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Paizo Employee Creative Director

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Jaçinto wrote:

Dear JJ

I am tracking alignment in my game as per that very handy system you suggested and it is working out well. It is forcing my players to think before acting as there has now been an ex-antipaladin. My question is, because it has come up, what is cannibalism defined as on Golarion? By which I am asking whether it applies to eating a member of the same species or does it also apply to eating other sentient races? Like a human eating an elf, dwarf, or even possibly an orc. I ask because when a merfolk member of the party died, the human, tiefling, orc, and catfolk cooked him up and ate him even though they were not short on food.

Cannibalism is essentially defined as eating your same species, so the PCs in your group are not technically cannibals.

That said, the act of eating a sentient, intelligent creature is still pretty gross and creepy and weird, and barring extreme circumstances (such as being in a starvation situation), eating an intelligent creature... ESPECIALLY if when that creature was a life it was your friend, is not really all that different taboo-wise than cannibalism.

I'd call cannibalism (and also the act of eating intelligent species or eating things) a chaotic act.

If said act involves things that were once your friends in life, or if the act of preparing the meal for food involves torture or tormenting others, then it's also an evil act.

Paizo Employee Creative Director

Gaerum Daladd wrote:
How would a spell being delivered by a magus spellstrike be affected by weapon qualities such as merciful or ghost touch?

It wouldn't resolve any differently than if you cast the spell normally. The spell would resolve as if you touched the creature normally. You're just touching it with a weapon.

Paizo Employee Creative Director

Kevin Mack wrote:
Does the red mantis orginisation have halfling or Gnome's amoungst there number or is it just Human/elves/half-elves?

The bulk of the red mantises are human or human shaped, but there are gnome and dwarf and halfling members who specialize in operating in gnome or dwarf or halfling regions. They're not nearly as common.

Paizo Employee Creative Director

GeraintElberion wrote:

Hey James,

the deity Feronia came up in a cool discussion and I was wondering if we would hear any more from her?

That looks more like a question for Wes. I suspect he's got more to say about her, though.

Paizo Employee Creative Director

ShadowFighter88 wrote:
What's the legality of things like elixers of love or other charm magic? Currently playing a bounty hunter in Council of Thieves and figured she'd see the worst uses for Charm Person and such among the nameless dirtbags she drags in 'off-screen'.

That varies from region to region... but generally, using magic to mind control someone (be it via dominate person or charm monster or elixirs of love or whatever) is illegal. It's pretty closely tied to slavery, in fact. So in regions where slavery is open and accepted, mind-control magic is probably similarly accepted. There are, of course, exceptions—some regions likely use mind-control magic to control criminals in the same way other nations use ropes or handcuffs.

Paizo Employee Creative Director

The Golux wrote:
What gods would the various types of Genie most likely worship?

Either the elemental lords or Gozreh.

Paizo Employee Creative Director

Mikaze wrote:

Just a Shattered Star question that probably doesn't need its own thread...

** spoiler omitted **

Also, thank you so much for that character. Combined with L.V., I think that mythic-in-tone campaign I want to run might actually happen. :)

It would still detect the lawful evil aura of Zon-Kuthon, yes. Until he goes too far and moves from heresy into blasphemy, at which point he becomes an ex-cleric.

Paizo Employee Creative Director

Trinite wrote:
James, in Rob's Skull & Shackles campaign, have any of you asked who exactly sends merchant ships through the Shackles, and why? And if so, has Rob come up with a good answer?

We haven't, because that question hasn't come up, because there are plenty of cities along the Mwangi Coast (such as Senghor and Bloodcove) and in Sargava to justify trade. And there's LOTS of smaller coastal towns spread out between those.

There are, of course, also coastal nations south of the edge of the map that engage in trade with the north as well, but we haven't said much about them. Doesn't mean they're not there.


James Jacobs wrote:
Mechalibur wrote:
Do Red Mantis Assassins demand payment before, or after the job is completed? What to they do if the party hiring them dies (for any reason) before they're able to assassinate the target. Do they still carry out the contract?
Generally before. They are so hard-core about finishing their contracts that their reputation of "once you pay, the job will get done and STAY done" that most folks don't think twice about paying all up front. Variations exist, of course.

Just curious, have there been any notable cases of the Red Mantis failing to kill a target? If so, what happened?

