 3, 1) = 9= 8
4d6 ⇒ (5, 5, 1, 2) = 13= 12
4d6 ⇒ (5, 4, 5, 4) = 18= 14
4d6 ⇒ (5, 2, 6, 1) = 14= 13
4d6 ⇒ (6, 6, 5, 1) = 18= 17
4d6 ⇒ (2, 6, 2, 1) = 11= 10

=18, 17, 14, 13, 13, 12


Good Web Sites for info:

PFSRD

Nethys

PF Data Base


This will be Merleice.


Any Idea what you guys want to play or you want to leave it up to me?


Male Elf Ranger Switchhitter 1

4d6 ⇒ (2, 3, 2, 4) = 11
4d6 ⇒ (4, 4, 3, 6) = 17
4d6 ⇒ (4, 2, 6, 5) = 17
4d6 ⇒ (4, 3, 1, 5) = 13
4d6 ⇒ (3, 1, 2, 3) = 9
4d6 ⇒ (3, 1, 3, 2) = 9
4d6 ⇒ (2, 3, 4, 6) = 15
4d6 ⇒ (6, 2, 2, 5) = 15
4d6 ⇒ (3, 2, 1, 4) = 10
4d6 ⇒ (4, 6, 2, 5) = 17


Male Elf Ranger Switchhitter 1

17,17,17,15,15,13

I guess I'm still dice lucky.


Uh actually I meant for you subtract the lowest dice of the 4d6, not add 4d6 together, that's why I put in my example. So your scores would be 1 dice worse, which would pretty much make your character unplayable so you can roll again if you like.
Sorry about the confusion.


Back ground for characters is up to you, I will veto if needed or assist if asked.

We will be doing a home type campaign not an adventure path.
Quick overview of campaign for back ground planning purposes.
Adventure will start in a city called Kaer Maga (click Link for info)
There is also a source book called City of Strangers
Your reasons for being there should be part of your back ground.
Campaign will start city, go wilderness, and do some dungeon crawling then who knows.

Advice:
-Plan characters around exploration skills, then combat, and then negotiation.
-In later levels, most combat will be against evil types.
-Ranger Favored Enemies: Humanoid (human), Monstrous humanoid, Undead
-Ranger Favored Terrain: Mountain (including hills), Underground (caves and dungeons), Urban (buildings, streets, and sewers)
-Any other advice will be dependent on how you want to build your character.


Male Elf Ranger Switchhitter 1

4d6 ⇒ (6, 2, 2, 3) = 13
4d6 ⇒ (3, 1, 1, 6) = 11
4d6 ⇒ (4, 2, 4, 4) = 14
4d6 ⇒ (2, 2, 3, 4) = 11
4d6 ⇒ (5, 3, 2, 1) = 11
4d6 ⇒ (2, 6, 4, 6) = 18
4d6 ⇒ (1, 2, 4, 3) = 10
4d6 ⇒ (5, 6, 6, 1) = 18
4d6 ⇒ (4, 5, 2, 1) = 12
4d6 ⇒ (3, 3, 5, 4) = 15


Male Elf Ranger Switchhitter 1

Those sux too.


Male Elf Ranger Switchhitter 1

6d6 ⇒ (2, 6, 2, 3, 3, 4) = 20


Male Elf Ranger Switchhitter 1

2d8 ⇒ (4, 1) = 5


Male Elf Ranger Switchhitter 1

2d8 ⇒ (8, 6) = 14


Use these:

4d6 ⇒ (5, 6, 5, 6) = 22=17
4d6 ⇒ (1, 2, 4, 3) = 10=9
4d6 ⇒ (1, 3, 5, 6) = 15=14
4d6 ⇒ (4, 6, 2, 5) = 17=15
4d6 ⇒ (4, 6, 6, 3) = 19=16
4d6 ⇒ (4, 5, 2, 5) = 16=14
4d6 ⇒ (1, 1, 3, 1) = 6=5
4d6 ⇒ (3, 6, 6, 6) = 21=18
4d6 ⇒ (2, 1, 1, 2) = 6=5
4d6 ⇒ (6, 5, 2, 1) = 14=13

TOP SIX =
18
17
16
15
14
14


Male Elf Ranger Switchhitter 1

2d6 ⇒ (1, 2) = 3


1d100 ⇒ 80


Dang you people just like playin with your dice bags... new characters are kewl.. me and meri both working on figuring out characters but using the above listed as a guide... Gotta set her account up and will try to do that and get some character stuff set up tomorrow.. was supposed to teach at AC tomorrow but they got my court date mixed up and thought I had court on Wed instead of Thurs so I not working.. anywhoo.. try to get this all done so our characters will be ready to roll ASAP


Male Elf Ranger Switchhitter 1

You know how we like to play with stuff in sacks.

