>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

22,501 to 22,550 of 83,732 << first < prev | 446 | 447 | 448 | 449 | 450 | 451 | 452 | 453 | 454 | 455 | 456 | next > last >>
Paizo Employee Creative Director

LazarX wrote:
James Jacobs wrote:
The NPC wrote:

What would be suitable neutral or good alternatives to the Cthulhu gods for a pathfinder game?*

Dagon = Besmara
Etc.

*= Will also accept outsider demigods.

Why would you want to substitute good or neutral alternatives to Lovecraftian gods for Pathfinder? That doesn't make sense.

I'd also like to chime in with the point. The Lovecraft Gods were slated as evil in Dieties and DemiGods because that's wheere their activities and those of their cultists made them fit in that nine slot straitjacket.

The Cthulu entities aren't moustachioed twirled evil schemers. They impact the way they do on us because they are fundamentally alien. The reverse mirror to them.... is us.

You can still be evil or chaotic without being a mustache twirler.

And the concept of "evil" is a human construction anyway.

And there are no instances in Lovecraft where a cultists of the old ones OR one of the monsters really went out of their way to be kind or helpful. Usually quite the opposite.

Therefore... evil and chaos are the best fits as far as alignemnt is concerned for most of his creations. There are some exceptions, of course; we made the yithians lawful neutral, for example.

Paizo Employee Creative Director

prototype00 wrote:

Hi James, I was wondering if you could help me with a question I posted in the rules forum (which got one reply for yes, and one for no, so I'm not 100% sure on which way I should think of it).

So here is the description of improved ki throw:

** spoiler omitted **

My question is, if you throw creature A who is adjacent to you into creature B who is also adjacent to you, can creature B end up prone adjacent to you after being pushed back by A?

Before (A is opponent A, B is opponent B and O is my character):

XAX
XOX
BXX

After:

XXX
XOX
ABX

kind of swinging A around to hit B in a circle.

prototype00

That's a GM call. If I were your GM, I'd say no; being pushed "back" means away from you as far as I interpret it, not away from the thing you're using to push someone back.

Paizo Employee Creative Director

MeanDM wrote:
James Jacobs wrote:
The NPC wrote:

What would be suitable neutral or good alternatives to the Cthulhu gods for a pathfinder game?*

Dagon = Besmara
Etc.

*= Will also accept outsider demigods.

Why would you want to substitute good or neutral alternatives to Lovecraftian gods for Pathfinder? That doesn't make sense.

And while Lovecraft also used Dagon in his fiction, in Pathfinder, Dagon is a demon lord (in fact, a transformed form qlippoth demon lord), not a Great Old One.

THAT SAID...

I guess...

Azathoth = Nethys, but with 0 Int and 0 Wis and 0 Cha
Yog Sothoth = Desna
Shub-Niggurath = Gozreh
Nyarlathotep = ...

Okay. This broke my brain and made me feel unclean. Gonna go take an Eldritch Shower.

After what you did there I just hope there aren't any corners in your shower. The great old ones have no senses of humor when they deign to notice mere mortals. At least you stopped before Nyarlothotep or The King in Yellow. :)

Sounds like this topic's got enough steam for its own thread. It's no longer asking me questions, in any event...

Paizo Employee Creative Director

1 person marked this as a favorite.
David knott 242 wrote:

But you added a house rule that created the problem. Are you allowed to create house rules as a PFS judge?

There's a difference between a house rule and a rules adjudication made at the table in order to prevent the game from grinding to a halt while folks argue rules during the game. Arguing rules during a game, especially when you have a limited amount of time to PLAY the game, is bad. PFS GMs should be able to adjudicate rules on the spot, because they are, after all, GMs.

If not... that'd be yet another reason, I guess, why I'm not a fan of this type of gaming experience.

Paizo Employee Creative Director

Matrixryu wrote:
James Jacobs wrote:
Desna is the best deity for summoning things from beyond.

This reminds me if a question that I've had lingering in my head for quite a while... just how is Desna related to the Dark Tapestry?

I know that she tries to protect Golarion from Dark Tapestry monsters and that she is linked to the stars and such. However, I've felt that there's more to it than that, and I haven't been able to find any information on the subject.

Desna knows a lot about the Dark Tapestry... more than she typically reveals to her worshipers... but she is not HERSELF from the Dark Tapestry.

Paizo Employee Creative Director

Azure_Zero wrote:
Do you know about Star Wars Detours.

Nope.

Paizo Employee Creative Director

Dal Selpher wrote:
Alex_UNLIMITED wrote:


1) If i fired with the same action both barrels with a double-barreled firearm, apply all the bonuses to each shot?
DEX bonuses, feats, vital strike etc.?
James Jacobs wrote:

1) It's one attack, so in most cases, you'd apply those bonuses only once. In the case of Vital Strike, though... the wording is pretty clear—you only increase the weapon's damage dice. Even though you roll extra damage... shooting both barrels doesn't change the weapon's fundamental statistics, including its base damage. Thus, Vital Strike only increases the damage of one of the two bullets.

So, is Vital Strike applying to the weapon or to the ammunition? It's the weapon providing the damage dice, not the ammunition, correct?

Look at the weapon tables. Ammunition doesn't do damage. The weapon does. Vital Strike therefore augments the weapon's damage.

When we list new ammo, it's more convenient for us to list variant damage it might inflict in the ammo itself, but that doesn't change the fact that ammo must be fired from the weapon before it can do its thing.

Paizo Employee Creative Director

The NPC wrote:
James Jacobs wrote:


Desna is the best deity for summoning things from beyond.

It's the implied flavor of making the Lovecraftian deities good and nice and helpful that made me sad. It's like talking to a Star Wars fan and saying "Darth Vader grew up as a wacky kid that says "YIPPPEEE"."

As for Dagon... it being a Lovecraftian movie, of COURSE I've seen it! In fact, I saw it in an independent theater here in Seattle back during its release, and the director, Stuart Gordon, was there to introduce the movie and do a question & answer session afterwards. It's one of my top 5 movie experiences.

I was trying to get some of the flavor without going all of the way. I'm not trying to put Cthulhu in Leather Panta (Fan Artists Go!).

How would you compare Desna to Nodens?

She's very different from Nodens. Nodens is a real-world mythological deity from Celtic tradition. In that tradition, he's more a deity of hunting and community, and as such is a lot more like Erastil if he's like anyone at all.

Also, I'm kinda bored by Erastil (even though I invented him), and I'm NOT bored by Desna (who I also invented), and thus since I'm kinda bored by Nodens (I didn't invent him, but neither did Lovecraft), associating him more with Erastil than Desna makes sense.

Paizo Employee Creative Director

Ravingdork wrote:

James: I asked this in the Magic Item Crafting Unresolved Questions thread, but I was hoping to get a more immediate response here as this is a current, ongoing issue in my own games.

How does one consider the variable costs of certain spells with the set costs of spell items, such as potions and scrolls?

Take animate dead (cost based on undead HD), restoration (cost based on what it cures), permanency (cost based on spell made permanent), or limited wish/wish (which can duplicate other spells, incurring their costs) for example. When making a scroll of these spells, how do the material components factor in exactly?

If I make a scroll of restoration, how much am I paying for the material component? Do I need to choose whether or not the spell can heal permanent negative levels during the crafting period, paying the appropriate costs? If so, and I pay the higher costs (1,000gp in this case to remove a permanent negative level) can the spell still heal ability damage, or can it now only heal permanent negative levels?

Same question in regards permanency.

If I make a scroll of permanency, how much am I paying for the material components? Do I need to choose then and there which spell it can make permanent, paying the appropriate costs? Or can I pay an arbitrary amount, and have the spell permanency anything under that amount?

Or are these spells an exception and their material component costs can be paid when cast, rather than when crafted?

In short, when one of my players says he wants to make a scroll of one of the above spells, how much does it end up costing him, and what are its limitations (if any) when cast? <--- Emphasized since you wanted me to be more direct with my questions.

If you must pay the appropriate cost for the appropriate effect, then why doesn't this appear to be reflected in the magic item generation rules of Ultimate Equipment or any other source? Also, when a module gives you a ring of three wishes, or a scroll of restoration, can it be used to duplicate a spell with a material component cost of more than 10,000gp or to remove a permanent negative level, respectively?

When you make a scroll of something like animate dead or other spells with variable costs, you have to include that variable cost in the calculations. If you see something like this in print, you can generally assume that it uses the MINIMUM possible value unless we specifically say otherwise, such as this: wand of animate dead (23 charges, CL 10th, 4 HD undead). A wand without all that would be assumed to be a 7th level caster (unless it was specifically a cleric wand, in which case we'd say that as well) that could only animate undead with 1 HD, since the minimum component cost is 25 gp for 1 HD. Same goes for scrolls and whatever else.

When you make the magic item, you decide how much money of the variable cost material component you want to include in the item at the time it is created.

Most wishes in a ring of three wishes don't have the higher gp cost in there, so yeah, you wouldn't be able to do something with a higher cost than 10,000 gold. Assuming you don't have a GM like me who generally ignores the wish spell guidelines and plays it more by ear.

And thanks for bolding the main question! It does help! :-)


What do you think about drawing weapons with regards to gameplay/verisimilitude?

A lot of players will tell me they already had/have there weapon out.

I assume that assuming players already have there weapons out would damage(some of) the effectiveness of the feat Quickdraw.

But assuming players always have there weapons sheathed is perhaps a little unreasonable.

Because players aren't going to always mention that they have their weapon out(although they will swear they did) it becomes the job of GM to decided this. They would have to do it seemingly arbitrary. Players might resent that.

Under protest, I just give in and let them have there weapons out. I always say I'll look into it for next session but I don't think the book goes over such a seemingly trivial matter, but it isn't trivial considering how much damage a character can do if they don't have to worry about drawing. Damage that they wouldn't normally be getting without Quickdraw.

edit: there their they're


James Jacobs wrote:
Matrixryu wrote:
James Jacobs wrote:
Desna is the best deity for summoning things from beyond.

This reminds me if a question that I've had lingering in my head for quite a while... just how is Desna related to the Dark Tapestry?

I know that she tries to protect Golarion from Dark Tapestry monsters and that she is linked to the stars and such. However, I've felt that there's more to it than that, and I haven't been able to find any information on the subject.

Desna knows a lot about the Dark Tapestry... more than she typically reveals to her worshipers... but she is not HERSELF from the Dark Tapestry.

Good to know ;)

Hmmm, another question if you don't mind. How did she gain this knowledge? Is it because she has traveled through the Dark Tapestry (and somehow didn't get corrupted), or is it because she has had conflicts with Dark Tapestry creatures? Or is it just knowledge she gained because of her association with the stars?

Paizo Employee Creative Director

Karlgamer wrote:

What do you think about drawing weapons with regards to gameplay/verisimilitude?

A lot of players will tell me they already had/have there weapon out.

I assume that assuming players already have there weapons out would damage(some of) the effectiveness of the feat Quickdraw.

But assuming players always have there weapons sheathed is perhaps a little unreasonable.

Because players aren't going to always mention that they have there weapon out(although they will swear they did) it becomes the job of GM to decided this. They would have to do it seemingly arbitrary. Players might resent that.

Under protest, I just give in and let them have there weapons out. I always say I'll look into it for next session but I don't think the book goes over such a seemingly trivial matter, but it isn't trivial considering how much damage a character can do if they don't have to worry about drawing. Damage that they wouldn't normally be getting without Quickdraw.

Doesn't bother me at all. If the PCs are in a dungeon where they know things are dangerous, I generally assume they've got their weapons out and ready unless they're not a weapon-using character. Quick Draw's usefulness is more something that comes into play during ambushes outside of obviously dangerous areas, switching weapons in the middle of combat, or getting those weapons out when you're in a city or somewhere else.

Paizo Employee Creative Director

1 person marked this as a favorite.
Matrixryu wrote:
Hmmm, another question if you don't mind. How did she gain this knowledge? Is it because she has traveled through the Dark Tapestry (and somehow didn't get corrupted), or is it because she has had conflicts with Dark Tapestry creatures? Or is it just knowledge she gained because of her association with the stars?

Desna is one of the oldest gods. She only relatively recently (AKA when she discovered humanoids) took a humanoid shape as her own. What her form was before that is unknown. How she gained her knowledge of the Dark Tapestry is also unknown, but has something to do with the fact that she prefers outer space as her home (even though she also has a domain on Elysium) and that place is where the Dark Tapestry is located, and so she comes into conflict now and then with Great Old Ones and Outer Gods and the Dominion of the Black and whatever else is in the Dark Tapestry.


James Jacobs wrote:


Doesn't bother me at all. If the PCs are in a dungeon where they know things are dangerous, I generally assume they've got their weapons out and ready unless they're not a weapon-using character. Quick Draw's usefulness is more something that comes into play during ambushes outside of obviously dangerous areas, switching weapons in the middle of combat, or getting those weapons out when you're in a city or somewhere else.

So say random Kingmaker encounters? They don't know they are in danger.

Paizo Employee Creative Director

Karlgamer wrote:
James Jacobs wrote:


Doesn't bother me at all. If the PCs are in a dungeon where they know things are dangerous, I generally assume they've got their weapons out and ready unless they're not a weapon-using character. Quick Draw's usefulness is more something that comes into play during ambushes outside of obviously dangerous areas, switching weapons in the middle of combat, or getting those weapons out when you're in a city or somewhere else.
So say random Kingmaker encounters? They don't know they are in danger.

Depends on the situation, but in that case, just walking through unexplored wilderness... yes, probably.

After all, soldiers on the march through hostile territory do so with their weapons out.

Contributor

Zombies attack the Paizo office.

Name two gals or guys to be on your zombie survival team and why you picked them. (It never works if there's more than three!)


1)Since Desna looks like an elf with butterfly wings does that mean the first humaniod creatures she emcountered were elves or maybe fey?

