Combat Manager application


Homebrew and House Rules

1,551 to 1,600 of 2,466 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>

eXaminator wrote:

Just a quick note as I just imported a new HeroLab NPC and found some bugs (some of them have been around for a while I think):


  • That NPC has the Half-Fiend template and CM didn't show its DR and resistences!
  • Space and reach are added to the attacks section instead to the actual space and reach fields.
  • The Spell-Like abilities ar not formatted correctly.
  • The "Other Gear" bart should be formatted (i.e. having "Other Gear" appear bold)
  • The attacks don't seem to be right and should be reformatted.
  • I miss the ability descriptions. CM should display them either on the bottom or as links within the SQ/Special attacks sections (like with spells and feats).

Thanks for this. I've got the sample file and I'll run it through the importer and hopefully I can fix some of these problems. I think a couple of them should be easy. I'm sure the German character problem is a fixable issue with my regular expressions, for example.


As I imported some mor characters I noticed some general errors. Some characters didn't even import the ability scores correctly (having - in all abilities).

I just packed up some more files (including the one from before) and uploaded them. Maybe you'd like to test them too.

Here's the link: http://db.tt/zCdj3yAi

Grand Lodge

Hi Kyle, thanks so much for this awesome program, I am just getting into it and wondered is it possible to add in custom weapons? I was trying to add a magical weapon(sunblade, core book pg:476) but, alas its not in the list so was hoping to add it myself but couldn't see how to do it. Again thanks for this great app :)


Hey Kyle,

just wanted to check if there is any chance to get an improved HeroLab import this week before sunday. In that case I would save myself some work with fixing the imported characters, otherwise I will have to prepare everything a bit sooner :)

Thanks!


eXaminator wrote:

Hey Kyle,

just wanted to check if there is any chance to get an improved HeroLab import this week before sunday. In that case I would save myself some work with fixing the imported characters, otherwise I will have to prepare everything a bit sooner :)

Thanks!

I'm not going to promise Sunday. I've got fixes for some of the problems, not all of them. The Half-fiend template, in particular, creates many exceptions to my parsing rules which I don't know how I want to handle. I also have a couple of other requests I'm going to put into the next release. If I have the time and it's all stable I can get it out this week.


Still loving this program!

Just a question, though... Is there a specific reason the main classes and NPC classes and Iconic characters from the NPC Codex were put in but none of the prestige classes were? Just seemed curious to me.


I didnt know you could import hero lab stuff into combat manager, how do you do it?


DreamGoddessLindsey wrote:

Still loving this program!

Just a question, though... Is there a specific reason the main classes and NPC classes and Iconic characters from the NPC Codex were put in but none of the prestige classes were? Just seemed curious to me.

Prestige Classes require more work for me to do. I'll put on the TODO list, and we'll see if I can get it in soon.


Ayrphish wrote:
I didnt know you could import hero lab stuff into combat manager, how do you do it?

On the PC or iPad just click the open file button above the player or monster list and select the file. On the iPad you need to use the iTunes application interface to get copy the file onto the iPad.


It's been like this for a while now, but the biggest problem I still have with the program is that a lot (most?) if the NPC's have quite a bit of gear missing from their blocks.

Liberty's Edge

Thank you very much! This is exactly what I was looking for. And it's free <3

However I have a small problem. I tried to import several ".por" (hero lab) files but it doesn't import INT scores. Everything else seems fine.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

First off, this program is pretty amazing and I'm happy that you've taken so much time to create it and keep it up to date. One thing I'm trying to do is use Combat Manager along side the beta of up and coming program that I'm also excited about. This program allows me to access external programs from within it by doing a bit of manipulation but essentially it relies on Windows to know what program to open by the file extension.

I've set Windows to open a .cmpt file (created earlier in Combat Manager and saved) with Combat Manager. However, when I attempt to access the file Combat Manager opens to a blank window. The same happens if I simply try to double click the .cmpt file from a Windows Explorer window so I think the behavior is more to do with Combat Manager than my beta software. If I open the .cmpt from within Combat Manager then it works fine. My guess is that Combat Manager doesn't know what side (party/monster) to open the .cmpt file into and therefore doesn't open it at all but that's simply a guess on my part. I also tried renaming a file to .cmet and get the same result when double clicking on it. It opens Combat Manager alright, but nothing in either side.

I'm new to Combat Manager so there could be something very simple that I'm missing. Does anyone have any ideas?