Paizo Employee Creative Director

Rysky wrote:

Hmm I was wondering what all deities could one turn to if they were to set off on a quest of vengeance? Calistria, Kotschie, and Ragathiel are the immediate ones who come to mind but I was just curious if there were others. They don't even have to have Revenge in their portfolio but maybe something like "no matter what you do, do. Not. Falter." Any major beings of determination, revenge, and/or retribution?

Edit - Gorum crossed my mind a bit but I'm kind of Ambivalent on it

Calistria is the primary deity of vengeance, and the vast majority of folks in the Inner Sea region would pray to her when they need to pray to a deity for revenge. Of course, if a person worships a specific deity, that'd probably take precedence, but Calistria is far and away the primary deity in this question.

Paizo Employee Creative Director

Matrix Dragon wrote:
James Jacobs wrote:
Mechalibur wrote:
Do Red Mantis Assassins demand payment before, or after the job is completed? What to they do if the party hiring them dies (for any reason) before they're able to assassinate the target. Do they still carry out the contract?
Generally before. They are so hard-core about finishing their contracts that their reputation of "once you pay, the job will get done and STAY done" that most folks don't think twice about paying all up front. Variations exist, of course.
Just curious, have there been any notable cases of the Red Mantis failing to kill a target? If so, what happened?

There have been cases like this, but the victim generally has to go into hiding or otherwise cover up their "survival" in some way in order to prevent further assassins from coming after him in increasing power until the job is done.

For the most part, there has not yet been a major failure for the Red Mantis assassins... partially because they don't take jobs they don't think they can do, but also because they're quite good at it.


Matrix Dragon wrote:
James Jacobs wrote:
Mechalibur wrote:
Do Red Mantis Assassins demand payment before, or after the job is completed? What to they do if the party hiring them dies (for any reason) before they're able to assassinate the target. Do they still carry out the contract?
Generally before. They are so hard-core about finishing their contracts that their reputation of "once you pay, the job will get done and STAY done" that most folks don't think twice about paying all up front. Variations exist, of course.
Just curious, have there been any notable cases of the Red Mantis failing to kill a target? If so, what happened?

Well, there's the heroes of Curse of the Crimson Throne. That's primarily the reason I asked: do those characters ever stop getting hounded by the Red Mantis? (Besides any that become the new King or Queen of Korvosa, I imagine)

Paizo Employee Creative Director

Mechalibur wrote:
Matrix Dragon wrote:
James Jacobs wrote:
Mechalibur wrote:
Do Red Mantis Assassins demand payment before, or after the job is completed? What to they do if the party hiring them dies (for any reason) before they're able to assassinate the target. Do they still carry out the contract?
Generally before. They are so hard-core about finishing their contracts that their reputation of "once you pay, the job will get done and STAY done" that most folks don't think twice about paying all up front. Variations exist, of course.
Just curious, have there been any notable cases of the Red Mantis failing to kill a target? If so, what happened?
Well, there's the heroes of Curse of the Crimson Throne. That's primarily the reason I asked: do those characters ever stop getting hounded by the Red Mantis? (Besides any that become the new King or Queen of Korvosa, I imagine)

No, because (if I remember correctly) the Red Mantis assassins in that adventure path were not actually "hired" to assassinate the PCs, but as mercenaries to help the man bad gal to do her thing and take care of what she wanted done. "Killing PCs" was a logical outgrowth of the original mission, and once things go bad for the Red Mantis, they pull out and wash their hands of Korvosa. That said, the events in this Adventure Path could very well end up being the first big failure by the Red Mantis, depending on how public their involvement was and how badly they're beaten by the PCs in your particular game.


Mr. Jacobs;

After having been fairly disappointed in the ending of The Stand, when I read it while in college, I made the mistake of avoiding Stephen King for the last 20 years or so, until I was asked to give him another chance about a year ago. Needless to say, I've found an new author I enjoy, not the least of which is because of his obvious reverence and reference to H.P Lovecraft. I know you have mentioned on this thread before you like Stephen King. So.

1. What is your favorite Stephen King novel or story?

2. What is your favorite Lovecraft reference or homage in a King novel or story?

I am currently reading Night Shift, and the 1st story has the De Vermis Mysteriis!

Paizo Employee Creative Director

MeanDM wrote:

Mr. Jacobs;

After having been fairly disappointed in the ending of The Stand, when I read it while in college, I made the mistake of avoiding Stephen King for the last 20 years or so, until I was asked to give him another chance about a year ago. Needless to say, I've found an new author I enjoy, not the least of which is because of his obvious reverence and reference to H.P Lovecraft. I know you have mentioned on this thread before you like Stephen King. So.