2)Have you seen any of the Resident Evil movies? If so what did you think?

3)Is it true that the final cover art for the Innersea Bestiary will still have the mech-scorpion on the cover?

4)Is there any reason why you guys haven't revealed were Halflings came from? Since we got origin stories for Elves, Dwarves, and Orcs I was wondering why no them.

5)Are the Fey Lords considered gods, demigods, or a mix of both?

6)Do Catfolk have a God/Goddess? Is it a Catfolk?

7)Is there any chance we will get a hardcover book that will give us the tools to have planes, trains, automobiles, modern(and futuristic) weapons, so if you wanted a prehistoric, steampunk, space opera, or end of the world type settings?

Grand Lodge

Tels wrote:
LazarX wrote:

That's part of our oppositeness, we're weak, puny, and for the most part beneath their notice.

The original poster was looking to make "good"versons of the Old Ones. The point I'm making is that anything related to the Old Ones would be just as alien and thus just as horrific, sanity bending, and harmful to us.

My problem is, if they are so alien or different from us that our minds can't comprehend them, then we are also so alien and different than them, that they can't comprehend us. That is, if we apply logic to it.

Of course, there's also the argument that they are far too powerful to be overwhelmed by our alien differences, but then you start making excuses for things to make it fit your viewpoint.

Personally, I look at Lovecraftian horrors not so much as mirror opposites, as beings that are so horrifying, our minds snap. If they have minds, their's don't snap because they've been places, they've seen things, they are inured to the horror, and therefore, immune to our alien differences.

We're mirrors but the reflection isn't symmmetrical. The Old Ones have billions and billions of years to embrace Chaos to become more than accustomed to new experiences new forms. They adapt to our reality by altering it around them. It's that alteration which tends to prove fatal. They're also higher dimensional beings. Just as you have no difficulty as 3 dimensional being to comprehend flat drawings, as hyper-dimensional beings have no shock in dealing with mere 3 dimensionals bounded by space and time.


James Jacobs wrote:


She's very different from Nodens. Nodens is a real-world mythological deity from Celtic tradition. In that tradition, he's more a deity of hunting and community, and as such is a lot more like Erastil if he's like anyone at all.

Also, I'm kinda bored by Erastil (even though I invented him), and I'm NOT bored by Desna (who I also invented), and thus since I'm kinda bored by Nodens (I didn't invent him, but neither did Lovecraft), associating him more with Erastil than Desna makes sense.

I only ask because as far as I understand Noden's in HPL Works was an elder god who was not hostile and even helped humanity from time to time. The question of comparison arose due to Desna being a helpful deity to mortals and having some kind of association with the Outer/Elder gods.

Grand Lodge

The NPC wrote:
James Jacobs wrote:


She's very different from Nodens. Nodens is a real-world mythological deity from Celtic tradition. In that tradition, he's more a deity of hunting and community, and as such is a lot more like Erastil if he's like anyone at all.

Also, I'm kinda bored by Erastil (even though I invented him), and I'm NOT bored by Desna (who I also invented), and thus since I'm kinda bored by Nodens (I didn't invent him, but neither did Lovecraft), associating him more with Erastil than Desna makes sense.

I only ask because as far as I understand Noden's in HPL Works was an elder god who was not hostile and even helped humanity from time to time. The question of comparison arose due to Desna being a helpful deity to mortals and having some kind of association with the Outer/Elder gods.

That wasn't Lovecraft, that was from the later authors like Derlyth, who felt the need to create a counter to the Old Ones. The Mythos isn't the sole product of Lovecraft others have put their spin onto it.


James Jacobs wrote:

Desna is one of the oldest gods. She only relatively recently (AKA when she discovered humanoids) took a humanoid shape as her own. What her form was before that is unknown. How she gained her knowledge of the Dark Tapestry is also unknown, but has something to do with the fact that she prefers outer space as her home (even though she also has a domain on Elysium) and that place is where the Dark Tapestry is located, and so she comes into conflict now and then with Great Old Ones and Outer Gods and the Dominion of the Black and whatever else is in the Dark Tapestry.

Cool, thanks for the info! Heh, somehow I continue to find Desna to be one of the most interesting gods despite her butterfly theme. ;)

Paizo Employee Creative Director

1 person marked this as a favorite.
Alexander Augunas wrote:

Zombies attack the Paizo office.

Name two gals or guys to be on your zombie survival team and why you picked them. (It never works if there's more than three!)

Jeff Alvarez: He has guns and knows how to build stuff, like zombie-proof buildings.

Mike Brock: He's the closest thing we have to the Road Warrior.

Paizo Employee Creative Director

1 person marked this as a favorite.
Dragon78 wrote:

1)Since Desna looks like an elf with butterfly wings does that mean the first humaniod creatures she emcountered were elves or maybe fey?

