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James Jacobs wrote:I agree. I note that nearly every “build’ proposed on the boards shows Characters with one or even two stats dumped down to seven. I wish you guys hadn’t made it so tempting for the Min/max powergame crowd to dump the roleplaying stats with so few minuses.... well at least to them.vyshan wrote:a few questions
1.) Is there plan to be more drawbacks in more player companions and other books in the future? I like them, and as I use savage worlds over pathfinder it is super easy to tranfer them into hindernces.
1) Not really. Drawbacks aren't really something that works all that well in Pathfinder in my opinion. They're too easy to abuse.
A good GM finds ways to make PCs regret doing too many dump stats.

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1. Who is "they"?
2. What makes you think that "they" don't have a roleplaying weakness?
3 If you have a mechanical weakness, and it never hinders you, that is the GM's fault. If you have a charisma of 3 because you want everyone else to do all the talking, then you get screwed over in a diplomatic encounter (if it is well-written and includes all the PCs, not just the one with the highest diplomacy modifier). Or you will faint when you encounter a monster with a charisma damage/drain attack.
Hang on... if this is changing into a discussion/argument... please take it to another thread.

Luthorne |
1) What kind of sporting events or games or other such do you think Azatas would enjoy? Big music festivals that last for months or years, perhaps? Races? Board games? I usually get the impression azatas know how to have a good time...
2) Is Vudra more significant than most regions since it has so many deities that are interested enough to establish themselves there, or is that more a reflection on Vudrans being interested in a wide range of deities and seeking out information about them to establish them on their end, or something else altogether?
3) What are your three favorite alien races in the Golarion setting (ie, from outer space in some capacity) that are currently statted up, be they elves, neh-thalggu, flumphs, yithians, omas, elder things, aballonians...okay, this list is too long, and you probably know it better than me. Anyways, which are your three favorites...or more if you can't restrict yourself to just three favorites?

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Okay...this got me thinking, though:
Which evil afterlife/outsider race has the most min/maxers? Devils, Demons, or Daemons?Also, which of the four horseman of the apocalypse is your favorite?
I'd say that the idea of min/maxing in the rules is more lawful, and therefore that's Devil territory. Demons would just cheat or willfully ignore/mis-read rules.
Charon's my favorite horseman.

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1) What kind of sporting events or games or other such do you think Azatas would enjoy? Big music festivals that last for months or years, perhaps? Races? Board games? I usually get the impression azatas know how to have a good time...
2) Is Vudra more significant than most regions since it has so many deities that are interested enough to establish themselves there, or is that more a reflection on Vudrans being interested in a wide range of deities and seeking out information about them to establish them on their end, or something else altogether?
3) What are your three favorite alien races in the Golarion setting (ie, from outer space in some capacity) that are currently statted up, be they elves, neh-thalggu, flumphs, yithians, omas, elder things, aballonians...okay, this list is too long, and you probably know it better than me. Anyways, which are your three favorites...or more if you can't restrict yourself to just three favorites?
1) Pretty much all of them, but contests of artistic natures would be the preference.
2) There may be a thousand deities in the Vudran pantheon, but they're not all that significant on a deity-by-deity basis. Think of a bucket filled to the brim with 20 oranges. Those 20 oranges are the core deities of the Inner Sea region. For Vudra, you instead fill the bucket with 1000 seseme seeds or grapes or whatever. The bucket is still just as full... but the individual components aren't as big.
3) I'm pretty intrigued these days by the neh-thalggu, and love all the Lovecraftian races as well. Elves are fun too.

Glutton |

Glutton wrote:I hope you can answer this question, who did you order the art for the new iconics from? Or are they too nebulous at this point to order?To date, every one of our iconics have been illustrated by Wayne Reynolds. Make of that what you will.
Picked up the mythic book, thought maybe he's a little busy (as he didn't do them in there) with wrath?

