GM Leinathan's Jade Regent (Inactive)

Game Master leinathan

When an ex-adventurer tavern owner is discovered to be the last scion of an ancient royal family from across the world, her friends and family will band together to take her to her ancestral homeland and ensure her birthright is delivered into her hands.

Map of the Crown of the World

Battlemap


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Liberty's Edge

Female Human Sorcerer 4; HP 18/18; AC 12, Touch 12, FF 10; Fort+1, Ref+3, Will+3; Perception +4; Init +2.

Well, time to make them knowledge checks. In general Riddleport sounds like a fitting place to sell that sort of goods, but it never hurts to check.

@leinathan, what knowledge skills would apply? Presumably, we'd want to identify the substance, establish degre of (il)legality and our risks if we go along with it, as well as estimate our prospects of selling it in Riddleport. Nature, Geography and Local?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh. Well, consider myself corrected, Clara. Sorry!

Knowledge (nature) to identify the drugs, Knowledge (local) or (nobility) to identify legality (on region-by-region basis).

I don't think I want to say "Make me a Knowledge check and I'll tell you where a good place to sell it is", but if you make Knowledge (local) checks about specific cities, I'll tell you about them and you can make informed decisions that way.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

No apology needed! Who can keep track of all of these rules? Not I! (I just happened to know that because I went digging to answer the question a while ago).


Male Kobold Unchained Rogue 2/Unchained Summoner 2

Wow, that Appraisal...

Alrighty! Looks like I will be our ninja merchant! Please don't mind the shurikens in the basket of turnips or the actual scales on the measuring scales! I assure you everything is top notch!

Liberty's Edge

Female Human Sorcerer 4; HP 18/18; AC 12, Touch 12, FF 10; Fort+1, Ref+3, Will+3; Perception +4; Init +2.

Guys, come on, someone with decent Local needs to roll Riddleport. I highly doubt there will be demand for that stuff in Crying Leaf, and hauling it any further becomes a hassle. I'd do it, but my Local is untrained, as Irissa isn't too versed in such things.

That's the check I'm waiting for, since, bar utter failure, the results should be relevant for making the decision.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

I think that's a good idea.

I think the only one of us with a rank of K.Local is Kikiri.

Leinathan, are these DC 10 checks? If so, I'll attempt it too. If not...I assume we can ask Ameiko or other NPCs if they know (e.g. ask them to make K.Local checks against our next few destinations).


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

No, they are not DC 10 checks.

I'll check to see whether the NPCs you brought have Knowledge (local) trained.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Looks like we're,
YES: Kikiri, Irissa, Clara
NO: Calder
Abstain: Rae

Yorrick, I home all's OK with you!

Leinathan, shall we move forward? Even if Rae were a No we'd still have a majority. I suspect that's fine for a decision like this.

Anyone else have more they want to get to play out in this scene? I'm very happy to RP more but I'm excited to build some momentum.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Yes! You're right, I'm sorry. I should have been keeping more specific track of the votes. Looks like the purchase will go through - that's 800gp from the funds and 4 units of weedstuffs in the cargo hold.

I'll post us forward when I get a chance.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

No apology needed--and I'll have slow weeks in the future where I can't post much--just excited and trying to see if there's anything else needed.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Hey Leinathan, any thoughts about this:

Clarabibulus Flingflopsparkfizz wrote:

Hey Leinathan (or others), I picture Clara constantly fiddling with recipes of all sorts (extracts, potions, etc.) I can make that purely fluff but I'm wondering about a way to reflect that mechanically too, e.g. a chart that randomly adds some minor quirk, advantage, or disadvantage to it.

Is there any such option in Pathfinder RAW? And if not, Leinathan, would you have any interest in a homebrew or 3rd party way of doing this?

If not, it can just be in the realm of roleplay.

I suspect the answer might be: there's no mechanical effect...just figured I'd check.