Ahmet Bilal ARPA wrote:

Thank you very much! This is exactly what I was looking for. And it's free <3

However I have a small problem. I tried to import several ".por" (hero lab) files but it doesn't import INT scores. Everything else seems fine.

Send a sample file to combatman@kyleolson.com. I'll check it out and see if I have a problem.


CullynDragon wrote:

First off, this program is pretty amazing and I'm happy that you've taken so much time to create it and keep it up to date. One thing I'm trying to do is use Combat Manager along side the beta of up and coming program that I'm also excited about. This program allows me to access external programs from within it by doing a bit of manipulation but essentially it relies on Windows to know what program to open by the file extension.

I've set Windows to open a .cmpt file (created earlier in Combat Manager and saved) with Combat Manager. However, when I attempt to access the file Combat Manager opens to a blank window. The same happens if I simply try to double click the .cmpt file from a Windows Explorer window so I think the behavior is more to do with Combat Manager than my beta software. If I open the .cmpt from within Combat Manager then it works fine. My guess is that Combat Manager doesn't know what side (party/monster) to open the .cmpt file into and therefore doesn't open it at all but that's simply a guess on my part. I also tried renaming a file to .cmet and get the same result when double clicking on it. It opens Combat Manager alright, but nothing in either side.

I'm new to Combat Manager so there could be something very simple that I'm missing. Does anyone have any ideas?

It's not set up, and no one has complained yet so I ignored it. I need to write a little bit of code to make it work, I'll put the feature on the todo list.

Shadow Lodge

Have you considered adding a hexes tab to the rules section?


Kthulhu wrote:
Have you considered adding a hexes tab to the rules section?

A hex has 6 equal length sides connected at 120 degree angles. What more rules do you need?

There is a list of hexes under Witch. Are there more from other sources that need to be in the rules? I'm not sure I'll be able to easily compile all the information on one page, but I can take a look.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Thanks a ton Kyle. I know how annoying all the little feature requests can be so I appreciate the quick response and "to do" add. It'll make the combination of Combat Manager and "the beta software" very handy.


Not sure if this has been reported all ready but Fey Foundling is showing the outdated PFCCS description and not the ISWG description.


Kyle: I just purchased this app and it is awesome. It will make running a game so much easier. One thing that would greatly improve it is the ability to click on monster feats and spells in the monster stat blocks while in the Combat tab to see the details of these powers during combat. It is not as quick to have to switch to the Feats and Spells tabs during combat to look something up. Thank you for considering this suggestion. You are doing outstanding work.


FYI:

I am in the process of testing whether this can be run under OS X and Linux OSes. I have a few different ideas about how to give it a shot, so I will keep you posted about my progress.

If I end up getting it to work, I'll post a walkthrough for others to follow if they want to use this (awesome looking) software on a computer that's not running Windows.

Wish me luck! :D


Just to clarify, I'm testing the Windows app, not the iOS app. Just in case that was confusing.


Alright, here's my progress on OS X. As OS X is my primary OS, I might or might not get around to testing it on Linux, but I did get it working!

Here's some screenshots:
Just the app - http://i47.tinypic.com/10zs64x.png
My Finder, so you know I'm not lying - http://i49.tinypic.com/28bxoya.png

Also, as a bonus, check out my captcha word! It was FATE!
http://i45.tinypic.com/2hcm7vd.png


Here's the step-by-step walkthrough. This should work fine for Linux uses as well since VirtualBox is also available for many distros.

1) Download the installer package from Kyle's website - http://combatmanager.com/
2) Install VirtualBox for free from here - https://www.virtualbox.org/
3) Install VirtualBox on your computer
4) Install a copy of Windows 7 as a Virtual Machine in VirtualBox. I selected to have a dynamic 10gb HD. This might be a bit much if you just want to run Combat Manager, but it's dynamic so it only takes up as much space on your physical HDD as the guest OS currently is. (I hope that sentence made sense).
5) When that completes, install VirtualBox Guest Additions. It's available in the Devices Menubar. It will mount as a virtual CD, so open up your computer in VirtualBox and double click the VirtualBox Guest Additions Icon.
6) Your copy of Windows 7 should come with .NET 4, but if it does not, download and install it from here -
http://www.microsoft.com/en-us/download/details.aspx?id=17851
If you already have .NET 4, skip this step
7) Install Combat Manager in the VirtualBox Windows 7.
8) Enjoy!

