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Theropod Cultist wrote:
In the context of a fantasy analogue of Louisiana, would reskinning linnorms as giant magical alligator-like monsters be cool or overly cartoonish?

IANJ but the answer is "Yes."

-Tundra


Any chance that Paizo is going to test the waters by releasing a single (non series or AP) non-Golarion module that caters heavily toward gunslingers with modern firearms? Perhaps a small freebie like with the goblins?

hint, hint

Dark Archive

Pathfinder Roleplaying Game Superscriber
Theropod Cultist wrote:
In the context of a fantasy analogue of Louisiana...

...a re-skinned Andrew Jackson as an anti-paladin/gunslinger at a fantasy Battle of New Orleans would be interesting. :)

Inspired by MacAilbert #2304322:

Are there any fantasy analogues you're dying to do still? Is there a clear leader?

Sovereign Court

What deity, archdevil, or other power does the typical sahuagin on Golarion worship? Or can animal lords grant spells to clerics, so they follow the shark lord? Or are their typical priests NE druids with the shark shaman archetype?


Is Paizo using the "Weird and Wild Creatures" cards as inspirations for some of the bestiary entries? My kids have this set of cards and you guys have statted up at least 10 or 15 of the "monsters of the mind" cards in various bestiary entries.

If you never heard of or saw these cards I'm pretty sure someone at Paizo has or at least one of your freelancers is going through them for inspiration. None of the stuff is proprietary IP, so it's not a legal issue, I just thought it was a pretty weird coincidence. If it's not just a coincidence you might want to think about giving them a mention or something for all the inspiration they are providing.

Paizo Employee Creative Director

Aberzombie wrote:

James,

As I recall, Nocticula murdered Vyriavaxus, former demon lord of the shadow demons. What I can't recall is how long ago was that? Are we talking within recent Golarion history? Like maybe a couple hundred years. Or does it predate most of recorded history?

It was thousands of years ago... so it DID happen in recorded history. I don't think we've nailed down the exact date, but it gets talked about a little in "Council of Thieves."

Paizo Employee Creative Director

Hayato Ken wrote:
James Jacobs wrote:
Evil Midnight Lurker wrote:
Are you now (or have you ever been) a Brony?
Nope!

What´s a brony?

So JJ what would your rogue/ninja probably look like?

And how about some feats that support reach weapons?
Like negating soft cover bonus, or something like the chinese Ji or Ge, which you can use to slit peoples knees, so their movement is hampered.
Just like the monk feat.

The internet definse a "brony" as a male fan of My Little Pony.

Rogue/ninja? Not allowed, any more than a fighter/fighter is allowed.

And if you want specific types of feats... you might should chat with Jason and the design team. I work on the world/story side of things. If at some point I'm doing an adventure or a campaign setting book that's all about pole-arm fighters or reach weapon fighters, I might support that by ordering some new feats... but I'm not gonna just order a bunch of new feats for no reason for a book. I kinda think we've got enough of them already in fact.

Paizo Employee Creative Director

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Thomas LeBlanc wrote:
Why did mites leave the First World? Who do they worship?

We haven't revealed that... but I suspect it wasn't intentional. They were probably kicked out on charges of being too pathetic.

Paizo Employee Creative Director

Psiphyre wrote:

If ever there was a "base" class that really shouldn't be one, it's the paladin... (It works better as a prestige class -- in my opinion. I think you've mentioned something similar somewhere...)

Note: I DO actually like the concept of the paladin, it's just, well, some people you see... Never mind. <sigh>

Ooh, question (since the above could be seen as more of a rhetorical question):

What do (or did) you think of Dino-Riders? (The show, the toys, the comics, and other miscellaneous paraphernalia??)

I agree that a concept like a paladin works better as a prestige class, but that's not the type of change we wanted to make from an established multi-decade history of how paladins work in the game.

Never saw "Dino-Riders," since it was probably on ABC which I didn't have access to growing up (assuming "Dino-Riders" was a cartoon that aired in the 70s or 80s in the first place–if it was a 90s show I just would have missed it anyway).

Paizo Employee Creative Director

Squeakmaan wrote:

Been reading this thread for awhile now, and you've mentioned once or twice that you're a big fan of giving players rewards that are beyond just gold, or magic items.

