Ilarris Zeleshi

Irissa Fiore's page

80 posts. Alias of Tavarokk.


Full Name

Irissa Fiore

Race

Human

Classes/Levels

Sorcerer 4; HP 18/18; AC 12, Touch 12, FF 10; Fort+1, Ref+3, Will+3; Perception +4; Init +2.

Gender

Female

Size

Medium

Age

16

Alignment

CG

Deity

Shelyn

Languages

Varisian, Taldane, Tien

Strength 9
Dexterity 14
Constitution 10
Intelligence 12
Wisdom 8
Charisma 20

About Irissa Fiore

Irissa Fiore
Female CG Human Sorcerer, Level 4, Init 2, HP 18/18, Speed 30
AC 16, Touch 16, Flat-footed 14, CMD 13, Fort 1, Ref 3, Will 3, CMB +4, Base Attack Bonus +2
Waterproof Masterwork Light Crossbow (Crossbow bolts) +5 (1d8+2, 19-20/x2)
Masterwork Dagger +5 (1d4-1, 19-20/x2)
AC16 (+4 Armor, +2 Dex)
Abilities Str 9, Dex 14, Con 10, Int 12, Wis 8, Cha 20
Condition None

Appearance:
Despite having some clearly varisian features, Irissa is very obviously of mixed descent. She is much shorter than average, being just a notch over five feet tall, and is unusually slim and graceful, especially for someone that curvy. Combined with relatively pale complexion, slightly pointed ears and delicate beauty it's not hard to guess her ancestry.

While she has some sensible travelling clothing in green and brown, typically Irissa wears variants of a traditional varisian outfit - a short, often sleevless blouse, loose trousers, a scarf tied around her waist and sandals or cloth shoes, usually in various shades of blue. Sometimes, especially when working at the inn, she'd experiment with a southern style dress, except shockingly skimpy by chelaxian or taldane standards, somewhat to Ameiko's exasperation.

As of late Irissa has been considering wearing a bright red outfit next time she'll be dancing at the Rusty Dragon, although she's uncertain if Shalelu and Ameiko would approve.

Personality:
Like many other descendants of the fey Irissa is wildly emotional. Having struggled with that when she was younger, she has since learned to maintain optimistic and carefree outlook, freely enjoying all the nicer things in life and accepting hardships with good humour. As a downside, she can be pretty flippant and dismiss important matters. It would take something quite serious to truly upset her, but should such a thing happen, she will hold a massive grudge, seeking to harm the source of her ire through any means possible.

Irissa greatly enjoys attention. Adoration of the crowd or more personal interactions with her friends never fail to leave her in a pleased, giddy mood. She is somewhat succeptible to flattery and likes to be pampered. The latter is occasionally used to great effect by Shalelu when she wants to smoothly derail one of her ward's more outlandish impulses.

Background:
Rumor was, Irissa's mother used to be pretty strange way back before she just got up and left for the forest in the middle of the night. Nobody had seen her since, but nobody had forgotten either, because the daughter clearly inherited this strangeness. As her father was unknown, Irissa had since stayed with a distant cousin's family. At first things were tame enough - the girl stood out thanks to her beauty and natural gift to sway people, but the strangest things she'd shown were bouts of odd behaviour, dreams and atypical perceptiveness. As she grew, however, signs of considerable magic ability started to manifest.

Strange noises and lights were harmless, if irritating. Melting through the table with some sort of acid in a fit of anger was not. And controlling her emotions was becoming harder with each day - she'd been growing increasingly whimsical and prone to acting without thinking. The worst incident by far was an argument with one of her relatives, a girl two years older. One moment they were nearly yelling at each other, both too stubborn to back off, and then in a sudden rush of inspiration Irissa reached out with something she wasn't sure she'd had before and observed, stupefied, as her opponent froze and broke down into rushed apologies for starting a such a meaningless quarrel. The worst part? Irissa could tell that she fell far short of the full effect, lacking power to truly assert control.

Within an hour she packed her belongings and ran. Almost two weeks later, Shalelu found her deep in the woods dirty, scared and starving. That was the start of her sort-of-sibling-sort-of-apprentice relationship with the elven ranger.

Over the next year, Irissa got to know her big sister figure better as she learned to live off the land with a certain measure of comfort, and more importantly, learned to control her impulses, attempting to emulate her mentor's patience and discipline, if with limited success. Eventually, to Irissa's distress (at least until proper explanations were given), Shalelu had to leave her behind for a couple months to make one of her regular trips to other regions. Before setting out she suggested that the girl should stay at the Rusty Dragon in the meanwhile.

Until then Ameiko had been but a distant acquaintance, however over the duration of her stay at the inn the bard had quickly grown to be Irissa's second most favourite person, not in the least because she took upon herself to provide the basics of magic education the girl lacked to truly wield her abilities. It was clear that Irissa had considerable talent for enchantment magics, however, feeling uncertain about relying solely on something that drove her from home in the first place, she also took to studying illusions as something of an adjacent yet less invasive discipline, at least in her experience.

Magic instruction aside, she picked quite a few more mundane skills from Ameiko, in particular during her work at the inn - something she initially volunteered to do to repay her new friend's help, yet found herself enjoying. Merriment and admiration of the guests felt... appropriate and brought an odd sense of flattered satisfaction. Since then, even with Shalelu back at the town, Irissa continued to regularly visit the Dragon. She was, frankly, enjoying this new life, which is why the rumours of her friends possibly leaving Sandpoint behind alarmed her so. Still, this place would be meaningless for her without Shalelu and Ameiko, meaning that should they choose to leave, she was going with them.