
Waldham |

Hello, I attempt to maximize the hurling rage power.
Table 13–11: Damage from Falling Objects
Object Size Damage
Tiny or smaller 1d6
Small 2d6
Medium 3d6
Large 4d6
Huge 6d6
Gargantuan 8d6
Colossal 10d6
...
For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage.
In addition, if an object falls less than 30 feet, it deals half
the listed damage. If an object falls more than 150 feet, it
deals double the listed damage. Note that a falling object
takes the same amount of damage as it deals.
Hurling, Lesser (Ex): As a full-round action while raging, the
barbarian can lift and hurl an object up to one size category
smaller than herself with both hands or two size categories
smaller with one hand as an improvised weapon with a range
increment of 10 feet. ...Hurling (Ex): As lesser hurling, but the barbarian can
increase the range increment to 20 feet or increase the size
of a hurled object by one size category...Hurling, Greater (Ex): As hurling, but the barbarian can
increase the range increment to 30 feet or increase the size of
a hurled object by two size categories...
0)If a character hurls an object more than 150 feet, does it deal double damage ?
1)So a character (size M) can hurl a object with a size P with hurling, lesser, a size M with hurling, a size G (or H ?) with greater hurling with a range of 10 feet.
2) I search the class features, traits, feats, magic items or other that permit to improve the size category of a character. If someone has ideas, I take.
Enlarge person (+ 1 size category), mighteous right (+ 1 size category), Giant form I (size L), Giant form II (size H).
Giant-Hide armor (cloud or storm giant) : size H ?
3) So with an oracle 2nd level with the Battle mystery has access to the bonus spell : enlarge person (2nd) ?
4)Can a character with a Huge size and greater hurling rage power lift and hurl a Colossal object and deals 10d6 damage ?
5) What are the feats and traits that can improve the hurling rage power ?
6) What do you choose between
Skilled Thrower (Ex): The hurler is skilled at throwing
objects in combat. Increase the range increment of any
thrown weapon or object by 10 feet. This ability replaces
fast movement.
and
Battle Scavenger (Ex): At 3rd level, the breaker barbarian
suffers no penalty on attack rolls when using an improvised
weapon or a weapon with the broken condition. In addition,
she gains a +1 bonus on damage rolls with improvised or
broken weapons for every three levels beyond 3rd. This
ability replaces trap sense.
7)Is it possible to use the greater/imprvode/vital strike with an hurled object ?
Can a character with a Huge size and greater hurling rage power and greater vital strike lift and hurl a Colossal object and deals 40d6 damage ?8) I search a mean if an opponent died, the other opponents paralysed by the fear or a similar effect.
Thanks for your future answer.