My question is: what kind of rewards and what did they do to earn them? Special abilities (DR, skill bonuses, etc?) Please feel free to be as detailed as time, and patience, allows. I'm thinking of implementing this in my own games because, well, it seems awesome.

That varies... but things like permanent bonuses to skill checks or ability scores or additional uses of class abilities are common... as are more in-world bonuses like favors from powerful NPCs and the like.

Paizo Employee Creative Director

Diego Rossi wrote:

After the last posts I think you can't add anything to that thread about Thassilonian Specialists.

Sigh
I hate when it devolve to a religious discussion (not that I am not a culprit sometime).

I stepped in and laid out how they should work. I fully expect that it won't be enough, but I can hope and try.

Paizo Employee Creative Director

Theropod Cultist wrote:
In the context of a fantasy analogue of Louisiana, would reskinning linnorms as giant magical alligator-like monsters be cool or overly cartoonish?

Too cartoonish and over the top for my tastes. Alligators are CR 2 monsters, while linnorms are CR 15+. They're not really in the same league as a result.

Paizo Employee Creative Director

The Thing from Beyond the Edge wrote:

Any chance that Paizo is going to test the waters by releasing a single (non series or AP) non-Golarion module that caters heavily toward gunslingers with modern firearms? Perhaps a small freebie like with the goblins?

hint, hint

No. Supporting Golarion is too important to us.

Paizo Employee Creative Director

1 person marked this as a favorite.
Squeatus wrote:
Are there any fantasy analogues you're dying to do still? Is there a clear leader?

Post-apocalyptic science-fantasy. Magic meets Fallout.

Paizo Employee Creative Director

Dame Desnus wrote:
What deity, archdevil, or other power does the typical sahuagin on Golarion worship? Or can animal lords grant spells to clerics, so they follow the shark lord? Or are their typical priests NE druids with the shark shaman archetype?

Stay tuned... I think. If I had to pick one right now, they'd be worshipers of archdevils. Animal lords can't grant spells. No "typical" anything has archetypes, in any event—archetypes are intended to be things that break typical roles, not establish them.

Paizo Employee Creative Director

cibet44 wrote:

Is Paizo using the "Weird and Wild Creatures" cards as inspirations for some of the bestiary entries? My kids have this set of cards and you guys have statted up at least 10 or 15 of the "monsters of the mind" cards in various bestiary entries.

If you never heard of or saw these cards I'm pretty sure someone at Paizo has or at least one of your freelancers is going through them for inspiration. None of the stuff is proprietary IP, so it's not a legal issue, I just thought it was a pretty weird coincidence. If it's not just a coincidence you might want to think about giving them a mention or something for all the inspiration they are providing.

Nope; I've never even heard of those cards. I suspect that the producers of those cards are drawing upon the same sorts of inspirations that we do when coming up with monsters though... that happens when you use things like the fossil record and cryptozoological stuff; there's a LOT of crossover! And there's a LOT of books and things out there on the subject already.


James Jacobs wrote:
The Thing from Beyond the Edge wrote:

Any chance that Paizo is going to test the waters by releasing a single (non series or AP) non-Golarion module that caters heavily toward gunslingers with modern firearms? Perhaps a small freebie like with the goblins?

hint, hint

No. Supporting Golarion is too important to us.

:(

Thanks for the response.


James Jacobs wrote:
evilnerf wrote:
Is the lack of an "Extra Ninja Trick" feat a deliberate design decision, or is it something that will be put into another book at some point?

It's probably due to the fact that the ninja was designed at the same time as the majority of the feats for the same book were designed, and thus the designers of the feats didn't know what was going on with the ninja.

And then, when we got everything together to work it all up into a book, there was just no real room to add any more feats.

So no... not a deliberate design decision, but certainly a place we can expand upon.

I've got a player in my campaign who I actually let play a ninja... and he wanted to use a feat to take additional ninja tricks.

Now I looked through the books, and noticed that RAW, a ninja simply can't do it. And the player argued that if rogues (and barbarians) can get extra rogue talents (and rage powers) that ninja should be able to too.

But I considered the sheer power of the ninja tricks and the lack of the extra ninja talent feat. And it seems like the people who designed the ninja class intended to limit the number of tricks a ninja can learn, so they would have to decide certain trick builds over others... with them even adding a "forgotten trick" ability, to allow more versatility, an ability that even rogues do not have a talent for.

And so I told him no.

To which he promptly linked me to this post made by you.

