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Dark Archive

Hi James I was wondering if there was any big changes you made to Gary Gygax's Necropolis?

Liberty's Edge

James Jacobs wrote:
Hitdice wrote:
James Jacobs wrote:
Abandoned Arts wrote:
If you summoned a creature, and it swallowed somebody... what would happen when the summoning spell expired?
The person would appear wherever the creature was when it vanished. Covered in gut juice, of course, and depending on the size of the creature, might take a little falling damage.

Would suffocation rules apply?

(Sorry, I had to.)

No more so than anyone being swallowed whole normally has to.

But why the digestive juices stay back when the summoned creature disappear? Inquiring minds want to know. :-)

Liberty's Edge

Quandary wrote:

I know the spell says what it says, but 'shouldn't' Paragon Surge give a Size Bonus to INT/DEX instead of Enhancement?

It seems like every other Polymorph spell works like that, and the idea that you yourself are really changing/polymorphing to have these qualities would be in line with that, rather than using Enhancement bonus which is basically 'magical augmentation' on top of whatever your effective stats are...?
I pretty much call Size Bonus 'Polymorph Bonus' because it can work regardless of whether you are changing Size category or not.

Am I correct in thinking that Share Spell's wording about affecting your Familiar regardless of Type would allow ANYBODY to cast Paragon Surge on their Familiar (anybody can cast it, not just half-elfs, it just affects half-elves only), getting the Familiar a free Feat. Would Familiars be able to choose Feats using the Master's BAB or character level as a feat pre-req?

Nice way to put it Quandry. I think it will borrow it, using the term 'shapechange bonuses' as 'Polymorph Bonus' seem more conductive to confusion. A size bonus to intelligence seem odd, a 'Polymorph Bonus' to intelligence sound way better.


I'm not sure of James' response 'I'd say that the familiar just gains the same feat you gain.',
If you are Casting the spell on your Familiar, you aren't gaining a feat yourself,
Share Spells isn't about 'duplicating' all spells you cast on yourself to also apply to your Familiar,
but about letting you cast distinct spells on your Familiar that would otherwise not be able to target the Familiar because they are Self-only spells AND/OR the Familiar is a different type than what the spell normally targets... E.g. per RAW you could cast a spell that only affects Undead or Constructs (or Half-Elf) on your Familiar even if you aren't Undead/Construct/HalfElf yourself. The whole ability is supposedly about letting you cast spells on your Familiar that normally could affect yourself, but the Type-restriction removal actually goes beyond that, in RAW.

I think James was remembering the 3.5 Share Spells which DID allow spells you cast on yourself to automatically also apply to a Familiar/Companion as long as they stay near-by... But that was cut from PRPG.

...So if you're not gaining a feat/benefits of the spell yourself, how can the Familiar 'gain the same feat you gain'?
Do you mean 'the familiar is able to choose the same feats you could possibly gain'???
(in terms of HD/BAB/skill pre-reqs, not Feat pre-reqs since nothing remotely suggests that transfers to the Familiar)

Silver Crusade

Wes mentioned that the other Meet the Iconics are indeed coming.

1) Who is doing them?

2) Did I pester the right people to get this done? ;)

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

What was it about Doctor Who that you didn't like?

Silver Crusade

Have you seen the latest Dino news?

LINK

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
LazarX wrote:
Evil Lincoln wrote:
James, did starfish somehow seem more sinister after you first read At the Mountains of Madness?
Or do you look at statues the same way after watching "Blink" or "The Angels Take Manhattan"?
I'm not sure, having never seen either of those movies.

In a quick link here's the skinny. Weeping Angels I'd love to introduce things like these in a d20 setting but I don't think it can be pulled off to the effect I'd like. They are a creation of Stephen Moffat originally during David Tennant's run and have displaced the Daleks and the Master as the scariest Dr. Who monsters ever. They also made Neil Gaiman's top Ten Scary New Monsters list.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

LazarX, The Angels already exist in Pathfinder... They are a variant of Gargoyles from the book Classic Horrors Revisited. They are called the Blind Angels.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Cori Marie wrote:
LazarX, The Angels already exist in Pathfinder... They are a variant of Gargoyles from the book Classic Horrors Revisited. They are called the Blind Angels.

Until I actually see the statblock, I can't judge whether they work the way I'd want them to. Could not find it on the d20PFSRD site.


hello James - If you ever feel like you aren't getting enough odd looks from strangers, try perusing the Books of the Damned on an airplane. That will that care of that.