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Hello, I attempt to maximize the hurling rage power.
Quote:Table 13–11: Damage from Falling Objects
Object Size Damage
Tiny or smaller 1d6
Small 2d6
Medium 3d6
Large 4d6
Huge 6d6
Gargantuan 8d6
Colossal 10d6
...
For example, a Huge boulder that hits a character deals 6d6 points of damage, whereas a Huge wooden wagon might deal only 3d6 damage.
In addition, if an object falls less than 30 feet, it deals half
the listed damage. If an object falls more than 150 feet, it
deals double the listed damage. Note that a falling object
takes the same amount of damage as it deals.Quote:Hurling, Lesser (Ex): As a full-round action while raging, the
barbarian can lift and hurl an object up to one size category
smaller than herself with both hands or two size categories
smaller with one hand as an improvised weapon with a range
increment of 10 feet. ...Hurling (Ex): As lesser hurling, but the barbarian can
increase the range increment to 20 feet or increase the size
of a hurled object by one size category...Hurling, Greater (Ex): As hurling, but the barbarian can
increase the range increment to 30 feet or increase the size of
a hurled object by two size categories...
Hi. Glad you are intrigued by the "throw big stuff" archetype. I'll be happy to answer your questions.
0)If a character hurls an object more than 150 feet, does it deal double damage ?
I'd suggest that this particular part of the "falling" object rules fails the logic test, since gravity will accelerate the object on a straight fall vs. being orthogonal to the direction of your throw (unless, of course, you're throwing it straight down).
But, this is a game, so throw out real-world logic/physics. In that case, sure, a particular reading of it RAW will say yes, x2 damage at 150 feet.
However, if you want to enforce that rule for falling damage, then you'd have to also enforce the rule that you do *HALF* damage when you throw an object less than 30 feet.
I don't think you want to do that.
1)So a character (size M) can hurl a object with a size P with hurling, lesser, a size M with hurling, a size G (or H ?) with greater hurling with a range of 10 feet.
A medium thrower could hurl...
Lesser: Tiny with one hand, Small with 2
Hurling: Small with one hand, Medium with 2
Greater: Medium with one hand, Large with 2
The power lets you increase the size of the hurled object (from the baseline established with "lesser").
2) I search the class features, traits, feats, magic items or other that permit to improve the size category of a character. If someone has ideas, I take.
Enlarge person (+ 1 size category), mighteous right (+ 1 size category), Giant form I (size L), Giant form II (size H).
Giant-Hide armor (cloud or storm giant) : size H ?
Remember that effects that increase size do not stack in PF.
3) So with an oracle 2nd level with the Battle mystery has access to the bonus spell : enlarge person (2nd) ?
He can become Large and, with greater hurling can throw a Large object with one hand, Huge with 2.
4)Can a character with a Huge size and greater hurling rage power lift and hurl a Colossal object and deals 10d6 damage ?
Nope. Huge + Greater Hurling = Huge with one hand, Gargantuan with 2.
5) What are the feats and traits that can improve the hurling rage power ?
Any feats or traits that apply to ranged weapons. Point Blank Shot, Precise Shot, Far Shot, etc.
6) What do you choose between
Quote:Skilled Thrower (Ex): The hurler is skilled at throwing
objects in combat. Increase the range increment of any
thrown weapon or object by 10 feet. This ability replaces
fast movement.and
Quote:
Battle Scavenger (Ex): At 3rd level, the breaker barbarian
suffers no penalty on attack rolls when using an improvised
weapon or a weapon with the broken condition. In addition,
she gains a +1 bonus on damage rolls with improvised or
broken weapons for every three levels beyond 3rd. This
ability replaces trap sense.
I think they're both good for a hurler. You already can throw objects as weapons without the improvised penalty, so it's either better range (A) or better damage (B). It's a matter of taste which is better.
I think (A) is better at lower levels, but (B) would be better if you were rolling up a character at higher level where you already had all 3 hurling rage powers.
7)Is it possible to use the greater/imprvode/vital strike with an hurled object ?
Can a character with a Huge size and greater hurling rage power and greater vital strike lift and hurl a Colossal object and deals 40d6 damage ?
Your math is off because you can only hurl a Garg object, not Colossal, but sure. You can use VS/IVS/GVS with a rock.
8) I search a mean if an opponent died, the other opponents paralysed by the fear or a similar effect.
Thanks for your future answer.
The Furious Focus + Dreadful Carnage feats allow you to make a free Intimidate check when you knock someone down.
BTW, I'll say that your biggest limitation on hurling ginormous objects is actually going to be in carrying the ammunition. In order to throw a Gargantuan Object, you have to *HAVE* a Gargantuan object. That means you aren't likely to have more than one piece of ammunition available to you, unless you have a prepared ambush site with a bunch of huge boulders, trees, etc.
In theory you could grapple a *creature* of the appropriate size and throw THEM at someone else. However, that means you also have to be a good grappler, AND you only do half damage if the target is not made of stone, metal, or similar material (and no, guys in armor don't count as being "made of metal").
Still, if your character wants to carry around a 2-ton anvil (I'd suggest having someone cast the APG ant haul spell on you each day to triple your carrying capacity) and you have the VS/IVS/GVS feats, it's a nice trick for leading off a fight and will certainly be darned impressive for the ladies. Chicks dig the long ball. :)

Waldham |

BTW, I'll say that your biggest limitation on hurling ginormous objects is actually going to be in carrying the ammunition. In order to throw a Gargantuan Object, you have to *HAVE* a Gargantuan object. That means you aren't likely to have more than one piece of ammunition available to you, unless you have a prepared ambush site with a bunch of huge boulders, trees, etc.
I think to use the smasher power rage.
Smasher (Ex): Once per rage, whenever the barbarian makes an attack against an unattended object or a sunder combat maneuver, she can ignore the object’s hardness.
Table 7–14: Object Hardness and Hit Points
Break
Object Hardness Hit Points DC
Rope (1 in. diameter) 0 2 23
Simple wooden door 5 10 13
Small chest 5 1 17
Good wooden door 5 15 18
Treasure chest 5 15 23
Strong wooden door 5 20 23
Masonry wall (1 ft. thick) 8 90 35
Hewn stone (3 ft. thick) 8 540 50
Chain 10 5 26
Manacles 10 10 26
Masterwork manacles 10 10 28
Iron door (2 in. thick) 10 60 28
From Breaker :
Destructive (Ex): Whenever the breaker barbarian makes
a melee attack that targets an unattended object or makes a
sunder combat maneuver, she adds half her barbarian level
(minimum +1) on the damage roll. This ability replaces
fast movement.
Is it possible to use an objet with broken condition ?
For example, a piece of masonry wall, hew stone or iron door as object if broken condition permit to take a part of the wall ?
What are the objects with a Gargantuan or Colossal size ?
Ground Breaker (Ex): Once per rage, the barbarian can
attack the floor around her as a standard action. This attack
automatically hits and deals damage normally. If the barbarian
manages to deal more damage than the floor’s hardness,
the space she occupies and all of the squares adjacent to her
become difficult terrain. Creatures in these squares, except the
barbarian, must make a DC 15 Reflex save or be knocked prone.
A barbarian must be at least 6th level to select this rage power.
What are the hardness for the different floor ?

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Stone floors are hardness 8.
And yeah, I could see busting off a statue or something and throwing it. Breaking off a piece of wall or floor is going to be hard, though, because as an example, a foot-thick masonry wall has a break DC of 35 and 90 hp for a 5 x 5 x 1 foot section, which is probably only a Medium or Large object (the rules are a bit vague, other than that a 2-horse wagon is a Huge object, which probably in game terms is a 10 x 10 object).
I'd say a good rule of thumb is that an object size is one category larger than a creature of the same size (so, a 5-foot cube is a Medium creature, but would be a Large object). That is in no way official, just a notion you might think about.
You could also have a friendly wizard use shrink item to make your rock supply more portable, but you're not going to be able to get really big rocks that way, since even at 20th level you're only getting 40 cubic feet, 80 if you use Widen Spell. That's still not even a 5-foot cube. Heck, even if you made it a foot thick it would only be an 8 x 10 rectangle.
It's an interesting question; how to make this more than a once per combat lead-off trick on any kind of consistent basis (i.e., in situations other than a prepared ambush where you have your extra-big throwing stuff at the ready).
P.S. Yes you can use a broken item as an improvised weapon. A broken weapon normally attacks at -2 to hit and damage. HOWEVER, since you're not using it as a weapon at all, but simply throwing it as an OBJECT, I would rule that its brokenness is irrelevant. All that matters to you is the size of the object and its composition (since things that aren't metal/stone only do half damage).

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Major Creation = instant ammo that is re-usable for a time. Big rocks are not exactly "valuable" objects...
Making the ammo is not so much the problem; it's the size. MC only creates items up to 1 cubic foot per level, which isn't going to get you anywhere near the vicinity of a Gargantuan object. You'd need to be a 27th level caster just to make a 3-foot cube, or a 25th level caster to make a 1-foot thick sheet that was 5 x 5 feet.
I suppose it depends on how thick the item needs to be to really hit hard. If it doesn't need to be very thick, then probably the best ammo-creation spell is wall of iron, since it doesn't merge with other walls around it.
12th level caster = 12 x 5-foot squares = 300 square feet, but 3 inches thick, so 75 cubic feet of iron (over 6 times the volume you can create with major creation, and it's permanent, for good or bad). True, they cost you 50 gp per shot, and they're going to be too big and heavy for you to carry around after you throw them... but it could work.
I think this discussion needs a FAQ question.