Also, I just realized I talked about purchasing another extract, updated my character sheet in Docs...and then forgot to paste it into my profile. I bought access to one 2nd level extract: levitation.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Clarabibulus Flingflopsparkfizz wrote:

Hey Leinathan, any thoughts about this:

Clarabibulus Flingflopsparkfizz wrote:

Hey Leinathan (or others), I picture Clara constantly fiddling with recipes of all sorts (extracts, potions, etc.) I can make that purely fluff but I'm wondering about a way to reflect that mechanically too, e.g. a chart that randomly adds some minor quirk, advantage, or disadvantage to it.

Is there any such option in Pathfinder RAW? And if not, Leinathan, would you have any interest in a homebrew or 3rd party way of doing this?

If not, it can just be in the realm of roleplay.

I suspect the answer might be: there's no mechanical effect...just figured I'd check.

Also, I just realized I talked about purchasing another extract, updated my character sheet in Docs...and then forgot to paste it into my profile. I bought access to one 2nd level extract: levitation.

I'm sorry, I'm terrible and lack attention. I always think of a response, and then assume I posted it and forget about it.

About the random quirk, advantage, etc. thing... hmm... Have you ever seen the Grog of Substantial Whimsy? It really captures the random and fun vibe I think you're aiming for. Look it up, take a look at some of the effects... I'd totally be down for letting you make the Fizzy Drink of Substantial Whimsy, but having the effects be temporary (1d4 days/drink, maybe?) and maybe just having you re-roll really insane effects... like the one that makes your head explode? What if you make a Perception/Survival/Knowledge (nature) check to find a unique ingredient in each new locale, and you can make the drink once for every ingredient you have?


[ F Human 3 | HP: 32/32 | AC: 15 / T: 12 / FF: 13 | Fort: +2, Ref: +7, Will: +3 | CMB: +4, CMD: 16 | Init: +6, Perception: +7 ]

Sorry for the delays on my part, I've been looking for a new job and doing interviews and code tests and phone screens and it's been wearing me out pretty heavily. I'll have something up today!


[ F Human 3 | HP: 32/32 | AC: 15 / T: 12 / FF: 13 | Fort: +2, Ref: +7, Will: +3 | CMB: +4, CMD: 16 | Init: +6, Perception: +7 ]

I'm back in the swing of things!

I'm gonna try to get a bunch of posts in over the next few days to make up for me being out of town between the 2nd and the 9th while I'm at GenCon. Obviously feel free to bot me while I'm away.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Alright, I have the rules for the buying and selling of goods.

When you visit a town and try to sell a good, I roll a dice. The dice is: 1d8 - 1 (+1/city distant from the city where the goods were bought). You're two cities distant from Galduria, so I rolled 1d8+1.

The result ends up like this:

9+ - You sell the good and make a 150% profit.
8 - You sell the good and make a 100% profit
7 - You sell the good and make a 50% profit
6 - You sell the good and make a 25% profit
5 - You sell the good and make a 10% profit
4 - You sell the good at cost
3 - You sell the good, but you lose 10% of your investment
2 - You sell the good, but you lose 50% of your investment
1 - You cannot find somebody to buy your good

Unfortunately, in Riddleport there is a 10% sales tax, payable directly to Overlord Cromarcky or one of his agents. This is a very corrupt town!

Liberty's Edge

Female Human Sorcerer 4; HP 18/18; AC 12, Touch 12, FF 10; Fort+1, Ref+3, Will+3; Perception +4; Init +2.

Um. Why is distance the defining factor? By that logic Crying Leaf or Jol would be a better place to sell even if they are worse IC.


Male Kobold Unchained Rogue 2/Unchained Summoner 2

I suspect it's because the distance makes the item more "exotic". ICly, yeah, may not be the wiser places to sell, but since they're close enough, it's still decently feasible to hire someone to travel and pick up things at a somewhat decent cost. I'm presuming, I'm not sure what the intent was.

I guess think of it Silk Road style. The farther along the road you get, the more valuable a product because it comes from such a great distance. Something up the street is hard to sell at higher prices, but in stops over in the Dragon Empires? You can just tell folks it's from the other side of the world and they'll think "Ooooo, must be super cool. Worth a little extra, I guess."


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I failed to post this on mobile, but yeah, what Kikiri said.

It rewards the decision "maybe we can stretch this a little bit farther" rather than just rolling well on Knowledge (local) and me telling you "this is the best place to sell this good".

On the other hand, each city is going to have different rules (probably) for what it's like to sell things there. Riddleport, for instance, has a 10% tax on everything. You just make less money there since Cromarcky is so corrupt and straight-up makes you give him some of the money you make.

Crying Leaf is a place that you might have to sneak around in order to sell things, because the elders there won't approve of elven youth using drugs.

Jol might be a place that you have to convince people you're respectable before they buy from you - maybe an arm-wrestle or an Intimidate check is in order.

You feel me? I'm trying to keep it simple but flavorful, and reward decisionmaking rather than skill ranks.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

In terms of commerce, Clara isn't particularly interested. As a player, I'm fine with selling here or keeping it a bit longer. As far as the system to determine where it'll be profitable...it seems like a reasonable way to handle that in Pathfinder. No issues here.

Separately: I got slammed at work writing this week (which makes it hard to keep up on games) and have been prepping for a camping trip (which makes it hard to post at night). I might still get a post in before I leave...but it's possible I don't until Sunday. If I don't, please feel free to bot me.

Clara is happy to explore the town with folks (she loves stimulation) and otherwise will experiment on new fizzy drink ingredients and recipes.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Clara, if you want to find a new fizzy drink ingredient, roll me some kind of skill check and I'll find something for you to pocket and turn into some new experiment.

As for the rest of you, with the trade - we don't actually have to do it if you're not interested, but I don't see how this is different from any other situation where the GM says "hey roll a thing" or "what do you want to do?" and tells you what happens because of it.

Are y'all around?


Male Kobold Unchained Rogue 2/Unchained Summoner 2

Oh, I'm still here! I was just waiting to see if anyone had any other input. I'm okay to move along to the next big thing, I'd probably want to wait a little while before we start selling things. The further we go, the easier it will be to make a big profit!


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

Calder is all for getting rid of it as soon as possible. And if they take a loss well it's educational. :)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

If you're deciding to sell it now (and break totally even), say so in gameplay!

If you don't want to, say so in gameplay!

If you're ready to move on and head out to the next stop, just have your character go to sleep or something.


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

Have we lost a player or two?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm not sure?
I'm honestly just waiting to see whether the people who care want to actually sell the drugs. Cause, you know, you can choose whether or not you do.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

In character: Clara is focused on other things, not commerce.

OOC: I vote to hold onto the weed.

Re losing players: I hope not! I'm definitely still interested...just (as I'd mentioned) a busy work week followed by a weekend camping with my wife and daughter.


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

Well if no one wants to sell the weed by Wed lets move on.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

That's a good decision. I can move us forward to someplace slightly more exciting by then.


Male Kobold Unchained Rogue 2/Unchained Summoner 2

All for it! Let's go fight some oni!

...or, you know, whatever else is out there....


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Alright, it's Wednesday! I'm gonna author up a post real quick that moves y'all forward.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Alright, done. It'd be nice if everyone checked in here, because the game's first combat approaches.

I also wanted to ask something: I want to involve the important NPCs in mechanical ways, which to me means allowing them as NPC tagalongs. However, I only want one along at a time. If you guys would like to discuss which of the NPCs you'd like along with you for the immediate future, that'd be chill. I think I'll just keep it with the same NPC until somebody lets me know they want somebody else.


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

Calder mostly works with Kelda and Dyami, coordinating their areas so there are no blind spots left unguarded.

He checks with Shalelu for any information on the road ahead as she's the scout, and he takes orders from Shandru regarding the guarding.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

leinathan, I just realized...maybe Orange isn't visible due to terrain? I have both darkvision and low light vision, if they help...but if Orange isn't visible then apply the same attack to Pink instead.

(I won't hit as many foes, but I'll create a cloud that'll f* with a bunch of them if they go through it...or else slow them, going around it.)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh, every one is visible. I don't quite want to deal with light and terrain rules. At least keep this combat relatively simple.


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

Can I ask what you're using for your battle maps?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Google Drive - it has a drawings section, I think? And then I just copypasta various images onto it.


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

How do you get our icons movable?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Well, I just shared it with the public. Anyone with the link can go in and edit it.


leinathan, I'm nervous about us playing combat in strict initiative order.

I know there are groups where it works very well--and it's certainly the way Pathfinder is usually played face-to-face--but we as a group have been a bit on the slow-to-post side so far, and I worry that this is .

I'll go with whatever you choose, but I've been in other PbPs where we simplify to the PC initiative block vs the enemy block, and within that block PC actions happen at the moment they are posted (as though the group were informally delaying for each other, to let someone else go first). That has some disadvantages (notably, one side or the other starts with a big advantage) but it has the nice advantage of speeding up gameplay.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I share that anxiety. However, that doesn't solve the problem of people who just don't come on the boards all that often.

That's why I like the idea of pre-rolling. If its not your turn, you can post your action in discussion so that I can post it when it reaches your turn for you so we're not waiting.


I'm fine with going with that. I know yall do that in Kiora's WotR campaign and it work great. (As Kiora knows, I lurk over there because it's wonderful RP and writing; I was the person who applied with Unafe Two-Hearted, the dinosaur shaman).

I hope we just need to find our rhythm here, before too long!


[ F Human 3 | HP: 32/32 | AC: 15 / T: 12 / FF: 13 | Fort: +2, Ref: +7, Will: +3 | CMB: +4, CMD: 16 | Init: +6, Perception: +7 ]
leinathan wrote:
That's why I like the idea of pre-rolling. If its not your turn, you can post your action in discussion so that I can post it when it reaches your turn for you so we're not waiting.

I'm not arguing, and don't really mind either way, but I don't see how that's different from us posting out of order in the Gameplay thread? Presumably with this way we'd have to check both threads before making any action that may counteract someone else's?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

That's definitely true. The only difference that it makes is making the gameplay thread look smoother.


[ F Human 3 | HP: 32/32 | AC: 15 / T: 12 / FF: 13 | Fort: +2, Ref: +7, Will: +3 | CMB: +4, CMD: 16 | Init: +6, Perception: +7 ]

Fair enough!


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

When do you guys think it's fair to bot somebody in combat?


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

24 hours.

I'm running a PbP myself, and it's just not fair to everyone else if they have to wait for more than a day for the game to move.


[ F Human 3 | HP: 32/32 | AC: 15 / T: 12 / FF: 13 | Fort: +2, Ref: +7, Will: +3 | CMB: +4, CMD: 16 | Init: +6, Perception: +7 ]

I agree with 24 hours, for the reasons Calder said.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

+1. I support botting me anytime I'm unable to post within 24 hours. Or (for that matter) saying I'm slow to wake up or whatever.


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

A few more things I've come to realize while running this sort of game.

1. If you can't post let the GM know.

2. If the game is listed as at least one post a day then post at least once a day.

3. Read the previous posts before putting in your action, there is nothing worse than a person who posts the bare minimum putting in their action for a situation that doesn't even exist anymore. Then having to wait for them to be told this, and correct it while everyone else waits twiddling their thumbs.

4. Some people are going to enjoy role playing their character to the max. Some are going to be just the basics, or light on the role play. That's fine, it's just like some people will enjoy the talking and scenery, others are more the action junkies.

This game has been going well, I like the mix of characters we have, the differences in personalities and goals makes for some interesting interactions.

Leinathan has been running the NPC's well, and making them feel like more than part of the scenery. The story is working well so far for me.

The only problem has been the slowness of some posters, which is being dealt with now, and is nowhere near as bad as it is in some games I've seen.

I'm really enjoying this game and hope it continues to the end.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Thank you for your thoughts, Calder! In sorry for my tardiness with botting Kikiri and Kolung. Ill do so as soon as I am not on mobile and am able.

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