-----

Things that did not work on OS X:
1) PlayOnMac (a port of PlayOnLinux)
- I could not get .NET 4 to install properly, thus Combat Manager would not work
2) Wine
- Likewise, it was .NET which caused a problem.

These two option were my first trials, as I only wanted to try the virtual machine method as a last resort.

If I get around to it, I will try those options on Linux, though I suspect I will encounter the same problems.

-----

I hope this post is helpful to some other non-Windows users here.

RPG Superstar 2013 Top 8

Just got this iOS app and it is so nice. You can enter basic stats (Init, HP) or your entire character sheet. All the monsters can be preloaded and modified by templates. All the SRD rules are included also. I posted a couple of questions to your facebook page so I won't repeat them here.

Grand Lodge

Just a note to say I'm still very interested in a tutorial video that anyone (Kyle or someone else) can create to help me over the learning curve!

The Exchange

I was wondering if there was any chance of adding some shortcuts to the PC version.

Could you add it so that pressing say ctrl+f would make that selected monster(s) roll a fortitude save? Other shortcuts could be:

ctrl+r for reflex save
ctrl+w for will save
ctrl+p for perception
ctrl+s for stealth
ctrl+b for bluff
ctrl+a would roll all of the creatures attack options

This would be a lot quicker than using the menu to make the rolls, especially if you use a track pad like me.


+kingpin!

That would be super awesome.


kingpin wrote:

I was wondering if there was any chance of adding some shortcuts to the PC version.

I've got a feature like this coming in the next version. It's not very advanced but it will allow you to bind keys to saves, skill rolls, or attack rolls.


That would be an awesome feature. It's the main reason that make me use CM only as a rules/spells/monster DB (and an awesome one at that with the auto advancement feature) since going each time in the menù searching for the right option tends to slow down the game (I play combat very fast, i have the "30 seconds then you pass" rule)

Can't wait


I don't suppose the next version might have a fix for the attack merging problem that currently persists?

Basically, when a person has more than one mode of attack (like two melee options), if you put any condition on them that changes any stats at all or if you manually modify the stats, all the "or" instances disappear, making a long string of attacks that you can no longer choose from.

Example, the Two-Weapon Warrior has several entries, one for Doublestrike (one attack with two weapons), one for full attack (all attacks with both weapons), and one for his backup dagger. They're separated by "or" normally, but upon putting any status effect on spell on that modifies anything, every "or" disappears, making it one long strike of about a dozen attacks.

Right now, that's my biggest gripe, because since I run at high levels frequently, there are buffs and debuffs all the time, and I have to redo their attack options every time I put a status effect on or change an ability score.

"+5 keen longsword +40 (1d8+18/17-20/x4), +5 short sword +38 (1d6+18/19-20) or +5 keen longsword +44/+39/+34/+29 (1d8+22/17-20/x4), +5 short sword +42/+37/+32 (1d6+22/19-20) or +1 dagger +32/+27/+22/+17 (1d4+10/19-20)" becomes "+5 keen longsword +40 (1d8+18/17-20/x4), +5 short sword +38 (1d6+18/19-20) +5 keen longsword +44/+39/+34/+29 (1d8+22/17-20/x4), +5 short sword +42/+37/+32 (1d6+22/19-20) +1 dagger +32/+27/+22/+17 (1d4+10/19-20)". It's frustrating.

Thanks in advance.


I don't have any plans to do much for this right now. It does really bother me, but it hasn't been a focus.

I also apologize for the slow rate of development. I've got useful features mostly ready, I just need to clean up the build some more (of course it's never clean enough).

Sczarni

hi, kyle. i just purchased your ipad version. looking good so far! thanks for that. pretty awesome tool. i'm going through the discovery stage now and the learning curve not that bad.

some questions:

1) i opened a .por (herolab) file with a list of custom npcs. what i noticed is that some came in with ability scores as nil (just a '-'). when i insert the scores, it auto adjusts everything related to each ability score. so what i had to do was to offset everything back. e.g. dex adds to initiative and reflex; wisdom to will; etc. why it parsed some and not others?

2) combat manager doesn't seem to recognize the "additional hd" template. my npc was imported with the base 8hd only, and c.m. did not pick up the other 10hd (cr 17, 18hd+72). also, is there plans to have even more template choices?

