My new character sheets for Pathfinder


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Along with the release of Ultimate Magic (or at least the PDF), I've made a Magus sheet. I'll put it up as a separate file for now, and incorporate it into the next version of my main sheets eventually. In the meantime I welcome any feedback on this any my other sheets.

Download Magus.pdf


sadie wrote:

Along with the release of Ultimate Magic (or at least the PDF), I've made a Magus sheet. I'll put it up as a separate file for now, and incorporate it into the next version of my main sheets eventually. In the meantime I welcome any feedback on this any my other sheets.

Download Magus.pdf

I was just about to post asking if you planned on doing a Magus sheet. Many thanks!


I just wanted to say how much I liked these sheets. I've been spending a fair bit of time looking at all the various sheets available on the web and these are my favorite.

My only issue with it has to do with the shading in certain areas. I quite like having black boxes and text for the sheet, but when the background/shading text in the boxes (DEX, STR, etc) is black, it's very difficult to see my writing on top of that. As a result, I've been using sheets that are lightly colored (i.e. "Normal" or "Lighter"), but I would ideally like to have most of the text, lines, etc. in black, and the 'background text' in as light a shade as possible.
If this were done, I'd be inclined to call it an almost perfect sheet :)

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber

Feedback on the Oracle sheet, I've found that I almost always with an oracle take Extra Revelation as a feat, at least once over the career of the Oracle. Could you consider changing the Revelation section of the sheet to instead of been lined thickly and numbers for 3 lines per rev, just line it consistently for the whole length and remove the numbering?

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
sadie wrote:
I have a question about Vancian casters - ie Wizard, Cleric, Magus, etc. I'm playing a Cleric at the moment, and finding it helpful to leave in the list spells I use regularly, even if I don't have them prepared today. I've generally balanced the size of the spell list at each level based on the number of spells that class could cast per day, but is that not quite so applicable to a Vancian caster? Would it make sense for the Cleric to have a Wizard-size spell list even though they could never prepare that many at once?

For my mage I don't use your spell sheet, too little information, and not organized the way I like.

Even though I don't use the sheet for anything else about my character, I use the Ogre Sheet excel spread sheet because it does spells in a landscape format with critical info like range, target, components, save, sr, one line per spell.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Elrostar wrote:


My only issue with it has to do with the shading in certain areas. I quite like having black boxes and text for the sheet, but when the background/shading text in the boxes (DEX, STR, etc) is black, it's very difficult to see my writing on top of that. As a result, I've been using sheets that are lightly colored (i.e. "Normal" or "Lighter"), but I would ideally like to have most of the text, lines, etc. in black, and the 'background text' in as light a shade as possible.
If this were done, I'd be inclined to call it an almost perfect sheet :)

So you'd like the "Darker" and "Black" colour options to darken the main lines while keeping the lighter overlays light? That's... uh... tricky. It's an automatic process (I don't create a dozen versions of the sheet), so I'd have to find a way of processing the colours to achieve that.

Galnörag wrote:


Feedback on the Oracle sheet, I've found that I almost always with an oracle take Extra Revelation as a feat, at least once over the career of the Oracle. Could you consider changing the Revelation section of the sheet to instead of been lined thickly and numbers for 3 lines per rev, just line it consistently for the whole length and remove the numbering?

How about a compromise: consistent lines, remove the zebra stripes, but leave the numbers in - so you can ignore the numbers if you have to? Alternatively, I could try and add an extra revelation or two.

I prefer not to have big sections with no structure at all, on the grounds that a normal sheet of lined paper does the same thing.


sadie wrote:
Elrostar wrote:


My only issue with it has to do with the shading in certain areas. I quite like having black boxes and text for the sheet, but when the background/shading text in the boxes (DEX, STR, etc) is black, it's very difficult to see my writing on top of that. As a result, I've been using sheets that are lightly colored (i.e. "Normal" or "Lighter"), but I would ideally like to have most of the text, lines, etc. in black, and the 'background text' in as light a shade as possible.
If this were done, I'd be inclined to call it an almost perfect sheet :)

So you'd like the "Darker" and "Black" colour options to darken the main lines while keeping the lighter overlays light? That's... uh... tricky. It's an automatic process (I don't create a dozen versions of the sheet), so I'd have to find a way of processing the colours to achieve that.