On this same trip I also read Death's Heretic and really enjoyed the visits to Axis and the Boneyard - do you see any additional planar sourcebooks on the horizon?


Hello James. Thanks for taking the time to answer all of our questions.

My question is a lore one that likely won't be answered but I felt it was worth asking.

Are the elves of Golarion really originally from Castrovel or another planet? Or was that just the location they chose to flee to when the Starstone was headed for the planet?

Paizo Employee Creative Director

Cheapy wrote:
What region of golarion has the strongest celtic influence? Does the first world have such an influence? If not, can Kevin Andrew Murphy write about the first world so it does? :)

There's not really a strong Celtic-influenced region in Golarion. Perhaps parts of the River Kingdoms, or maybe the Worldwound BEFORE it became the Worldwound. And I'm not the James who decides what author writes fiction.

Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:
AlgaeNymph wrote:
Can you bottle other outsiders and make them into de-facto magic items a-la bottled genies? (binding spell using minimus containment; see Pathfinder #22, p. 50-51)
Yes; that's what the binding spell's all about. Often, a spellcaster does this and then promises to let the bound outsider go in return for it doing a service once it's released.

1. If I can turn outsiders into cost-effective magic items with binding, why isn't it used more that way?

2. Do I have to play nice with binding or can I make a monster my slave with no escape condition?

3. If I use a glyph of warding to guard a treasury, can it tell the difference between honest withdrawals and genuine theft?

4. Is Pathfinder #66 going to talk about what each Runelord would do were they to awaken, and what each one's motives were/are in general?

5. Which Runelord is your favorite, and why?

1) Because binding is a high level spell and thus not super availalbe to most spellcasters, and because if the monster you're trying to bind makes its save or otherwise gets away it'll be angry and probably attack you. So it's not only hard to do... it's also risky. Furthermore, the analogy of making them magic items is incorrect—it's more like using charm monster.

2) You don't have to include escape clauses, but that generally makes it easier for the monster to resist the spell in the first place.

3) No. You have to key the glyph to certain passwords or the like if you want some folks to be able to come and go.

4) It's going to talk about each runelord's personality and history and the like. What happens if and when they awaken is something we're perhaps saving for later.

5) That's a tie between Sorshen (she's the most like a bard), Karzoug (he's a BBEG from my homebrew), or Alaznist (she likes demons).

Paizo Employee Creative Director

1 person marked this as a favorite.
Winter_Born wrote:

After reading your write up of Shank's Woods, in the Pathfinder #2 comic I was wondering if when you were creating Sandpoint and the surroundings, did you just place monsters and lairs regardless of CR as a sandbox, or did you keep everything CR appropriate.

I'm more and more leaning towards the former, and let the PCs know that running is sometimes the appropriate response, and was wondering your take.

More toward the former. The Sandpoint hinterlands have a CR range of about 8 on down, with the underground below being more CR 6–12. There are mostly lower level encounters aboveground, but they start getting higher and more dangerous in certain areas.

Monsters are placed as appropriate for the region's story and history first, and for CR reasons second.

Paizo Employee Creative Director

1 person marked this as a favorite.
brad2411 wrote:
Hi James I was wondering if there was any big changes you made to Gary Gygax's Necropolis?

A lot. A LOT.

It's set in Golairon (Osirion) for one. While I'm using the old Egypt deities as ancient Osirion deities, the main deities involved are Pharasma (instead of Osiris) and Rovagug (instead of Set). I'm also changing a lot of the monster encounters and the like on the fly to make it a bit less arbitrarily impossible. I'm okay with tough encounters. Not okay with CR 23 encounters at the start of an adventure when the PCs are expected to be 12th or 13th level.

Paizo Employee Creative Director

Diego Rossi wrote:
James Jacobs wrote:
Hitdice wrote:
James Jacobs wrote:
Abandoned Arts wrote:
If you summoned a creature, and it swallowed somebody... what would happen when the summoning spell expired?
The person would appear wherever the creature was when it vanished. Covered in gut juice, of course, and depending on the size of the creature, might take a little falling damage.

Would suffocation rules apply?

(Sorry, I had to.)

No more so than anyone being swallowed whole normally has to.

But why the digestive juices stay back when the summoned creature disappear? Inquiring minds want to know. :-)

Because it's more amusing.

Paizo Employee Creative Director

Winter_Born wrote:

Wes mentioned that the other Meet the Iconics are indeed coming.

1) Who is doing them?

2) Did I pester the right people to get this done? ;)

1) Currently, Wes is writing one and Erik is writing the other.