2)Have you seen any of the Resident Evil movies? If so what did you think?

3)Is it true that the final cover art for the Innersea Bestiary will still have the mech-scorpion on the cover?

4)Is there any reason why you guys haven't revealed were Halflings came from? Since we got origin stories for Elves, Dwarves, and Orcs I was wondering why no them.

5)Are the Fey Lords considered gods, demigods, or a mix of both?

6)Do Catfolk have a God/Goddess? Is it a Catfolk?

7)Is there any chance we will get a hardcover book that will give us the tools to have planes, trains, automobiles, modern(and futuristic) weapons, so if you wanted a prehistoric, steampunk, space opera, or end of the world type settings?

1) Perhaps.

2) I've seen them all but the one that just came out. They're entertaining, but I've never seen any of them more than once.

3) Yes. Like all of our Bestiaries, it'll have a "three monster cover" with a little, middle, and big monster composition.

4) No reason. Just haven't gotten around to it yet.

5) If by "Fey Lords" you mean the Eldest... they're demigods.

6) They do, but until we do more about them (likely not gonna happen until we do a southern Garund book or something like that, which is unlikely to happen for a long while), we're not going to reveal more about the catfolk deity(s).

7) Some day, I'd love there to be something like this. Maybe not an all-inclusive in one book format though. Modern, space opera, steampunk, and post-apocalyptic are all settings that could host their own series of books. Prehistoric you can already do with rules we've scattered through existing books, I suspect.


The NPC wrote:
James Jacobs wrote:


Why would you want to substitute good or neutral alternatives to Lovecraftian gods for Pathfinder? That doesn't make sense.

And while Lovecraft also used Dagon in his fiction, in Pathfinder, Dagon is a demon lord (in fact, a transformed form qlippoth demon lord), not a Great Old One.

THAT SAID...

I guess...

Azathoth = Nethys, but with 0 Int and 0 Wis and 0 Cha
Yog Sothoth = Desna
Shub-Niggurath = Gozreh
Nyarlathotep = ...

Okay. This broke my brain and made me feel unclean. Gonna go take an Eldritch Shower.

Hmm... I have caused you to duck your head for fear of your sanity, I have caused you to shed tears, and now I have broken your brain and caused you to feel unclean. I don't know how I should take that. Should I feel guilty, accomplished, maybe amused?

Anyway, if one was to use one of the HPL gods which one would you recommend for a chaotic good summoner with a tentacled thing from beyond eidolon named Shela?

Also, as a (In)sanity offering to make you feel better I suggest the Spanish 2001 movie Dagon. It has cultists and fish people and should make your brain happy.

Please don't break James Jacobs.


There was a hint that Erastil wasn't necessarily a male chauvinist religion. Surely, the religion isn't against women, but it's implied by supportive material in Kingmaker that the church of Erastil places men over women. In one of the Pathfinder Chronicles book detailing the Pathfinder Society, there is a cleric of Erastil who is a woman that apparently discovered some ruins that the church wasn't always like this and in fact differed to women instead of men. Can you elaborate more on this or just leave it as a mystery?

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

So, I heard that you were working on the encounters for Into The Nightmare Rift at Guiltspur, But the book's page says it's written by Richard Pett, how does that work? You mentioned that Developing was going over the book after it's been written (basically somewhere between editing and rewriting it entirely based on how well the author did initially) but according to Today's Blog it sounded more like you were creating this encounter yourself. What's happening there?


James Jacobs wrote:
Masika wrote:

The other issue is that coms with AoO...

Is an AoO an action? I believe no.

It's an action. It's not a free or a standard or a full-round or an immediate or a swift action, but it IS still an action. Since it's something you're doing.

Can this be FAQ'd, please with respect to Combat Reflexes in the surprise round?

Paizo Employee Creative Director

2 people marked this as a favorite.
That Guy With the Fox wrote:
There was a hint that Erastil wasn't necessarily a male chauvinist religion. Surely, the religion isn't against women, but it's implied by supportive material in Kingmaker that the church of Erastil places men over women. In one of the Pathfinder Chronicles book detailing the Pathfinder Society, there is a cleric of Erastil who is a woman that apparently discovered some ruins that the church wasn't always like this and in fact differed to women instead of men. Can you elaborate more on this or just leave it as a mystery?

The fact that the god of communities has a streak of male chauvinism is kinda not something I'd really intended for Erastil... Sean added that bit in his deity article, and I suspect that if we ever revise that article, the chauvinism bit will be downplayed a lot. It's really not an appropriate trait for a lawful good god, in my opinion.

That bit about the ruined church implying that's not the case is us more or less preparing for a revision or something like that... but I don't have much more to reveal about that other than that we'll be probably edging away from that element at some point in the future for Erastil.