I'm content to use the lighter versions for the moment, but I would ideally like to have the foreground print be dark (by which I mean the list of skills, headers, etc), and the background print (by which I mean print in boxes in which I will be writing things myself) to be light.

There is already a difference in their relative darkness, and my feeling is that while some people may want to be able to change the darkness of the foreground print, no-one wants the background print to be anything but quite pale, since that makes it hard to read what you've written on top of it.

Does that make sense?

Lantern Lodge

Love the sheets. So I was just curious if you will be doing sheets that support class achetypes, both from APG and UM? I was just wondering cause I am currently playing an Archivist Bard and since I don't get a lot of the normal Bardic Music abilities if there could be a sheet that supports alternate class features.

EDIT: OK, I read where you said that you don't plan on doing archetype sheets. That is all good. If I knew what I was doing I would totally help make archetype sheets myself.

Also there are a few things that the sheets don't seem to make room for. Mainly things like feats that modify class abilities, such as Extra (such and such), Raging Vitality which gives you an additional +2 Con while raging, and such. It is not that important but it can be helpful to have those areas already on the sheet.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Sgmendez wrote:
...such as Extra (such and such), Raging Vitality which gives you an additional +2 Con while raging, and such. It is not that important but it can be helpful to have those areas already on the sheet.

I try to squeeze Misc fields into most calculations, to allow for Extra Something type feats. I just added a couple in the (not yet published) latest version. Where specifically are they missing?

Elrostar wrote:


Does that make sense?

Yes, I see what you're after, I'm just not sure if I can achieve it. It took me a lot of experimentation and the intervention of an expert from Adobe to get the PDF colours working. I can have a play with different blend modes, colour spaces and other tricks to see if I can get it working somehow, but I make no promises.

Lantern Lodge

I am sure you caught them, the only ones that I really remember are Rage and the alchemist bombs. Though, I didn't analyze all of them. I am sure everything will be caught in the next update.

The only other thing that I can think of is the Rage modifiers, the feat Raging Vitality increases the bonus to Con by +2 and since you already have the bonuses filled in it doesn't make room for any further modifications.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Sgmendez wrote:


I am sure everything will be caught in the next update.

No pressure or anything :D


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

@Elrostar, I think I've come up with a combination of blends for the Black colour that leaves the overlays visible: how's this?


sadie wrote:
@Elrostar, I think I've come up with a combination of blends for the Black colour that leaves the overlays visible: how's this?

That is perfect!

Lantern Lodge

sadie wrote:
Sgmendez wrote:


I am sure everything will be caught in the next update.
No pressure or anything :D

Oh, I didn't mean it so literal. I don't mean to pressure you, sorry, my bad. LOL


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

hehe, don't worry. I'm used to fielding requests.

I do have quite a few little improvements coming in the next release:


  • The coloured PDF composer will do GM sheets as well as player

  • The option to download the sheets for a whole party at once (as requested by my own GM)

  • Clearer indication of the Track pseudo-skill, since our own party's ranger keeps trying to put ranks into it.

  • Finally, correct + and - on the size modifiers... unless I got it wrong again

  • A sheet for the Magus

  • The Cleric has a cheat section for healing/harming spells and more space for the domains.

  • The Introduction has been rejigged to make it shorter and clearer, and has a new filled in example (or will do when I finish building him).

And all sorts of little things. I hope to release this lot within the next few weeks. So get your feedback in now if you want it looked at (and rejected) before then!

Does anybody have an idea what to do with Words Of Power?

Lantern Lodge

You could probably just create a "spellbook" type page where the player can list all of the words that they know separated into the three categories.

Also you could probably include the table of word levels and spell word levels combinations and stuff.

Last I would probably create a page that is dedicated to prepared spellcasters who have to create their words ahead of time.

Grand Lodge

Pathfinder Adventure Path, Rulebook Subscriber
sadie wrote:


Galnörag wrote:


Feedback on the Oracle sheet, I've found that I almost always with an oracle take Extra Revelation as a feat, at least once over the career of the Oracle. Could you consider changing the Revelation section of the sheet to instead of been lined thickly and numbers for 3 lines per rev, just line it consistently for the whole length and remove the numbering?

How about a compromise: consistent lines, remove the zebra stripes, but leave the numbers in - so you can ignore the numbers if you have to? Alternatively, I could try and add an extra revelation or two.