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Turin the Mad wrote:Major Creation = instant ammo that is re-usable for a time. Big rocks are not exactly "valuable" objects...Making the ammo is not so much the problem; it's the size. MC only creates items up to 1 cubic foot per level, which isn't going to get you anywhere near the vicinity of a Gargantuan object. You'd need to be a 27th level caster just to make a 3-foot cube, or a 25th level caster to make a 1-foot thick sheet that was 5 x 5 feet.
I suppose it depends on how thick the item needs to be to really hit hard. If it doesn't need to be very thick, then probably the best ammo-creation spell is wall of iron, since it doesn't merge with other walls around it.
12th level caster = 12 x 5-foot squares = 300 square feet, but 3 inches thick, so 75 cubic feet of iron (over 6 times the volume you can create with major creation, and it's permanent, for good or bad). True, they cost you 50 gp per shot, and they're going to be too big and heavy for you to carry around after you throw them... but it could work.
I think this discussion needs a FAQ question.
why carry them when you can just throw them place to place :P

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Why hasn't anyone brought up a Bag of Holding yet? You can probably fit a couple of Gargantuan objects in a Type IV, so just carry around 3-4 of them and stuff your ammo back in after the fight.
The problem comes down to that weight/size thing again. A top-end BoH only holds 250 cubic feet or up to 1500 pounds.
A 1x1x1-foot block of granite weighs 171 lbs.
A 2x2x2-foot block of granite weighs 1,368 lbs.
A 5x5x5-foot block of granite weighs 21,375 lbs.
So, your biggest BoH could hold 8 1-cubic-foot rocks or 1 8-cubic-foot rock, because you use up your weight way before you use up your volume.
Even if you used a portable hole instead, with no weight limit, to store your ammo, it's at best going to hold a pair of 5-foot cubes (it's only 10 feet deep).
Using the size comps for animated objects in the Bestiary:
1. The 1x1x1 rock is Tiny (about the size of a candelabra).
2. The 2x2x2 rock is Small (about the size of a chair).
3. The 5x5x5 rock is Medium (about the size of a cage suitable to fit a Medium-sized creature).
I posted a separate FAQ-hopeful thread asking for a definition of size categories for objects because there seem to be an increasing number of questions relating to object size and something seems a little strange about the whole thing... like that an object weighing almost 11 tons could fall on a person and, if it fell from less than 30 feet, it would inflict 3d6 damage. Halved for the short fall. DC 15 Reflex save for half again. So, yeah.
P.S. I'm starting to think it was a dumb idea for me to use the "falling objects" rule as a basis for the barbarian hurling powers. :)

Madcap Storm King |

Another thing you could do is use wall of stone and stone shape to make projectiles of the required size.
I know it's not standard, but what if there was an ability that let you throw an object up into the air as kind of an artillery attack? Say you threw it through a reverse gravity area. Would that allow the falling objects rules to apply? What if you had fly on you and were throwing them down to attack from the double damage range or higher?
Not suggesting this apply on standard attacks on the same vertical level, but I wonder if an item used to attack is actually considered to be falling if it descends vertically to reach its target?
All I can imagine here is a tattooed muscleman lifting up a caber (Big log basically) and then throwing it over 150 feet up into the air to attack like some kind of primitive artillery.
And it's kind of really awesome.

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Spell called Shrink Item... level 3 sorc/wiz spell... only problem I see is the 2 cu. ft./level but that doesn't even seem to be a problem.... get a wand of this... gunna cost you 11,250 gold and I believe you get 50 charges. If you had a wizard make it for you then it would be even cheaper.
School transmutation; Level sorcerer/wizard 3
Casting Time 1 standard action
Components V, S
Range touch
Target one touched object of up to 2 cu. ft./level
Duration 1 day/level; see text
Saving Throw Will negates (object); Spell Resistance yes (object)
You are able to shrink one non-magical item (if it is within the size limit) to 1/16 of its normal size in each dimension (to about 1/4,000 the original volume and mass). This change effectively reduces the object's size by four categories. Optionally, you can also change its now shrunken composition to a cloth-like one. Objects changed by a shrink item spell can be returned to normal composition and size merely by tossing them onto any solid surface or by a word of command from the original caster. Even a burning fire and its fuel can be shrunk by this spell. Restoring the shrunken object to its normal size and composition ends the spell.
Shrink item can be made permanent with a permanency spell, in which case the affected object can be shrunk and expanded an indefinite number of times, but only by the original caster.