Starsunder |
James, in the Wrath of the Righteous bestiary, the demon lord traits are a little different than those posted on the site. Namely, in the adventure path it says that if demon lords are in their realm, then all of their SLAs function as the mythic versions if those spells as applicable, and that they get the mythic surge ability at d12.
1) it doesn't say what rank they are considered in the adventure path, but the site said 10 I believe, so I'll go with that.
2) I *think* the site said that while in their realms they could burn a point of mythic power (and at rank 10 they would have 10 points) to make a SLA mythic, as opposed to all of them automatically being mythic by virtue of them being in their realm.
So I suppose my question is, which one is right? I have to admit, I like the idea of ALL of their spells automatically becoming mythic while in their realms, so fingers crossed its that version. :p

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James Jacobs wrote:Picked up the mythic book, thought maybe he's a little busy (as he didn't do them in there) with wrath?Glutton wrote:I hope you can answer this question, who did you order the art for the new iconics from? Or are they too nebulous at this point to order?To date, every one of our iconics have been illustrated by Wayne Reynolds. Make of that what you will.
There are no new iconics being illustrated for Wrath of the Righteous, but Wayne is indeed doing the covers for Wrath of the Righteous.
The mythic iconics in Mythic Adventures are not new iconics either, and so we didn't feel the need to have Wayne illustrate them.

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James, in the Wrath of the Righteous bestiary, the demon lord traits are a little different than those posted on the site. Namely, in the adventure path it says that if demon lords are in their realm, then all of their SLAs function as the mythic versions if those spells as applicable, and that they get the mythic surge ability at d12.
1) it doesn't say what rank they are considered in the adventure path, but the site said 10 I believe, so I'll go with that.
2) I *think* the site said that while in their realms they could burn a point of mythic power (and at rank 10 they would have 10 points) to make a SLA mythic, as opposed to all of them automatically being mythic by virtue of them being in their realm.
So I suppose my question is, which one is right? I have to admit, I like the idea of ALL of their spells automatically becoming mythic while in their realms, so fingers crossed its that version. :p
1) They're equivalent to rank 10.
2) I prefer letting their mythic spells "auto-mythic" on their home planes and then making them pay a mythic power to do so elsewhere. They're supposed to be tough, after all!

Odraude |

Starsunder wrote:James, in the Wrath of the Righteous bestiary, the demon lord traits are a little different than those posted on the site. Namely, in the adventure path it says that if demon lords are in their realm, then all of their SLAs function as the mythic versions if those spells as applicable, and that they get the mythic surge ability at d12.
1) it doesn't say what rank they are considered in the adventure path, but the site said 10 I believe, so I'll go with that.
2) I *think* the site said that while in their realms they could burn a point of mythic power (and at rank 10 they would have 10 points) to make a SLA mythic, as opposed to all of them automatically being mythic by virtue of them being in their realm.
So I suppose my question is, which one is right? I have to admit, I like the idea of ALL of their spells automatically becoming mythic while in their realms, so fingers crossed its that version. :p
1) They're equivalent to rank 10.
2) I prefer letting their mythic spells "auto-mythic" on their home planes and then making them pay a mythic power to do so elsewhere. They're supposed to be tough, after all!
I'm a bit confused on Demon Lords.
1) Do they have mythic power outside of their realms?
2) Are they mythic creatures? They don't have any mythic ranks, but I don't know if I should treat them as mythic or non-mythic in regards to effects that depend on those.
Thanks!

Sc8rpi8n_mjd |

Hello James,
- Is the Oliphaunt of Jandelay based on Chaugnar Faugn?
- Are Aponavicius and the Storm Lord mythic?
- Are we going to see more of the Bestiary 1 demons "upgraded" to their mythic versions in the WotR AP? The Mythic hardcover only has three of them.
- One of my players could be interested in taking levels of the mammoth rider prestige class for the WotR AP. However, I'm concerned about the mammoth's size (Huge). Can you tell me if there are (in your opinion) enough open spaces for the mammoth to move without hindering the group?
Thanks!

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Got a couple setting questions I don't have the foggiest idea where to research.
1. What areas of the Inner Sea would be particularly likely to have diamond mines?
2. Do you know if any published spells allow transmuting stuff into diamonds?
1) Haven't really thought about this much... but probably the Five Kings Mountains would be a good place to start. If we use real-world analogies, then I'd say Vudra and Garund.
2) Nope.

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going off the above, where would one most likely find Mithril?
Also the Five Kings mountains, but also in the Kodar mountains and the Mindspin Mountains and the Brazen Peaks.
We actually haven't nailed down a full-on resources list for these, though, so for now, if you want your story to be about a mithral mine in the Tusk Mountains or wherever, that's fine.

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I'm a bit confused on Demon Lords.
1) Do they have mythic power outside of their realms?
2) Are they mythic creatures? They don't have any mythic ranks, but I don't know if I should treat them as mythic or non-mythic in regards to effects that depend on those.
Thanks!
1) No; they don't have mythic power outside their realms. This is why most demon lords prefer to fight their fights at home rather than "on the road."
2) Treat them as mythic creatures if they're on their home realm, but not if they're somewhere else.
As for what to officially call them outside of the game—they're MR 10 equivalent creatures.