That was me working on my character. I hated to pull out a dice bag at work.


You cold have just told the customers you were predicting their fate with the dice and there purchase.. Then roll the dice jump up run around screaming.. "New Shoes !"


Male Elf Ranger Switchhitter 1

That is funny right there. Pwut...New Shoes... HAHAHAHAHAHA!!!


SO.. half doppleganger half dark elf is out then eh... LOL.. sorry couldnt resist..


4d6 ⇒ (6, 5, 4, 2) = 17
4d6 ⇒ (1, 6, 6, 2) = 15
4d6 ⇒ (3, 4, 1, 2) = 10
4d6 ⇒ (3, 3, 3, 5) = 14
4d6 ⇒ (5, 3, 6, 6) = 20

4d6 ⇒ (5, 4, 2, 4) = 15
4d6 ⇒ (5, 1, 6, 3) = 15
4d6 ⇒ (2, 5, 1, 4) = 12
4d6 ⇒ (4, 4, 4, 5) = 17
4d6 ⇒ (3, 4, 3, 1) = 11


4d6 = (6, 5, 4, 2) = 17 = 15
4d6 = (1, 6, 6, 2) = 15 = 14
4d6 = (3, 4, 1, 2) = 10 = 9
4d6 = (3, 3, 3, 5) = 14 = 11
4d6 = (5, 3, 6, 6) = 20 = 17

4d6 = (5, 4, 2, 4) = 15 = 13
4d6 = (5, 1, 6, 3) = 15 = 14
4d6 = (2, 5, 1, 4) = 12 = 11
4d6 = (4, 4, 4, 5) = 17 = 13
4d6 = (3, 4, 3, 1) = 11 = 10

So best 6 would be:
17, 15, 14, 14, 13, 13 ....


roll 1 more time
but only 10 sets


whisper in the ether... is that what "huffers" hear before they lock lips with a paperbag ?


So is half halfling half gold dragon.


William Glaze wrote:

So is half halfling half gold dragon.

HUH!?

you could actualy have a Half dragon half halfling now.

half dragon is a

Template:
“Half-dragon” is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon retains all the base creature's statistics and special abilities except as noted here.

CR: Same as the base creature + 2 (minimum 3).

Type: Creature type changes to dragon. Do not recalculate Hit Dice, Base Attack Bonus, or Saving Throws.

Armor Class: Natural Armor bonus improves by +4.

Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.

Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature's base land speed (average maneuverability).

Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon's size (see “Natural Attacks” on pages 301–302).

Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier).

Dragon Variety Breath Weapon

Abilities: Increase from the base creature as follows: Str +8, Con +6, Int +2, Cha +2.

Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature's.

That can be added to a standard
Halfling:
+2 Dexterity, +2 Charisma, –2 Strength:
-Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
-Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus (CMB) and Combat Maneuver Defense (CMD), and a +4 size bonus on Stealth checks.
-Slow Speed: Halflings have a base speed of 20 feet.
-Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
-Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
-Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
-Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
-Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
-Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.

And No you cant play one.....


Male Elf Ranger Switchhitter 1

You said, "Just know that any monster race my have problems in polite society!"


Male Elf Ranger Switchhitter 1

Anyway you bums eat my trail dust... Wink, Wink, Nudge, Nudge!


Lon,
Looks good, just assign your skill points, you should have 9 pts to assign to skills, you cant put more skill points then you have levels, dont forget the skills for ranger are called class skills and you get +3 to them when you put a rank in them.

Example: If you put 1 of your 9 skill points into Survival, you would get
+1 Rank
+3 Class Skill
+2 Wisdom modifier
=
+6 Survival

+1 Ranger Track Bonus (Half Ranger Level, Minimum of +1)
= +7 to Track


Male Elf Ranger Switchhitter 1

I think that got it.


Looks good, now as soon as the rest of the yahoos get movin we can get started. Tim still hasn't replied to any of my messages so i am not sure of him.


Tim said he probably will not be able to play.. and I am working on my character .. thinking dwarven oracle but not sure yet... but have round bout working on it done


If you got time to face book, you got time to Play by post. It is not a chat room, post up when you can, usually dosent take to long to read and post.


Male Elf Ranger Switchhitter 1

Ok. Well, I am trying to find an inn that might have a pretty elf waitress and cool glass of wine.


Well I can start the Play by post up.

I will get it started, you guys can work your characters as we go.

Link to game.


bump

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