3) some creatures are imported with the h.l. "npc" tab text for title, and not the creature's name (e.g. "this snake-bodied humanoid hisses with anger..." instead of "salamander cr 6").

that's it for now. i'm sure i'll have more for ya :-) thanks.


wyld wrote:

1) i opened a .por (herolab) file with a list of custom npcs. what i noticed is that some came in with ability scores as nil (just a '-'). when i insert the scores, it auto adjusts everything related to each ability score. so what i had to do was to offset everything back. e.g. dex adds to initiative and reflex; wisdom to will; etc. why it parsed some and not others?

Can you send me (combatman@kyleolson.com) the files that you're getting this on? I'm still working on this (very puzzling) issue.

wyld wrote:

2) combat manager doesn't seem to recognize the "additional hd" template. my npc was imported with the base 8hd only, and c.m. did not pick up the other 10hd (cr 17, 18hd+72). also, is there plans to have even more template choices?

Some templates give me hell. I've got some improvement when I push out another version, but it won't be perfect. Again, drop me files and I'll take a look.

wyld wrote:
3) some creatures are imported with the h.l. "npc" tab text for title, and not the creature's name (e.g. "this snake-bodied humanoid hisses with anger..." instead of "salamander cr 6").

I've got a fix for this when I put out the next version of iPad (and PC). I'll probably bundle that up pretty soon.

Sczarni

okay, great. i thought i was not finding the stuff i needed, or i simply didn't do something correctly. (phew. lol)

i imagine it must be complex to code all this, so i applaud you for it. it's work in progress, i know, and users are continually providing questions and feedback, as we should :-)

i downloaded the desktop version too... happy happy joy joy (ren & stimpy reference). love it all!

i'll shoot over the .por file that has the "bundled" npcs that imported.

thanks!

Silver Crusade

Has the treasure generator been updated for ultimate equipment?


noretoc wrote:
Has the treasure generator been updated for ultimate equipment?

No, and I don't know when this will happen. Unfortunately it's not very straightforward to add extra magic item charts.


DreamGoddessLindsey wrote:

I don't suppose the next version might have a fix for the attack merging problem that currently persists?

Basically, when a person has more than one mode of attack (like two melee options), if you put any condition on them that changes any stats at all or if you manually modify the stats, all the "or" instances disappear, making a long string of attacks that you can no longer choose from.

Example, the Two-Weapon Warrior has several entries, one for Doublestrike (one attack with two weapons), one for full attack (all attacks with both weapons), and one for his backup dagger. They're separated by "or" normally, but upon putting any status effect on spell on that modifies anything, every "or" disappears, making it one long strike of about a dozen attacks.

Right now, that's my biggest gripe, because since I run at high levels frequently, there are buffs and debuffs all the time, and I have to redo their attack options every time I put a status effect on or change an ability score.

"+5 keen longsword +40 (1d8+18/17-20/x4), +5 short sword +38 (1d6+18/19-20) or +5 keen longsword +44/+39/+34/+29 (1d8+22/17-20/x4), +5 short sword +42/+37/+32 (1d6+22/19-20) or +1 dagger +32/+27/+22/+17 (1d4+10/19-20)" becomes "+5 keen longsword +40 (1d8+18/17-20/x4), +5 short sword +38 (1d6+18/19-20) +5 keen longsword +44/+39/+34/+29 (1d8+22/17-20/x4), +5 short sword +42/+37/+32 (1d6+22/19-20) +1 dagger +32/+27/+22/+17 (1d4+10/19-20)". It's frustrating.

Thanks in advance.

This bugged me enough that I created a patch for it. I'll submit that as soon as I figure out where Kyle wants me to put it.


Hey Kyle,I love this app and was wanting to get it for my kindle fire but I can't get iTunes. Do you have any suggestions. Thanks


Arlandor wrote:
Hey Kyle,I love this app and was wanting to get it for my kindle fire but I can't get iTunes. Do you have any suggestions. Thanks

You can't. The app so far only exists for apple iOS, but the kindle fire uses Android. Afaik there is no android version out yet (and it might be some while, too).


ah that makes me very sad. well i will have to figure something else out. thanks for the answer eXaminator.


Pathfinder Lost Omens Subscriber

I don't think this has been posted yet, but it's been a bug for a while. Anytime the Zuvembie is selected in the monster listing it crashes the Combat Manager. Also, thanks for making my number 1 GM tool!