1. What is your favorite Stephen King novel or story?

2. What is your favorite Lovecraft reference or homage in a King novel or story?

I am currently reading Night Shift, and the 1st story has the De Vermis Mysteriis!

1) The author's preferred edition of "The Stand" is, in fact, my favorite of his novels. Second after that is Pet Semetery. My favorites of his more recent novels are Under the Dome and Cell. I quite liked the Dark Tower books too, particularly the first, third, and seventh volumes. My favorite of his shorter stories, and probably my favorite of ALL his stories, is The Mist, which is in Skeleton Crew, which is the best of his short story collections. oooh... From a Buick Eight was fun too!

2) King's short story "Jerusalem's Lot" is a delightful Lovecraftian story, but it sounds like you've hit that one already. "Grandma" has some cool Lovecraft stuff in it as well. There's a delightful Ithaqua cameo in Pet Semetery. And while The Mist isn't blatantly Lovecraftian, it's pretty dang close.

Silver Crusade

James Jacobs wrote:


Calistria is the primary deity of vengeance, and the vast majority of folks in the Inner Sea region would pray to her when they need to pray to a deity for revenge. Of course, if a person worships a specific deity, that'd probably take precedence, but Calistria is far and away the primary deity in this question.

Thankies for your response.

Hm then to add on that are there any named calistrian organizations that specialize soley in revenge? I know there have been ones for her lust aspect (those are obvious) and spy's and information brokers for her trickery aspect.

Sczarni

James, have you seen the movie version of The Mist? And if so, did you like or hate the twist ending?

Me, I hated it. Felt like a lame attempt at an emotional jerk. They should have kept King's ending.

Silver Crusade

Trinite wrote:

James, have you seen the movie version of The Mist? And if so, did you like or hate the twist ending?

Me, I hated it. Felt like a lame attempt at an emotional jerk. They should have kept King's ending.

I second this! The movie's ending made go

(╯°□°)╯︵ ┻━┻ grrrrrrrrrrrrr

Paizo Employee Creative Director

Rysky wrote:
James Jacobs wrote:


Calistria is the primary deity of vengeance, and the vast majority of folks in the Inner Sea region would pray to her when they need to pray to a deity for revenge. Of course, if a person worships a specific deity, that'd probably take precedence, but Calistria is far and away the primary deity in this question.

Thankies for your response.

Hm then to add on that are there any named calistrian organizations that specialize soley in revenge? I know there have been ones for her lust aspect (those are obvious) and spy's and information brokers for her trickery aspect.

Not that I know of, although you should definitely check out the Calistria article from Pathfinder #17.

Paizo Employee Creative Director

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Trinite wrote:

James, have you seen the movie version of The Mist? And if so, did you like or hate the twist ending?

Me, I hated it. Felt like a lame attempt at an emotional jerk. They should have kept King's ending.

"The Mist" was my favorite movie of that year. And apparently, when King saw Darabont's ending, he commented something to the effect of, "Damn... I wish that was the ending I made for the story!"

Needless to say, I really REALLY enjoyed the movie, and I thought the end was incredibly good. I see a lot of movies, and it's actually kind of refreshing, in a way, to see a movie that takes risks like that.

Sovereign Court Contributor

Well, James, is it bigfoot... or kitsune?

Paizo Employee Creative Director

Jeff Erwin wrote:
Well, James, is it bigfoot... or kitsune?

Bigfoot > kitsune

Sczarni

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A bit of a rule question for you, but if you have die hard and endurance and snag the fast healer feat.

If you have a con bonus of +4, does this mean when you slap a ring of regen on you get fast healing 3?

Fast healer seems to cover resting healing and magical healing. And fast healing isn't exactly well defined. I'm assuming since natural healing is defined as resting, that fast healing counts as resting healing, but that's a property of substitution in math, not game mechanics. Any clarity you can provide would be amazing!

Silver Crusade

Thankies for the continued responses.

Unrelated to the previous questions, when are we gonna see some stuff with Szuriel in it? Has there been something already made with ties to the Horseman of War that I've missed (although I'm pretty sure I have not)? I liked me some Yugoloths, I like me some Daemons, and I especially like me some Szuriel (and Charon... and Abaddon and Apollyon... But mostly Szuriel).