I prefer not to have big sections with no structure at all, on the grounds that a normal sheet of lined paper does the same thing.

Funny you reminded me of when I used to create my own character sheets on lined paper. Sheet in ink, character in pencil, it was full of win :)

So if I recall it is 6 x 3 lines? with them being as you say zebra striped in groups of 3.

What about 6 groups of 2, numbers 1-5 + final and then 3 group marked extra.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Elrostar wrote:
sadie wrote:
@Elrostar, I think I've come up with a combination of blends for the Black colour that leaves the overlays visible: how's this?
That is perfect!

Does the "Darker" option need adjustment as well?


I will have to print these out in order to properly see how it works out writing on them in pencil. I'll let you know :)

Sovereign Court

sadie wrote:
Does anybody have an idea what to do with Words Of Power?

Create a reference sheet, then a spell list (preferably on the same sheet if possible). Perhaps a "Words of Power" insert for each class, and just list it as an optional page for whatever class you're using?

For the reference, you could emulate table 4-1 on page 164 (Effect Word Combinations). Then just put in a Class Word List complete with checkboxes that can be used to represent the words that your character has learned.

Maybe a spell list for writing in custom combinations, then in the header for each spell level you could insert possible word level combinations - as opposed to having a dedicated table elsewhere on the sheet too?

For the Class Word List, maybe list them similar to a Spellgen output? Like so:

"Greater Cure (Healing): Heals 3d6+1/lvl, damages undead, boostable/personal/selected"

(I'm mostly brainstorming here though)


Thank you very much for your hard work these sheets are great. I was wonderinf if you were planning on putting a ninja sheet out? Thanks again for shairing your creation with us.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Battlebrew wrote:
Thank you very much for your hard work these sheets are great.

Your name reminds me, if anybody's in the Hampshire (that's old, old Hampshire in England) area and feeling grateful for my work, I rarely refuse a pint. :)

Battlebrew wrote:
I was wondering if you were planning on putting a ninja sheet out?

If/when it gets published, absolutely. The Ninja, Samurai and Gunslinger could still change a lot between now and publication, and in fact a lot of people seem to be of the opinion that they aren't real classes so much as archetypes, alternative features or even prestige classes. Paizo may not agree with them, but until it's confirmed I probably won't spend too much time on them. Still, the Gunslinger (Mark II) is probably reasonably close to its final form, so I shall do its sheet some point.

I will be publishing a new version soon, including the aforementioned Magus sheet, so get your feedback in now.


Very cool, figured I would ask as I am playing a bard/ninja currently. You deserve a few pints I quite enjoy a pint myself or two lol. Thank you again sir for your hard work. Slainte!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

New version published

A new version has just gone up, with the new Magus class and a variety of improvements.


WOW!!!!!!
Not the MMO. but like the good WOW. Like the one where you are excited & can't help but to say something positive.

Lantern Lodge

They are really nice sheets. I want to use them but seeing as how I am the DM of my games I don't get many chances to use characters sheets. I will talk with my players to see if any of them would like to use them.

The Exchange

sadie wrote:
Battlebrew wrote:
Thank you very much for your hard work these sheets are great.

Your name reminds me, if anybody's in the Hampshire (that's old, old Hampshire in England) area and feeling grateful for my work, I rarely refuse a pint. :)

Am I likely to run into you on The RAT? If so, I'll surely stand you some drinks for these sheets!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Sgmendez wrote:
They are really nice sheets. I want to use them but seeing as how I am the DM of my games I don't get many chances to use characters sheets. I will talk with my players to see if any of them would like to use them.

Don't forget the NPC and other DM sheets. And as somebody requested, I will soon be adapting the 3.5 party summary and NPC group summary sheets.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
brock wrote:


Am I likely to run into you on The RAT?

Wow, I'd never heard of that! I may have to organise a trip with my gaming group, or anime society, or sci fi club (they're many of the same people).


I've been trying out the sheets for a few things and was wondering whether you were going to have any Fighter specific type sheet. It could list weapon training, armor training, alternate features, etc. Seems like it might be useful, especially because of my second observation.
Which is that the front page area for abilities and feats is sub-optimal. The lines are too short to actually fit much of anything. Perhaps a simple adjustment would be to put special abilities above feats, so they each get the full width of that section, but only half the height.

Sorry to be constantly complaining about things. I really do think it's an excellent character sheet :)


Most excellent. Thanks for the hard work!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Elrostar wrote:

I've been trying out the sheets for a few things and was wondering whether you were going to have any Fighter specific type sheet. It could list weapon training, armor training, alternate features, etc. Seems like it might be useful, especially because of my second observation.

None of what the fighter gets is special: it's all feats and training that any character could get. So it doesn't make sense to have a sheet for the Fighter, but getting the shared pages right is important.

Elrostar wrote:

Which is that the front page area for abilities and feats is sub-optimal. The lines are too short to actually fit much of anything. Perhaps a simple adjustment would be to put special abilities above feats, so they each get the full width of that section, but only half the height.

It's tricky. I find that using the full-width lines actually means more wasted space, because only a few of the feats ever fill a whole line. For every "Weapon Specialisation: Bastard Sword" there are several "Dodge"s.

I've tried versions where Feats and Special Abilities were merged into one big box, but it gets a bit overwhelming when there are too many things in there. Putting them on top of each other is also restrictive, because it fixes how many feats vs how many special abilities a character can fit. A fighter gets a great many feats, while other characters are likely to collect abilities.

I'm open to ideas here.

Lantern Lodge

sadie wrote:
Sgmendez wrote:
They are really nice sheets. I want to use them but seeing as how I am the DM of my games I don't get many chances to use characters sheets. I will talk with my players to see if any of them would like to use them.
Don't forget the NPC and other DM sheets. And as somebody requested, I will soon be adapting the 3.5 party summary and NPC group summary sheets.

Oh I know. I plan on trying out some of the DM sheets. The character sheets are what I see that are really nice.

I have to agree with Elrostar, the fighter gets plenty of things that no other class gets: four different Weapon Trainings, Armor Training, and Bravery. All of which are bonuses that increase as you level and you have to keep track of.

What you could do is make a version of the combat page that has the bonuses on the page somewhere so that when a fighter uses a weapon they have training on or pick up any armor they have the modification numbers available.

The Exchange

sadie wrote:
brock wrote:


Am I likely to run into you on The RAT?
Wow, I'd never heard of that! I may have to organise a trip with my gaming group, or anime society, or sci fi club (they're many of the same people).

I hoped it would appeal. The food on board is basic; polystyrene box of rice with ladle of curry or chilli - nice though. The beer gets its own carriage with proper bar. Evenings sell out fast, so plan ahead if there is a particular brewery that you want to sample. Cheers :)

Edit: Y'know, it would make hell of a venue for a PFS game...


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

It's also fully booked up until October :)

Lantern Lodge

So I found an issue and have some questions with the Paladin sheet.

First the spells section has the spell save DC listed as using Wis when a Paladins spells are based off of Cha.

Now I was wondering what you mean by Weapon Attack Bonus and Weapon Damage Bonus under Smite Evil?

Also in the little text talking about Smiting Damage Bonus it says that the damage is doubled with evil (blah blah blah), but the only thing that is doubled is your Paladin level to damage, so instead of +1/level it is +2/level.

Grand Lodge

dotting for later use.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I don't think the Paladin was incorrect (except the WIS thing), but it was definitely unclear. I've rejigged it a bit for the next release. Players in my group also pointed out an error on the Inquisitor's judgements per day, and I'm trying out a change on the Cleric, so there'll be a new release soonish.


Madclaw wrote:
dotting for later use.

ditto

Lantern Lodge

sadie wrote:
I don't think the Paladin was incorrect (except the WIS thing), but it was definitely unclear. I've rejigged it a bit for the next release. Players in my group also pointed out an error on the Inquisitor's judgements per day, and I'm trying out a change on the Cleric, so there'll be a new release soonish.

The only thing that I said was wrong was the Wis for spells. What I was saying was that I don't understand what you mean by weapon attack bonus and weapon damage bonus under smite evil. And that the description of smite evil dealing double damage is incorrect, it only doubles the extra 1 point of damage per paladin level.

Paladin's Smite Evil wrote:
If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I think you'll find the new version clearer, when I publish it.

Paladin's Smite Evil wrote:
If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses.

My version doesn't actually say that, but the errata does. :)


Just wanted to say that I've tried out the new shading features on the 'black' version.
The background shading is now much better and functions pretty much perfectly.