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Hello James,
1- Is the Oliphaunt of Jandelay based on Chaugnar Faugn?
2- Are Aponavicius and the Storm Lord mythic?
3- Are we going to see more of the Bestiary 1 demons "upgraded" to their mythic versions in the WotR AP? The Mythic hardcover only has three of them.
4- One of my players could be interested in taking levels of the mammoth rider prestige class for the WotR AP. However, I'm concerned about the mammoth's size (Huge). Can you tell me if there are (in your opinion) enough open spaces for the mammoth to move without hindering the group?
Thanks!
1) No.
2) Yes.
3) There's at least one (shadow demon) that gets the upgrade to a mythic version in Wrath of the Righteous. Others may appear at other times, but at this point, I think that's the only one in parts 1-4.
4) A mammoth rider would be a really hard class to play in any AP, and while Wrath of the Righteous has more opportunities for mounted combat than the typical AP due to a fair number of larger encounter areas... mammoths are still kinda too big.

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I have a question about the Retraining Rules as presented in Ultimate Campaign
Say someone has a Ninja and wants to retrain into Rogue
how does this work considering that
#1) when retraining classes it appears that its done on a level by level basis and you cant have both Rogue and Ninja at the same time
#2) the alternate classes are more than an archtype
#3) the alternate classes do not appear on the synergy list on either side
#3) forcing a double retrain session seems a bit excessive
it would make sense to allow the "Abandoning an archtype" since thats the closest there is to it and the only "Bulk" option
or that by its nature a Rogue would synergize with Ninja because its an Alternate class to Ninja
or if the intent is for the ability of bulk level retraining do you make the changes after the retraining of all levels is complete

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I have a question about the Retraining Rules as presented in Ultimate Campaign
Say someone has a Ninja and wants to retrain into Rogue
how does this work considering that
#1) when retraining classes it appears that its done on a level by level basis and you cant have both Rogue and Ninja at the same time
#2) the alternate classes are more than an archtype
#3) the alternate classes do not appear on the synergy list on either side
#3) forcing a double retrain session seems a bit excessive
it would make sense to allow the "Abandoning an archtype" since thats the closest there is to it and the only "Bulk" option
or that by its nature a Rogue would synergize with Ninja because its an Alternate class to Ninja
or if the intent is for the ability of bulk level retraining do you make the changes after the retraining of all levels is complete
That's a LOT of questions, not just a question! :-)
I'd suggest taking the question over to the Ultimate Campaign boards so it could be FAQed. In my games, if a player has grown bored with their character, I generally am VERY liberal and accommodating in allowing that player to retrain and rebuild their character into the character they actually want to play. In my opinion, there should be allowances for a player realizing they built their character wrong and let them rebuild as they will.
Note: This isn't the same as saying that I let players rebuild their characters all the time. Rebuilding/retraining should be accompanied by in-game reasons, roleplaying, and the like, and if a player does this often, then that becomes more and more of a "what do you REALLY want?" thing—aka, one time is fine, but 10 times makes me think you're gaming the system.

zergtitan |

Hypothetically speaking, if a nation where to take up firearms for it's military other then Alkenstar I always thought it would be Andoran as it seems like one of the few nations that would be willing to pick up new tech more rapidly.
In my own campaigns other then Alkenstar, only The Shackles and Andoran have large uses of firearms in its military.
What's your opinion on how the spread of firearm usage would occur in the Inner Sea Region beyond Alkenstar in terms of governmental usage in its military?

PathlessBeth |
3- Are we going to see more of the Bestiary 1 demons "upgraded" to their mythic versions in the WotR AP? The Mythic hardcover only has three of them.
I just want to point out that they just released mythic updates to a bunch of demons:)
Anyways:
Is a familiar capable of betraying its master? Can it directly disobey its master?

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So as per Lords of Chaos Nocticula and Soconbenoth are siblings and Nurgal is Soconbenoth's half brother. Has it been reveled yet who their parents are or how exactly these 3 are related (ie does this make Nurgal and Nocticula half siblings or is their something else at play that keeps that off the table)?

Alleran |
3) There's at least one (shadow demon) that gets the upgrade to a mythic version in Wrath of the Righteous. Others may appear at other times, but at this point, I think that's the only one in parts 1-4.
I have to say that I was surprised when I didn't see a mythic variant for the succubus in Mythic Adventures. Is doing one up on the cards for either WotR or other soon-to-be-released Mythic supplements (e.g. Mythic Realms or Mythic Origins)?