Paizo Employee Creative Director

lantzkev wrote:

A bit of a rule question for you, but if you have die hard and endurance and snag the fast healer feat.

If you have a con bonus of +4, does this mean when you slap a ring of regen on you get fast healing 3?

Fast healer seems to cover resting healing and magical healing. And fast healing isn't exactly well defined. I'm assuming since natural healing is defined as resting, that fast healing counts as resting healing, but that's a property of substitution in math, not game mechanics. Any clarity you can provide would be amazing!

Not sure where the "fast healer" feat is from, so I can't really say.

Paizo Employee Creative Director

Rysky wrote:

Thankies for the continued responses.

Unrelated to the previous questions, when are we gonna see some stuff with Szuriel in it? Has there been something already made with ties to the Horseman of War that I've missed (although I'm pretty sure I have not)? I liked me some Yugoloths, I like me some Daemons, and I especially like me some Szuriel (and Charon... and Abaddon and Apollyon... But mostly Szuriel).

Pathfinder #71!

Sczarni

Ah, Advanced Players guide.

Quote:

Fast Healer

You benefit greatly from your healing, be it from spells or natural healing.
Prerequisites: Con 13, Diehard, Endurance.
Benefit: When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).

The obvious points are easy, but when interacting with things like fast healing, me and quite a few people are looking at grey areas.

Fast healing is described as natural healing, which the flavor text of the feat supports, but the benefit doesn't literally say natural healing, even when natural healing is defined as "resting for 8hrs+"

-edit- Disclaimer, I'm hoping for support on my opinion that it increases the healing from things like fast healing.

Quote:
Fast Healing (Ex) A creature with the fast healing special quality regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature's entry. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.
Quote:

Natural Healing: With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.

If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.

(the above quotes are what lead me to this conclusion, I realize this might not be your area of expertise, but it makes perfect sense to me that this chain of three feats works on fast healing)

Paizo Employee Creative Director

lantzkev wrote:

Ah, Advanced Players guide.

Quote:

Fast Healer

You benefit greatly from your healing, be it from spells or natural healing.
Prerequisites: Con 13, Diehard, Endurance.
Benefit: When you regain hit points by resting or through magical healing, you recover additional hit points equal to half your Constitution modifier (minimum +1).

The obvious points are easy, but when interacting with things like fast healing, me and quite a few people are looking at grey areas.

Fast healing is described as natural healing, which the flavor text of the feat supports, but the benefit doesn't literally say natural healing, even when natural healing is defined as "resting for 8hrs+"

-edit- Disclaimer, I'm hoping for support on my opinion that it increases the healing from things like fast healing.

Quote:
Fast Healing (Ex) A creature with the fast healing special quality regains hit points at an exceptional rate, usually 1 or more hit points per round, as given in the creature's entry. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Unless otherwise stated, it does not allow lost body parts to be reattached. Fast healing continues to function (even at negative hit points) until a creature dies, at which point the effects of fast healing end immediately.
Quote:

Natural Healing: With a full night's rest (8 hours of sleep or more), you recover 1 hit point per character level. Any significant interruption during your rest prevents you from healing that night.

If you undergo complete bed rest for an entire day and night, you recover twice your character level in hit points.

(the above quotes are what lead me to this conclusion, I realize this might not be your area of expertise, but it makes perfect sense to me that this chain of three feats works on fast healing)

Ah.

The feat should have been named something else entirely so as to avoid confusion. It really doesn't have anything to do at all with the "fast healing" ability possessed by some creatures.

This feat does NOT grant fast healing.

All it does is grant an additional amount of hit points of healing when you regain hit points by rest or by magical healing from spells. It does NOT increase existing fast healing or regeneration rates at all.

It is, in any event, an excellent question to post over to the rules forum so it can be FAQed and so the designers can look at it.

Silver Crusade

James Jacobs wrote:
Rysky wrote:

Thankies for the continued responses.

Unrelated to the previous questions, when are we gonna see some stuff with Szuriel in it? Has there been something already made with ties to the Horseman of War that I've missed (although I'm pretty sure I have not)? I liked me some Yugoloths, I like me some Daemons, and I especially like me some Szuriel (and Charon... and Abaddon and Apollyon... But mostly Szuriel).

Pathfinder #71!

BWWWWWWAAAAAAAAA!!!! (does a happy dance)... thankies :3

Sczarni

yeah I've posted it over there and faq'd it, no one was confused if it granted fast healing but it seems a good case that it'd increase things like fast healing as worded.