However, I noticed the word "probably", in your sentence structure and just wanted to make sure that your post wasn't speculation.

So, not to be redundant, but was the lack of the "Extra Ninja Trick" feat intentional, or simply a result of a lack of room on the feat chart?

Sczarni RPG Superstar 2012 Top 32

James Jacobs wrote:
Thomas LeBlanc wrote:
Why did mites leave the First World? Who do they worship?
We haven't revealed that... but I suspect it wasn't intentional. They were probably kicked out on charges of being too pathetic.

Ah, I was going with something similar since they used to be of smaller build. They fled the First World since they could not compete. Thanks again!


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
James wrote:
I agree that a concept like a paladin works better as a prestige class, but that's not the type of change we wanted to make from an established multi-decade history of how paladins work in the game.

In the BECMI version of D&D a paladin was a lawful fighter who agreed to abide by a particular oath after some level (~10 if I recall, but I could be way off). But that 's what house rules are for.

Paizo Employee Creative Director

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InsaneFox wrote:

I've got a player in my campaign who I actually let play a ninja... and he wanted to use a feat to take additional ninja tricks.

Now I looked through the books, and noticed that RAW, a ninja simply can't do it. And the player argued that if rogues (and barbarians) can get extra rogue talents (and rage powers) that ninja should be able to too.

But I considered the sheer power of the ninja tricks and the lack of the extra ninja talent feat. And it seems like the people who designed the ninja class intended to limit the number of tricks a ninja can learn, so they would have to decide certain trick builds over others... with them even adding a "forgotten trick" ability, to allow more versatility, an ability that even rogues do not have a talent for.

And so I told him no.

To which he promptly linked me to this post made by you.

However, I noticed the word "probably", in your sentence structure and just wanted to make sure that your post wasn't speculation.

So, not to be redundant, but was the lack of the "Extra Ninja Trick" feat intentional, or simply a result of a lack of room on the feat chart?

First of all... It kinda frustrates me when players use my posts as ammunition to try to "force" their GMs into making decisions for their campaigns... so I apologize for that.

I actually wasn't involved in the creation of Ultimate Combat, save for at the earliest stages (where I helped with initial Gunslinger design and made clear my requirement that we have samurai, ninja, and other Asian stuff so that we could do Jade Regent), so the choices of what feats to include in the book weren't up to me. The fact that the ninja is essentially just a rogue archetype means that there should be no reason for a lack of an "Extra Ninja Trick" at all... just a result of the fact that due to the book's physical size and the fact that it had to support more classes than ANY other book in the rulebook line making there not be a lot of room for every single option. So... not so much no room on the feat chart as it was not so much room in the book itself.

It's true that the designers of the ninja and the designers of the feats were different people, though, who were building those parts of the book simultaneously. Synergy between design elements being built at the same time is always a tricky stunt.

In the end... adding an "Extra Ninja Trick" is no more unbalancing than an "Extra Rogue Talent" feat would be.


James Jacobs wrote:
Squeatus wrote:
Are there any fantasy analogues you're dying to do still? Is there a clear leader?
Post-apocalyptic science-fantasy. Magic meets Fallout.

Oh god.....I think I just had a nerdgasm.

*shoves wads of cash at J.Jacobs*


James Jacobs wrote:
Squeatus wrote:
Are there any fantasy analogues you're dying to do still? Is there a clear leader?
Post-apocalyptic science-fantasy. Magic meets Fallout.

Just wondering ever played Rifts? Or Chaose Erth(which is Rifts closer to post-apocalyptic in the time line)?


Pathfinder Adventure Path Subscriber
James Jacobs wrote:


Rogue/ninja? Not allowed, any more than a fighter/fighter is allowed.

And if you want specific types of feats... you might should chat with Jason and the design team. I work on the world/story side of things. If at some point I'm doing an adventure or a campaign setting book that's all about pole-arm fighters or reach weapon fighters, I might support that by ordering some new feats... but I'm not gonna just order a bunch of new feats for no reason for a book. I kinda think we've got enough of them already in fact.

Ok i don´t really know what my little pony is, but maybe i don´t need to know :)

Rogue/ninja was meant rogue or ninja, not crossclassing rogue ninja.