MordredofFairy |
could you enchant a boulder with returning?
THIS!
Definitely!
Have a rock custom-made for you as a throwing weapon ;)
Get a huge +1 distance seeking returning(total +4) Crusholith of Awesomeness(with sauce)
It may not be exactly raw, but if you go through all the trouble of making a hurler? I'd let you have it ^_^
(especially if you DO go with the seeking part for fun)

Waldham |

Orc Bloodline
Strength of the Beast (Ex): At 9th level, you gain a +2
inherent bonus to your Strength. This bonus increases to
+4 at 13th level, and to +6 at 17th level.
Power of Giants (Sp): At 15th level, you may grow to Large
size as a standard action. At this size you gain a +6 size
bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus
to Constitution, and a +4 natural armor bonus. You may
return to your normal size as a standard action. You may
remain in this size for up to 1 minute per character level
per day; this duration does not need to be consecutive, but
it must be used in 1 minute increments.
Warlord Reborn (Su): At 20th level, you become a true orc
warlord of legend. You gain immunity to fire and DR 5/—.
Once per day, you can cast transformation as a spell-like
ability using your sorcerer level as your caster level.
With a enlarge spell and power of giants, can a character become Huge ?

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Quote:With a enlarge spell and power of giants, can a character become Huge ?Orc Bloodline
Strength of the Beast (Ex): At 9th level, you gain a +2
inherent bonus to your Strength. This bonus increases to
+4 at 13th level, and to +6 at 17th level.
Power of Giants (Sp): At 15th level, you may grow to Large
size as a standard action. At this size you gain a +6 size
bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus
to Constitution, and a +4 natural armor bonus. You may
return to your normal size as a standard action. You may
remain in this size for up to 1 minute per character level
per day; this duration does not need to be consecutive, but
it must be used in 1 minute increments.
Warlord Reborn (Su): At 20th level, you become a true orc
warlord of legend. You gain immunity to fire and DR 5/—.
Once per day, you can cast transformation as a spell-like
ability using your sorcerer level as your caster level.
There is a note in the Spells chapter of the core rules (under the polymorph section) that effects that increase your size do not stack.

Hexcaliber |

Quote:With a enlarge spell and power of giants, can a character become Huge ?Orc Bloodline
Strength of the Beast (Ex): At 9th level, you gain a +2
inherent bonus to your Strength. This bonus increases to
+4 at 13th level, and to +6 at 17th level.
Power of Giants (Sp): At 15th level, you may grow to Large
size as a standard action. At this size you gain a +6 size
bonus to Strength, a –2 penalty to Dexterity, a +4 size bonus
to Constitution, and a +4 natural armor bonus. You may
return to your normal size as a standard action. You may
remain in this size for up to 1 minute per character level
per day; this duration does not need to be consecutive, but
it must be used in 1 minute increments.
Warlord Reborn (Su): At 20th level, you become a true orc
warlord of legend. You gain immunity to fire and DR 5/—.
Once per day, you can cast transformation as a spell-like
ability using your sorcerer level as your caster level.
??????
Where from?

Gworeth |

But can the character obtain the Huge size category without the size bonus for Strength ... ?
Power of Giants is not a spell, no ?
Even though it's not a spell as such, the bonus is a named one, size increase bonus, and they don't stack. The only bonus that stack is a dodge bonus...
That's my take on it anyways... But your idea sure strikes a chord in me ;)

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No, if the character has the Large size with power of giants and then casts the enlarge person spell.
Power of Giants (a spell-like ability) is an effect that increases size.
Enlarge Person (a spell) is an effect that increases size.
Therefore, they do not stack. The fact that one is a spell and one is an SLA is irrelevant, as is the order in which you use them - bigger bonus overlaps smaller bonus.

Bloodspoor |
This looks to have all settled down since the original post, but I would like to add my thoughts to the table. When I thought of a hurler, I thought to make a barbarian who fights with his fists and whatever he can find. I see the hurler more as a beast of a guy who gets into a lot of rage-filled disputes at the local pup and is proficient both at grappling and then tossing his victims at one another or about the room, Hulk style. I wouldn't have thought to optimize the throwing abilities aside from the rage power chain because when I think of raging, I don't think of a guy picking up and throwing his neatly laid out forest of trees at armies of enemies. No, I would imagine that 'Ol Hurley would be one of the party's weakest links in certain situations and most devastating in others.