2) I suppose so, although we were going to do them eventually anyway...

Paizo Employee Creative Director

Enlight_Bystand wrote:
What was it about Doctor Who that you didn't like?

Honestly? The pushy nature of Doctor Who fans who keep trying to make me watch Doctor Who.

Fans can often be the worst part of a franchise. That's what's kept me from getting into Buffy and Babylon 5.

But also? The fact that there's a quarter century or more of backlog to sift through and/or decide what to ignore and what to watch. I've got a lot of other things I'd rather be watching, be it my Netflix disc queue (about 130 disks long), my Netflix streaming queue (about 90 long), the dozens of DVDs/Blu-Rays I've purchased over the last decade I've still not had a chance to watch, Boardwalk Empire, Bob's Burgers, Family Guy, the upcoming seasons of American Horror Story or The Walking Dead... and that's just on the TV, and doesn't approach the video games, World of Warcraft, writing, painting miniatures, reading, game design, and other non-TV entertainment venues I immerse myself in. Put another way... I've got enough to do already without adding one more show I'm lukewarm on.

And also? The bits I have seen tend to be too goofy for my tastes anyway.

Paizo Employee Creative Director

Winter_Born wrote:

Have you seen the latest Dino news?

LINK

YAY

Paizo Employee Creative Director

atomicb wrote:
On this same trip I also read Death's Heretic and really enjoyed the visits to Axis and the Boneyard - do you see any additional planar sourcebooks on the horizon?

Yes.

Paizo Employee Creative Director

1 person marked this as a favorite.
entropyrat wrote:

Hello James. Thanks for taking the time to answer all of our questions.

My question is a lore one that likely won't be answered but I felt it was worth asking.

Are the elves of Golarion really originally from Castrovel or another planet? Or was that just the location they chose to flee to when the Starstone was headed for the planet?

That answer is semi-shrouded in mystery for now... but it's VERY likely that Castrovel is their home world, or if not that, the world from which the elves came to Golarion from.

Of course, that was several generations ago. The elves on Golarion now ARE natives of Golarion.

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Enlight_Bystand wrote:
What was it about Doctor Who that you didn't like?

Honestly? The pushy nature of Doctor Who fans who keep trying to make me watch Doctor Who.

Fans can often be the worst part of a franchise. That's what's kept me from getting into Buffy and Babylon 5.

But also? The fact that there's a quarter century or more of backlog to sift through and/or decide what to ignore and what to watch. I've got a lot of other things I'd rather be watching, be it my Netflix disc queue (about 130 disks long), my Netflix streaming queue (about 90 long), the dozens of DVDs/Blu-Rays I've purchased over the last decade I've still not had a chance to watch, Boardwalk Empire, Bob's Burgers, Family Guy, the upcoming seasons of American Horror Story or The Walking Dead... and that's just on the TV, and doesn't approach the video games, World of Warcraft, writing, painting miniatures, reading, game design, and other non-TV entertainment venues I immerse myself in. Put another way... I've got enough to do already without adding one more show I'm lukewarm on.

And also? The bits I have seen tend to be too goofy for my tastes anyway.

If you don't watch a single episode of the old series or movies, you really won't be bad off on the revived series. While it follows from, and it's based on Classic Who, New Who pretty much stands on it's own, so you can appreciate it fully without watching any of the older more campier Tom Baker stuff, which is considerably more edgier and darker. Who changes quite a bit when they regenerate new Producers as current producer Stephen Moffat seems to have taken the series into more of a mix of classic horror and faerie tale tropes.

P.S. Putting this on my mental list of topics never to mention outside of the Television forum. along with Warcraft.

Dark Archive

How on earth do you pronounce "dweomer"?

I want to use a dweomercat in my game on Saturday, but I have no idea how to pronounce it.


malebranche wrote:

How on earth do you pronounce "dweomer"?

I want to use a dweomercat in my game on Saturday, but I have no idea how to pronounce it.

According to the Wikigods, it's "dway-OH-mair"). Admittedly though, I just say Dwimmer.

Paizo Employee Creative Director

Odraude wrote:
malebranche wrote:

How on earth do you pronounce "dweomer"?

I want to use a dweomercat in my game on Saturday, but I have no idea how to pronounce it.

According to the Wikigods, it's "dway-OH-mair"). Admittedly though, I just say Dwimmer.

That. Although I say it more "dwey-OH-mair."


James Jacobs wrote:
Enlight_Bystand wrote:
What was it about Doctor Who that you didn't like?