Paizo Employee Creative Director

1 person marked this as a favorite.
Stratagemini wrote:
So, I heard that you were working on the encounters for Into The Nightmare Rift at Guiltspur, But the book's page says it's written by Richard Pett, how does that work? You mentioned that Developing was going over the book after it's been written (basically somewhere between editing and rewriting it entirely based on how well the author did initially) but according to Today's Blog it sounded more like you were creating this encounter yourself. What's happening there?

How it works is that Rich Pett writes the adventure, but then I develop it.

A developer of an adventure takes the author's words and goes through and does several things to them:

1) Makes sure all the rules and stat blocks are working right.

2) Does an initial editing pass.

3) Rewrites as necessary. Sometimes, this rewriting is only to clean up sentences to make them read better here and there. There's usually an element of rewriting elements of EVERY adventure so that they mesh better with our world (we have a better grip on the details of Golarion than freelancers in most cases), or so that they work better with other adventures in the Adventure Path. And now and then, there's areas where the developer sees something that an author did that could be improved... or simply gets inspired to add a new encounter here and there. The process is really rather collaborative, and in some cases so much so that the development process is as much co-authoring the adventure as anything else.

In this particular case... we have some nagas that are in the Shattered Star set. When I wrote the outline, the idea was that there was going to be nagas encountered in the Kaer Maga adventure, since there are lots of nagas there. But James Sutter forgot to put any nagas into the adventure, and I forgot to add them in during development. By the time I realized that the nagas had been left out, I had already finished developing Part Four of the adventure path.

And that means the dark nagas had to go in ASAP, before the adventure path moved totally out of the level band where they'd even be appropriate to encounter. Frankly, Rich's adventure is already pretty close... but I figured out how to fit in some of them anyway in a part of the adventure. Which meant rewriting some encounters and changing some stuff.

Namely... putting dark nagas into the adventure!

Paizo Employee Creative Director

harmor wrote:
James Jacobs wrote:
Masika wrote:

The other issue is that coms with AoO...

Is an AoO an action? I believe no.

It's an action. It's not a free or a standard or a full-round or an immediate or a swift action, but it IS still an action. Since it's something you're doing.
Can this be FAQ'd, please with respect to Combat Reflexes in the surprise round?

Not here. Post the question in a forum where the FAQ tag is enabled and hit it and then it'll go into the FAQ queue.

Grand Lodge

So, I love Captain America, and would like to build a PC who fights with a shield only, but I have a few questions:

1) Is an attack with a shield always "off hand"?

2) Can I threaten with a shield, and retain it's AC, if I have improved shield bash?

3) If I have improved shield bash, can I make AoOs with a shield, and retain it's AC bonus?

4) As a one-handed weapon, can I wield a Heavy Shield with two hands for x1.5 strength to damage, and extra damage from power attack?


Isn't his shield more of a discus, though?

Grand Lodge

James Jacobs wrote:
Alexander Augunas wrote:

Zombies attack the Paizo office.

Name two gals or guys to be on your zombie survival team and why you picked them. (It never works if there's more than three!)

Jeff Alvarez: He has guns and knows how to build stuff, like zombie-proof buildings.

Mike Brock: He's the closest thing we have to the Road Warrior.

New York City has actually started holding Zombie Apocalypse drills. Not because the city government believes in that scenario, but they figure it's a handy way to focus training on civil emergencies with that level of extremity.

Liberty's Edge

How come no eros-like outsider? A good, pretty-boy antithesis to the succubus?

Liberty's Edge

James Jacobs wrote:

In this particular case... we have some nagas that are in the Shattered Star set. When I wrote the outline, the idea was that there was going to be nagas encountered in the Kaer Maga adventure, since there are lots of nagas there. But James Sutter forgot to put any nagas into the adventure, and I forgot to add them in during development. By the time I realized that the nagas had been left out, I had already finished developing Part Four of the adventure path.

And that means the dark nagas had to go in ASAP, before the...

Does having the minis of a set decided before the AP is written make it harder to write an AP? I understand the theory behind making the PPMs support a specific AP, but is it worth it considering this won't be the last time a creature got forgotten?

Paizo Employee Creative Director

Kajehase wrote:
Isn't his shield more of a discus, though?

Nope. Because the word "shield" is a good metaphor for how Captain America "shields" (AKA Protects) the nation.

Paizo Employee Creative Director

Coridan wrote:
How come no eros-like outsider? A good, pretty-boy antithesis to the succubus?

Two reasons.

1) Because mythology and religion more often views sex as evil than good. And as a result, there's more evil sex monsters out there in myth than good ones, and we base a lot of our monster design on mythology.

2) Because we haven't gotten around to designing one yet. We will some day.

Paizo Employee Creative Director

1 person marked this as a favorite.
blackbloodtroll wrote:

So, I love Captain America, and would like to build a PC who fights with a shield only, but I have a few questions:

1) Is an attack with a shield always "off hand"?

2) Can I threaten with a shield, and retain it's AC, if I have improved shield bash?

3) If I have improved shield bash, can I make AoOs with a shield, and retain it's AC bonus?

4) As a one-handed weapon, can I wield a Heavy Shield with two hands for x1.5 strength to damage, and extra damage from power attack?

1) Not if you wield the shield as a weapon in your main hand.

2) If you can wield a shield as a martial weapon, you threaten with it for the duration of a round in which you attempt an attack with the shield.

3) Yes, if you're also doing #2 above.

4) Technically, yes... although the visual for such an attack is a little weird and awkward feeling.

Grand Lodge

Coridan wrote:
How come no eros-like outsider? A good, pretty-boy antithesis to the succubus?

Eros was not exactly anyone I'd describe as "good". He's a tool that the other gods sometimes use to wreck mortals that they've become annoyed with.

Interestingly enough in very old tales he's one of the primordial deities along with Tartarus, Gaia, and Chaos, predating even Zeus's grandfather. He was later retconned to being the son of Aphrodite.

Paizo Employee Creative Director

1 person marked this as a favorite.
HangarFlying wrote:
James Jacobs wrote:

In this particular case... we have some nagas that are in the Shattered Star set. When I wrote the outline, the idea was that there was going to be nagas encountered in the Kaer Maga adventure, since there are lots of nagas there. But James Sutter forgot to put any nagas into the adventure, and I forgot to add them in during development. By the time I realized that the nagas had been left out, I had already finished developing Part Four of the adventure path.

And that means the dark nagas had to go in ASAP, before the...

Does having the minis of a set decided before the AP is written make it harder to write an AP? I understand the theory behind making the PPMs support a specific AP, but is it worth it considering this won't be the last time a creature got forgotten?

It makes it significantly harder in some ways, and kind of frustrating in that we can't make minis of important NPCs that the authors invent during the actual writing of the AP, since we have to "order" the minis before the first author starts writing the first adventure.

And for all of that, the minis set is only JUST BARELY going to come out while Shattered Star is the current AP. And still-unforseen delays might make that still not work.

In my opinion... the trouble's not worth it. Far better to do sets based on established Adventure Paths or other themes.

Silver Crusade

Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

What's the timeline difference for ordering a Pawn collection for an Adventure Path instead of PPMs? Does that allow more time to get things in that the writers came up with (such as the aforementioned awesome NPCs)


The Eidolon's Large evolution says:

"The ability increase evolution costs twice as much (4 evolution points) when adding to the Strength or Constitution scores of a Large or Huge eidolon."

I want to know if this refers to Ability Increase evolutions taken after the eidolon get the Large evolution or also affects the Ability Increase evolutions taken before. If the second option is the right one, I like to know what happens with this previous Ability Increase evolutions you could have.

Thank you!

Paizo Employee Creative Director

Cori Marie wrote:
What's the timeline difference for ordering a Pawn collection for an Adventure Path instead of PPMs? Does that allow more time to get things in that the writers came up with (such as the aforementioned awesome NPCs)

A pawn collection doesn't involve sculpting, painting, and a lot of other thigns. All we need for a pawn collection is the art, and as such, it's a LOT quicker to do them. It's also more or less even more impossible to do a pawn collection before the AP is done, since we won't have all the art until the last one... but since the finished products for a pawn collection take so much less time after that compared to minis... they can come out a lot more quickly.

A pawn collection isn't any more efficient at including writer-created NPCs than minis, though.

Paizo Employee Creative Director

Demonhead wrote:

The Eidolon's Large evolution says:

"The ability increase evolution costs twice as much (4 evolution points) when adding to the Strength or Constitution scores of a Large or Huge eidolon."

I want to know if this refers to Ability Increase evolutions taken after the eidolon get the Large evolution or also affects the Ability Increase evolutions taken before. If the second option is the right one, I like to know what happens with this previous Ability Increase evolutions you could have.

Thank you!

It's nice and confusing, isn't it?

The way I'd run it is to have getting large cost the normal cost for becoming Large, but I'd add on the extra costs for ability increase at that time as well.

AKA: If you have Ability increase, it costs more to become Large.


James Jacobs wrote:
Demonhead wrote:

The Eidolon's Large evolution says:

"The ability increase evolution costs twice as much (4 evolution points) when adding to the Strength or Constitution scores of a Large or Huge eidolon."

I want to know if this refers to Ability Increase evolutions taken after the eidolon get the Large evolution or also affects the Ability Increase evolutions taken before. If the second option is the right one, I like to know what happens with this previous Ability Increase evolutions you could have.

