Amosine's page

8 posts. 1 review. No lists. No wishlists.


RSS


2 people marked this as a favorite.

Really guys, the Cruorchymist takes Con drain to heal his homunculus 1d6 per point? Seriously?


So is there an updated database somewhere or is that what people are still working on?


Yay, another archetype that replaces Favored Terrain but leaves Camouflage and Hide In Plain Sight unaltered even though both are based on it and this is on top of the archetype being barely mediocre.


I'm definitely interested. Can you share any more details on this new system?


I really like this class, but after a quick look a few things bug me:

Blockade: This is really cool but it counting as wall of force is a bit much. Perhaps make it a bit more like the Kineticist's Kinetic Cover ability, "the cover has hardness 0, AC 5, and 2 hit points per kineticist level you possess"

Kaizo Blockade: This really shouldn't exist, effectively you can negate at least one creatures actions a turn with no save or anyway for that creature to avoid it. Yoku Master has similar issues, allowing you to box someone in and still have the rest of your turn to do stuff.

P.S. Catastrophic Spell is great, completely impracticable but super cool.


Does that mean that the other bonuses are also permanent? If not, why is one but not the other?


Anyone?


Does the extra hit points given to undead created in the area of a Desecrate spell last until it leaves the area, the spell duration ends, or is it permanent?