Honestly? The pushy nature of Doctor Who fans who keep trying to make me watch Doctor Who.

Fans can often be the worst part of a franchise. That's what's kept me from getting into Buffy and Babylon 5.

I have felt this about a few different things. It is like the more they push, the less I want to do it.

As for a Question: What is your favorite task that you get to do at Paizo?

Paizo Employee Creative Director

danielc wrote:
As for a Question: What is your favorite task that you get to do at Paizo?

That's really tough to answer. When some possible answers can be:

Put a PC of mine into an adventure and then get Wayne Reynolds to do a painting of her for the cover...

Watch something I helped create transform into a comic book or video game...

Play roleplaying games at work...

...and so on, it gets hard to pick just one.


1. I wasn't very clear with my last binding question. Will a monster still do what I tell it to even without an escape clause to persuade it?

2. What do you mean "most like a bard" regarding Sorshen?

3. How would Sorshen feel about Ileosa's reign as queen? Unbridled rage is my guess but I could be wrong.

4. If Sorshen wanted to remove all the physical and mental scarring of the Grey Maidens (for nefarious reasons, of course), how would she do it?

5. Assuming a friendly jinn (marid, say), how many genie wishes per day could a Runelord get away with?

And now some commentary:

As you may have surmised by the majority of my posts, Sorshen's my favorite runelord. The first reason is that she's the one who's the most fun to actually be. The second reason is that she's more than just a hot body, given how she competently ran a domain for a millennium. Third, I so want to see her inflicted on the small-name-big-ego civic butt-pimple of Korvosa, followed by her dumping its culture and history into the memory hole.

I compare her to Lesbian Spider Queens of Mars (actually worksafe), something substantial under what's seemingly gimmicky.

Silver Crusade

James Jacobs wrote:
Winter_Born wrote:

Wes mentioned that the other Meet the Iconics are indeed coming.

1) Who is doing them?

2) Did I pester the right people to get this done? ;)

1) Currently, Wes is writing one and Erik is writing the other.

2) I suppose so, although we were going to do them eventually anyway...

I'm such an Iconic fan, I'll take that as a minor win!

Glad you liked the mini Dino news story. He'd make a cool cat sized familiar!

Paizo Employee Creative Director

AlgaeNymph wrote:

1. I wasn't very clear with my last binding question. Will a monster still do what I tell it to even without an escape clause to persuade it?

2. What do you mean "most like a bard" regarding Sorshen?

3. How would Sorshen feel about Ileosa's reign as queen? Unbridled rage is my guess but I could be wrong.

4. If Sorshen wanted to remove all the physical and mental scarring of the Grey Maidens (for nefarious reasons, of course), how would she do it?

5. Assuming a friendly jinn (marid, say), how many genie wishes per day could a Runelord get away with?

And now some commentary:

As you may have surmised by the majority of my posts, Sorshen's my favorite runelord. The first reason is that she's the one who's the most fun to actually be. The second reason is that she's more than just a hot body, given how she competently ran a domain for a millennium. Third, I so want to see her inflicted on the small-name-big-ego civic butt-pimple of Korvosa, followed by her dumping its culture and history into the memory hole.

I compare her to Lesbian Spider Queens of Mars (actually worksafe), something substantial under what's seemingly gimmicky.

1) Binding doesn't force monsters to do anything. It imprisons them. If you don't give a monster anything to work for, or any chance at freedom, then no, it probably won't do things for you. The spell you're looking for is the various planar binding spells or perhaps a gate spell.

2) I like bards, and Sorshen is "most like a bard" of the 7 runelords in that she focuses on bard-like spells (enchantmet) and is the most sociable (and manipulative, and diplomatic, and tricky) of the runelords.

3) She'd probably be flattered on one tiny level but mostly just amused in the same way a parent who's a blacksmith might be amused to see a kid pick up a toy hammer and pretend to make something on a toy anvil. She certainly wouldn't feel threatened by Ileosa.

4) On a maiden-by-maiden level, likely by charming a divine spellcaster and then having them use restoration or healing magic to fix the scars. On a all-at-once level, by casting a wish or two.

5) Depends on the genie, the runelord, and more.

And if you've not checked out "Curse of the Lady's Light," you probably should. There's a LOT of Sorshen stuff in there.


James Jacobs wrote:
brad2411 wrote:
Hi James I was wondering if there was any big changes you made to Gary Gygax's Necropolis?

A lot. A LOT.