Things like a ring of regeneration, the spell infernal healing, spirit of the salamander, cure light wounds, all certainly seem to at least fit the magical requirement.

Silver Crusade

Ooo you'll like this one :3, what creature or race from Pathfinder would be the best representation for the narrator of Lovecraft's The Outsider ?


James Jacobs wrote:
ShadowFighter88 wrote:
What's the legality of things like elixers of love or other charm magic? Currently playing a bounty hunter in Council of Thieves and figured she'd see the worst uses for Charm Person and such among the nameless dirtbags she drags in 'off-screen'.

That varies from region to region... but generally, using magic to mind control someone (be it via dominate person or charm monster or elixirs of love or whatever) is illegal. It's pretty closely tied to slavery, in fact. So in regions where slavery is open and accepted, mind-control magic is probably similarly accepted. There are, of course, exceptions—some regions likely use mind-control magic to control criminals in the same way other nations use ropes or handcuffs.

What would it be in Cheliax, against normal citizens? I imagine they'd have plenty of rules and regulations about when it can and can't be used, particularly for slavers, but I'm curious about for the man in the street.

I wouldn't be surprised if a few wizard apprentices tried to use it for... less than savoury means and it would probably be those people my character would drag in (I've been assuming Chelish law would regard 'sex under the influence of Charm Person' as effectively being rape, like taking advantage of someone while drunk).


Hey James,

1) What are your thoughts about people creating cursed items on purpose? What kind of costs would be involved?

2) Any chance of us seeing a Magic Items of the Inner Sea type book?

3) Ever watch the shows Destination Truth(on SyFy)? Or Finding Bigfoot(on Animal Planet)?

4) What is the farthest distance you have ever traveled for a Role-Playing game?

Dark Archive

You may have been asked this James, I am about 70 posts behind in reading this thread, but just in case - have you signed up for the Elder Scrolls Online Beta?


Hi James,

I haven't seen any sort of ruling on this and we know that there is currently an undertaking on the craft rules. My question is in regards to the item, The Amazing Tools Of Manufacture, from the advanced race guide.

Spoiler:
Tools of this type always appear to be of the highest quality and wrought of the finest materials, most often mithral, darkwood, and adamantine. In the hands of a casual wielder, these items simply appear to be magically enhanced masterwork tools for a specific Craft skill (determined randomly), granting a +4 circumstance bonuson such skill checks. However, in the hands of a craftsman with 6 or more ranks in the selected Craft skill, the greater power of the amazing tools of manufacture becomes apparent. The wielder may use the tools to create items using the Craft skill much more surely and quickly. The wielder may take raw materials with a value equal to half the price of an object to be crafted, and produce a finished object in as little as 1 hour for an item with a final cost of 2,000 gp or less. For objects with a final cost of more than 2,000 gp, the wielder can perform 2,000 gp worth of work in a single hour, but only once each day. Only a single skill check is required to successfully complete the item, made on the last day of crafting and gaining the +4 circumstance bonus granted by the tools.

1. They say you can use them for one hour to craft each day. Does that mean you can't craft the other 7 hours, with your normal crafting tools?

2. The progress for any item over the typical 8 hours of crafting goes on to next day and so on till finished. Do we have to run the numbers to see when the item will be done to then roll progress?

3. Since it says only 1 hour for the one item of a value of less than 2,000 gp, does that mean that I can make multiple items, for instance arrows or poisons, if the progress is more than the item needs?

Thanks for helping me, and all crafters alike out there. Can't wait till the new craft rules!


Who are the primary deities venerated on Castrovel, and specifically by the Lashunta? I would assume given the elven presence that elven deities would likely be well-known. However, the Lashunta aren't elves, so there are probably several differences, and the Distant Worlds book describes how some gods aren't necessarily known on other worlds (in particular the Ascended - Cayden Cailean, Norgober et al), while other gods (e.g. Pharasma) are worshipped almost everywhere. Desna, probably. Irori, reflecting the drive to self-perfection that the Lashunta have? Is there any insight you can provide into this?

Shadow Lodge

This post refers to this older post about a dodgy save with the Icy Prison spell, that SKR gave an errata for back in the day, where it was meant to be a reflex save, not a fort save.

My question is, is the same errata meant to apply to the Ice Tomb hex for witches? Is it meant to be a reflex save instead of a fort save?

There's a thread about this in which several people want to know the answer, but we're having trouble getting a ruling.


James, at this point, what are you comfortable with saying about the success of the RotRL hardcover?

It's clear that it was a huge success among fans. And you (and others) have said several times now that there is NO intent to to another AP hardcover any time soon, if ever. Okay. But -- in general terms, without going into the details of your business -- does Paizo consider it a success? Do you? Obviously it was a lot of effort; how do you feel now that it's all behind you? "That was rough, but I'm really proud of it"? "In retrospect, actually it was fun"? "I'm in no hurry to do that again"?

many thanks,

Doug M.


Pathfinder Lost Omens Subscriber

Hi James, this is probably an old question, but I can't find an answer, so apologies: If you summon a monster using the Summon Monster series of spells and it is killed in battle, my understanding is that it is not really "killed", but simply returns to its own plane. So I assume that after a melee involving summoned monsters, there would be no bodies resulting from the death of such summoned monsters - am I correct? Assuming I am, does that mean that the summoned monsters are in some way "avatars" rather than the actual creature? I think I'm also right that the situation for creatures called using planar binding or planar ally spells is different and that if killed whilst on the material plane, such creatures are really "killed". Again, have I got this right? Is there a source somewhere that explains all this? Thanks.

Liberty's Edge

Hi James,

Long time thread reader, first time poster here.

What Paizo product is this image that appeared on the blog from?


Paz wrote:

Hi James,

Long time thread reader, first time poster here.

What Paizo product is this image that appeared on the blog from?

IANJJ, but I recognize that! It's from the article on the First World in the final issue of Kingmaker. I forget the Path number sadly.


Hey there James, got a random question for ya....though now that I think about it considering the questions you get here probably not so random.

Me and a buddy got bored in the last few hours and have been trying to figure out some base stats for the iconics that haven't got official stats yet, as a morning mental exercise of sorts. Currently working on Seltyiel and was wondering what kind of armor he's wearing? It looks mostly like normal clothes(mainly in the chest which is a pretty vital area) other than a few bits here and there which I suppose could mean it's leather but honestly I'm not sure so I felt I'd ask here.

Paizo Employee Creative Director

Rysky wrote:
Ooo you'll like this one :3, what creature or race from Pathfinder would be the best representation for the narrator of Lovecraft's The Outsider ?

The Leng ghoul from Pathfinder #65.

Paizo Employee Creative Director

ShadowFighter88 wrote:
James Jacobs wrote:
ShadowFighter88 wrote:
What's the legality of things like elixers of love or other charm magic? Currently playing a bounty hunter in Council of Thieves and figured she'd see the worst uses for Charm Person and such among the nameless dirtbags she drags in 'off-screen'.

That varies from region to region... but generally, using magic to mind control someone (be it via dominate person or charm monster or elixirs of love or whatever) is illegal. It's pretty closely tied to slavery, in fact. So in regions where slavery is open and accepted, mind-control magic is probably similarly accepted. There are, of course, exceptions—some regions likely use mind-control magic to control criminals in the same way other nations use ropes or handcuffs.

What would it be in Cheliax, against normal citizens? I imagine they'd have plenty of rules and regulations about when it can and can't be used, particularly for slavers, but I'm curious about for the man in the street.

I wouldn't be surprised if a few wizard apprentices tried to use it for... less than savoury means and it would probably be those people my character would drag in (I've been assuming Chelish law would regard 'sex under the influence of Charm Person' as effectively being rape, like taking advantage of someone while drunk).

Depends on who's casting the spell. If it's a priest of Asmodeus or a Thrune agent doing the casting, it's probably legal. If it's not, it's very likely illegal.

Paizo Employee Creative Director

baron arem heshvaun wrote:


You may have been asked this James, I am about 70 posts behind in reading this thread, but just in case - have you signed up for the Elder Scrolls Online Beta?

I have not. I actually don't enjoy video game beta releases; I'd rather play the finished game and enjoy the delight of experiencing something new from the start.

Paizo Employee Creative Director

John Kretzer wrote:

Hey James,

1) What are your thoughts about people creating cursed items on purpose? What kind of costs would be involved?

2) Any chance of us seeing a Magic Items of the Inner Sea type book?

3) Ever watch the shows Destination Truth(on SyFy)? Or Finding Bigfoot(on Animal Planet)?

4) What is the farthest distance you have ever traveled for a Role-Playing game?

1) I think that's cool. A lot of cursed items are actually really useful as traps or other weapons if you know what they are and handle with care. In 3rd edition D&D, cursed items had prices. I kind of crusaded against Jason to have them have prices in Pathfinder, but I was unsuccessful, alas. I really REALLY wish they had prices. You could go to a 3.5 Player's Handbook for good example prices, though.

2) We did Artifacts of Golarion... but for the most part, the magic items we're creating at this point are going to be introduced as supplements to Adventure Paths (we do 6 or more per Adventure Path these days!) or as sections of other books. No plans at this point for a big book of magic items only for the Inner Sea.

3) Nope. Yes.

4) From Seattle to Gen Con.

Paizo Employee Creative Director

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Grizzly the Archer wrote:

Hi James,

I haven't seen any sort of ruling on this and we know that there is currently an undertaking on the craft rules. My question is in regards to the item, The Amazing Tools Of Manufacture, from the advanced race guide.
** spoiler omitted **

1. They say you can use them for one hour to craft each day. Does that mean you can't craft the other 7 hours, with your normal crafting tools?

2. The progress for any item over the typical 8 hours of crafting goes on to next day and so on till finished. Do we have to run the numbers to see when the item will be done to then roll progress?

3. Since it says only 1 hour for the one item of a value of less than 2,000 gp, does that mean that I can make multiple items, for instance arrows or poisons, if the progress is more than the item needs?

Thanks for helping me, and all crafters alike out there. Can't wait till the new craft rules!

This is an excellent example of a question that should go to the rules forums for FAQing and response from the design team.

Paizo Employee Creative Director

Alleran wrote:
Who are the primary deities venerated on Castrovel, and specifically by the Lashunta? I would assume given the elven presence that elven deities would likely be well-known. However, the Lashunta aren't elves, so there are probably several differences, and the Distant Worlds book describes how some gods aren't necessarily known on other worlds (in particular the Ascended - Cayden Cailean, Norgober et al), while other gods (e.g. Pharasma) are worshipped almost everywhere. Desna, probably. Irori, reflecting the drive to self-perfection that the Lashunta have? Is there any insight you can provide into this?

Pretty much unrevealed at this point. I know Desna's worshiped on Castrovel, as is Calistria and the other elven deities. I doubt Irori is worshiped there. The Eldest of the First World probably have some worshipers there as well. Beyond that, though, I haven't really put much thought into it at all.

Paizo Employee Creative Director

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Avatar-1 wrote:

This post refers to this older post about a dodgy save with the Icy Prison spell, that SKR gave an errata for back in the day, where it was meant to be a reflex save, not a fort save.

My question is, is the same errata meant to apply to the Ice Tomb hex for witches? Is it meant to be a reflex save instead of a fort save?

There's a thread about this in which several people want to know the answer, but we're having trouble getting a ruling.

I'm afraid that this is exactly the type of question that me answering gets certain people up in arms about me providing different rules responses than the design team. I'm sorry that folks are having trouble getting a ruling on that thread; hit the FAQ button and maybe restart a new thread where you ask the question as simply and briefly as you can and hit the FAQ button again, I guess... but I'm not going to wade into that nest of numerous responses and make things more confusing by providing an answer the rules team might not notice or agree with.

Paizo Employee Creative Director

Douglas Muir 406 wrote:

James, at this point, what are you comfortable with saying about the success of the RotRL hardcover?

It's clear that it was a huge success among fans. And you (and others) have said several times now that there is NO intent to to another AP hardcover any time soon, if ever. Okay. But -- in general terms, without going into the details of your business -- does Paizo consider it a success? Do you? Obviously it was a lot of effort; how do you feel now that it's all behind you? "That was rough, but I'm really proud of it"? "In retrospect, actually it was fun"? "I'm in no hurry to do that again"?

many thanks,

Doug M.

I'm comfortable saying right now that I'm EXTREMELY proud of how the book turned out. I don't know the actual sales numbers, but I believe it's doing quite well.

I certainly consider it a success. If we do a book like this again, I learned a LOT from this one that should make the next one go even smoother and be even better. There's a few minor elements that I think we could have improved on (I'm not a fan of the cosmetic changes we made to stat blocks in the book, for example), but overall, I'm quite pleased.

It WAS pretty tough to do. But it was fun as well.

I'm not in any hurry to do it again anytime soon, since the to-do schedule for 2013 and 2014 is already pretty much bursting at the seams...

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