Fredrich Mustenburg |
Remembering his command to guard the door, Fredrich attacks the creature directly in front of him.
1d20 + 11 ⇒ (17) + 11 = 28Lucern Hammer Power attack
1d12 + 14 ⇒ (10) + 14 = 24LH Damage
1d20 + 6 ⇒ (15) + 6 = 21 LH Power attack
1d12 + 14 ⇒ (6) + 14 = 20LH Damage
Layjiani |
Targeting the creature that presents the most immediate threat, the archer releases two more quick shots
Rapid Shot:
Attack:1d20 + 10 ⇒ (16) + 10 = 26
Damage:1d8 + 4 ⇒ (2) + 4 = 6
Attack:1d20 + 10 ⇒ (14) + 10 = 24
Damage:1d8 + 4 ⇒ (3) + 4 = 7
And damn! That Friedrich is a pulverizing powerhouse!
DM Wellard |
I just realised that William has miscalculated his attacks with brass knuckles..the +1 magical bonus does not stack with the masterwork to hit bonus
William steps up to the badly damaged mound his fist assuming a coating of frost as he swings at the verdant creature.
Elaemental Fist(water)1d20 + 7 ⇒ (16) + 7 = 23
Damage 1d8 + 3 + 2d6 ⇒ (7) + 3 + (6, 5) = 21
The mound slumps into dormancy.
Layjiani's arrows sink deep into the other mound which is looking distinctly tattered now.In reply it lashes out with a single tentacle at both Frederich and Kegmar just as Eltariel buffs the dwarf
on Frederich 1d20 + 11 ⇒ (8) + 11 = 19
on Kegmar 1d20 + 11 ⇒ (6) + 11 = 17
However it fails to connect with either target.
Fredrich Mustenburg |
Fredrich repeats his performance, stepping 5' to his left to bring both creatures within reach of his hammer. If the one on his rights dies he will save his second attack for the one on the left.
1d20 + 11 ⇒ (3) + 11 = 14 LH Attack
1d12 + 14 ⇒ (11) + 14 = 25 LH Damage
1d20 + 6 ⇒ (19) + 6 = 25 LH Attack
1d12 + 14 ⇒ (3) + 14 = 17 LH Damage
Layjiani |
Stepping agily to allow for the movement of her allies, Layjiani continus to provide support with her bow, and two more fast arrows fly into the melee
Rapid Shot:
Attack:1d20 + 10 ⇒ (19) + 10 = 29
Damage:1d8 + 4 ⇒ (6) + 4 = 10
Attack:1d20 + 10 ⇒ (10) + 10 = 20
Damage:1d8 + 4 ⇒ (4) + 4 = 8
DM Wellard |
800xp each for the mounds
Searching the hut you find the following equipment:
2 wheelbarrows,
11 long-handled shovels
8 short-handled shovels
6 rakes,
4 rock pickaxes
7 hoes
20 ceramic pots in good enough condition to be used for planting
8 bags of cave soil
a rusty pair of shears
6 small gardening shovels
4 trowels
A 15-foot pole with a serrated blade lashed to the edge,used for pruning high limbs
You expected Gold and Jewels in a Garden Shed?
There is an unlocked door leading into the other portion of the shed and after taking the normal precautions you open it.
This room contains eight figures lying on mats of straw. They are a group of haggard-looking human males, with scrubby beards and filthy hair. They wear dirty rags, and have the half-starved look of prisoners. They barely stir when you enter.
Eltariel Elessand |
"Oh my ... we need to get these poor people out of here," Eltariel murmurs. She will use the wand of lesser vigor to help revive them and distribute her trail rations - not too much food each, as they probably cannot handle much. She'll use her heal skill to assess each one.
Heal (prisoner #1): 1d20 + 7 ⇒ (8) + 7 = 15
Heal (prisoner #2): 1d20 + 7 ⇒ (14) + 7 = 21
Heal (prisoner #3): 1d20 + 7 ⇒ (17) + 7 = 24
Heal (prisoner #4): 1d20 + 7 ⇒ (6) + 7 = 13
Heal (prisoner #5): 1d20 + 7 ⇒ (8) + 7 = 15
Heal (prisoner #6): 1d20 + 7 ⇒ (18) + 7 = 25
Heal (prisoner #7): 1d20 + 7 ⇒ (19) + 7 = 26
Heal (prisoner #8): 1d20 + 7 ⇒ (14) + 7 = 21
Then see if any of them can give us any further information ...
DM Wellard |
Prisoners 3.6 and 7 recover sufficiently under your ministrations to be able to converse with you.
They readily admit to having been memebers of a smuggling ring who occupied these caverns until the bugbears took over 3 months ago.In addition they tell you that they have seen a Treant in the Garden but do not seem to be aware that he is the leader.
Finally they promise you riches aplenty if you will rescue them.
Aude COOPER |
Aude will assist Eltariel in her healing
Assist 11d20 + 8 ⇒ (9) + 8 = 17
Assist 21d20 + 8 ⇒ (1) + 8 = 9
Assist 31d20 + 8 ⇒ (14) + 8 = 22
Assist 41d20 + 8 ⇒ (5) + 8 = 13
Assist 51d20 + 8 ⇒ (14) + 8 = 22
Assist 61d20 + 8 ⇒ (1) + 8 = 9
Assist 71d20 + 8 ⇒ (3) + 8 = 11
Assist 81d20 + 8 ⇒ (2) + 8 = 10
"Just to check, did your guards have any problems with the mounds of vegetation when bringing you food and water and do you have any samples of this food or water left ? "
Just in case : Sense Motive 1d20 + 12 ⇒ (5) + 12 = 17
Eltariel Elessand |
"We can and will get you out of here, but I would advise you do not attempt to leave yet: There's a treant out there somewhere who is less than friendly and has poisoned the well of a nearby village, and the current occupants of this cavern have yet to be dealt with."
She pauses a moment, pondering how to deal with the smugglers as her duty as a dignitary of the city would normally be to arrest them. On the other hand, they have suffered badly at the hands of the monsters, and may be encouraged to pursue more honest professions.
"We'll deal with them, and return to escort you out of here when we return," she adds.
DM Wellard |
My posts will be slightly curtailed as my PC died this morning..hope to be back asap with full function but for now I'm reduced to my laptopand posting from work
where do you wish to go from here.
From outside the shed you can see two distinct patches of vegetation to the south west between you and the grove of trees.
DM Wellard |
The scout nods her understanding and moves off towards the patches of vegetation stoppiong to observe them once she has a clearer view.
Layjiani.
To your Right
To your Left
Layjiani |
Concentrating Layjiani looks closer to determine all she can about the various plants she sees.
Knowledge (Nature):1d20 + 8 ⇒ (6) + 8 = 14 Unless you already rolled this for her and that's what she saw?
She then calls back just loud enough to describe what she's seen and then proceeds to move cautiously to her right, determined to investigate the strange cacti further. She keeps wary of all the plants in this strange place though and keeps and arrow knocked in her bow.
Don't know why I never thought of this before, but next item Layjiani wants Eltariel to make is an continuous item of the Message cantrip. Don't think it would work the same if Eltariel cast it on Layjiani, no?
Fredrich Mustenburg |
I'm waiting for you guys to tell me what you are doing after Layjiani gave you the info in the spoilers.
I will not dictate party actions so it's up to you guys to set the pace
I really wasn't complaining I like this game, and don't want to see it go away due to lost momentum. I was really asking what we, as players could do to make the game better :-). I think sometimes, especially in PbP when there is often a lapse in the action, we as players think we're waiting for you and vice versa. Maybe a gentle prompt that you're waiting on us to do something might help?
Kegmar Krausenbrew |
Good question. It does kind of drag a bit. Wellard what can we do to pick up the pace a little?
I've been real bad on several of my PbPs over the holidays, having a little trouble finding out where to make a meaningful post besides "Kegmar follows the others" or similar...
Kegmar follows the others, his eyes widening as he observes the giant poppies, wondering what kind of taste they might add to a dwarven brew, before he finally realizes the high odds they would be poisonous.