It's set in Golairon (Osirion) for one. While I'm using the old Egypt deities as ancient Osirion deities, the main deities involved are Pharasma (instead of Osiris) and Rovagug (instead of Set). I'm also changing a lot of the monster encounters and the like on the fly to make it a bit less arbitrarily impossible. I'm okay with tough encounters. Not okay with CR 23 encounters at the start of an adventure when the PCs are expected to be 12th or 13th level.

I played in that. Deadly. Fun, but deadly. Met Gary once, kinda interesting, I was awed but ... anyway, also played a game with Arneson, who had a great imagination but wasn't into 'rules' so much.

I can't see this as a product, is it upcoming?

Someone give me a link?

Liberty's Edge

Exploit Weakness (Ex)

Full Text:
"At 4th level, as a swift action, a martial artist can observe a creature or object to find its weak point by making a Wisdom check and adding his monk level against a DC of 10 + the object’s hardness or the target’s CR. If the check succeeds, the martial artist gains a +2 bonus on attack rolls until the end of his turn, and any attacks he makes until the end of his turn ignore the creature or object’s DR or hardness. A martial artist may instead use this ability as a swift action to analyze the movements and expressions of one creature within 30 feet, granting a bonus on Sense Motive checks and Reflex saves and a dodge bonus to AC against that opponent equal to 1/2 his monk level until the start of his next turn.

This ability replaces ki pool."

Does the second half of this ability - the bonus to: sense motive, reflex saves, and armor class require the wisdom check? I see threads where people claim it was just an oversight to not include it, but it makes sense to me that the defensive boost would be more reliable.

Thanks.


James Jacobs wrote:
Sorshen'd probably be flattered on one tiny level but mostly just amused in the same way a parent who's a blacksmith might be amused to see a kid pick up a toy hammer and pretend to make something on a toy anvil. She certainly wouldn't feel threatened by Ileosa.

1. I didn't mean she'd feel threatened. Wouldn't Sorshen at least be annoyed with Ileosa's scarring of beautiful women?

2. Why do you like 1) bards, 2) enchantment spells, and 3) sociable/manipulative/diplomatic/tricky characters?

3. Is there anything Sorshen wouldn't have sex with? While I haven't read of anything particularly kinky I am curious about her aesthetic and moral limits.

4. Sorshen's weapon, does it count as light for when attacking with both ends?

5. What's the climate like in Korvosa's holdings, and what kind of spices grow well there?

Paizo Employee Creative Director

DrDeth wrote:
James Jacobs wrote:
brad2411 wrote:
Hi James I was wondering if there was any big changes you made to Gary Gygax's Necropolis?

A lot. A LOT.

It's set in Golairon (Osirion) for one. While I'm using the old Egypt deities as ancient Osirion deities, the main deities involved are Pharasma (instead of Osiris) and Rovagug (instead of Set). I'm also changing a lot of the monster encounters and the like on the fly to make it a bit less arbitrarily impossible. I'm okay with tough encounters. Not okay with CR 23 encounters at the start of an adventure when the PCs are expected to be 12th or 13th level.

I played in that. Deadly. Fun, but deadly. Met Gary once, kinda interesting, I was awed but ... anyway, also played a game with Arneson, who had a great imagination but wasn't into 'rules' so much.

I can't see this as a product, is it upcoming?

Someone give me a link?

It's not an upcoming product. It was originally an adventure Gygax wrote for one of his post D&D games, and it later got updated to 3rd edition by Necromancer.

Paizo Employee Creative Director

Rayo wrote:

Exploit Weakness (Ex)

** spoiler omitted **

Does the second half of this ability - the bonus to: sense motive, reflex saves, and armor class require the wisdom check? I see threads where people claim it was just an oversight to not include it, but it makes sense to me that the defensive boost would be more reliable.

Thanks.

My reaction upon reading it is that it would indeed require a Wisdom check for both uses of the power.

Paizo Employee Creative Director

AlgaeNymph wrote:
James Jacobs wrote:
Sorshen'd probably be flattered on one tiny level but mostly just amused in the same way a parent who's a blacksmith might be amused to see a kid pick up a toy hammer and pretend to make something on a toy anvil. She certainly wouldn't feel threatened by Ileosa.

1. I didn't mean she'd feel threatened. Wouldn't Sorshen at least be annoyed with Ileosa's scarring of beautiful women?

2. Why do you like 1) bards, 2) enchantment spells, and 3) sociable/manipulative/diplomatic/tricky characters?

3. Is there anything Sorshen wouldn't have sex with? While I haven't read of anything particularly kinky I am curious about her aesthetic and moral limits.

4. Sorshen's weapon, does it count as light for when attacking with both ends?

5. What's the climate like in Korvosa's holdings, and what kind of spices grow well there?

1) Ah; no. Sorshen's done worse.

2) Because I like roleplaying characters more than I like combat charactes, I guess. Partially because I tend to gravitate toward the "perceived underdog" option to a certain extent.

3) Absolutely. Sex was something Sorshen used as a tool and a reward to those she deemed worthy in addition to something she indulged in for her own pleasure. But she wasn't indiscriminate in her desires or preferences. She was the 2nd most powerful runelord. She could afford to pick and choose.

4) It would work the same way as any double weapon.

5) Korvosa is very northwest coast of the USA in climate. So... same basic kind of spices you see growing in northern California, Oregon, and Washington.


James Jacobs wrote:
DrDeth wrote:
James Jacobs wrote:
brad2411 wrote:
Hi James I was wondering if there was any big changes you made to Gary Gygax's Necropolis?

A lot. A LOT.

It's set in Golairon (Osirion) for one. While I'm using the old Egypt deities as ancient Osirion deities, the main deities involved are Pharasma (instead of Osiris) and Rovagug (instead of Set). I'm also changing a lot of the monster encounters and the like on the fly to make it a bit less arbitrarily impossible. I'm okay with tough encounters. Not okay with CR 23 encounters at the start of an adventure when the PCs are expected to be 12th or 13th level.

I played in that. Deadly. Fun, but deadly. Met Gary once, kinda interesting, I was awed but ... anyway, also played a game with Arneson, who had a great imagination but wasn't into 'rules' so much.

I can't see this as a product, is it upcoming?

Someone give me a link?

It's not an upcoming product. It was originally an adventure Gygax wrote for one of his post D&D games, and it later got updated to 3rd edition by Necromancer.

Ah yes, that was the one I played in. I was hoping you had updated it for PF. Any chance?

I read the original. Weird, but sheer genius.


James Jacobs wrote:
AlgaeNymph wrote:
Is there anything Sorshen wouldn't have sex with? While I haven't read of anything particularly kinky I am curious about her aesthetic and moral limits.
Absolutely. Sex was something Sorshen used as a tool and a reward to those she deemed worthy in addition to something she indulged in for her own pleasure. But she wasn't indiscriminate in her desires or preferences. She was the 2nd most powerful runelord. She could afford to pick and choose.

1. Details! Is there anything Sorshen would personally consider unpleasant, or even taboo? Does even her evil have standards?

2. About Ileosa, you're Sorshen wouldn't be feeling all "The maidens are mine to break, not hers!"?

3. Could enslaved boggards be trained to plant chinampas?

4. Could polymorph any object be used to create a new race that breeds true?

5. What's to stop a character from casting planar binding every 11+ days to keep around an akhana as a heal-bot?


Staff-like Wand wrote:

Prerequisite: You must be at least an 11th-level Wizard and must have the Craft Staff feat to select this discovery.

Benefit: Similar to using a magic staff, you use your own Intelligence score and relevant feats to set the DC for saves against spells you cast from a wand, and you can use your caster level when activating the power of a wand if it’s higher than the caster level of the wand.

A question about the Staff-like Wand Arcane Discovery - does this ability apply to all wands or only spells on the Wizard's spell list? For instance, could a Wizard use a Divine Cure X Wounds if he makes a UMD check and, using his Staff-like Wand Arcane Discovery, set the caster level of the wand to his own when he uses it, or is it at the caster used at creation?

Near as I can tell, the ability allows for any spell, per RAW, but my gut says it should be limited to spells on the Wizard's spell list. But then again, it is a minimum of a 13th level Feat to access so....

[Edit] BTW, I ask because I had this mental picture of a Wizard walking up, yanking the wand of cure out of the Cleric's hands and showing him "it's not a stick, it's a delicate instrument". I just think it would be pretty funny to see a Wizard use a Divine Wand better than a Divine character.


What happens if someone tries to travel to Desna's home in orbit around Cynosure using an interplanetary teleport spell?

Do they succeed, instantly appearing in the other solar system? Do they get stuck for hundreds of years in transit because they can only move at the speed of light even when teleporting? Does the spell fail at the range of light years? Is the destination not specific enough?

Or is it a stupid question because no one on Golarion knows about that particular location even exists?

And finally, when they arrive, will they find flumphs there?