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Hypothetically speaking, if a nation where to take up firearms for it's military other then Alkenstar I always thought it would be Andoran as it seems like one of the few nations that would be willing to pick up new tech more rapidly.
In my own campaigns other then Alkenstar, only The Shackles and Andoran have large uses of firearms in its military.
What's your opinion on how the spread of firearm usage would occur in the Inner Sea Region beyond Alkenstar in terms of governmental usage in its military?
I don't think firearm usage WOULD spread far in Golarion, due to the fact that magic is there already, does what firearms do easier, and is less expensive and more reliable. The widespread use of magic would have to change dramatically across the Inner Sea region before firearms became a big deal throughout the area, and that'd change things a LOT more than I can really go into in a simple post.

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So as per Lords of Chaos Nocticula and Soconbenoth are siblings and Nurgal is Soconbenoth's half brother. Has it been reveled yet who their parents are or how exactly these 3 are related (ie does this make Nurgal and Nocticula half siblings or is their something else at play that keeps that off the table)?
Hasn't yet been revealed.

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James Jacobs wrote:3) There's at least one (shadow demon) that gets the upgrade to a mythic version in Wrath of the Righteous. Others may appear at other times, but at this point, I think that's the only one in parts 1-4.I have to say that I was surprised when I didn't see a mythic variant for the succubus in Mythic Adventures. Is doing one up on the cards for either WotR or other soon-to-be-released Mythic supplements (e.g. Mythic Realms or Mythic Origins)?
The thing with the succubus is that, more than ANY other demon, it's better to give her a mythic path than simply making her a mythic monster. In fact, my personal preference is to do this for ALL mythic monsters.
There will be at least one succubus in WotR that is mythic... but there won't be a mythic monster version of them because they work better as tricksters or champions or marshals or whatever.

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The methods by which either of these races go about doing what they want to do can vary. There's a perception among gaming that "Lawful = subtle and devious" while "Chaotic = outlandish and obvious." This couldn't be further from the truth. You can have an outlandish, obvious lawful evil character or you can have a subtle and devious chaotic evil one. Same goes for devils and demons.
Graz'zt is a classic examples of a chaotic evil demonic schemer. And there are a fair number of devils who fit the classic image of brute. As you've noted even the four extreme corner alignments allow for a great variety of behaviors within each.

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Since we have them for Demons and Empyreal Lords and the Core Deities in the upcoming Gods of the Inner Sea, what would you put as Obediances for the Four Horsemen?
That's actually a fair bit of design work that requires some extensive creativity and research—not something I can really do here on the boards, alas.

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James, a few questions involving Arcadia.
1. There would obviously be some Azlanti ruins over there, right?
2. What do think of the idea of the Arcadians referring to the Azlanti and maybe other peoples from the Inner Sea as Easterlings? ;)
1) Not necessarily.
2) Not fond of it. The word "Easter" has too much real-world baggage.

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Rysky wrote:Since we have them for Demons and Empyreal Lords and the Core Deities in the upcoming Gods of the Inner Sea, what would you put as Obediances for the Four Horsemen?That's actually a fair bit of design work that requires some extensive creativity and research—not something I can really do here on the boards, alas.
very true (ish why I asked you :3), if it helps any I was just referring to the 1 hour obedience, not the boons you get by performing it.

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James Jacobs wrote:very true (ish why I asked you :3), if it helps any I was just referring to the 1 hour obedience, not the boons you get by performing it.Rysky wrote:Since we have them for Demons and Empyreal Lords and the Core Deities in the upcoming Gods of the Inner Sea, what would you put as Obediances for the Four Horsemen?That's actually a fair bit of design work that requires some extensive creativity and research—not something I can really do here on the boards, alas.
That's still a pretty significant bit of creation... and I also don't really want to "strand" that kind of info in this thread, where it'll quickly get lost and/or forgotten. We may indeed create obediances for the Horsemen, in other words, but now's not the time.

zergtitan |

zergtitan wrote:What is Paizo's official statement on each of the Iconics Mythic Path or dual path?I'm not sure what you're asking for... Do you want to know what the offical mythic path chosen by each Iconic is? Their illustrations appear in the section they choose, in that case.
so that means...
Archmage: Erzen, Seoni.
Champion: Valeros, Seltyeil(possible dual path with Archmage).
Guardian: Sajan, Amiri.
Hierophant: Kyra, Lini.
Marshal: Lem, Seelah.
Trickster: Merisiel, Harsk.
that covers the bases in terms of core rulebook + Magus. but what about from UC and APG? Would it go like this?
Alahazra: Hierophant.
Alain: Marshal.
Balazar: Guardian/Archmage?
Damiel: Trickster.
Feiya: Archmage.
Hayato: Champion.
Imrijka: Heirophant.
Lirianne: Champion.
Reiko: Trickster.

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James Jacobs wrote:zergtitan wrote:What is Paizo's official statement on each of the Iconics Mythic Path or dual path?I'm not sure what you're asking for... Do you want to know what the offical mythic path chosen by each Iconic is? Their illustrations appear in the section they choose, in that case.so that means...
Archmage: Erzen, Seoni.
Champion: Valeros, Seltyeil(possible dual path with Archmage).
Guardian: Sajan, Amiri.
Hierophant: Kyra, Lini.
Marshal: Lem, Seelah.
Trickster: Merisiel, Harsk.that covers the bases in terms of core rulebook + Magus. but what about from UC and APG? Would it go like this?
Alahazra: Hierophant.
Alain: Marshal.
Balazar: ?
Damiel: Trickster.
Feiya: Archmage.
Hayato: Champion.
Imrijka: Heirophant.
Lirianne: Champion.
Reiko: Trickster.
The other iconics aren't yet mythic. If they ever DO become mythic, those seem like fine choices. I'd probably say Balazar becomes a marshal, since he's all about giving orders to his summoned armies. And I'd be tempted to make a few non-obvious choices, like having Feiya be a Trickster, or Lirianne be a Guardian.

zergtitan |

zergtitan wrote:The other iconics aren't yet mythic. If they ever DO become mythic, those seem like fine choices. I'd probably say Balazar becomes a marshal, since he's all about giving orders to his summoned armies. And I'd be tempted to make a few non-obvious choices, like having Feiya be a Trickster, or Lirianne be a Guardian.James Jacobs wrote:zergtitan wrote:What is Paizo's official statement on each of the Iconics Mythic Path or dual path?I'm not sure what you're asking for... Do you want to know what the offical mythic path chosen by each Iconic is? Their illustrations appear in the section they choose, in that case.so that means...
Archmage: Erzen, Seoni.
Champion: Valeros, Seltyeil(possible dual path with Archmage).
Guardian: Sajan, Amiri.
Hierophant: Kyra, Lini.
Marshal: Lem, Seelah.
Trickster: Merisiel, Harsk.that covers the bases in terms of core rulebook + Magus. but what about from UC and APG? Would it go like this?
Alahazra: Hierophant.
Alain: Marshal.
Balazar: ?
Damiel: Trickster.
Feiya: Archmage.
Hayato: Champion.
Imrijka: Heirophant.
Lirianne: Champion.
Reiko: Trickster.
But don't they get the Mythic treatment in Mythic Origins and Mythic Realms?

Sc8rpi8n_mjd |

The thing with the succubus is that, more than ANY other demon, it's better to give her a mythic path than simply making her a mythic monster. In fact, my personal preference is to do this for ALL mythic monsters.There will be at least one succubus in WotR that is mythic... but there won't be a mythic monster version of them because they work better as tricksters or champions or marshals or whatever.
I'm curious about why you prefer this. In my opinion, a monster gains more from mythic ranks than tiers. Ranks give them:
- Extra natural armor equal to Rank. Monsters need this to survive against mythic characters.
- Special abilities (Rank +1), wich can be chosen from the monster abilities or from the mythic paths. This gives them versatility.
- Feats and Ability bonuses are the same.
So if you want to create a mythic succubus, you can give her some ranks and select a few abilities from the paths you deem more appropriate.
Also, given your answer to my previous question about mythic demons, does that mean that most of the demon encounters in the AP are against non-mythic demons?
Thanks!

Luthorne |
1) Do you have a favorite range to play at? I know some people like to play 1st level and a bit lower, some people prefer at least 6th, and for others, it's not getting fun until at least 10th level...so, was just wondering if you prefer the high power stuff of higher levels or the desperate scrabble for survival at low levels?
2) What are some of your favorite non-Golarion fantasy settings? Doesn't have to be a pen and paper setting, a novel, a book series, a cartoon, a movie, a radio drama, a video game, or anything else along those lines is perfectly fine.
3) Of the Golarion deities that aren't one of the big twenty, but are still full deities and not demigods, which ones do you like the most?