Thank you!

It's nice and confusing, isn't it?

The way I'd run it is to have getting large cost the normal cost for becoming Large, but I'd add on the extra costs for ability increase at that time as well.

AKA: If you have Ability increase, it costs more to become Large.

I think another way of thinking is that since at every level you can change your eidolon, you are actually always adding Large at the same 'time' you are adding (or re-adding) the ability score increases.

Which part of Ultimate Campaign are you most excited for? [redacted] works as an answer.

I heard you guys brought someone very familiar with the kingdom building rules to revise them. Is it the author of the 3rd party supplement for kingdom building, Dale?

Paizo Employee Creative Director

Cheapy wrote:

I think another way of thinking is that since at every level you can change your eidolon, you are actually always adding Large at the same 'time' you are adding (or re-adding) the ability score increases.

Which part of Ultimate Campaign are you most excited for? [redacted] works as an answer.

I heard you guys brought someone very familiar with the kingdom building rules to revise them. Is it the author of the 3rd party supplement for kingdom building, Dale?

The parts of Ultimate Campaign I'm most eager to see are the character background creation rules, but the downtime system is gonna be fun too.

The author of the Kingdom Building rules is not Dale; it's an author we've worked with a lot before.


Fortune (Su): The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours. [emphasis added]

My home DM reads this last sentence with the logic that as soon as you roll twice, and take the better result, you have received benefit. Therefore hex ends, cackle provides more time in which to decide to use said benefit.

Is this correct?

How often can a witch cackle, is there a limit?

Can evil eye be extended via cackle even if save is made? (Still lasts one round)

Can Misfortune really be increased in duration indefinitely (For an entire combat)?

These are the questions that keep being debated at our table, so I am asking in hopes that we can put these hex questions to bed.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
James Jacobs wrote:
Cheapy wrote:

I think another way of thinking is that since at every level you can change your eidolon, you are actually always adding Large at the same 'time' you are adding (or re-adding) the ability score increases.

Which part of Ultimate Campaign are you most excited for? [redacted] works as an answer.

I heard you guys brought someone very familiar with the kingdom building rules to revise them. Is it the author of the 3rd party supplement for kingdom building, Dale?

The parts of Ultimate Campaign I'm most eager to see are the character background creation rules, but the downtime system is gonna be fun too.

The author of the Kingdom Building rules is not Dale; it's an author we've worked with a lot before.

Is it the guy who wrote the Kingdom Building rules in Kingmaker? Who was that by the way?

Side note: Since you're on Shattered Star 5 now, what so far is your favorite module of that path?

For additional bonus points? What is your favorite module of all the APs you've published so far in Golarion?

Paizo Employee Creative Director

Stratagemini wrote:

Is it the guy who wrote the Kingdom Building rules in Kingmaker? Who was that by the way?

Side note: Since you're on Shattered Star 5 now, what so far is your favorite module of that path?

For additional bonus points? What is your favorite module of all the APs you've published so far in Golarion?

I wrote the kingdom building rules for Kingmaker, and no, I'm not the one who's writing the revised rules for the book. We'll reveal all that soon enough. Have patience!

I don't nominate favorite adventures in an AP, since to me, that's the same as saying five of the six are my least favorite. I don't want to show favoritism to things I hire people to write. Same goes for "favorite module of them all." Sorry!

Paizo Employee Creative Director

2 people marked this as a favorite.
Arizhel wrote:

Fortune (Su): The witch can grant a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing him to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. He must decide to use this ability before the first roll is made. At 8th level and 16th level, the duration of this hex is extended by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours. [emphasis added]

My home DM reads this last sentence with the logic that as soon as you roll twice, and take the better result, you have received benefit. Therefore hex ends, cackle provides more time in which to decide to use said benefit.

Is this correct?

How often can a witch cackle, is there a limit?

Can evil eye be extended via cackle even if save is made? (Still lasts one round)

Can Misfortune really be increased in duration indefinitely (For an entire combat)?

These are the questions that keep being debated at our table, so I am asking in hopes that we can put these hex questions to bed.

Correct. No matter how long a fortune lasts, once you use it and gain a benefit from it... you have to wait 24 hours to benefit from it again. Your GM is correct.

A witch can cackle as long as she wants.

If you make the save against an evil eye, that effect lasts 1 round. Cackle won't help extend it. You'd have to activate evil eye again and hope the victim fails their save.

Misfortune, like fortune, only lasts until it's activated. Cackle can extend the period of time that passes before it activates, though.

22,501 to 22,550 of 83,732 << first < prev | 446 | 447 | 448 | 449 | 450 | 451 | 452 | 453 | 454 | 455 | 456 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards