Optimize my Half Orc Druid!!


Advice


Pathfinder Rulebook Subscriber

Heyas all...
I'm not so good at the mechanics crunching, but for a game I'm in I'm making a 7th level Druid to replace the cleric I lost (don't ask).
Here's what I got so far:

He is a 1/2 orc, uses a Great axe.
I've given him the great cat, which at level 7 advances.
He starts with 23,500 gp.
His feats are Combat casting, natrual casting, spell focus (summoning) and the improved summons feat that increases con and str by 4.
The cat has Improved natural weapon (bite is now 2d6), light armor proficency, and toughness. He's been taught to be ridden, as well as other combat necessary tricks.
For equipment, I gave him Rhino Hide (+2 hide armor, +2d6 on charge attacks) a +2 greataxe, headband of inspired wisom +2 (18 wis after), belt of giant str +2 (20 str after).
Cat was given +1 chain shirt barding to boost his AC.

The plan is to dip into 2 levels of barbarian to grab the raging mount rage power (AGP), so he and the cat can rage simultaneously, and then grab extra rage feats if necessary, but go the rest of the way druid.

How does this look?


Greetings, fellow traveller.

First, as is the custom here, I ask you if you have read TM's guide?

I like it a lot and it explains many things, and it's colour coded and...

Without going into further details (it's really all in the guide - at least for stuff from core, for the rest, see the thread in the forums), taking a two level dip with a full spellcaster usually is not a good idea.

What is not clear to me: Do you want to be a damage dealer yourself (greataxe, belt, rage), do you want Kitty to be a dd (imp. nat. weapon, rage), do you want to be a caster or do you want to use the summoned creatures to do damage, control the battlefield, (de)buff - well do all the jobs for you?

IMO, the last is best; keeps your behind safe and warm.

Ruyan.


If you were the primary healer as the cleric of the group, changing to druid will be a drastic reduction in curing power. If you weren't the primary healer (or none is necessary because of group composition) then changing to druid is fine.

That's the problem we have in our groups, because our group size is small. If you choose to be the cleric, then you are stuck for that campaign.


Pathfinder Rulebook Subscriber
RuyanVe wrote:

Greetings, fellow traveller.

First, as is the custom here, I ask you if you have read TM's guide?

I like it a lot and it explains many things, and it's colour coded and...

Without going into further details (it's really all in the guide - at least for stuff from core, for the rest, see the thread in the forums), taking a two level dip with a full spellcaster usually is not a good idea.

What is not clear to me: Do you want to be a damage dealer yourself (greataxe, belt, rage), do you want Kitty to be a dd (imp. nat. weapon, rage), do you want to be a caster or do you want to use the summoned creatures to do damage, control the battlefield, (de)buff - well do all the jobs for you?

IMO, the last is best; keeps your behind safe and warm.

Ruyan.

No I haven't read that...

I guess I want a multi role character, a little of all the above...the raging gimmick i ran accross in APG while reading the new rage powers and got the idea for this character...I was originaly going to go 7 druid/13 barbarian, but the pet suffers too much, and becomes worthless quickly...
My problem as the cleric before is i was the healer, and thats ALL i did...gnome cleric of Sarenrae with healing and fire domains. I picked gnome for suriveability at lower levels but the lack of speed made it so i spent most of my turns moving to heal and/or channeling. I don't wish to be stuck just healing any longer, which is why im going with the druid. We already have a paladin, sorc, sorc/dragon disciple, fighter, rogue/bard, ranger/bard and a monk. I did the MMO equivalent to "pushing 1 button" all evening. So i want some versatility with some heals, or at least more than the bards can handle.

Scarab Sages

it looks like you have 7 patry members already - if so that is not a small group IMHO - 4 would be including yourself

from my experience an 8 party member group could really use 2 full healers

in a game I am currently playing the cleric was stuck with similar problem - she would only heal all night & this gets boring very fast - solution was this:
1) if party members run off & get themselves into trouble then they are responsible for getting themselves out - the healer does not go in to bail them out - this had made the players learn not to run off - it is gives them an idea of what the cleric goes through - the cleric would waste her turn moving in so why should the troubled player not lose their go as well

2) melee class characters usually now wait a round before moving in allowing casters to nuke or debuff the enemy or buff the party

3) if a character gets into trouble without it being their fault then the cleric will go into heal

how did it work out - they party now takes less damage - everyone Especially the cleric has more fun & the games are happier

anyway back to the original post - I am running a druid in thesame game & while treatmonk's guide does not include APG stuff it is a great guide & my druid is mostly built off his advice


Pathfinder Rulebook Subscriber
Ceefood wrote:

it looks like you have 7 patry members already - if so that is not a small group IMHO - 4 would be including yourself

from my experience an 8 party member group could really use 2 full healers

in a game I am currently playing the cleric was stuck with similar problem - she would only heal all night & this gets boring very fast - solution was this:
1) if party members run off & get themselves into trouble then they are responsible for getting themselves out - the healer does not go in to bail them out - this had made the players learn not to run off - it is gives them an idea of what the cleric goes through - the cleric would waste her turn moving in so why should the troubled player not lose their go as well

2) melee class characters usually now wait a round before moving in allowing casters to nuke or debuff the enemy or buff the party

3) if a character gets into trouble without it being their fault then the cleric will go into heal

how did it work out - they party now takes less damage - everyone Especially the cleric has more fun & the games are happier

anyway back to the original post - I am running a druid in thesame game & while treatmonk's guide does not include APG stuff it is a great guide & my druid is mostly built off his advice

Yeah the party size is most of the problem, actually. Trying to keep everyone within 30' for a channel is damn near impossible. We're actually going to be losing the paladin, so we've got 2 bards for healing...one is level 4 one has only dipped into it to get arcane archer. I'm making the druid to pretty much be selfish, I can buff myself and my pet and heal both of us and take down the baddies. And those that keep dying can get reincarnated ;P

We use a 4d6 keep the highest 3 roll method for stats, so I've got a pretty good stat spread (lowest is a 15 in cha) so im gonna try a mix of the druid mystic and beast spirit ideas, since I dont have to specialize my stats...
I'm pretty stuck on the druid unless somebody's got an interesting cleric build...


If you're just picking a druid to be selfish (totally justified, absolutely) and not be a heal-bot, couldn't you stay with the cleric and just frikkin say "No"? That way you still do what you want to do most of the time, but if you actually want to heal, or it's just plain critical, you have a lot more options. The druid will heal less, sure, because they just aren't as good at it, but if you want to heal at all you have to memorize the spells in advance because you won't have the spontaneous healing or the bursts.

Play the druid if you want to play a druid, not because you don't want to be the cleric. Otherwise you'll still be the only full spellcaster with cure spells; the party will still keep asking for a heal-bot. Fix *that* first.


Pathfinder Rulebook Subscriber
bittergeek wrote:

If you're just picking a druid to be selfish (totally justified, absolutely) and not be a heal-bot, couldn't you stay with the cleric and just frikkin say "No"? That way you still do what you want to do most of the time, but if you actually want to heal, or it's just plain critical, you have a lot more options. The druid will heal less, sure, because they just aren't as good at it, but if you want to heal at all you have to memorize the spells in advance because you won't have the spontaneous healing or the bursts.

Play the druid if you want to play a druid, not because you don't want to be the cleric. Otherwise you'll still be the only full spellcaster with cure spells; the party will still keep asking for a heal-bot. Fix *that* first.

yeah, the gnome cleric was swalloed by a megaladon (sp?) and died in 2 rounds from bite damage and constriction/acid damage. That's not an option.

I may play around with the cleric more, but...I dunno.
More likely to go with a Hospitaler paladin than a cleric tbh.


Whether you stick with cleric, or go druid, take craft wands, and shell out cure light and mod to all the group members with UMD, you have lots of em... This allows you to look less selfish, and still demand that they find their own healing, for the most part. The cost for the wands should come from the group funds, and if they don't like that, then they don't really need healing :P


Pathfinder Rulebook Subscriber
Stubs McKenzie wrote:
Whether you stick with cleric, or go druid, take craft wands, and shell out cure light and mod to all the group members with UMD, you have lots of em... This allows you to look less selfish, and still demand that they find their own healing, for the most part. The cost for the wands should come from the group funds, and if they don't like that, then they don't really need healing :P

They all had healing potions...but in their defense I often told them "OMG dont drink that!! save em for if i fall in battle!!"


Wands are far more cost effective than potions...
50 casts of cure light from a wand = 750 gold
50 potions of cure light wounds = 2500 gold

50 casts of cure mod wand = 4,500 gold
50 potions of cure mod = 12,500 gold

I would scream that at them too, but only because I would expect 4 or 5 of them to be able to use the wands I made for them hehehe :)


Pathfinder Rulebook Subscriber
Stubs McKenzie wrote:

Wands are far more cost effective than potions...

50 casts of cure light from a wand = 750 gold
50 potions of cure light wounds = 2500 gold

50 casts of cure mod wand = 4,500 gold
50 potions of cure mod = 12,500 gold

I would scream that at them too, but only because I would expect 4 or 5 of them to be able to use the wands I made for them hehehe :)

Well we were running in a converted temple of elemental evil, so i had selective channeling and elemental channel for feats, as well as dodge.

So I couldn't have made them squat, unfortunately.


Pathfinder Rulebook Subscriber

Ok...
Thanks to Boon Companion feat, approved by my GM, I'm looking at takin the barb levels again...so he'd be a 2 barb/5 druid with a level 7 animal companion...right?


Right, I think Boon Companion is good for +4 Druid levels. If you want to keep the summoning feats I'd suggest changing your race to human so you can afford Boon Companion.

One thing that bothers me about your build is that as a guy with an axe riding around on a cat you're not getting much out of wildshape, which is one of your best class features as a Druid. Maybe you should look at one of the Druid archetypes with reduced wildshape abilities so that you're getting a little of something else to make up for what you're not using.

Looking at the APG briefly I think the Plains Druid archetype would be good for your PC. It has a 3rd level ability which gives your mount +10 speed and lets it charge at double normal speed once per hour. The 9th level "Canny Charger" ability sounds like exactly what a guy on a pouncing cat would want though. It lets you charge through allies and even turn while charging. This is a pretty nice ability.

Actually, I just noticed that you included Natural Casting as a feat. I guess that's Natural Spell, and if you're planning to wildshape after all you might want to consider the Lion Shaman instead since he gets to wildshape into cat forms at +2 effective levels (so next level you could turn into a tiger with pounce and rake). That's pretty awesome. You also get to summon felines as a standard action, which would kind of help make up for the 2 level summoning hit you took.

As for the cat, masterwork studded leather armor doesn't have any armor check penalty, so I don't think you'd even need a feat for it. Weapon Focus (Claws) is probably better in the long run than INA (Bite). INA (Claws) could be a nice combo with Strong Jaw in a couple of levels though. All of the cat's natural attacks would do 3d6 then. Give that kitty a Holy Amulet of Mighty Fists and Team Evil will be taking 25d6 on a pounce before you even add in Strength, Power Attack, etc.

Hmm...suddenly I want to play a barbarian/druid!


Greetings, fellow travellers.

Seems, you are all set and ready to go! The numbers for your bard/dru are correct.
I would still hate to lose the two caster levels, since I am a believer in spells > martial might, but important is that the whole thing let's you having fun at the table.

Devilkiller, I think the barding would need a feat. I remember reading, that as long as it is not mentioned in the monster description, the monster is not proficient with armor. So, wearing studded leather barding eats a feat.

Ruyan.


Pathfinder Rulebook Subscriber
RuyanVe wrote:

Greetings, fellow travellers.

Seems, you are all set and ready to go! The numbers for your bard/dru are correct.
I would still hate to lose the two caster levels, since I am a believer in spells > martial might, but important is that the whole thing let's you having fun at the table.

Devilkiller, I think the barding would need a feat. I remember reading, that as long as it is not mentioned in the monster description, the monster is not proficient with armor. So, wearing studded leather barding eats a feat.

Ruyan.

Wow Devilkiller, great advice!

I'm definately going to revamp the character with this advice.
My GM did OK the Boon Companion feat...but...
I'll have to place this character on the back burner as of now though...I gotta play a cleric. Our party is jsut too big to not have a dedicated healer. But, it will be with the understanding that the next person that dies has to roll one up, so I can play what I'd like to instead of being stuck as the party healer.

Thanks very much for your help everyone!

Scarab Sages RPG Superstar 2013

Screw your party! Play what you want! You have some ability to heal and they have a responsibility not to get hurt!

Fighting barbarians druids are fun and awesome. I say forget the summoning animals and focus on the axe and the giant cat. Also, look at the mounted druid options in APG (I think there's a mounted druid...). Look at that feat where you can full attack if your mount charges. The cat has pounce, yes? and rake? Share the thorn skin spell from APG and the two of you can become very unsportsmanlike for the bad guys.

Go get 'em, ti....erm..lion!


Pathfinder Rulebook Subscriber
Steven T. Helt wrote:

Screw your party! Play what you want! You have some ability to heal and they have a responsibility not to get hurt!

Fighting barbarians druids are fun and awesome. I say forget the summoning animals and focus on the axe and the giant cat. Also, look at the mounted druid options in APG (I think there's a mounted druid...). Look at that feat where you can full attack if your mount charges. The cat has pounce, yes? and rake? Share the thorn skin spell from APG and the two of you can become very unsportsmanlike for the bad guys.

Go get 'em, ti....erm..lion!

I'd like to, but not a good attitude for a team environment :P

Silver Crusade

If by "Dedicated Healer" they just mean someone with a ton of healing spells, keep the druid and get some wands. My druid in PFS does that - keeps a wand and doesn't bother to memorize a spell. Alternatively, get a couple pearls of power, 1st-3rd level. That way, you can memorize 1 cure spell and cast it one additional time per appropriate pearl. However, I know that sometimes you have to sacrifice a bit of your fun so everyone can enjoy themselves.

A couple of suggestions, though:


  • I had a fun concept of a cleric of Desna with travel and exploration domains. Had a 10' speed increase as well as the ability to see through stone walls once a day. Gives you some more utility and might be more fun
  • It may seem like a real jerk maneuver, but I'd let your party know that if anyone else dies, they should roll up a cleric so that you can play something else.
  • if you don't want to do that, then I'd at least recommend that you tell them you're going to play your new druid idea if you're unlucky enough to die again.

I know this comes off a little harsh, but you should not have to give up all your fun because you're the only one willing to compromise for your party.

Now, I do realize I may have mis-interpreted your group's attitude but it sounds to me like a case of everyone wanting to be up rolling the damage diceand nobody wanting to take a "boring" role like healer.

I hope this helps, and I deeply apologize if this comes off like me being a ****.


Pathfinder Rulebook Subscriber
Yaramos wrote:

If by "Dedicated Healer" they just mean someone with a ton of healing spells, keep the druid and get some wands. My druid in PFS does that - keeps a wand and doesn't bother to memorize a spell. Alternatively, get a couple pearls of power, 1st-3rd level. That way, you can memorize 1 cure spell and cast it one additional time per appropriate pearl. However, I know that sometimes you have to sacrifice a bit of your fun so everyone can enjoy themselves.

A couple of suggestions, though:


  • I had a fun concept of a cleric of Desna with travel and exploration domains. Had a 10' speed increase as well as the ability to see through stone walls once a day. Gives you some more utility and might be more fun
  • It may seem like a real jerk maneuver, but I'd let your party know that if anyone else dies, they should roll up a cleric so that you can play something else.
  • if you don't want to do that, then I'd at least recommend that you tell them you're going to play your new druid idea if you're unlucky enough to die again.

I know this comes off a little harsh, but you should not have to give up all your fun because you're the only one willing to compromise for your party.

Now, I do realize I may have mis-interpreted your group's attitude but it sounds to me like a case of everyone wanting to be up rolling the damage diceand nobody wanting to take a "boring" role like healer.

I hope this helps, and I deeply apologize if this comes off like me being a ****.

No sir, you do not come of like an ass.

I painted myself in a corner by offering up to be the healer, back when the game first started, and there was only going to be 4 of us. Now there are 8 of us, and 1 cleric (i'm not bad at it, i just dont enjoy it) can keep them all up for the most part. 2 other folks have died and been allowed to bring in completely different characters, but they weren't healers. So, now that my toon has died, I still need to play the healer as a couple bards can't heal a party.
I seriously entertained the Hospitaler paladin (APG) idea, but at 7th level, he jsut could not keep up with heals with lay on hands, a 2d6 channel and a handle full of cure lights.
So, cleric it is it seems.

Scarab Sages RPG Superstar 2013

I don't really want you to be a jerk, the part about 'screw the party' is just hyperbole. Cetainly, though, you have to play what you want and not what people tell you or you think the party needs.

I once thought of banning clerics from a game so everyone could be free to play what they wanted, and we'd have real fear and drama for those tough encouters. Then I realized I'd be contributing to one of my least favorite trends in high level play: the 15 minute adventuring day. So, people play what they want. Strangely, as a PLAYER I am still a little likely to push people on the characters I want to see them play. I'm trying to do better.

Regardless, I hope you play a barbarian druid who rides that lion into battle and vaporizes stuff. Sounds exciting!

Scarab Sages

Ok. Here is a cleric.
Race: Half Elf, Deity: Erastil, Domains: Growth and (Feather or Fur, your choice)
Strength: 16
Feats:
1) Selective Channel
3) Combat Reflexes
5) Boon Companion
7) open

Weapon: Lucerne Hammer. Since this is a martial weapon, you will need the half-elven Ancestral Arms alternate racial trait. But, with the Growth subdomain's power, the weapon becomes 3d6+1.5(str bonus) before you start stacking magic onto it. Your ranged weapon is a longbow that Erastil grants your as a favored weapon. Add spiked gauntlets as your third weapon.

Animal Companion: With the Feather or Fur subdomains, you get an animal companion from the parent Animal domain. The Boon Companion pushes the companion's level to match your full character level. Actually, there is one spare level that you can use to dip into another class like barbarian, while keeping the companion at full strength.

Healing: Buy the Phylactery of Positive Energy. The extra 2d6 per channel is awesome. That brings you up to 6d6.

You normally have a 10' reach with the lucerne hammer. Wearing the spiked gauntlets also allows you to threaten 5'. Now, the enlarge person from the growth subdomain gives you a 15-20' threaten with the hammer, and a 5-10' threaten with the spiked gauntlets. The 16 strength bounces up to 18 so you don't loose any damage potential from 1.5 times odd bonuses. Now, Combat Reflexes allows extra AoOs.

Edit: I forgot Bramble Armor, when used will cause d6+3 retaliation damage for any attacker not using a reach or ranged weapon.

Erastil: For a home and hearth deity, he sure can bring out the battle fury in his clerics.


Kryzbyn wrote:


Wow Devilkiller, great advice!
I'm definately going to revamp the character with this advice.
My GM did OK the Boon Companion feat...but...
I'll have to place this character on the back burner as of now though...I gotta play a cleric. Our party is jsut too big to not have a dedicated healer. But, it will be with the understanding that the next person that dies has to roll one up, so I can play what I'd like to instead of being stuck as the party healer.

Thanks very much for your help everyone!

I can understand how you feel. I play a Druid in the campaign that i run in right now. I had some good ideas of what i was going to do. And since we has just converted from 3.5 to Pathfinder i thought i could do some of the same as before. Well i was wrong. Being the only REAL healer i had to waste pretty much every spell slot on healing spells. That pretty much only left me with second level spells which we get no healing at and my spontaneous summons. It wasn't all a total loss i guess. My wolf was the big bag melee tank and he kicked even more ass then before. But still i was bored and all i ever did was sit back tell my wolf what to do, unless i knew it was safe for me to get into melee myself.

My friend did get 1 level of Bard which did help alittle. He could use cure wands. So it did still open a few spell slots. But not enough. I still did nothing at sat at the back. It wasn't untill i noticed in the Core rule book that you could buy, or rent higherlings. So we got a cleric for the group. Which let me free to do as i please now.


Pathfinder Rulebook Subscriber
Elyza wrote:

Ok. Here is a cleric.

Race: Half Elf, Deity: Erastil, Domains: Growth and (Feather or Fur, your choice)
Strength: 16
Feats:
1) Selective Channel
3) Combat Reflexes
5) Boon Companion
7) open

Weapon: Lucerne Hammer. Since this is a martial weapon, you will need the half-elven Ancestral Arms alternate racial trait. But, with the Growth subdomain's power, the weapon becomes 3d6+1.5(str bonus) before you start stacking magic onto it. Your ranged weapon is a longbow that Erastil grants your as a favored weapon. Add spiked gauntlets as your third weapon.

Animal Companion: With the Feather or Fur subdomains, you get an animal companion from the parent Animal domain. The Boon Companion pushes the companion's level to match your full character level. Actually, there is one spare level that you can use to dip into another class like barbarian, while keeping the companion at full strength.

Healing: Buy the Phylactery of Positive Energy. The extra 2d6 per channel is awesome. That brings you up to 6d6.

You normally have a 10' reach with the lucerne hammer. Wearing the spiked gauntlets also allows you to threaten 5'. Now, the enlarge person from the growth subdomain gives you a 15-20' threaten with the hammer, and a 5-10' threaten with the spiked gauntlets. The 16 strength bounces up to 18 so you don't loose any damage potential from 1.5 times odd bonuses. Now, Combat Reflexes allows extra AoOs.

Edit: I forgot Bramble Armor, when used will cause d6+3 retaliation damage for any attacker not using a reach or ranged weapon.

Erastil: For a home and hearth deity, he sure can bring out the battle fury in his clerics.

That's very nice! My DM doesn't allow the traits atm...

So use longspear instead?


Pathfinder Rulebook Subscriber
Razal-Thule wrote:
Kryzbyn wrote:


Wow Devilkiller, great advice!
I'm definately going to revamp the character with this advice.
My GM did OK the Boon Companion feat...but...
I'll have to place this character on the back burner as of now though...I gotta play a cleric. Our party is jsut too big to not have a dedicated healer. But, it will be with the understanding that the next person that dies has to roll one up, so I can play what I'd like to instead of being stuck as the party healer.

Thanks very much for your help everyone!

I can understand how you feel. I play a Druid in the campaign that i run in right now. I had some good ideas of what i was going to do. And since we has just converted from 3.5 to Pathfinder i thought i could do some of the same as before. Well i was wrong. Being the only REAL healer i had to waste pretty much every spell slot on healing spells. That pretty much only left me with second level spells which we get no healing at and my spontaneous summons. It wasn't all a total loss i guess. My wolf was the big bag melee tank and he kicked even more ass then before. But still i was bored and all i ever did was sit back tell my wolf what to do, unless i knew it was safe for me to get into melee myself.

My friend did get 1 level of Bard which did help alittle. He could use cure wands. So it did still open a few spell slots. But not enough. I still did nothing at sat at the back. It wasn't untill i noticed in the Core rule book that you could buy, or rent higherlings. So we got a cleric for the group. Which let me free to do as i please now.

Hmm, that might work...except our DM isnt big on running GMPCs or party NPCs...


Kryzbyn wrote:


Hmm, that might work...except our DM isnt big on running GMPCs or party NPCs...

Hmm... I do see your point. But i guess it boils down to does your DM and even your group want to force people to play what they REALLY want to play or what every one thinks is most needed? Sure it seems ok that when the next person dies they take over as cleric. But that doesn't mean they which to play it any more than you. Maybe you need to sit down with your DM and maybe your group as well and have a talk about this. It could really help things. Just my 2 cents tho.


You don't need to make a heal bot cleric to still be able to cure way way better than a druid (mainly due to spontaneous cures, channeling, and druid skipping level 2 cures).

Some cleric ideas:

1) Cleric of Gorum; uses 2H sword, domains ferocity and rage. Those domains give added combat boosts and the ability to rage as a barbarian.

2) Cleric of Shelyn; uses glaive, domains love, defense. The defense domain adds shield and barkskin to your spell list. Love gives a immediate action defense against attacks with a will save.

If APG sub domains are out, there are still some choices. However, the APG sub-domains almost made me want to play a cleric again.

Scarab Sages

Kryzbyn wrote:

That's very nice! My DM doesn't allow the traits atm...

So use longspear instead?

The Ancestral Arms is an Alternate Race Trait in chapter 1 of the APG, not to be confused with the old web enhancement traits, if that makes a difference.

A longspear goes from d8 to 2d6, while the hammer goes from d12 to 3d6. It could be done, but doesn't feel as awesome. So, here are some other options to squeeze it in.

A) Go human and use the extra feat for a martial weapon proficiency in the lucerne hammer.
B) or, Take barbarian as the first character level, and enjoy using all martial weapons, extra hit points, extra movement, and rage. At this point, all races would be open to you. Well, maybe not gnome or halfling. That would drop weapon size category down one, and work against the build design.
C) If the APG Alternate Race Traits were available, taking Human with the "Eye for Talent" to give the cat a +2 stat, and barbarian as the first level would really start stacking up all the good bits. A tiger with a 4 Int and "Share Language" cast on him daily can execute far more complicated orders. You might even be able to squeak by the DM having the cat talk with a Scooby-Doo like accent.


Pathfinder Rulebook Subscriber
Razal-Thule wrote:
Kryzbyn wrote:


Hmm, that might work...except our DM isnt big on running GMPCs or party NPCs...
Hmm... I do see your point. But i guess it boils down to does your DM and even your group want to force people to play what they REALLY want to play or what every one thinks is most needed? Sure it seems ok that when the next person dies they take over as cleric. But that doesn't mean they which to play it any more than you. Maybe you need to sit down with your DM and maybe your group as well and have a talk about this. It could really help things. Just my 2 cents tho.

It's not the DM's fault really...like I said I kinda painted myself into the corner on this one at the beginning, but that being said I shouldn't be stuck playing the healer.

