Catfolk

Dark Child's page

3 posts. Alias of LetcherMan69.


Full Name

Dark Child

Race

Human

Classes/Levels

Druid(Feral Child)

Gender

Male

Size

Medium - 5' 10" 190lbs

Age

21

Special Abilities

Can communicate with Felines

Alignment

True Neutral

Deity

Irori

Location

Galoran

Languages

Common, Feline

Occupation

Hunter

Homepage URL

N/A

Strength 13
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 15
Charisma 13

About Dark Child

Dark Child

Human

Female

Druid(Feral Child) - lv 3

Stats:

Rac Mod
Str 13 = 13
Dex 14 + 2 = 16
Con 12 = 12
Int 10 = 10
Wis 15 = 15
Cha 13 = 13

-----------------
Racial Abilities
-----------------

Ability Score: +2 Dex
Size: Medium
Base Speed: 30 ft.
Skilled:
Bonus Feat:

-----------------
Class Abilities
-----------------

Animal Companions: Large Black Panther
Nature Sense: +2 Knowledge(Nature), and Survival checks
Orisons: 0 level spells
Wild Empathy: Gain a bonus on changing the an animal attitude
Illiteracy: Can't read until a rank in Linguistics
Improved Unarmed Strike: Improved Unarmed Strike feat
Beast Family: +2 Handle Animal and Wild Empathy with Felines
Woodland Stride
Favored Terain: Jungle
Native Cunning: Trip

-------
Traits
-------

Heavy Hitter
Beast Bond

------
Feats
------[b]
Weapons Finesse
Two-Weapon Fighting
Combat Reflexes

[b]----------
Languages
----------

Common, Feline

-------
Spells Readied
-------

0-Read Magic, Detect Magic, Purify Food and Drink
1-Cure Light Wounds, Shillelagh, Ice Armor
2-Vine Strike, Cats Grace

Combat Stats:

--------
Offense
--------

BAB: 2
CMB: 3
______________________Attack________Damage
Unarmed Strike: 1d20 + 5 1d3 + 2
Quaterstaff 1d20 + 5 1d6 + 1

--------
Defense
--------

Leather Armor +3

HP: 1d8 + 1 + 1 + 5 + 1 + 5 + 1 = 24
AC: 10 + 3 + 3 = 16
Touch AC: 10 + 3 = 13
Flat-Footed: 10 + 3 = 13
CMD: 10 + 1 + 3 = 14
Fortitude: 3 + 1 = 4
Reflex: 1 + 3 = 4
Will: 3 + 2 = 5

Skills:

Acrobatics: 3
Appraise: 3
Bluff:
Climb: 2
Craft: 3
Diplomacy:
Disable Device:
Disguise:
Escape Artist: 3
Fly: 3
Handle Animal:
Heal:
Intimidate:
Knowledge(Arcana): 1 + 3 + 3 = 7
Knowledge(Dungeoneering): 1 + 3 + 3 = 7
Knowledge(Engineering):
Knowledge(Geography):
Knowledge(History):
Knowledge(Local):
Knowledge(Nature):
Knowledge(Nobility):
Knowledge(Planes): 1 + 3 = 4
Knowledge(Religion):
Linguistics:
Perception: 1 + 3 = 4
Perform:
Profession:
Ride: 3
Sense Motive:
Sleight of Hand:
Spellcraft: 1 + 3 + 3 = 7
Stealth: 3
Survival:
Swim: 2
Use Magic Device:

Equipment:

Quarterstaff
Leaf Armor
Druids Kit
Masterwork Backpack
Exotic Riding Kit
Exotic Riding Military Saddle
Training Kit
Training Sleeve

Appearance:

Long silver hair, green eyes, dark skin, and a sleek lythe body. She cuts a stunning figure in her ragged adventurers cloths due too her robust lifestyle. Living and working in the jungle she is not always well kemp, however she often paints her face.

Personality:

Having been raised by panthers, she is somewhat awkward around people. She is however a very social person. This is one of her most unique feature as her playful social nature wars with her competative predatory upbringing. This conflict often results in her being seen as creepy. She is also impulsive and curious which has and continues to leed her into interesting situations.

Character Backstory:

Born to a pair of adventurous anthropologists she was a happy curious and willful babe. When she was barely 5 years old her parents went on an expedition in to the Mwangi to study its long extinct civilizations, they were never seen again. They left her with her aunt and uncle when they went on this expedition. After 3 months with no word her aunt and uncle told her that her parents were dead, funerals were held and after a few months life returned to normal. However she could never accept her parents death, biding her time until she could go find them herself. So she waited two years and 3 months after her 7 birthday she went into the jungle to search for her parents. Being young, impulsive and inexperienced she soon became lost in the jungle. Wandering for nearly three days on end, she finally stumbled across a litter of Panther Cubs. She immediately decide to play with the rather large kitties, it was starting to get dark and cold. Freezing she lied down with the kitties enjoying their body heat. When she awoke to find the mother Panther starring down at her she was terrified. Luckily the mother Panther took her in and raised her as one of her own.

Eventually when she turned 15 her curiousity along with her desire to find a suitable mate led her to leaving the jungle to visit the city. Once in the city it became apparently clear that she needed money todo almost anything. So using what skills she had she became a guide/hunter. Living and working in the jungle only returning to the city for clandestine liaisons, information about her parents, and more work. Continuing this way for another 6 years until hearing about this famous expedition into the Mwangi, and applying with the hope that she might be able to find more information about her parents disappearance.

Dark Child

Human

Female

Druid(Feral Child) - lv 1

Stats:

-----------------
Racial Abilities
-----------------

Ability Score: +2 Dex
Size: Medium
Base Speed: 30 ft.
Languages: Common, Feline
Skilled:
Bonus Feat:

-----------------
Class Abilities
-----------------

Animal Companions: Large Black Panther
Nature Sense: +2 Knowledge(Nature), and Survival checks
Orisons: 0 level spells
Wild Empathy: Gain a bonus on changing the an animal attitude
Illiteracy: Can't read until a rank in Linguistics
Improved Unarmed Strike: Improved Unarmed Strike feat
Beast Family: +2 Handle Animal and Wild Empathy with Felines

-------
Traits
-------

Heavy Hitter
Beast Bond

------
Feats
------[b]
Weapons Finesse
Two-Weapon Fighting

[b]-------
Spells Readied
-------

0-Read Magic, Detect Magic, Purify Food and Drink
1-Cure Light Wounds, Shillelagh

Combat Stats:

--------
Offense
--------

BAB: 0
CMB: 1
______________________Attack________Damage
Unarmed Strike: 1d20 + 3 1d3 + 1
Quaterstaff 1d20 + 3 1d6 + 1

--------
Defense
--------

Leather Armor +2

HP: 1d8 + 1 + 1 = 10
AC: 10 + 2 + 3 = 15
Touch AC: 10 + 3 = 13
Flat-Footed: 10 + 2 =12
CMD: 10 + 1 + 3 = 14
Fortitude: 2 + 1 =3
Reflex: 3
Will: 2 + 2 = 4

Appearance:

Personality:

Character Backstory: