
Shadowlord |

I was hoping you might be able to answer a few questions. They may not be things you can answer though.
1. Can a Ninja take Rogue Archetypes that replace Uncanny Dodge and Improved Uncanny Dodge?
2. Does the Skirmish ability of the Scout Rogue Archetype work with Spring Attack?
3. How do you feel about Disney taking over Star Wars?

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Wait... the elemental familiars are approved in Society? Provided you have Improved Familiar, of course.
Also, serpentfolk. Why are they so powerful? I almost want to make them permissible as PCs, but they already have racial HD and their ability boosts are more obnoxious than even the Drow Noble.
Plus, they break my "no CR over 3" rule by default.
I have no idea what familiars are approved by PFS.
They're powerful because they're supposed to be monsters. They're a race that's older than humanity. They were at war with Azlant. They're kind of supposed to play the same role races like githyanki and mind flayers play in D&D. A monstrous, inhuman, bad-ass race of creatures meant not to be PCs but enemies your PCs face. That's why.

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2 people marked this as a favorite. |

1. How familiar are you with the Trope of "Five Man Band"?
2. Which of the Iconics best fits each of these roles from the "Five Man Band"?
a) Leader
b) Lancer
c) Smart Guy
d) The Big Guy
e) The Chick
f) The Sixth Ranger
1) I'm not.
2) Why can't it be:
a) Leader
b) Lancer
c) Smart Gal
d) The Big Gal
e) The Dude
f) The Sixth Ranger

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1 person marked this as a favorite. |

I was hoping you might be able to answer a few questions. They may not be things you can answer though.
1. Can a Ninja take Rogue Archetypes that replace Uncanny Dodge and Improved Uncanny Dodge?
2. Does the Skirmish ability of the Scout Rogue Archetype work with Spring Attack?
3. How do you feel about Disney taking over Star Wars?
1) You must have a class ability in order to replace that class ability to take an archetype.
2) I'd let it. But then again, I like to encourage players to be more mobile in combat and less obsessed with their iterative attacks.
3) I'm relieved. It's about time someone did an intervention on Lucas! Maybe now someone other than Bioware will produce a Star Wars thing I like.

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The rules on Concentration and interference from non damaging spells seem a little vague, and I was wondering what standard you use is? I don't think many would say that Discern Lies counts, but Bane? Do ongoing spells count, or only one cast on the caster's initiative?
Discern lies and bane do not cause damage, therefore they don't force concentration checks against ongoing damage.

Kajehase |

James Jacobs wrote:
Nothing more to say about the Oinodaemon at this time... but there's something percolating there, and has been for a while. Might be a few years before we reveal what it is. If ever.Dang...Thanks for the answer though!
Is the Oinodaemon based on a real mythological mysterious 5th Horseman? Or is this purely a James/Erik creation? Or from an earlier edition of DnD?
**EDIT**
Or the biblical 5th Horseman?

Zark |

Zark wrote:1) What’s your opinion on evil PCs in a campaign? Do you allow evil PCs in your games?
2) If you play evil PCs yourself, why do you do it?I have an idea of an evil NPC with a master plan. He is a mad Gnome Bard that wants to create a master race. I’m not going into details but it evolves seducing human women, Alter Self, Disguise, charm person/suggestion and possibly Modify Memory.
3) Can humans have children with Gnomes?
4) If yes, how would you stat up the offspring, the half-Gnome?
5) Would the offspring be small or medium or would some be born small and some would be born medium?1) As long as the group's mature enough to cope, I think evil PCs are quite fun! I've got 1 in one of the groups I'm running now, and I'm playing in another one where all of us are evil.
2) Because it's fun to be the bad guy now and then; it opens up all sorts of new plotlines and adventures and the like.
3) No.
4) I wouldn't.
5) See above.
Darn, no Gnome world domination. Hey, I could make him a mad scientist that tries to mutate humans into gnomes. Some kind of weird Alchemist, hm. Victor.
1) Favorite Rammstein albums?
2) Favorite Rammstein songs?
3) Favorite Rammstein Videos and why?

Vincent Takeda |

Cori Marie wrote:1. How familiar are you with the Trope of "Five Man Band"?
2. Which of the Iconics best fits each of these roles from the "Five Man Band"?
a) Leader
b) Lancer
c) Smart Guy
d) The Big Guy
e) The Chick
f) The Sixth Ranger1) I'm not.
2) Why can't it be:
a) Leader
b) Lancer
c) Smart Gal
d) The Big Gal
e) The Dude
f) The Sixth Ranger
It can! Though I find myself often playing 'the Dude' in my campaigns...
We could always try one of the other 5 man band tropes that might be more familiar...
Which iconics best fit the positions of the teenage mutant ninja turtles!
Or fit the positions of the sailor scouts...
On a side note just be glad they're not trying the 'harem anime' version of the 5 man band. I'm pretty sure that one usually goes:
a:The shy simpering but good intentioned only male in the plot guy.
b:The shy girl
c:The somewhat agitated hard working takes herself too seriously girl
d:The obnoxious loudmouth extrovert girl
e:The so-afraid-of-being-hurt-that-she's-mean-to-the-boy-she-actually-really likes girl
f:Why do these 5 man bands have an F again? I'm confused...
Or to tackle the Voltron question from the opposite angle: If the Iconics combined to form a 'gestalt supercharacter' (like Voltron or Bruticus) what would its (the gestalt's) name be?!

Voyd211 |

I've started homebrewing a class based on constructs.
Basically, a Dexterity-based spellcaster who programs his spells into these "cobbled companions," which are just built in a minute from bits and pieces lying around (rocks, sticks, and possibly weapons). It's kinda similar to the summoner, and indeed that's what I based the constructor's foundation on, but ultimately cobbled companions can be far more varied than eidolons due to their thrown-together nature. There is an refinement pool for upgrades, but you pick the ones you want each time you build a CC.
What do you think?

Shadowlord |

Shadowlord wrote:I was hoping you might be able to answer a few questions. They may not be things you can answer though.
1. Can a Ninja take Rogue Archetypes that replace Uncanny Dodge and Improved Uncanny Dodge?
2. Does the Skirmish ability of the Scout Rogue Archetype work with Spring Attack?
3. How do you feel about Disney taking over Star Wars?
1) You must have a class ability in order to replace that class ability to take an archetype.
2) I'd let it. But then again, I like to encourage players to be more mobile in combat and less obsessed with their iterative attacks.
3) I'm relieved. It's about time someone did an intervention on Lucas! Maybe now someone other than Bioware will produce a Star Wars thing I like.
Thanks for the answers.
I am also pretty excited about Disney taking over Star Wars, I can't wait for the next movie to be released. Have you played any Star Wars The Old Republic?
Re-attack on question 1. The Ninja does have Uncanny Dodge and Improved Uncanny Dodge. So you are saying Ninjas can take archetypes that specifically only replace UD and IUD correct? They just can't take the ones that replace trapfinding and trap sense because Ninjas don't have those abilities.

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1. How familiar are you with the Trope of "Five Man Band"?
2. Which of the Iconics best fits each of these roles from the "Five Man Band"?
a) Leader
b) Lancer
c) Smart Guy
d) The Big Guy
e) The Chick
f) The Sixth Ranger
In other words, she's asking you if you frequent the TVTropes.com website. :)

Stazamos |

In the days before Pathfinder rules, mage's disjunction was a harsh instant effect that snuffed out spells and destroyed magic items. Now, it has a duration, which has the interesting effect of allowing dispel magic to affect its lasting effect on items (well, probably greater dispel magic, to try to "get back" multiple items in an area).
1. Do you know whether that was specifically intended? In other words, is the theme of the spell for it to be actively suppressing magic items (breaking some in the process), or is it more that it nulls out magic from some items (failed save), and those items slowly and naturally regain their power? The latter is the way the item-dispelling version of dispel magic seems to work.
I could see this going either way. I rather like this opening, actually -- a dispel is not guaranteed to work, and having spell effects automatically unraveled is the more important feature of the spell, in my mind.
2. Intended or not, how would/do you run this with respect to the dispel aspect in your games?
3. Due to the amount of time-consuming math this spell can introduce into a session (feared by PCs, NPCs, GMs, and players alike!), do you treat it specially in your games in any way? Taboo in the game world (it's fightin' dirty)? Taboo at the table (it's fightin' dirty)? A backup nuke in a cold war, only to be used if used against you? Outright banned? That kind of thing.
Many thanks!

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1 person marked this as a favorite. |

Darn, no Gnome world domination. Hey, I could make him a mad scientist that tries to mutate humans into gnomes. Some kind of weird Alchemist, hm. Victor.
1) Favorite Rammstein albums?
2) Favorite Rammstein songs?
3) Favorite Rammstein Videos and why?
1) In the modern age, albums are a thing of the past. I don't really associate bands with albums.
2) Sonne is probably my favorite.3) Haven't seen any but the video for Sonne, which is hilarious and awesome on several different levels.

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1 person marked this as a favorite. |

Im not sure if its been asked yet, but though I see plenty of questions about tattoo magic and such, but as someone who has immediate access to such wonderful artists I couldnt help but wonder... Do you personally have any tattoos?
I do not. I've been thinking of getting one on and off though... probably a tyrannosaurus skull or something nerdy like that.

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I've started homebrewing a class based on constructs.
Basically, a Dexterity-based spellcaster who programs his spells into these "cobbled companions," which are just built in a minute from bits and pieces lying around (rocks, sticks, and possibly weapons). It's kinda similar to the summoner, and indeed that's what I based the constructor's foundation on, but ultimately cobbled companions can be far more varied than eidolons due to their thrown-together nature. There is an refinement pool for upgrades, but you pick the ones you want each time you build a CC.
What do you think?
I think that the more like the summoner you make that character, the more complex and more prone to being overpowered it'll get.

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Aaaand for some reason I can't edit my previous post. Weird.
Anyway, is it possible to add feats to familiars?
EDIT: Huh, weird. How come shinigami aren't a breed of kami?
Yes.
And because we decided not to make them kami—their game role doesn't match up with the role we've assigned to kami.

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I might of missed something but...
Will the 5th/Original Horseman, Abaddon of Humanity, ever be stated up?
We have no plans to do so at this point. And if we decide that the 5th horseman is actually a deity level figure like Lamashtu or Sarenrae, then the likelyhood of it getting stats plummets.
Note that it's still a possibility that the 5th horseman is made up and not real too, in which case it wouldn't get stats either.

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I am also pretty excited about Disney taking over Star Wars, I can't wait for the next movie to be released. Have you played any Star Wars The Old Republic?Re-attack on question 1. The Ninja does have Uncanny Dodge and Improved Uncanny Dodge. So you are saying Ninjas can take archetypes that specifically only replace UD and IUD correct? They just can't take the ones that replace trapfinding and trap sense because Ninjas don't have those abilities.
Old Republic isn't available for the Mac, so nope; haven't played it. I loved the two RPGs that Bioware did for Star Wars though.
The phrasing on the other question is starting to sound like it needs to be in the rules forums.

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Cori Marie wrote:In other words, she's asking you if you frequent the TVTropes.com website. :)1. How familiar are you with the Trope of "Five Man Band"?
2. Which of the Iconics best fits each of these roles from the "Five Man Band"?
a) Leader
b) Lancer
c) Smart Guy
d) The Big Guy
e) The Chick
f) The Sixth Ranger
I do not.

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In the days before Pathfinder rules, mage's disjunction was a harsh instant effect that snuffed out spells and destroyed magic items. Now, it has a duration, which has the interesting effect of allowing dispel magic to affect its lasting effect on items (well, probably greater dispel magic, to try to "get back" multiple items in an area).
1. Do you know whether that was specifically intended? In other words, is the theme of the spell for it to be actively suppressing magic items (breaking some in the process), or is it more that it nulls out magic from some items (failed save), and those items slowly and naturally regain their power? The latter is the way the item-dispelling version of dispel magic seems to work.
I could see this going either way. I rather like this opening, actually -- a dispel is not guaranteed to work, and having spell effects automatically unraveled is the more important feature of the spell, in my mind.
2. Intended or not, how would/do you run this with respect to the dispel aspect in your games?
3. Due to the amount of time-consuming math this spell can introduce into a session (feared by PCs, NPCs, GMs, and players alike!), do you treat it specially in your games in any way? Taboo in the game world (it's fightin' dirty)? Taboo at the table (it's fightin' dirty)? A backup nuke in a cold war, only to be used if used against you? Outright banned? That kind of thing.
Many thanks!
1) We deliberately made the spell less overwhelmingly powerful, yes.
2) As written in the core.
3) If you can cast 9th level spells, the gloves have already been off for a long time. mage's disjunction isn't treated any different in my games than other spells.

CRobledo |

With effects of spells like Litany of Escape:
With a powerful prayer, you call upon the servants of your god to whisk a friend out of a grapple. The target loses the grappled and pinned conditions and is teleported 10 feet.
Who chooses where the target is teleported? The caster or the target?
On a more serious note, what is your take of using mayo on french fries?

Imaria |

Looking at dwarven stonecunning, I noticed Pathfinder's version omits a line found at the end of the d20 version:
A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Can you explain this omission? I know I could simply house rule it back in, but its removal makes me wonder why it was necessary to take out that ability in the first place.

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Two unrelated questions:
1) Besides Wrath of The Righteous, are there any Mythic stories that you're really looking forward to telling?
2) Is Ymeri, Queen of the Inferno, an Elemental or an Outsider?
1) Absolutely. The Test of the Starstone is the obvious one, but there's lots more.
2) She's a demigod outsider with the elemental and fire subtypes.

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With effects of spells like Litany of Escape:
Quote:With a powerful prayer, you call upon the servants of your god to whisk a friend out of a grapple. The target loses the grappled and pinned conditions and is teleported 10 feet.Who chooses where the target is teleported? The caster or the target?
On a more serious note, what is your take of using mayo on french fries?
The caster chooses.
Using mayo on pretty much ANYTHING other than artichokes is nasty.

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Looking at dwarven stonecunning, I noticed Pathfinder's version omits a line found at the end of the d20 version:d20 SRD wrote:A dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.Can you explain this omission? I know I could simply house rule it back in, but its removal makes me wonder why it was necessary to take out that ability in the first place.
That's a choice Jason made. I can't explain it. My guess is that he felt that ability was too boring and/or shouldn't be limited to dwarves, but that it should be a Knowledge (dungeoneering) check.
Dwarves get way too many racial traits anyway, though.

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1) Would it be fair to call a "Half halfling" a "Quarterling"?
2) There are huge amounts of outsider group in Pathfinder, and it got to a point where I am starting to feel I'm not sure where the lines pass between each group. For the following types of evil outsiders, could you explain (shortly, no need for any lengthy discussion) how they differ from each other?
a. Demons
b. Devil
c. Daemons
d. Div
e. Kyton
f. Demodand
g. oni
thanks!

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How much will Arcadia pull from Native American mythology/folklore/culture, assuming its ever fleshed out?
Presuming that we ever got more detail on this continent, would the dominant (player) races be largely drawn from NA myth/inspiration, much like the races in the Tian Xia.
About as much as we pulled European stuff for Arcadia, or Asian stuff for Tian Xia. So... a significant amount, but not all of it, and some will be deliberately turned on its head.
We'd likely introduce 5 new "core" races for the continent as well as humans. Not sure what those core races would be yet at all, nor am I ready to contemplate them.
The dominant race would still be humanity.

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2 people marked this as a favorite. |

1) Would it be fair to call a "Half halfling" a "Quarterling"?
2) There are huge amounts of outsider group in Pathfinder, and it got to a point where I am starting to feel I'm not sure where the lines pass between each group. For the following types of evil outsiders, could you explain (shortly, no need for any lengthy discussion) how they differ from each other?
a. Demons
b. Devil
c. Daemons
d. Div
e. Kyton
f. Demodand
g. onithanks!
1) Whether or not it's fair, it's kinda silly and goofy. One of many reasons we don't do half-halflings in the game.
2) Demons: Chaotic, seek to cause mortals to sin and to destroy flesh and lives and society.
Devils: Lawful, seek to train mortals into being evil and helping keep the infernal bureaucracy of Hell going.
Daemons: Neutral, predators who seek to feed on all souls, nihilists.
Divs: Strive to destroy the works of mortals; spawned from corrupt genies; specifically hate humanoids.
Kytons: Fiends more associated with the Plane of Shadow and the desecration of the flesh & transformation & pain.
Demodands: Fiends created by the titans as their version of "gods creating life" that ended up being flawed and horrible; work as slavers.
Oni: Evil spirits who have managed to get themselves a body only by becoming native outsiders; seek to wallow in the pleasures of the flesh, from lust to rule to gluttony; see themselves as kings.

ShadowFighter88 |
A while back, Mechwarrior Online added a camo-pattern you could add to your 'mechs called Phranken. It basically painted the 'mech black with red highlights and a bone-white skeleton all over it. When they added it to the Stalker, a 90-ton assault 'mech, they made the pattern's 'skull' look like a T-Rex skull. The Stalker's the one on the left, do you approve of the look?