So, another question involving my necromancer player. I recently realized that the Animate Dead spell doesn't let you get to choose the number of hit dice the skeletons/zombies you create has: the hit dice depends on the original hit dice of the body you cast the spell on. (correct me if I'm wrong)

1. So, if someone were to dig up bodies in the Sandpoint graveyard (somehow without getting caught), how many hit dice would the average person be there? I'm guessing usually around two, and as high as four if he gets lucky?

2. Would this number be roughly the same graveyards near cities (such as Magnamar) as well?

3. I might as well ask this before my player tries to do this: is there any way to increase the hit dice of a skeleton or zombie once created, or does it always stay at the strength it is created at?

Dark Archive

malebranche wrote:

How on earth do you pronounce "dweomer"?

I want to use a dweomercat in my game on Saturday, but I have no idea how to pronounce it.

Dway-oh-mair-cat feels wonky on the tongue, dway-oh-mur-cat might be easier to say. Or maybe that's just me...

Sczarni RPG Superstar 2012 Top 32

So de-worm-cat is not even close?

James, have you ever had to deworm your cat?

How often does your cat bring you gifts of the deceased or still living animal variety?

Do you sing praises for your kitties hunting prowess?

Sczarni

Alright I gotta ask because I can't seem to find anyone verifying or denying the range on a Double Barrel Musket.

Obviously it is printed to be 10 ft. but that is like 12% of its counter part the single barrel musket's range. Adding a barrel to the pistol doesn't impact range what-so-ever, but that isn't true per the printing on the double barrel musket. I even looked up average double barrel musket/shotguns from the 1700s and see they were used for game hunting and law enforcement so I highly doubt you are sneaking up to shoot a deer or buffalo at 20 ft. away.

What is the actual range on the double barrel musket supposed to be?


James Jacobs wrote:
Krodjin wrote:

Hey James,

Long time listener, first time caller (so to speak)!

I had a question about 3 feats that all appeared in Ultimate combat, and how they interact together (if at all).

Sap Master wrote:


Sap Master (Combat)
You knock the sense out of foes with a well-timed surprise attack.
Prerequisite: Sneak attack +3d6, Sap Adept.

Benefit: Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage to a flat-footed opponent, roll your sneak attack dice twice, totaling the results as your nonlethal sneak attack damage for that attack.

Sap Adept wrote:

Sap Adept (Combat)

You know just where to hit to knock the sense out of your foe.
Prerequisite: Sneak attack +1d6.

Benefit: Whenever you use a bludgeoning weapon to deal nonlethal sneak attack damage, you gain a bonus on your damage roll equal to twice the number of sneak attack damage dice you rolled.

Knockout Artist wrote:

Knockout Artist

You can throw devastating knockout punches.
Prerequisite: Sneak attack class feature, Improved Unarmed Strike.
Benefit: When you use your unarmed strike to deal nonlethal damage and sneak attack damage to an opponent denied his Dexterity bonus to AC, you gain a +1 bonus on the damage roll per each sneak attack damage die you roll.

If we assume a level 12 Ninja (6d6 Sneak Attack) attacking with an Unarmed Strike and they meet all of the requirements is the damage output going to be;

Unarmed Strike +12d6 (Sap Master), +24 (Sap Adept), +12 (knockout artist)?

I realize that the damage is non-lethal and the feat/ninja trick investment is heavy and it's also very, very situational (at best)...

But it seems to me I may be making a mistake somewhere as that is quite a lot of damage... Even if we base Sap Adept & Kockout Artist off the base Sneak Attack dice (6d6) it's going to be;

Unarmed Strike +12d6 (Sap Master), +12 (Sap Adept), +6 (Knockout Artist).

IF you had a ninja 12 and those three feats... when you sneak attack with a nonlethal bludgeoning weapon, you would do so like this:

Roll your attack normally. Then add your sneak attack damage. Your sneak attack is a 6d6 attack, and therefore Sap Adept adds +12 damage (twice the total number of sneak attack dice). Your sneak attack damage is now 6d6+12.

Then Knockout Artist kicks in, granting you another +6 damage. You're now doing 6d6+18 damage on a sneak attack.

Sap Master only doubles the sneak attack dice—it doesn't double your level's total amount of sneak attack dice allowed for your level, and THAT is what Knockout Artist and Sap Adept look for.

Therefore, in the end, with all these things working together... you're doing sneak attack damage of 12d6+18. It IS a lot of damage, though. It's that Sap Master attack that really puts it over the top though.

first sorry to exhume this answer a month after you wrote it,

i was wondering why you're saying "Sap Master only doubles the sneak attack dice—it doesn't double your level's total amount of sneak attack dice allowed for your level, and THAT is what Knockout Artist and Sap Adept look for." while knockout master's and sap adept's text speak of the number of sneak attack dice you roll/rolled not your number of dice via level. i mean if i sacrifice some SA dice to add an effect via a feat(or the lvl20 ninja ability) i wouldn't count them for sap adept or knockout artist but what your saying tell otherwise nor would "sniper googles" 2 additional SA dice count for those two feats according to you.

Paizo Employee Creative Director

DrDeth wrote:

Ah yes, that was the one I played in. I was hoping you had updated it for PF. Any chance?

I read the original. Weird, but sheer genius.

I've updated a semi-random cross section of stat blocks. Sometimes I update an NPC or monsters stats, sometimes I replace a monster with something from Pathfinder, and sometimes I go halfway and just reskin existing stat blocks or re-use them and describe them different. You can make a 6th level rogue go a long way—cultist, bandit, ally, sniper, brigand, victim... the list goes on!

In any event, I'm doing the bulk of the rest of the conversion to Pathifnder in my head and ad hoc during play. There's not really anything printed down to share save for a dozen or so stat blocks that I'm not all that keen to share online since my personal threshold for tiny little errors or unoptimized choices is much different than the internet's as a whole.

Paizo Employee Creative Director

AlgaeNymph wrote:

1. Details! Is there anything Sorshen would personally consider unpleasant, or even taboo? Does even her evil have standards?

2. About Ileosa, you're Sorshen wouldn't be feeling all "The maidens are mine to break, not hers!"?

3. Could enslaved boggards be trained to plant chinampas?

4. Could polymorph any object be used to create a new race that breeds true?

5. What's to stop a character from casting planar binding every 11+ days to keep around an akhana as a heal-bot?

1) Details starts to derail the thread into areas where the board isn't comfortable talking about. Whether or not her kinks and desires have limits is up to you. In my version of the world, she does not have any limits of that sort, but that means that there are certain areas that really aren't appropriate to delve into in print or on boards while still maintaining Paizo's goal of keeping things on the PG-13 or soft R side of things.

2) Nope. That might be something Belimarius, the runelord of Envy might get worked up about. Sorshen's not about envy. Pride and envy are CLOSE companions to lust, but in Sorshen's case, she'd probably just want to watch, help, or share Ileosa's projects.

3) A boggard's mental stats are nothing that typical humans can't duplicate. So yeah... pretty much anything a human can do, a boggard can do. Whether or not you can get the boggard to do it depends on your method of coercion, and whether or not that boggard is good at it depends on his appropriate skill modifier.

4) Probably. All those bulettes and owlbears have to come from somewhere, after all.

5) Nothing, although you'll need to make lots of Charisma checks. Although if you do something enough, eventually you'll mess up and then the monster you're trying to enslave might get loose and attack you. If you as the GM have a player doing this and you get frustrated with it, feel free to have the PCs' reputation as an akhana slaver spread and get tracked down by its allies. Planar binding is NOT the "I call in a friendly outsider to help" spell—that's the planar ally spells and they have GP costs. Planar binding is, essentially, slavery and a bit of torture. They're not evil, but neither are they friendly.

Paizo Employee Creative Director

Tels wrote:
Staff-like Wand wrote:

Prerequisite: You must be at least an 11th-level Wizard and must have the Craft Staff feat to select this discovery.

Benefit: Similar to using a magic staff, you use your own Intelligence score and relevant feats to set the DC for saves against spells you cast from a wand, and you can use your caster level when activating the power of a wand if it’s higher than the caster level of the wand.

A question about the Staff-like Wand Arcane Discovery - does this ability apply to all wands or only spells on the Wizard's spell list? For instance, could a Wizard use a Divine Cure X Wounds if he makes a UMD check and, using his Staff-like Wand Arcane Discovery, set the caster level of the wand to his own when he uses it, or is it at the caster used at creation?

Near as I can tell, the ability allows for any spell, per RAW, but my gut says it should be limited to spells on the Wizard's spell list. But then again, it is a minimum of a 13th level Feat to access so....

[Edit] BTW, I ask because I had this mental picture of a Wizard walking up, yanking the wand of cure out of the Cleric's hands and showing him "it's not a stick, it's a delicate instrument". I just think it would be pretty funny to see a Wizard use a Divine Wand better than a Divine character.

It works the same way as staves. If you let a wizard UMD a staff of healing and use his caster level, do the same with wands.

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