Hayato Ken wrote:
Ok i don´t really know what my little pony is, but maybe i don´t need to know :)

Here at Paizo.com, we're all huge Lovecraft buffs (well, mostly all of us. Mostly), so I would like to put your questionings in regards to My Little Pony to rest forever with this quote from the "Call of Cthulhu:"

"The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age."


To expand upon the Extra Ninja Talent feat question, an amusing way for it to work (that I'm 99% certain is RAW legal) is to take the Rogue Talent ninja trick. This gives you the rogue talent class feature...which means you can take Extra Rogue Talent. With which you can take Ninja Trick rogue talent.

James Jacobs wrote:


First of all... It kinda frustrates me when players use my posts as ammunition to try to "force" their GMs into making decisions for their campaigns... so I apologize for that.

Expanding on this point: I seem to recall you at some point mentioning that since you are not a developer, but the creative director, your answers to questions are as you would rule it in your game and aren't really official. Am I going crazy, or did you mention that?

At a later point, I recall someone asking about all the rules questions in this thread, and you mentioned something to the effect that it's a necessary evil, and that you understand why people do it, since you're the main Paizo presence on the boards.

Oh, bonus question. What's your favorite dish to prepare? Not necessarily your favorite to eat, but the one you have most fun making. Beans and rice? Pizza? Etc.


James Jacobs wrote:
Squeatus wrote:
Are there any fantasy analogues you're dying to do still? Is there a clear leader?
Post-apocalyptic science-fantasy. Magic meets Fallout.

This brings a couple of questions I have to ask.

1. My second favorite setting has always been Dark Sun. I loved the setting and just how radically different it was from the normal Greyhawk/Forgotten Realms areas. Have you ever played or read Dark Sun and what do you think of it?

2. On the topic of Dark Sun, I read that paizo did something with a new set of Dark Sun rules. Do you know where I can find them?

Liberty's Edge

James Jacobs wrote:
Squeatus wrote:
Are there any fantasy analogues you're dying to do still? Is there a clear leader?
Post-apocalyptic science-fantasy. Magic meets Fallout.

Sounds like a mana wastes ap, I thought you weren't in favor of that though

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Dame Desnus wrote:
Are any of the planets in Golarion's system named after ancient/lost/dead gods?
Not sure... but I'm sure Sutter could tell you. In person OR via "Distant Worlds."

That wouldn't be.... High Chancellor Sutter would it?

*runs away to hide under bed*

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Kajehase wrote:
Alan_Beven wrote:
James, one of the themes I enjoy in my fantasy settings is the conflict between paganism and monotheism. It seems to me that in Golarion there is no culture that worships just a single god, or I have yet to discover it?
Well, there's only one deity you're allowed to worship in Razmiran, and Po Li has something similar going on. The big problem with having monotheism in Golarion, though, is the fact that the gods are 'real' - even the atheists in Rahadoum admit that, they just don't offer the gods any worship - it's a bit hard to state that Asmodeus is the only god and Aspexia Rugatonn is his voice on Golarion when you could feasibly meet someone who's seen one of the other gods with their own eyes, not to mention having seen some lesser manifestation of divine power (such as a cleric healing someone).

I would suspect the major difference is that in our world, you literally have to take the existence of your god of choice on faith. (or from some really hard drugs)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
2) Yes. There are giant statues in LOTS of places. Varisia, for example, has the Lady's Light. Magnimar itself is filled with giant statues.

Speaking of statues, have you ever considered how you might create and run a monster inspired by Dr. Who's Weeping Angels? Introduced in the episode called "Blink" for what you don't want to do when near one.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
doctor_wu wrote:

How safe are dwarven sky citadels in an earthquake?

Also are there tsunami's on Golarion and where would they occur?

Only as safe as the stories we want to tell let them be...

And there are tsunamis along the west coast more often than elsewhere—mostly because there's lots of remaining instability in Azlant even 10,000 years later.

And that doesn't take into account the possiblity that someone might be casting earthquakes INSIDE the citadels. :)

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Thomas LeBlanc wrote:
What is the name for Golarion's moon?

"We call that one Muad'dib."

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
If you're interested in advancing Golarin's timeline 800 years into the future... go for it! I'm pretty positively sure we'll never be publishing anything that'll contradict whatever it is you decide to come up with for that future! :-)

A classic saying from a Dr. Who producer.

"If a story contradicts our show's history, it's because you haven't seen the episode where the Doctor went back and changed it."

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
A highly regarded expert wrote:
My point being that in any language, it's just the moon. You could name it Jeff, but most people would still just call it the moon. I'm guessing the typical Golarian doesn't know or care if people live there or what they might call it.

That may be true of the modern 3rd millenium present, but in days past, the Moon was also known by Diana, Hecate, Artemis, Selene, and a variety of other names all across the planet for to whom the Moon was a living entity, not just a ball in the sky. And that's note even counting the Amerind, African, or Celtic names.

And as late as the early 20th century, one could still get away with writing a scifi novel about a surviving lunar civilisation persisting underground.

Contributor

LazarX wrote:
James Jacobs wrote:
2) Yes. There are giant statues in LOTS of places. Varisia, for example, has the Lady's Light. Magnimar itself is filled with giant statues.
Speaking of statues, have you ever considered how you might create and run a monster inspired by Dr. Who's Weeping Angels? Introduced in the episode called "Blink" for what you don't want to do when near one.

I think Classic Monsters Revisited mentioned that there are gargoyle variants that have the effect as the Weeping Angels.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Liz Courts wrote:
LazarX wrote:
James Jacobs wrote:
2) Yes. There are giant statues in LOTS of places. Varisia, for example, has the Lady's Light. Magnimar itself is filled with giant statues.
Speaking of statues, have you ever considered how you might create and run a monster inspired by Dr. Who's Weeping Angels? Introduced in the episode called "Blink" for what you don't want to do when near one.
I think Classic Monsters Revisited mentioned that there are gargoyle variants that have the effect as the Weeping Angels.

Classic Horrors Revisited does.

Liberty's Edge

James Jacobs wrote:
Diego Rossi wrote:

After the last posts I think you can't add anything to that thread about Thassilonian Specialists.

Sigh
I hate when it devolve to a religious discussion (not that I am not a culprit sometime).
I stepped in and laid out how they should work. I fully expect that it won't be enough, but I can hope and try.

I have seen that and so far it is going well (finger crossed, let's hope).

Thanks for the attempt in any way.

James Jacobs wrote:


No "typical" anything has archetypes, in any event—archetypes are intended to be things that break typical roles, not establish them.

For me thing like the Phalanx Soldier or Polearm Master are the typical example of specific fighting stiles or cultures (Greek and Macedonian warriors and XV century Swiss Mercenaries for those two archetypes), so to me it seem normal that some archetype would be the norm for some culture or race.

I can have misread your reply or missed its meaning, so if you have the time and willingness, could you be so kind as to explaining the reasoning behind it?

Paizo Employee Creative Director

1 person marked this as a favorite.
John Kretzer wrote:
James Jacobs wrote:
Squeatus wrote:
Are there any fantasy analogues you're dying to do still? Is there a clear leader?
Post-apocalyptic science-fantasy. Magic meets Fallout.
Just wondering ever played Rifts? Or Chaose Erth(which is Rifts closer to post-apocalyptic in the time line)?

Never have. Not a big fan of the rules system.

Paizo Employee Creative Director

1 person marked this as a favorite.
Cheapy wrote:

Expanding on this point: I seem to recall you at some point mentioning that since you are not a developer, but the creative director, your answers to questions are as you would rule it in your game and aren't really official. Am I going crazy, or did you mention that?

At a later point, I recall someone asking about all the rules questions in this thread, and you mentioned something to the effect that it's a necessary evil, and that you understand why people do it, since you're the main Paizo presence on the boards.

Oh, bonus question. What's your favorite dish to prepare? Not necessarily your favorite to eat, but the one you have most fun making. Beans and rice? Pizza? Etc.

Actually... I AM a developer. If I mentioned something like that it would have been "I'm not a designer." The word "Developer" means something vastly different in tabletop RPGs than it does in the videogame industry.

But yes, my preference is that when folks have rules questions that they go to their GM for answers. And when a GM has rules questions, the come to forums like this to ask them, and that they don't come seeking answers as much as advice and additional information and the like to take in to their minds and thus aid them in making the best rules decisions for their home games.

I actually don't enjoy cooking much at all, so I'd have to say nothing–no favorite dish to prepare.

The Exchange

Hey JJ, I lost my keys. Have you seen them?
If not can you at least tell me where I put them?

Paizo Employee Creative Director

Odraude wrote:

1. My second favorite setting has always been Dark Sun. I loved the setting and just how radically different it was from the normal Greyhawk/Forgotten Realms areas. Have you ever played or read Dark Sun and what do you think of it?

