Pathfinder homebrew PbP: Medieval knights style


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The Exchange

I’m thinking of starting a homebrew PbP campaign, set in Taldor and based on a traditional medieval / feudal ‘knights in armour’ genre. Player characters would be members of the household of Baron Otto Redwyrm, hereditary ruler of the Redwyrm Barony in Taldor. As I picture it, the campaign would start with a tournament (jousting, melee, all that good stuff), and lead into political intrigue and adventure. Loyalty to the Baron and his household would be a key defining factor of the player characters as they look to aid their liege and his noble family. The game would suit characters designed with medieval combat (e.g. charging stuff down with a lance from horseback) and / or intrigue (e.g. flirting with milady’s serving girl in order to discover who her mistress’s new lover is) in mind. Think the film ‘A Knight’s Tale’ as a starting point. It won’t suit characters designed to be ‘exotic’ (e.g. weird exotic weapons, bizarre choices of deity, arbitrarily foreign characters, etc.), or designed with some other genre in mind (e.g. rapier-wielding fops or kung-fu monks). Nor will it suit characters designed with rebellious social backgrounds or ideas (e.g. member of a thieves’ guild, political agitator trying to destroy the feudal system from within, poor outcast who hates the nobility). As always, try to take the presented genre and campaign concept into account when designing a character... and don’t just jump at the chance to play a character designed for some different campaign by porting it into this one – take a moment and make sure you’re actually interested in this style of game! That way we’ll all be happier... ;)

Player characters would be 15pt ‘standard fantasy’ purchase build.
Maximum Hit Points at level 1.
Characters start at level 1.
Two traits, one must be a campaign trait (from below).
Average starting cash for starting equipment (but check the campaign traits first, most modify this a little or a lot).
Some restrictions on Race, and requirements to take the campaign traits (see below).
No Inquisitors (I just don’t like ‘em, and it’s not that style of game anyway), hero points are not being used, but most other APG stuff is fine.

Notes on Classes: Cavalier’s are ideal for knights in this game, Order of the Lion or Order of the Sword being most appropriate. Fighters (particularly the Roughrider variant) and Paladins (particular the Shining Knight variant) are also good choices. Good choices for ‘Lady in Waiting’ characters are any classes which don’t tend to rely on armour (since they’re usually dressed in finery, not for brawling) – like Sorcerers, Wizards, and Witches; Bards (Court Bard and Detective being good variants), or Rogues (Investigator, Poisoner, Rake, Spy, and Swashbuckler all being pretty good variant choices). Bards or Rogues of the acrobatic, comical, and sneaky type make good jesters. Alchemists, Bards (particularly Archivist and Magician variants), Summoners, Sorcerers and Wizards suggest themselves for the Magus role; whereas Clerics, Druids, and Oracles are the obvious choices for the Chaplain role. Barbarians, Druids, and Rangers all have the skills to play the Forester role.

Background: Baron Otto is the current ruler of the Barony of Redwyrm in Taldor. The family name and coat of arms - a red dragon salient (leaping) on a field of gold – comes from the Baron’s famous ancestor ‘Gustav of Many Quests’ who is said to have slain a mighty red dragon who was laying waste to the area in the early days of Taldorian history. The family sword ‘Peace-bringer’ is the ancient enchanted bastard sword said to have been used by Gustav to strike the killing blow, and its sheath is said to be made from the hide of that dragon.

