Combat Manager application


Homebrew and House Rules

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Snapshot wrote:

Greetings Again, I have been busy with other projects. I still work on Combat manager, however Kyle and I differ on some methods and I have been working only on the version I use personally.

I left the data updates to Kyle but the code for the import is in the project, I believe it is a command line utility, I have never explored it as Kyle did the updates. I will put some time into figuring out the process and see what I can do. My development time is limited so do not expect real quick results.

I will try to post my progress here

i supplied the data to kyle

if you need updated files let me know
chopswil at comcast dot net


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Just so you guys know I'm currently working on making something similar to Combat Manager. I'm trying to condense everything and do a few other things. Not even close to Beta testing, though, but I'm trying.

I'm making it in a website format though, rather than a program, through PHP, Javascript, Ajax and MySql but I don't know how stable I will be able to get it. I'm have yet to be able to use it as a PC in my home sessions and I don't have much spare time, but I'm trying to get it up.

I LOVE combat manager and am sad to see it die, I even use it as a PC because I like it so much.

I debated on posting this at all as I don't wanna give false hope.


Archirion wrote:


I debated on posting this at all as I don't wanna give false hope.

All hope is false, until proven true. Thanks for letting us know. If you ever need beta testers, you know where to look. :)


chopswil wrote:

...

i supplied the data to kyle
if you need updated files let me know
chopswil at comcast dot net

I have rebuilt my development PC and have pulled the repository from Sourceforge but I am not seeing the last updates from Kyle. I am afraid he did not push his last fixes up to Sourceforge.

I have examined the details ripper and think that I will change the way the data was read from XML to .ods [this is how google docs saves, that I can easily parse] work is keeping me out of state right now so things are progressing slowly. Hopefully I will get more time in the next few weeks.


I wish I could set up files on my PC and save them to Dropbox and then access them on my Ipad via CombatManager

Scarab Sages

I'm wonderimg if anyone else is able to successfully use the "3d6" option for initiative with the most current Android 1.04 edition? Whenever I enable that option, Combat Manager crashes the moment I click the roll initiative button. I can manually roll 3d6 in the dice roller, just can't do the same for initiative. Otherwise, every other feature of the app works fine.

I'm using it for an RPG that uses 3d6 for initiative, so having that feature work will save me from doing a lot of single rolls in the dice roller.

I'm also somewhat curious about the status of the Android edition? I saw on the Google Play store, that the creator is working from scratch on a 2nd edition, but I'm wondering if some bugs might get fixed in the interim;I.e. is an Android 1.05 version a possibility?


kronovan wrote:

I'm wonderimg if anyone else is able to successfully use the "3d6" option for initiative with the most current Android 1.04 edition? Whenever I enable that option, Combat Manager crashes the moment I click the roll initiative button. I can manually roll 3d6 in the dice roller, just can't do the same for initiative. Otherwise, every other feature of the app works fine.

I'm using it for an RPG that uses 3d6 for initiative, so having that feature work will save me from doing a lot of single rolls in the dice roller.

I'm also somewhat curious about the status of the Android edition? I saw on the Google Play store, that the creator is working from scratch on a 2nd edition, but I'm wondering if some bugs might get fixed in the interim;I.e. is an Android 1.05 version a possibility?

Unless Kyle magically reappears, I do not think the information about working on a second edition is accurate. That may be what he put in a while ago, but it appears that Kyle has retired from working on this program. Thankfully Snapshot has taken up the mantle, but I believe Snapshot is working exclusively on the PC version. Please correct me if I'm wrong on that Snapshot.

Scarab Sages

MendedWall12 wrote:
Unless Kyle magically reappears, I do not think the information about working on a second edition is accurate. That may be what he put in a while ago, but it appears that Kyle has retired from working on this program. Thankfully Snapshot has taken up the mantle, but I believe Snapshot is working exclusively on the PC version. Please correct me if I'm wrong on that Snapshot.

Thanks for the reply - not the news I wanted to hear, but c'est la vie. Sounds like I'm out of luck on ever having the 3d6 Initiative work; too bad someone hadn't noticed that option not working on the Android version before Kyle retired. Regardless, I may still use CM by just using the manual dice roller for the 3d6 rolls. Since my son runs the PC version -all of which I paid $0 for- on his laptop for his Pathfinder campaign, I'm content to treat the roughly $5 I paid for the Android version as a donation to the cause. ;)


MendedWall12 wrote:
kronovan wrote:

I'm wonderimg if anyone else is able to successfully use the "3d6" option for initiative with the most current Android 1.04 edition? Whenever I enable that option, Combat Manager crashes the moment I click the roll initiative button. I can manually roll 3d6 in the dice roller, just can't do the same for initiative. Otherwise, every other feature of the app works fine.

I'm using it for an RPG that uses 3d6 for initiative, so having that feature work will save me from doing a lot of single rolls in the dice roller.

I'm also somewhat curious about the status of the Android edition? I saw on the Google Play store, that the creator is working from scratch on a 2nd edition, but I'm wondering if some bugs might get fixed in the interim;I.e. is an Android 1.05 version a possibility?

Unless Kyle magically reappears, I do not think the information about working on a second edition is accurate. That may be what he put in a while ago, but it appears that Kyle has retired from working on this program. Thankfully Snapshot has taken up the mantle, but I believe Snapshot is working exclusively on the PC version. Please correct me if I'm wrong on that Snapshot.

You are correct I have no android experience to build a version for android. I could probably find the bug but that will not help much.

Then there would be the problem of updating the Android marketplace as that would be under Kyle's control.

I am working on a data converter to read chopswil's data and create the files and database entries so anyone can update their Combat manager by downloading his files in .ods format.
I am working with what little free time I can get so bear with me.


Snapshot wrote:


I am working with what little free time I can get so bear with me.

Ummmm, I hope I speak for everybody when I say, THANKS! You are under zero obligation to do what you are doing now. Take your time. We're not going anywhere. :P


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Absolutely!


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Take your time! Looking forward to seeing what comes of your work.


Recently bought this for Android and I love it, but is there anyway to import custom data (specifically monsters) from the PC version?


I have found you can export an encounter and import it to the Android version. All custom monsters are there.

I have not found a way to import the database though. Only indirectly get the monsters through encounter import. I hope it works for your needs.


So is there an updated database somewhere or is that what people are still working on?


Kyle seems to have vanished, and Snapshot is working on something. See about posts above your last one.

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Amosine wrote:
So is there an updated database somewhere or is that what people are still working on?

the raw databases data is here,http://www.pathfindercommunity.net/home/databases

it maintained be me and updated monthly still going strong after years and years

how kyle got it into the app i have no idea


chopswil wrote:
Amosine wrote:
So is there an updated database somewhere or is that what people are still working on?

the raw databases data is here,http://www.pathfindercommunity.net/home/databases

it maintained be me and updated monthly still going strong after years and years

how kyle got it into the app i have no idea

I am working on it.

I have a converter reading the .ods file and creating a Dataset. Getting it into XML is proving to be more difficult than I expected.
I will get it hang in there


Again Snapshot, just want to say thank you for all your efforts. Take your time, we'll still be here patiently waiting.

Grand Lodge

I loaded the project in Visual Studio Community and got it reading from the csv file format at that url:
http://www.pathfindercommunity.net/home/databases

I used the CsvHelper project. Only problem I have is it has random crashes around 6000s for monster id. Wow, there's a lot of monsters! Guess my prep time is going way down if i can get most of the monsters loaded!

Grand Lodge

I don't use the db anymore nor the monster.xml files, just csv file from the site, http://www.pathfindercommunity.net/home/databases

I can't build an installer, so i can't really share what i have easily unless someone wants me to zip up my version and email it. i don't have the spells or items using the csv databases, yet.


Saltauri wrote:

I don't use the db anymore nor the monster.xml files, just csv file from the site, http://www.pathfindercommunity.net/home/databases

I can't build an installer, so i can't really share what i have easily unless someone wants me to zip up my version and email it. i don't have the spells or items using the csv databases, yet.

I, for one, would certainly be interested. The reduction in prep time would be amazing!


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Nobody mentioned it, so do i now.

Kyle posted on Facebook:

Quote:


What happened to Combat Manager?
There were multiple factors; the most relevant is that I became very ill over long period of time, and could not expend the energy needed to work on the project.
But, thanks to the miracles of modern medicine I am healthy now, and I would like to produce a Combat Manager update for all three platforms. I am not going to guarantee any results, because I don't know how things will go, but here's what I would like to do:
1) Update all of the data. Monster data is easiest, rules data is harder.
2) Fix major stability issues on any platform.
If anyone has any comments, please let me know. The combatman email is so full of spam I probably won't catch comments there, but you can message me here on Facebook and I'll try to handle those the best I can.


Jens Schulz wrote:

Nobody mentioned it, so do i now.

Kyle posted on Facebook:

Quote:


What happened to Combat Manager?
There were multiple factors; the most relevant is that I became very ill over long period of time, and could not expend the energy needed to work on the project.
But, thanks to the miracles of modern medicine I am healthy now, and I would like to produce a Combat Manager update for all three platforms. I am not going to guarantee any results, because I don't know how things will go, but here's what I would like to do:
1) Update all of the data. Monster data is easiest, rules data is harder.
2) Fix major stability issues on any platform.
If anyone has any comments, please let me know. The combatman email is so full of spam I probably won't catch comments there, but you can message me here on Facebook and I'll try to handle those the best I can.

How long ago was this? It's nice, for me anyway, since I don't do Facebook, to see that Kyle is still alive and now healthy! If he gets to an update that would be nice too, but much better to know that he's okay.


MendedWall12 wrote:


How long ago was this? It's nice, for me anyway, since I don't do Facebook, to see that Kyle is still alive and now healthy! If he gets to an update that would be nice too, but much better to know that he's okay.

He posted it 7 hours ago

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BACK FROM THE DEAD!!!

combat Manger 1.6.2 is out!!!

http://www.combatmanager.com/


Man I hate to jinx it, but I think I'm actually going to wait a while to download the new update. In the past new updates have come with some glitches of their own, and sometimes it takes Kyle a bit to figure out those glitches and make things stable...

Still! So glad to see Kyle back in action!!! Kyle, if you're around. Great to "see" you're healthy and back into the hobby that I know you love so much. I hope you have many games to participate in and enjoy. :)


I thought the whole resurrection thing was for Easter, and not Christmas! o.O


chopswil wrote:

BACK FROM THE DEAD!!!

combat Manger 1.6.2 is out!!!

http://www.combatmanager.com/

WOOOOOOOOOOOOOOOOOOOO


MendedWall12 wrote:
Man I hate to jinx it, but I think I'm actually going to wait a while to download the new update. In the past new updates have come with some glitches of their own, and sometimes it takes Kyle a bit to figure out those glitches and make things stable...

I haven't found any issues. Seems to be a data update, not functionality. Great to get new monsters in there. Helps with the convoluted and time consuming export from Hero Lab to Combat Manager for our current AP.

Thanks Kyle, Chopswil, Snapshot and any other heroes involved in Combat Manager. I honestly don't remember how ran combat before CM, or how other GMs do it - very slowly, I guess, at least compared to the speed and accuracy Combat Manager provides. I can focus on providing fun narrative descriptions instead of trying to keep tabs on which of the ten opponents are fatigued and who got hit with that rage spell, and my players won't have to wait while I roll ten attacks with damage, etc. I can also easily change written fights from one big bad (which is easier for CM-less GMs) who then gets murdered by action economy, to several opponents (which is harder for CM-less GMs), each more in line with the PCs power level, thus providing for more tactical and fun fights. But I'm preaching for the choir here in this thread :-) Anyway, thanks!


Razcar wrote:
I haven't found any issues. Seems to be a data update, not functionality.

I have: Feats now default to their mythic version, the normal versions are missing.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

OMG. It's back. Yes!

Many thanks, and happy to see Kyle well again. :)


Derklord wrote:
Razcar wrote:
I haven't found any issues. Seems to be a data update, not functionality.
I have: Feats now default to their mythic version, the normal versions are missing.

Confirmed, the help text when mousing a feat shows the Mythic description, and the same is shown when you look at the Feats tab (for feats that have a mythic upgrade). He must have switched the import files up here. Still easily worth it to update for me though, since we're running Hell's Rebels, but YMMV of course.


Hi all,

When I import a creature from combat manager, it has zero hitpoints, and is sometimes missing it's save modifiers.


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Lava Child wrote:

Hi all,

When I import a creature from combat manager, it has zero hitpoints, and is sometimes missing it's save modifiers.

New version out with some bug fixes, 1.6.3.


Razcar wrote:
Lava Child wrote:

Hi all,

When I import a creature from combat manager, it has zero hitpoints, and is sometimes missing it's save modifiers.

New version out with some bug fixes, 1.6.3.

Does it fix the error where mythic versions of things are the view when hovered over?


I think it does. I donated. If you like the program, please consider doing so!


MendedWall12 wrote:
Does it fix the error where mythic versions of things are the view when hovered over?

Yes, and ability scores being 0 for imports is also fixed.

Liberty's Edge

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Glad to hear something about how Kyle is doing.

It is unfortunate that he had some health problems, but it is also great news that he has been able to get well again.

If you see this Kyle, 'Cheers' to you mate!


There is way to add countdown to condition? For example 1d4 rounds for Dazed?
Also, there is bug with die roll section. Cannot see roll results until text scrolled down due to lines quantity. Say I roll d8 nine times and nothing in text box. When I press roll button one more all 10 lines become visible.
Samsung Galaxy Tab A ( T-585), Android 6.0.1.

Silver Crusade

Hopefully simple question. Is there any way to skip a line when entering free text?


Good to see the Combat Manager application alive and well again. ;)


LordKendrick wrote:
Hopefully simple question. Is there any way to skip a line when entering free text?

Not that I have found. I often forget and it closes the edit.


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Sorry to everyone for being off the radar for a while.
Kyle's sudden switch to GitHub, VS 2015 and updating some of the WPF tools. Threw me for a bit.
I believe I have GitHub figured out now. I have been fixing bugs in the Herolab import and moved it to Windows zip support away from the Iconic.dll zip file support.
Love the Map support, plan on using that alot.
I got a lot of bugs to squash, let me know of any you can reproduce. I will burn through them as quick as I can.

Good to be back.


Snapshot thanks for the update on stuff. I had a bit of weirdness because I downloaded and installed the test version with the map integration. I couldn't get it to load any pictures for maps. Is there a specific type of image file it needs? Secondly, I uninstalled the test version and reinstalled 1.6.3, and when it initially opened it was some kind of a calendar screen? Is that something new he's working on too, that popped up on accident? Or is that something already integrated behind the scenes that I somehow have failed to be able to open? Once I clicked on the combat window it disappeared, and I haven't been able to locate it again...?


MendedWall12 wrote:
Snapshot thanks for the update on stuff. I had a bit of weirdness because I downloaded and installed the test version with the map integration. I couldn't get it to load any pictures for maps. Is there a specific type of image file it needs? Secondly, I uninstalled the test version and reinstalled 1.6.3, and when it initially opened it was some kind of a calendar screen? Is that something new he's working on too, that popped up on accident? Or is that something already integrated behind the scenes that I somehow have failed to be able to open? Once I clicked on the combat window it disappeared, and I haven't been able to locate it again...?

I will check on the map not loading, it works on my dev pc. I loaded it on my gaming pc and it works fine. What version of windows and .net do you have installed?

The "Calendar screen" has been in Combat Manager for a long time but Kyle never fully developed it. It is a campaign time tracker for events and such.
It is on an tab that is not visible but shows up every once in a while but disappears when you select anything else. I have never activated it to see what functionality Kyle has applied to it.
My guess would be very little. He seems to have no interest in further developing it.


.net 4.0, Windows 7 Professional Service Pack 1.

That's too bad about the calendar function, as I was the person that originally asked for that functionality. :( That's why I was so excited when it popped up out of nowhere...

Does the map function require any specific size or type of image file?

Also, thank you for all your work. I know I speak for everyone that uses combat manager when I say, you are a hero and a champion. :)


Is there a way (I wasn't finding it if so) to turn on power attack or other 'buffs'... like rapid shot or anything - or is there an easy way to add another attack to the matrix?


MendedWall12 wrote:

.net 4.0, Windows 7 Professional Service Pack 1.

That's too bad about the calendar function, as I was the person that originally asked for that functionality. :( That's why I was so excited when it popped up out of nowhere...

Does the map function require any specific size or type of image file?

Also, thank you for all your work. I know I speak for everyone that uses combat manager when I say, you are a hero and a champion. :)

There is no specific format [yet] it should read any common format .jpg,.png,.bmp etc.

Try upgrading to .net 4.6 that is the new target for Combat Manager.
.net 4.6 Offline Installer
.net 4.6.1 Offline Installer
.net 4.6.2 Offline Installer

Let me know if the problem persists so we can track the problem down.


Ckorik wrote:
Is there a way (I wasn't finding it if so) to turn on power attack or other 'buffs'... like rapid shot or anything - or is there an easy way to add another attack to the matrix?

The short answer is No.

Adding additional Attacks for special "circumstances" is complex. Kyle was working on Attack Cloning before his switch to Git-hub but the commit did not transition.
I am unsure if this was intentional or not. It would have allowed for adding cloned and altered attacks. I will look at the code and see if it was completed and can be ported to Git-Hub.

I currently use Custom Conditions for Power Attack. It gets complicated when using 1h vs 2h etc. not sure if this is feasible to automate or not.

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