2. On the topic of Dark Sun, I read that paizo did something with a new set of Dark Sun rules. Do you know where I can find them?

1) Yup; Dark Sun is one of my favorite settings. It's probably in my top five D&D settings, along with Greyhawk, Forgotten Realms, Planescape, and one more that could be any number of settings ranging from Mystara to Al-Qadim.

2) That would have been back in the magazine days; we did a crossover on Dark Sun between Dragon and Dungeon magazines. The dungeon crossover was in issue #110, but I'm not sure what one the Dragon one showed up in—whatever issue came out the same month as Dungeon #110, I guess.

Paizo Employee Creative Director

Coridan wrote:
James Jacobs wrote:
Squeatus wrote:
Are there any fantasy analogues you're dying to do still? Is there a clear leader?
Post-apocalyptic science-fantasy. Magic meets Fallout.

Sounds like a mana wastes ap, I thought you weren't in favor of that though

No... Post Apocalyptic works MUCH better when the pre-apocalypse setting is one that the readers are very familiar with. Besides... my plans for this setting are much bigger than could be contained in the Mana Wastes, and include a lot more stuff than what's in the Mana Wastes anyway.

Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
2) Yes. There are giant statues in LOTS of places. Varisia, for example, has the Lady's Light. Magnimar itself is filled with giant statues.
Speaking of statues, have you ever considered how you might create and run a monster inspired by Dr. Who's Weeping Angels? Introduced in the episode called "Blink" for what you don't want to do when near one.

I've never really watched Dr. Who... so no, I've never considered that. That's more of an Erik Question.

Paizo Employee Creative Director

Diego Rossi wrote:
James Jacobs wrote:


No "typical" anything has archetypes, in any event—archetypes are intended to be things that break typical roles, not establish them.

For me thing like the Phalanx Soldier or Polearm Master are the typical example of specific fighting stiles or cultures (Greek and Macedonian warriors and XV century Swiss Mercenaries for those two archetypes), so to me it seem normal that some archetype would be the norm for some culture or race.

I can have misread your reply or missed its meaning, so if you have the time and willingness, could you be so kind as to explaining the reasoning behind it?

Archetypes are more for player characters than they are for NPCs. They work fine on NPCs, yes, but I'm wary of using them too much since I get nervous about riling customers up with the "You're just trying to trick us into buying your other books!" reaction.

In any event, there is no real Greek-inspired area in the Inner Sea region—that's over in Casmaron. Maybe if and when we get around to detailing that area, Iblydos, we'll need to solve the problem of "not enough pole arm feats."

Paizo Employee Creative Director

Moorluck wrote:

Hey JJ, I lost my keys. Have you seen them?

If not can you at least tell me where I put them?

I thought you put them on the peg near the pugwampi-infested hall closet?

The Exchange

James Jacobs wrote:
Moorluck wrote:

Hey JJ, I lost my keys. Have you seen them?

If not can you at least tell me where I put them?
I thought you put them on the peg near the pugwampi-infested hall closet?

Awesome, thanks!


Ach! I always forget that the meaning is swapped in RPGlandia.

Shame about not cooking. It's like an adventure path...of the mouth.


James Jacobs wrote:
LazarX wrote:
James Jacobs wrote:
2) Yes. There are giant statues in LOTS of places. Varisia, for example, has the Lady's Light. Magnimar itself is filled with giant statues.
Speaking of statues, have you ever considered how you might create and run a monster inspired by Dr. Who's Weeping Angels? Introduced in the episode called "Blink" for what you don't want to do when near one.
I've never really watched Dr. Who... so no, I've never considered that. That's more of an Erik Question.

Well, sir, you just lost a customer...

JUST KIDDING!


My favorite campaign (which I regret I never got to play to the end) was Desert of Desolation. But I usually am the GM, and so I picked up Legacy of Fire as my first and only AP at this point. Even though I knew I would have to convert it to PF, it promised a flavor close enough that I was willing to go all-in on it. While it has been a very enjoyable ride thus far as my party and is nearing the end, it was not at all what I was anticipating.

And from what I understand about the campaign setting an AP set in Osirion would actually be closer to what I was looking for. Can you share what the chances are of an AP with a very Egyptian flavor in the near future?

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