The Redwyrm family have, for generations, been considered one of the more stable influences of the Empire – generally supporting the Crown Prince, but more concerned with maintaining the stability of their own lands than in expanding their power. Baron Otto is no exception to this trend, but has suffered greatly in recent years with the deaths of his wife Helena, eldest son and heir Hans, and infant son Peter in what is believed to have been a random attack by brigands whilst they were travelling to visit one of Helena’s cousins. Conspiracy theories, naturally, abound about the incident, and for many months Baron Otto was inconsolable, even by his one surviving child, his fifteen year old daughter, the Lady Rebecca. However, just over a year ago, the Baron re-married, this time to the current Baroness, Hilda. Despite being more than twenty years the Baron’s junior (he’s in his mid-forties, she in her early twenties) most agreed that Hilda was an excellent choice for the new Baroness being, as she is, the daughter of one of the Baron’s most trusted allies (Earl Steven of Stonebridge). The whole Barony now awaits the day when a new male heir will bless the Redwyrm family. In the mean time, Lady Rebecca is the subject to a great deal of courtship from young nobles all over the Empire, each hopeful that, if the unthinkable happens and the Baron dies before producing any more sons, any husband of Lady Rebecca will inherit the Barony. For her part Lady Rebecca, never one to show much interest in the games of court, seems content to do her best to ignore the fuss, even as she prays daily for a little brother to take any such burdens of responsibility from her.

Still, it behoves the Baron to pander, at least a little, to the whims and fancies of the Imperial court, which is why he’s arranged a great tournament in honour of his daughter’s upcoming sixteenth birthday. The tournament looks set to be the event of the season, and the whole Barony’s been consumed with nothing else for weeks, as feasts have to be arranged, hordes of noble guests and their retinues accommodated, entertainments organised, and prizes commissioned. The Baron’s household in particular has been hard-pressed to keep all the visiting V.I.P.s both happy... and restrained... as some of the young knights visiting the realm appear to be taking the opportunity to enjoy themselves a little too much with wine, food, music... and harassing the local girls.

Races: Noble Taldorian characters have to be at least half-human; that is to say human, half-elf, or half-orc. Non-noble characters can be of any of the usual PC races.

Heraldry: Noble characters will bear the coat-of-arms of their family, with an appropriate mark of cadency (a small personal mark placed at the centre top of the coat of arms) to denote exactly who they are within that family. Half-breed characters (as well as illegitimate full-blooded humans) will also bear the bend sinister (a diagonal line across the coat of arms from top right to bottom left as you look at it). The human parent of half-breed characters will be a Taldorian noble - if this is the character’s mother, then he or she will bear the coat of arms of his or her maternal grandfather (his mother’s father), rather than his mother’s husband (but will include the bend sinister mark in any case). Male characters bear their coat of arms in the classic shield shape, females in a diamond or ‘lozenge’ shape. This personal coat of arms will be on the character’s signet ring (used to place wax seals on letters and documents, a little like a signature or PIN is used in modern times), as well as on the livery of any retainers they may have, their shield, clothes, their horse’s trapper, their own tabard (worn over armour), etc..

When designing the family coat of arms for your character keep in mind a couple of basic ideas: there are five main colours used in heraldry (red, blue, black, green, and purple) and two metals (gold, depicted as yellow, and silver, depicted as white). The general rule is that you should never place a colour on a colour, or a metal on a metal – this is to do with practical visibility in battlefield conditions (a yellow design on white, or a purple design on black, for example, would be hard to see at a distance and at a glance, due to lack of contrast). For the same reason designs shouldn’t be overly complicated (you need to be able to tell at a glance who the other guy is). Since Taldor follows strict laws of primogeniture (that is to say, the eldest male heir inherits everything) impalement and quartering of arms (the combining of the coats of arms of two families) is exceedingly rare – since heiresses are exceedingly rare in the first place, and even then are often married off to non-inheriting noble sons who then take on the whole of the heiress’s coat of arms as their own; only if an heiress marries an heir are the arms impaled or quartered. Crests (a figure on top of the coat of arms) and supporters (figures either side of the coat of arms) are sometimes awarded by the crown in acknowledgement of some great deed or service to the nation, but no character will start will such prestigious augmentations to their coat of arms. In general a family coat of arms should be related to that family, such as a family rich from timber having a tree on their coat of arms, or a family with a legendary dragon-slayer in its history having a dragon. It’s possible for a character to eventually be awarded land and titles of their own, along with the crown’s permission to create new arms of their own... but such things are for later in the campaign.

Campaign Traits: Unlike published Adventure Paths which necessarily have to appeal to the widest choice of characters possible, this campaign’s choice of characters is more restricted in keeping with the overall setting, theme, and plot. As such the Campaign Traits listen below have more than the usual restrictions placed on them:

Knight (requires a human-blooded male character with the Armour Proficiency (heavy) Feat and at least one rank in the Ride Skill): As a younger son of a noble family, destined to inherit nothing when your father passes, you’ve sworn feudal service to Baron Otto Redwyrm in order to make your way in the world. Your ultimate hope is that by your service and deeds you’ll eventually be granted estates of your own from the Baron’s hand, but in the meantime as a member of the Baron’s retinue you can at least live well, attempt to improve your standing at court, and perhaps even catch the eye of a noble lady who’d make a good future wife. To aid in your ambitions, your family have provided you with the trappings of a knight, necessary for such service. You start play with a hand-me-down suit of full plate armour (recently adjusted to fit you) with a tabard bearing your coat of arms; a fine charger (a combat-trained heavy horse) with military saddle, bit, bridle, and trapper bearing your coat of arms; a large steel shield (bearing your coat of arms); a lance; a courtier’s outfit (including a signet ring with your coat of arms, and 45gp worth of additional jewellery to complete it); and an additional 40gp with which to purchase extra weapons and equipment. This is instead of your usual starting cash. (Cavalier characters, who already start play with a horse, don’t get an additional horse, but instead get barding for their mount equivalent to chain shirt armour).

Lady in Waiting (requires a human-blooded female character): The daughter of a noble family who have sworn fealty to Baron Otto Redwyrm, you are serving the Baroness Hilda (the Baron’s young second wife, recently married) as a lady-in-waiting. This affords you the opportunity to sample courtly life as you try to catch the eye of a prospective noble husband. As an unmarried young lady of the court you’re the object of the chivalrous attentions of many of the young knights who try their best to prove themselves worthy of your love. You have the ability to show your favour towards one such worthy by presenting him with some token (usually a scarf or handkerchief) which he can then wear when he undergoes trials and challenges. As long are you’re observing the recipient of your favour, or he can be certain you’ll hear about his deeds, and he openly displays your token he gains a +1 bonus to all d20 rolls made to overcome challenges and trials in your name (such as competing in a joust or melee, or slaying some fearsome beast). You can withdraw your favour at any time by showing obvious distain and contempt for your former champion, after which you can bestow your favour on another, if you so wish – withdrawing your favour whilst your champion is in the midst of a challenge or trial imposes a -1 penalty on all his d20 rolls until that challenge is over. Both the bonus and penalty associated with your favour are morale-based. In addition to your usual starting cash you have a courtier’s outfit, a signet ring bearing your coat of arms, and an additional 45gp worth of jewellery, as befits your standing at court.

Jester (requires a small-sized character): a member of the time-honoured tradition of the jesting profession, you serve Baron Redwyrm as combination entertainer, confidant, spy, and some would even say friend. By tradition as a ‘fool’ you’re allowed to say things which would get most people executed, and to escape with only a beating – thus it falls to you to point out when the Baron is acting like a complete ass, and to level insults at his noble rivals when etiquette prevents him from doing so himself. You sleep outside the Baron’s quarters, and are expected to be available to serve him twenty-four / seven, which means you’re in possession of more of his personal secrets than anyone else, and are perhaps the most trusted member of his household. It’s far from unusual for the Baron to send you on missions of a delicate nature, and other members of the household, from time to time, ask similar things of you. You gain a +1 bonus to the Perform (comedy) skill and it’s a class skill for you. In addition, you gain a +1 bonus on Saves and opposed Skill checks to keep from revealing secrets which have been entrusted to you. You start play with a fine motley jester’s outfit (an entertainers outfit), complete with bells (although, when you wish, you take no penalties to Stealth checks for wearing this outfit), in addition to your usual starting cash.

Magus (requires an arcane spellcaster): You serve Baron Redwyrm as his official magus, advising him on matters pertaining to the arcane and supernatural, as well as other scholarly subjects, and casting spells for him and his household. Holding one of the highest and most valued positions in the household you command a certain amount of respect, and many come to you for advice and mystical aid. Serving a noble like the Baron offers you a lifestyle envied by many spellcasters, as well as access to both the social setting of the court, and certain of the Baron’s funds – you manage a small budget with which to purchase supplies of a mystical and scholarly nature for the household. Although not a noble, you start the game with a signet ring bearing your own unique symbol (which matches your Arcane Mark if you can cast that cantrip), as well as a fine scholar’s outfit. You also have a budget of 1,000gp to spend on scholarly, alchemical and magical items (such as scrolls, potions, and minor wondrous items) for the use of the household (these ultimately belong to the Baron, although in general you regulate their use). Your own starting funds are unchanged.

Chaplain (requires a divine spellcaster): You serve Baron Redwyrm and his household as an advisor and guardian in religious and spiritual matters. Often called upon to counsel the Baron and other members of the household on personal matters you hold a position of great trust and respect. Not only do you officiate at regular services at the Baronial castle’s chapel, but you join the Baron and his retinue when he travels, and even when he goes to war. You conducted weddings, funerals, and baptisms, bless new constructions and freshly planted crops, and also provide healing and medical services for those in need. You begin play with a fine set of cleric’s vestments, as well as a signet ring bearing the symbol of your faith, in addition to your normal starting funds. Your connection to your particular flock is a strong one: whenever you use a form of divine healing (whether as a divine spell or through the use of a class ability) on a member of the Baron’s household you heal an additional point of damage; your status as a religious authority within the household also grants you a +1 bonus to either Intimidate or Diplomacy (your choice at chargen) when used against members of the household.

Forester (requires at least 1 rank in Survival, Knowledge (nature), and Handle Animal): You serve Baron Redwyrm as his forester, keeping poachers, bandits, and dangerous creatures from his lands, maintaining the stocks for hunting, and raising birds for falconry and dogs for hunting. Outdoor pursuits are a mainstay of the noble lifestyle, and you’re privy to many of the nobles’ more relaxed moments whilst you act as their guide, as well as having an intimate knowledge of the Baron’s lands, and the creatures and people who dwell within them. You gain a +1 bonus to Knowledge (nature), Knowledge (local), Survival, and Stealth rolls within the Baron’s estates, and are always able to find your way within these lands without resorting to any skill checks. In addition you can be accompanied by a pair of trained hunting dogs (as per ‘Dog, Riding’ p.87 of the Bestiary) from the Baron’s kennels and / or a trained hawk (p.131 of the Bestiary) from the Baron’s mews whenever you wish, even when travelling with the Baron beyond his lands, and you have a +1 bonus to Handle Animal checks when dealing with these animals.

So... any interest?


I would definitely be interested in this kind of game. Personally I'd like to play a fairly high charisma character, I think either the Knight role, or the Forrester.

Give me a bit to read up on the Cavalier class and on Taldor (and sleep, it's 2 am for me) and I'll put up a character in a little bit for your consideration.


Hi ProfPotts,

This seems like an interesting and ambitious game concept, consider my interest piqued. In particular, I'm interested in the role of Knight. I'm thinking of going with an Order of the Sword Cavalier (who would potentially take one level of Bard in order to qualify for Battle Herald, but I'm not positive on that one yet).

I'll put something together and see if what I put together meets your expectations.

I'll be back in touch soon. Thanks.

Grand Lodge

Pathfinder Starfinder Adventure Path Subscriber

I would be very interested in playing a Gnome jester - focusing on courtroom magic, either as a bard or a sorceror with a penchant for illusions. I'll think about build ideas and put something up this weekend?

Sovereign Court

Talomyr here...My submission is mechanically done, but still have to work out the coat of arms and background. I should have it done later today.

Dark Archive

As there are two others who have expressed their interest in playing a knight, I would be happy to play either a magus, chaplain or forester. I will review the APG for options when I get home from work and can post some ideas late tonight (I leave work at 10:30 pm CDT).

The Exchange

Nice to see some interest! Cheers all.

Sir Garrett appears to be missing his +2 to an Ability Score for being human. His falcata stats don't match those in the Adventurer's Armory (unless there's some errata I'm missing? - it looks to just be a longsword which requires an exotic weapon proficiency... weird...). His mount's AC looks to be 1 high (+1 Dex, +4 natural, +4 barding, -1 size).

By the way, re-checking the Bestiary it seems that, in Pathfinder, a 'heavy horse' is a 'horse with the advanced simple template'. Since applying the rebuild template to an Int 2 animal like a horse would give it Int 6 and make it not-an-animal, I'll go with the 'quick rules' version for heavy horses in this game (+2 on all rolls, +4 AC & CMD, +2 hp/dice - for a total of 19 Hit Points for a standard knight's horse). Cavalier mounts, of course, are already based on the Druid animal companion and are different anyway.


ProfPotts wrote:

Nice to see some interest! Cheers all.

Sir Garrett appears to be missing his +2 to an Ability Score for being human. His falcata stats don't match those in the Adventurer's Armory (unless there's some errata I'm missing? - it looks to just be a longsword which requires an exotic weapon proficiency... weird...). His mount's AC looks to be 1 high (+1 Dex, +4 natural, +4 barding, -1 size).

By the way, re-checking the Bestiary it seems that, in Pathfinder, a 'heavy horse' is a 'horse with the advanced simple template'. Since applying the rebuild template to an Int 2 animal like a horse would give it Int 6 and make it not-an-animal, I'll go with the 'quick rules' version for heavy horses in this game (+2 on all rolls, +4 AC & CMD, +2 hp/dice - for a total of 19 Hit Points for a standard knight's horse). Cavalier mounts, of course, are already based on the Druid animal companion and are different anyway.

Damn...you're right I did forget the +2...I'll have to re-adjust the stats to reflect that. Thanks for the double check on the horse, I forgot the size adjustment.

As for the Falcata, yes there was an update to the Adventure's Armory PDF, I have the stats for the falcata correct (1d8 19-20/x3). The 1d8 19-20/x2 should have been for the Aldori Dueling sword just above it in the table...what make the dueling sword exotic is that it is finesse-able.

Sovereign Court

Ok, the errors you found have been corrected, and a few other tweaks have been made to Sir Garrett (deity to Abadar instead of Iomedae, alignment to LN instead of LG)

Coat of Arms, Background, and Personality are now available for viewing Garrett's profile.

The Exchange

Quote:
As for the Falcata, yes there was an update to the Adventure's Armory PDF, I have the stats for the falcata correct (1d8 19-20/x3). The 1d8 19-20/x2 should have been for the Aldori Dueling sword just above it in the table...what make the dueling sword exotic is that it is finesse-able.

Yeah - that actually makes a lot of sense. :)

I'm liking the background and personality of Sir Garrett, all seems right in line with the sort of game I'm aiming for. Nice work on the coat-of-arms too!

I haven't checked every last number on his sheet, so I'll just ask if you remembered to state his favoured class and (if it's Cavalier) take the bonus? For some reason lots of people seem to forget that one...

Sovereign Court

ProfPotts wrote:
I haven't checked every last number on his sheet, so I'll just ask if you remembered to state his favoured class and (if it's Cavalier) take the bonus? For some reason lots of people seem to forget that one...

Yep, Favored class Cavalier, and I went for the extra skill point for level one.


1 person marked this as a favorite.

Hello.

I would like to enter a paladin of Kurgess, the patron of sport and healthy competition, a knight who enters these types of tournaments, not for his own glory and honour or the wooing of noble maidens (though they're always welcome in his bed chambers, his physical endurance is legendary), but to honour his patron through competition in the jousts. He would be a Shining Knight variant, with a lot of emphasis on horsemanship, possibly multi-classing with Roughrider (I would start with enough levels of paladin to get his bonded mount, and then see how it 'felt' at that time).

Unfortunately, I have a busy day tomorrow and may not be able to post anything until tomorrow evening. Will check back then.


For the post of Chaplain:
Brendan Hightower


Are there still any openings? I would be interested in playing a Lady in Waiting, most likely as a rogue of bard.


Here's my submission for this, definitely heavily influenced by a "Song of Ice and Fire"

Aydan "The Raven" Crow

for the DM:
In his back story, I've said that Aydan is Baron Redwyrm's Bastard. I think it gives a lot of story potential and also gives Aydan a more personal reason to be loyal to the Baron. I really hope you let me keep the history but I'll understand if you'd rather I change it.


Quite interesting. Will send a concept of Forester. Maybe a halfling or human, since this seems to be more appropriate for the roel

Sovereign Court

Drayen, here. This is my idea for a knight/forester. A Human Horselord Ranger going into mounted archery. A knight who patrols his lord's lands for highwayman, poachers, squatters and other thieves. Protecting the sanctity of nature and the virtues of the ladies of the court. Alright, maybe not so much that last part, but he does like to show the young ladies-in-waiting a good time in the outdoors.

The Exchange

Hiya,

Sorry to interrupt. I was just dropping in to ask Vanulf if he wouldn't mind popping in to the OOC thread for my Kingmaker game.

Cheers

The Exchange

Ok...

Sir Garrett Albercroft and Brendan Hightower look ready to go.

Aydan "The Raven" Crow...

Rennick:
Being Baron Otto's acknowledged bastard is promlematic, because it would mean the guy's the current heir to the Barony (rather than Lady Rebecca)! Apart from anything else, no heir would be allowed to spend his days wandering around the woods by himself... It'd be better if you adjusted the background so that Aydan's mother told him that the Baron was his father (before she died), but that no-one else knows - Aydan wouldn't even know if the Baron knew himself... or if, in fact, it was even true. If his mother was a castle servant, and he had no known father, then that could explain Aydan growing up as a childhood companion to Hans in particular, as well as Rebecca, and how he managed to earn himself such a trusted position in the Baronial household. He'd still have his personal feelings of filial loyalty, but it just wouldn't be public knowledge.

Clarius Monastero - you seem to have spent a bit more than the 175gp average starting gold for a Ranger. On the other hand, with the background you've presented, I'm thinking that this character may be better served as a Knight (can't have too many knights!), rather than a Forester. A Ranger could take the Knight campaign trait if he spent a feat on Armour Proficiency (heavy), although I recognise that (with the armour limits on the Ranger's combat style class feature) it's something of a sub-optimal feat choice. Or maybe redesign him as a different class? What do you think?

Jelloarm - gnome jester sounds good.

Nazard - I've no idea who the deity 'Kurgess' is, but it's not one of the religions listed as usual for Taldor. Sounds like Cayden Cailean would be a better bet - an acknowledged religion in Taldor, as well as an emphasis on taking on challenges and living up to the heroic ideal (whilst wooing maidens).

Ellipsis - yup, still openings. I tend to aim for group of 4 to 6 if possible (but aren't too strict). Right now it looks like we have Sir Garrett, Brendan, and probably Aydan and Clarius as well.

Aventi - I'm not sure we'd need another forester character (unless I turn it into a Robin Hood campaign... nah... ;) ), but feel free to pitch something else.


for DM:
No worries, I'll admit most of my knowledge on this sort of stuff is limited to what I've garnered from fiction. As example in a Song of Ice and Fire, (which is a series that if you haven't read, it seems you would probably really dig) Edard's bastard Jon is acknowledged as his son, but because he's illegitimate he doesn't fall into the line of succession.

Sorry for the misunderstanding, I'll retool it asap.


Aventi here:

Well... I was thinking of Forester, but I didn´t realise that there is already 3 almost :D [The men in the long socks... epic song]

Well, I will pitch up the ranger here to just to take a look at it, but I might then make something else based on it. Reread my background and compared to other positions: Jester could be possible in this case.

Dark Archive

ProfPotts wrote:

Ok...

Clarius Monastero - you seem to have spent a bit more than the 175gp average starting gold for a Ranger. On the other hand, with the background you've presented, I'm thinking that this character may be better served as a Knight (can't have too many knights!), rather than a Forester. A Ranger could take the Knight campaign trait if he spent a feat on Armour Proficiency (heavy), although I recognise that (with the armour limits on the Ranger's combat style class feature) it's something of a sub-optimal feat choice. Or maybe redesign him as a different class? What do you think?

I completely missed the average starting gold and just assumed max gold. That would considerably knock down the original kit. I can take the Heavy Armour Proficiency feat to meet the prerequisite for the Knight trait. Yes, it would either interfere with the Ranger class abilities or I would just not use heavy armour. There are plenty of feats (16 for a Human Ranger!), so it's not as if I would suffer for it being suboptimal. Another thought I had originally discarded because I didn't want to even appear to be a weasel was to take Rich Parents as my second trait. 900 gp is well more than I would spend if I purchase everything in the knight's package (replacing full plate with a breastplate) and still purchase the weapons I had listed in my write up. If I count a used set of full plate as half price then the knight's package would come up to roughly 1,220 gp.

I can also look at fighter. The skills would suffer, but it easily meets the prereqs for the knight trait. I agree you can't have too many knights, but having at least one ranged fighter type who also maintains the mounted combat theme seemed like a good fit that avoided stepping on the toes of the other two knights or the other forester.

I'm open to what works best for you. I even have a small idea for a sorcerer with the destined or fey bloodline or a fey oracle or cleric of Shelyn w/subdomains of Love and Purity (sappy but tightly hugs two basic tenets of chivalry).


Given than Kurgess was a Taldor man before Cayden Cailean and Desna found him and raised him to divinity, that's surprising. I'm not at my computer at the moment to give you a link, but you can look him up on the Pathfinder Wiki.


edited history is up in my profile, let me know if it still needs teaking.


Nazard here:
There is a link to Kurgess in Sir Jaymin's profile. If his ideals don't fit with the style of game you want, I understand.

Shadow Lodge

I'd like to submit a Lady in Waiting character. An Oracle of Life(with the Lame Curse), whose mother was a mid-wife.

I'll have her ready in a couple of hours.

The Exchange

Looks like Aydan Crow's ready to go, so that makes, so far:

Sir Garrett Albercroft (Knight)
Brendan Hightower (Chaplain)
Aydan "The Raven" Crow (Forester)

Ready for duty, all with, I have to say, excellent backgrounds!

Drayen - the Rich Parents trait actually sounds like a great idea. Personally I never really considered that an abusive trait to begin with (after all, standard adventurous types soon loot so many corpses that a piffling 900gp seems like pocket change) and this is a campaign where I'm giving away free plate armour and warhorses... It'd be a good fit with Clarius's noble background as well. His role on the border of knight and forester also means he doesn't step on the toes of Aydan, who's more the 'pure forester' type in background.

Sir Jaymin looks like he's off to a good start. I'm guessing Kurgess isn't mentioned in the Taldor book 'cos he's 'just' a demi-god, and has no church per se, but now I've checked him out (thanks for the link!) he seems fine (wasn't sure before then, since Taldor's a little funny about certain foreign gods). Sir Jaymin's background is missing any link to the actual campaign at the moment though, so you'll need to think of how he came into the service of Baron Otto and make sure he has loyalties to the house, not just to his god.

Aventi - yeah, I'm thinking that two foresters is probably enough, so I'd suggest thinking of a different concept you'd enjoy playing.

Dragonborn3 - sounds good, I'll be interested to see what you come up with.


Okey, so I have decided to give it a try for : Jester [Court Bard]

What do you say?


Sorry, Prof, I had gotten called away and had to post with what I had. More is now available.


So, here is Kerdin, The Court Bard of Baron Redwyrm. In your service, *hideous laughter and falling on his buttocks*


Oh noes! Is only Magus left?

The Exchange

Sir Jaymin's background looks good - now for the rest of the character!

Kerdin looks good too... although to be fair I'll wait a bit to see if Jelloarm posts a jester proposal before I take any final descisions, since he (she?) did mention he'd try to have a character together by the end of the weekend, and I don't want to upset anyone! ;)

Quote:
Oh noes! Is only Magus left?

I find it fascinating which campaign traits / roles people have gone for - who'd have thought we'd have a band of foresters and no interest in being a mage? That said, there's no requirement for every trait / role to be filled - I was just trying to cover enough bases to make sure people had plenty of options to choose from.


Sir Jaymin with stats.

Sovereign Court

Ok, most stats for Jelloarm's gnome sorceror courtroom magician complete! I think all I'm missing is equipment, correct? Will get on that later tonight, but wanted to throw my hat into the ring.

*Edit for Der* And background isn't up yet. But it's coming!

Also, I am a 'he,' just for the sake of clarity. :P


Here is my submission:
Lady Beatrix von Mark

I have the background and basic stats, I'll put the rest of the character together as soon as I can.

Shadow Lodge

Here's my Lady in Waiting/Midwife in Training: Alaina

Stat-wise, she's done. I just need to write a background now.

The Exchange

Ok, Sir Jaymin is looking good - although you may want to check his listed AC (10 + Full Plate +9, Heavy Steel Shield +2, Dexterity +1 = AC 22, and a lance used when mounted is a one-handed weapon, so no need to lose the shield AC bonus).

Zurladew and the two ladies are both looking good so far too.

So, we have:

Sir Garrett Albercroft (Knight)
Brendan Hightower (Chaplain)
Aydan "The Raven" Crow (Forester)
Sir Jaymin of Thrushberry (Knight)

Plus a possible / likely:

(Sir) Clarius Monastero (Forester)
Kerdin (Jester)
Zurladew (Jester)
Lady Beatrix von Mark (Lady in Waiting)
(Lady) Alaina (Lady in Waiting)

Phew - nine characters (and no Magus!). Well, I hate to say 'no', so I guess I'll give it a shot! Let's see, first encounter to match your combined party level needs to be CR... 286... ;)

I'm not sure about having two jesters, on the other hand they're both really good builds... If you two are happy being a jesting team then I say go for it, but if someone wants to switch campaign trait then that's okay too.

Probably best to cut off any additional submissions though... moving PC party numbers into double-figures is probably a little too much...

Time for bed now, but I'll see about posting game and discussion threads tomorrow (after work... darned RL!). Plus, I'll see if I can think up a campaign name - 'Medieval Knights Style' just doesn't sound right...


Wow! I haven't played a heavy armour character since...well, I've never played a heavy armour character ever, except maybe taking over a 2nd edition NPC once as a one-shot session. AC fixed.

Sovereign Court

Okay, switched out the trait. Updated my initiative, but I'll need to update my armour and gear later. Please let me know if there I missed anything.


Finished up all of her stats, so she should be ready.


Yah, sounds fine for me.

2 jester duo: that can create quite interesting combination, since I believe we have quite different personalities also


excellent, I'm stoked for this game!

Shadow Lodge

Kerdin wrote:

Yah, sounds fine for me.

2 jester duo: that can create quite interesting combination, since I believe we have quite different personalities also

This brings to mind two masks..

HINT: One is frowning, the other smiling.

Sovereign Court

Two jester team sounds like fun to me - especially with the bard/illusionist flavors that we do have. This'll be interesting!

*edit* Background done.

The Exchange

All looking good!

I've put up the game and discussion threads: I've gone with 'Blood of the Redwyrm' as the campaign name, trying to follow the Adventure Path tradition of names which could be taken several ways, but which ultimately have some connection to the campaign as a whole. The threads are 'ProfPotts' Blood of the Redwyrm PbP' and the same thing with 'discussion' in the discussion thread... I'm useless at links and stuff, but if someone wants to, feel free to throw some up on this thread! Otherwise, I suggest a move to the game and discussion threads.

The characters look to be, for the most part, done - so feel free to jump into the game thread (if there are any niggling details for any characters we can work 'em out on the run, so to speak). Try to give some sort of character description in your opening post, as it helps the flow when people read the thing (rather than making people go look at a discription on your character sheet).

Feel free to ask questions in the discussion thread.

Most of all, have fun! :)


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