DM Wellard |
Eltariel spends some minutes examining the assorted flora in the right hand patch.
Theres a herb garden..the cacti and the similarly unremarkable pine trees..unremarkable that is if were not for the moss growing thickly upon them..
As she bends to inspect it something makes her look round just as three fat,bloated bird like creatures fly clumsily out of the gloom that surrounds you.They give a piping call as they home in on Aude, Frederich and William.
Creatures 24
Eltariel 23
Aude 18
Layjiani 17
Kegmar 15
Frederich 13
William 11
On Aude 1d20 + 7 ⇒ (20) + 7 = 27 vs touch AC10
on Frederich 1d20 + 7 ⇒ (7) + 7 = 14 vs touch AC13
on William 1d20 + 7 ⇒ (11) + 7 = 18 vs touch AC17
All three creatures succeed in grappling with their targets sinking strong claws into their clothing.
Fredrich Mustenburg |
Not to be a pain...but no perception to notice the birds, and allow for Attacks of opportunity? Also even if they hit, shouldn't they have to make a CMB roll to complete the grapple? May be a special attack, but just wondering
Fredrich shocked at the birds sudden appearance attempts to throw the creature from his body.
1d20 + 10 ⇒ (12) + 10 = 22 CMB
Layjiani |
An arrow already knocked, Layjiani silently takes aim on the creature attacking Aude and tries to sink two quick arrows in it.
Rapid Shot:1d20 + 10 ⇒ (1) + 10 = 111d20 + 10 ⇒ (4) + 10 = 14
Damage:1d8 + 4 ⇒ (8) + 4 = 121d8 + 4 ⇒ (4) + 4 = 8
At the same time she looks closely around her for any other sign of danger
Perception:1d20 + 12 ⇒ (8) + 12 = 20including Favored Terrain bonus
Eltariel Elessand |
Wellard normally makes perception checks for us for this kind of thing - you should hear the nasty things he says about our perception scores sometimes as well when he doesn't surprise us!
Eltariel takes a step clear if she is in range of the bloated birds and with a word and gesture unleashes flight of glittering bolts of unerring accuracy at the one holding Aude.
Casting magic missile, damage = 3d4 + 3 ⇒ (3, 4, 2) + 3 = 12 force damage. How big are they?
DM Wellard |
The combination of trees,the low light and the size of the creatures(tiny) would have made perception difficult to say the least
Eltariel
Eltariel's spell annihilates the creature on Aude who then stabs the one attached to Frederich.
Layjiani swiftly changes target sending a shaft through Williams attacker which loosens it's hold and falls twitching to the ground.
Waiting for Kegmar
DM Wellard |
OK waited long enough
Kegmar swings from the shoulder...
1d20 + 10 ⇒ (16) + 10 = 26
and smacks the stirge out of sight into the gloom from whence it came
1d10 + 7 ⇒ (5) + 7 = 12
From the south towards the poppy patch come the sounds of numerous whirring wings and a veritable swarm of the loathsome blood suckers hoves into view about 60 feet away.
Layjiani |
Quickly snatching out two alchemist's arrows Layjiani rapidly aims and lets fly
Attacks:1d20 + 8 ⇒ (4) + 8 = 121d8 + 3 ⇒ (4) + 3 = 7
1d20 + 8 ⇒ (18) + 8 = 261d8 + 3 ⇒ (3) + 3 = 6
Plus Alchemists Fire damage. Although nothing has been said about it before, I have now included a -1 arrows for the specialty arrows to hit. Just seemed to make sense to me. Plus the -2 for rapid shot of course.
DM Wellard |
I said a veritable swarm..just meant a large number not a swarm as defined by RAW. There are 15 stirges present
You retain your initiative
New stirges initiative is1d20 + 4 ⇒ (20) + 4 = 24 ^^ second time in a row..Thankfully you get a free round of actions against them and they wont be able to attack till round 3 due to their relatively slow airspeed
Round1
Stirges 24 ..moved into visual range
Eltariel 23
Aude 18
Layjiani 17
Kegmar 15
Frederich 13
William 11