I did have an additional thought or two, however. Under the inventory, it would be nice to be able to have 'number', so to speak. Mostly useful for ammunition, rations, oil flasks, potions, etc., but one does tend to have a number of things of that nature.

I still think that the feats and special abilities section could be made easier to use. I just feel that the space is really cramped because of how short the lines are. It seems like hardly any abilities or feats will fit on one line. And given that there are currently 27 lines for feats (and the most anyone will ever have is 22, as a level 20 fighter), and even more for special abilities, I just really do think that it would look cleaner and neater if the sections were broader.
But this may be a matter of personal preference, and if other people do not share my point of view, it's not the most significant thing.

One thing regarding the Barbarian sheet is that it would be nice to be able to enter alternate class features from the APG.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Elrostar wrote:


I did have an additional thought or two, however. Under the inventory, it would be nice to be able to have 'number', so to speak. Mostly useful for ammunition, rations, oil flasks, potions, etc., but one does tend to have a number of things of that nature.

So not every line, just a few countable items? Say half a dozen, at the bottom of the inventory list?

Regarding the feats and abilities, I'm wondering if there isn't some clever solution that makes us both happy. Tell me what you think of this prototype.


sadie wrote:
Elrostar wrote:


I did have an additional thought or two, however. Under the inventory, it would be nice to be able to have 'number', so to speak. Mostly useful for ammunition, rations, oil flasks, potions, etc., but one does tend to have a number of things of that nature.

So not every line, just a few countable items? Say half a dozen, at the bottom of the inventory list?

Regarding the feats and abilities, I'm wondering if there isn't some clever solution that makes us both happy. Tell me what you think of this prototype.

I like it a great deal :) I'm astonished at how quick you are to follow up on suggestions. It's really wonderful.

The only thing that seems a little odd about it is that, from the layout, it sort of looks like the languages should be entered vertically along the left-hand edge.

Lantern Lodge

I really like it myself. It allows for a mix and match since some classes get more feats than others, ie. fighter, monk, ranger.

At first I was like WTF is Elrostar talking about with the languages being vertical, but I looked at it again and totally see where he is coming from. Though I have to say that either way I think it could work.

I personally like how it is divided into groups of four since you can have feat/ability trees set up in a single grouping or you can write in the space in the margin whether they are feats or abilities.


Spectacular Sadie!

Elrostar - I can see what you mean, but personally I had to go back &
look again, as that's not how I read it the first time I looked.

Either way - I don't have a beef with it. Languages written up the side,
why not? Some PCs will have more than 5 (not many), so...

Anyway - keep it up Sadie, & thanks!


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The idea of the groupings is that they can be specific to the character. Groups might include Traits, Combat Feats, Teamwork Feats, etc. My example Gnome Bard from the introduction would use a group for Gnome Magic.

btw, if anybody need to apply colours to prototype pages like this, you can do so with this hidden feature of the Composer :)

Lantern Lodge

sadie wrote:
The idea of the groupings is that they can be specific to the character. Groups might include Traits, Combat Feats, Teamwork Feats, etc. My example Gnome Bard from the introduction would use a group for Gnome Magic.

That is exactly what I was saying, like a fighter might have a group of 4 dedicated to specifically Weapon Training, another group of 4 dedicated to Armor Training and Bravery, and the rest dedicated to purely feats (and their respective trees). Where a Ranger might dedicate one group to his fighting styles, favored enemies, etc.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Philip Knowsley wrote:


Languages written up the side,
why not? Some PCs will have more than 5 (not many), so...

In a high-level one-off adventure we played recently, one character knew 21 languages. He didn't bother to write down what they were, he just had the stock answer of "I know that one!"


Oooh... sneaky secret features :)
And I think that you could fit 21 languages in those four lines :) I hadn't thought of naming the groups of four, but that makes total sense. And it would be awesome.
Now I sort of want to redo my current character on this new format for the front page...

BTW, I love how the Barbarian sheet has RAGE listed, along with the skills you can't use and everything like that. It just oozes awesomosity. And I don't care if that's not a word (I'm talking to YOU, Chrome spell-checker).

One thought I had regarding the Barbarian class features (i.e. using alternate ones with the APG archetypes) would be that you could put a blank set of them below the default ones, kind of like you have for the fighting styles on the Ranger sheet. Currently, that blank space looks like it wants filling with something :)

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