Could you add another tab to pc's for skills. Don't need all of them, just the ones that a GM may frequently want to roll secretly, like stealth, perception, sense motive etc.

RPG Superstar Season 9 Top 16

This is sweet, but I really wish there was an android version.


DungeonJockey wrote:
I don't think this has been posted yet, but it's been a bug for a while. Anytime the Zuvembie is selected in the monster listing it crashes the Combat Manager. Also, thanks for making my number 1 GM tool!

I found the bug and emailed a patch to Kyle with a fix. That monster has brackets in its spellblock and that was giving the parser indigestion.

RPG Superstar 2013 Top 8

On the iPad, how can you save a character that you created?


Had a chance to use this for the first time and I really love it. It really makes running combat easier, and eliminates a lot of clutter on the table.

I do have a couple requests/suggestions that I think would make it even better.

1) A built in timer. A lot of GM's put their players on a timer and give them 30/60 or some other number of limited seconds to take their turn or they are skipped. This can really speed up the pace of combat(especially for large groups), and make combat feel more hectic and exciting. There is a lot of room at the top of the program to squeeze one in, and since not everyone does this it would make perfect sense for this to be an option that's toggled on or off from the menu.

2) A skills tab for players. There are numerous situations where a GM may wish to roll a skill secretly. Perception, sense motive, stealth, are the most obvious, but maybe also disable device, diplomacy or some others. You wouldn't need all of them and that's a good thing since there isn't room for them all. But with an added tab under PC's you could easily fit in 6-9 skills or so.

3) Hero points. Hero points are a popular optional rule so it would be handy to have a place to keep track of who has or hasn't spent thiers. Maybe in the extra space on the expanded HP's drop down?

4) Player notes. Handy for jotting down all kinds of useful information you may want to keep track of. Who's carrying that cursed item? Or a place to jot down hero points or other option rules if you don't want to work them into the interface. It looks like the screenshot on your website shows a button to open notes, but in the latest version I have installed it is no longer present.

5) GM/Campaign notes. An extra tab across the top to type in misc. notes about adventures, exp or treasure awards, encounter details or campaign notes etc.

On another topic. The program installs and works fine on my several year old piece of junk netbook, but when I attempt to install on my gaming desktop I get this error message.

"There is a problem with this Windows Installer package. A DLL required for this install to complete could not be run. Contact your support personnel or package vendor."

I've tried version 1.4.7, 6, and 5. Running Windows 7(64) as an admin, with up to date .NET framework. And have also tried compatibility mode.

Grand Lodge

Pathfinder Adventure Path Subscriber
Kyle Olson wrote:
kingpin wrote:

I was wondering if there was any chance of adding some shortcuts to the PC version.

I've got a feature like this coming in the next version. It's not very advanced but it will allow you to bind keys to saves, skill rolls, or attack rolls.

You know, when I saw that request I thought. No, don't hard code them, give us the option to bind them as we please. I see that you're planning to do just that. Please do not "upgrade" this to fixed bindings.

Thanks for the awesome program.


I see that there is a way to delete custom creatures, but is there any way to delete some of those that come with the program so I can 'unclutter' it a bit?


Loving the program, but I'm having issues with two things on the PC version.

One, sometimes when I try to highlight a player or NPC name, the program essentially locks up. It gets stuck with the mouse having the barred circle icon Ø kinda like that.

I can see the program itself is still responsive behind that, but I can't click on anything, use esc or enter to get out, or anything of the sort, so I end up having to force quit.

Second, when I export and/or import my custom monsters, it strips them of all their skills. Everything else is intact, but they have no skills left, which is a bit awkward.

Apologies if these were mentioned before, but a quick search didn't turn them up.

Thanks!


Lawngnome4hire wrote:

2) A skills tab for players. There are numerous situations where a GM may wish to roll a skill secretly. Perception, sense motive, stealth, are the most obvious, but maybe also disable device, diplomacy or some others. You wouldn't need all of them and that's a good thing since there isn't room for them all. But with an added tab under PC's you could easily fit in 6-9 skills or so.

This is possible now, though a bit unwieldy. If you right-click a character, you can select Edit|Monster Editor (all player characters are essentially custom monsters). Once there, you can go to the Statistics tab and add whatever skills you like and the values they should have. Once you hit okay, you'll be able to roll skills for your characters just like you do for your monsters.

1,551 to 1,600 of 2,466 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / Combat Manager application All Messageboards

Want to post a reply? Sign in.