The DM is hesitant to allow any of the material from APG. He feels more comfortable with just the core book at this time. He doesn't want to take time planning adventures to read the APG. I can understnad this...
When my character first died I asked if I could play a summoner, after looking at the book for a few minutes, his eyes went cross eyed (figure of speech) and he said no. We've talked about the alternate class features, and he's much more comfortable with those, which was why I had considered the hospitaler paladin after the druid. We've talked about the current situation, and both of us agree that while no one else is playing a healer, we'll need at least one dedicated healer, i.e. a cleric, until that changes. I spoke with him yesterday and he agrees that in the future, should someone die, they should play a healer, and I can either continue to play mine, or retire him in favor of the druid. With a Fighter, ranger and monk in the party already, his point is we don't need another fighter (in reference to the cat) or another melee damage dealer (the druid/barb), we need a healer.
He's not saying I can't play the druid, he's not even making me play the cleric, but the current situation (read difficulty of the dungeons and current party make up)is at the moment.
I took one for the team at the beginning because I know people don't like to get "stuck" playing the cleric. I don't regret doing it, I look at it as I've done my time, my character died, time to play something else. I'm also concerned that as the cleric levels and gets access to raise dead, the chances of getting a replacement dwindle.
Also, if I'm going to be the party's sole healer, I'm gonna take healing as a domain. The empowered heals at 8th level is too good to pass up...


Pathfinder Rulebook Subscriber

Gonna see if I can talk him into a Life oracle :P


Thanks for the positive feedback, Kryzbyn. Elyza's suggestions on using Animal domain to simulate something close to the Druid seem pretty solid to me though I'd go ahead and take the 2nd Barbarian level to get the rage power you wanted. Sure, your cat would be a level behind, but it isn't a big deal in the long run. The Cleric class also has some very nice combat buffs like Divine Favor and Divine Power. Your summons should be at least as good as the Druid's since they can smite evil (and get a host of other utility powers). You'd even get something like wildshape from the Beast Shape spells on the Animal domain list.

This is another PC I could probably get excited about playing. Even if you don't go the cat rider route with your Cleric, throwing in a couple of Barbarian levels might help you with shirking the healing duties a little. You can't cast while you're raging, after all, and if you stop raging you'll be fatigued, so there's at least some reason besides "I'm bored" to push back against healing requests.

As an Aside: Proficiency vs Armor Check Penalty:
RuyanVe wrote:
Devilkiller, I think the barding would need a feat. I remember reading, that as long as it is not mentioned in the monster description, the monster is not proficient with armor. So, wearing studded leather barding eats a feat.

I'm not arguing that a big cat companion would be proficient with light armor without the feat. I'm just saying that I don't think there would be any actual penalty for non-proficiency since the armor check of padded, leather, and masterwork studded leather is 0.

PRD wrote:
Nonproficient with Armor Worn: A character who wears armor and/or uses a shield with which he is not proficient takes the armor's (and/or shield's) armor check penalty on attack rolls as well as on all Dexterity- and Strength-based ability and skill checks. The penalty for nonproficiency with armor stacks with the penalty for shields.


Pathfinder Rulebook Subscriber
Devilkiller wrote:

Thanks for the positive feedback, Kryzbyn. Elyza's suggestions on using Animal domain to simulate something close to the Druid seem pretty solid to me though I'd go ahead and take the 2nd Barbarian level to get the rage power you wanted. Sure, your cat would be a level behind, but it isn't a big deal in the long run. The Cleric class also has some very nice combat buffs like Divine Favor and Divine Power. Your summons should be at least as good as the Druid's since they can smite evil (and get a host of other utility powers). You'd even get something like wildshape from the Beast Shape spells on the Animal domain list.

This is another PC I could probably get excited about playing. Even if you don't go the cat rider route with your Cleric, throwing in a couple of Barbarian levels might help you with shirking the healing duties a little. You can't cast while you're raging, after all, and if you stop raging you'll be fatigued, so there's at least some reason besides "I'm bored" to push back against healing requests.

** spoiler omitted **

I have completed the druid cahracter with most of the suggestions here, like using the lion shaman and the like. That character WILL be played.

By me. Oh yes, it will be played...just not now.
I like taking concepts like that and finding the synergy to lead to pure awesome. I'm not so good at the mechanics of it, but the ideas are what make us look to see what's possible.

Thanks again for your imput all!


Kryzbyn wrote:


I have completed the druid cahracter with most of the suggestions here, like using the lion shaman and the like. That character WILL be played.
By me. Oh yes, it will be played...just not now.
I like taking concepts like that and finding the synergy to lead to pure awesome. I'm not so good at the mechanics of it, but the ideas are what make us look to see what's possible.

Thanks again for your imput all!

I'm curious what it finally looks like.

I have a quite similar concept and wonder how you've done it.

Would you please be so kind as to post your "ragecharging lion shaman". :D

By the way im torn between something like a raging lion shaman with origins in a feral tribe culture and an elven rage prophet of battle as like the warhammer 40k god of war of the elder - kinda raging type of god.

Thanks
Rukh


Pathfinder Rulebook Subscriber
Rukh wrote:
Kryzbyn wrote:


I have completed the druid cahracter with most of the suggestions here, like using the lion shaman and the like. That character WILL be played.
By me. Oh yes, it will be played...just not now.
I like taking concepts like that and finding the synergy to lead to pure awesome. I'm not so good at the mechanics of it, but the ideas are what make us look to see what's possible.

Thanks again for your imput all!

I'm curious what it finally looks like.

I have a quite similar concept and wonder how you've done it.

Would you please be so kind as to post your "ragecharging lion shaman". :D

By the way im torn between something like a raging lion shaman with origins in a feral tribe culture and an elven rage prophet of battle as like the warhammer 40k god of war of the elder - kinda raging type of god.

Thanks
Rukh

Sure! I'll post him this evening when I get home, if I have the time :$

But I'll get it up there by Monday, definately.

So your other idea is modeled after a prophet of the bloody handed god Khaine? Very nice! I'd go half-elf, though, if it were me.


Pathfinder Rulebook Subscriber

OK...here he is.
Stats, saves, damage in () are while raged.
Note: Stats for our PF games are rolled, not point buy.

Ma'Gog
Half Orc Druid (Lion Shaman) 5/Barbarian 2
CN
SPD: 40 (30 in armor)
HP: 80 (94)
AC: 18 (16)
STR: 22* (24)
DEX: 15
CON: 18 (22)
INT: 15
WIS: 20*
CHA: 16
INIT: +2
BAB: +5
Fort: +9
Reflex: +4
Will: +10 (+12)
CMB: 11 (13)
CMD: 23 (25)
+2 Greataxe +13 (+15)
1d12 + 11 (+14) [+2d6 on a charge]
Feats: Combat Casting, Boon Companion, Natural Spell, Power attack
Class stuff:
Rage: 12 rounds/day (6 if Lion also rages)
Rage power: Ferocious mount
Wild empathy: +4 felines only
Totem Transformation: 5 minutes/day
Totemic Summons: Summoned felines get +5 hp
Spells: 0 - 4, 1 - 5, 2 - 3, 3 - 2

Equipment of note:
Greataxe (+2)
Rhino Hide armor +2
Belt of Giant STR +2
Headband of Inspired WIS +2

Animal Companion:
Kor
Large Lion
N
SPD: 50
HP: 62 (74)
AC: 25 (23)
STR: 24 (28)
DEX: 18
CON: 17 (21)
INT: 3
WIS: 15
CHA: 10
INIT: +4
BAB: +4
Fort: +8
Reflex: +9
Will: +4 (+6)
CMB: 12 (14)
CMD: 26 (28)
Bite: +11 (+13)
1d8 +10 (+13)
Claws x2: +6 (+8)
1d8 +7 (+9)
Rake: +6 (+8)
1d8 +7 (+9)
Tricks: Riding, attack, down, stay, guard, heel, defend, come
Special: Grab, Pounce, Rake
Feats: Improved natural attack: Claws, Light Armor prof, Toughness
Equipment:
+1 chain shirt (barding)


Kryzbyn wrote:


No I haven't read that...
I guess I want a multi role character, a little of all the above...the raging gimmick i ran accross in APG while reading the new rage powers and got the idea for this character...I was originaly going to go 7 druid/13 barbarian, but the pet suffers too much, and becomes worthless quickly...
My problem as the cleric before is i was the healer, and thats ALL i did...gnome cleric of Sarenrae with healing and fire domains. I picked gnome for suriveability at lower levels but the lack of speed made it so i spent most of my turns moving to heal and/or channeling. I don't wish to be stuck just healing any longer, which is why im going with the druid. We already have a paladin, sorc, sorc/dragon disciple, fighter, rogue/bard, ranger/bard and a monk. I did the MMO equivalent to "pushing 1 button" all evening. So i want some versatility with some heals, or at least more than the bards can handle.

If you want Druid/ Barbarian you migth as well try Barbarian 2/ Nature Oracle 4/ Rage Prophet10/ Oracle 4. this way you retain more spell cating and have almost full animal companion. The problem is that you will need to burn most of your feats in extra rage power in order to power your mount (possibly giving yourself and your mount pounce), the improved share spells feat and get the mounted combat feats.

Also, if you want to use the great axe as a druid you sould probably use the mountain druid archetype wich grants access to giant forms wich enable you to use weapons while wildshaped.

Humbly,
Yawar

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