Justin Franklin |
MMCJawa wrote:Assuming that time and development dollars were not an issue and you were the sole deciding person, what would be the next hardcover Pathfinder book you would like to see released (excluding announced but unreleased books, like the item or NPC guide)Something that's actually getting released that I've wanted us to do for years, so I can't say yet because it'll be announced at PaizoCon.
hmmm, is it Mythic or Superscience, or somethin else? ;)
Ravingdork |
I still don't understand how or why Magical Knack's limitations should apply to other effects that don't share it.
If I'm a wizard 8/fighter 2, Magical Knack gets me CL 10. I then get an orange prism ioun stone, which gives me +1 CL (without restriction) to give me CL 11.
Magical Knack "Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as THIS BONUS doesn't raise your caster level above your current Hit Dice"--it doesn't mention any such restriction for other bonuses from other sources. It is referring only to itself. Magical Knack didn't get my CL above my character level, the ioun stone did. How am I breaking any of the rules as written by you and your staff?
You yourself said that magical knack's limitations were its own. According to your interpretation, in practice, however, that is not the case. You are spreading its limitation to other similar mechanics.
James Jacobs Creative Director |
I noticed that you've got the Lead Designer credit on the Advanced Race Guide. Any particular reason you ended up taking on that responsibility for this release instead of the usual Mr. Bulmahn?
That's an error—many PDFs of the Advanced Race Guide were accidentally linked to the credits page for the hardcover edition of "Rise of the Runelords." This error has been fixed—you should be able to re-download the corrected PDF now.
(This error does not exist in the print copy of the book, fortunately.)
James Jacobs Creative Director |
James Jacobs Creative Director |
concerro |
1 person marked this as a favorite. |
James Jacobs wrote:Ravingdork wrote:How does Magical Knack interact with Esoteric Training (generic spellcasting guild benefit from Inner Sea Magic)?
^ I now have a lot of characters to fix and need to know how to fix them.
Same way.
Apply Esoteric Training first. If your caster level is lower than your HD, Magical Knack kicks in to raise your caster level up to (but not above) a caster level equal to your HD.
Unlike other caster level increasing effects Esoteric Training specifically states that it grants you extra spells per day and spells known, however.
If I have magical knack as well, does esoteric training suddenly no longer grant the full extra spells known/per day?
RD the short answer is that if caster level bypass HD then Magical Knack is not allowed to be a factor.
1. Is CL > HD? If the answer is yes then move on to step 2.
2. Is MK adding a bonus that is contributing to this? Move on to step 3
3. If the answer is yes then you only get enough of the bonus from MK, if any, to bring CL up to the current HD.
MK is kind of like overdraft protection from a bank.
You are trying to get to CL=HD. If you can get CL=HD without MK(overdraft protection) it never comes into play. If you are short on funds(caster levels) then MK automatically steps in to cover you.
James Jacobs Creative Director |
1 person marked this as a favorite. |
I still don't understand how or why Magical Knack's limitations should apply to other effects that don't share it.
If I'm a wizard 8/fighter 2, Magical Knack gets me CL 10. I then get an orange prism ioun stone, which gives me +1 CL (without restriction) to give me CL 11.
Magical Knack "Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as THIS BONUS doesn't raise your caster level above your current Hit Dice"--it doesn't mention any such restriction for other bonuses from other sources. It is referring only to itself. Magical Knack didn't get my CL above my character level, the ioun stone did. How am I breaking any of the rules as written by you and your staff?
You yourself said that magical knack's limitations were its own. According to your interpretation, in practice, however, that is not the case. You are spreading its limitation to other similar mechanics.
Magical Knack's limitations do not apply to other effects that don't share it.
The thing that's confusing you, I suppose, is the order in which the effects of Magical Knack are applied.
If you're a wizard 8/fighter 2 and you apply Magical Knack, you do indeed get wizard CL 10th.
If you're a wizard 8/fighter 2 and you apply an orange ioun stone, you get wizard CL 9th.
Magical Knack can NOT increase your CL above your Hit Dice (which in this case is 10), regardless of the order in which you apply things.
If you have both Magical Knack and an orange ioun stone and you apply your ioun stone bonus first, your CL is 9th, which then limits you to CL 10th from Magical Knack since Magical Knack cannot increase you to CL 11th.
In order for Magical Knack to apply its full benefit... in other words it must be able to apply that full benefit in ALL POSSIBLE combinations stacking with other effects.
Of course, your GM is free to rule otherwise... but again... caster level increases are pretty enormous and should not be able to go much higher than your total character level. Limiting magical knack in this way keeps that in line with the rest of the game.
Sorry it's confusing. It's ALREADY arguably the best trait in the game for a multiclass spellcaster, to the extent that it's foolish NOT to take it, which means it's VERY CLOSE to being too good as it stands. Which means that any interpretation that makes it more powerful (especially when it's used to help break the limitation of "CL must not exceed HD") is over the line.
concerro |
I still don't understand how or why Magical Knack's limitations should apply to other effects that don't share it.
If I'm a wizard 8/fighter 2, Magical Knack gets me CL 10. I then get an orange prism ioun stone, which gives me +1 CL (without restriction) to give me CL 11.
Magical Knack "Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as THIS BONUS doesn't raise your caster level above your current Hit Dice"--it doesn't mention any such restriction for other bonuses from other sources. It is referring only to itself. Magical Knack didn't get my CL above my character level, the ioun stone did. How am I breaking any of the rules as written by you and your staff?
You yourself said that magical knack's limitations were its own. According to your interpretation, in practice, however, that is not the case. You are spreading its limitation to other similar mechanics.
It's limitations are its own. "THIS BONUS doesn't raise your caster level above your current Hit Dice" maybe could have been written as---> "THIS BONUS can not be part of any equation that raises[/b] your caster level above your current Hit Dice, but that is a bit too wordy, and the limitation seems quite clear especially since nobody has been able to tell me the point of the limitation if you could bypass it by saying I added it last anyway.
With that said you are not convincing James, not by picking on his wording anyway. The intent of his word is quiet clear.
I suggest we take this back to the rules thread. :)
Ravingdork |
Thank you for your time, Mr. Jacobs. Though it is not the answer I was expecting (or desired), I appreciate it nonetheless. The game really is made better by your continued dedication to us fans (however stubborn we may be).
EDITED: Asked two last questions, then found that you had already answered them thousands of posts ago.
James Jacobs Creative Director |
Was it intentional to make the kappa full of potential comedy that could trump that of goblins?
Yes. Kappa are strange creatures. They're fundamentally funny looking, after all—they're turtle people with bowls for heads. In fact, kappa are also really rather horrific in some ways, since the actual mythological kappa have some pretty foul tastes in what parts of the human body they prefer to eat—we toned that bit down to keep things on the PG-13 side of the rating, and perhaps as a result the comedy side of things shows through stronger.
deinol |
Between this:
MMCJawa wrote:Assuming that time and development dollars were not an issue and you were the sole deciding person, what would be the next hardcover Pathfinder book you would like to see released (excluding announced but unreleased books, like the item or NPC guide)Something that's actually getting released that I've wanted us to do for years, so I can't say yet because it'll be announced at PaizoCon.
And this:
Theos Imarion wrote:I'm sorry if you have answered this recently, I don't want to go through 800+ posts but does Paizo have plans for mythic levels in the near future, say by the end of next year? Thanks.We've not said yea or nay to Mythic rules public yet. I'd love to do them someday though. Stay tuned!
Is it just me that is hoping the Mythic Adventures Hardcover will be announced at Paizo Con? ;)
James Jacobs Creative Director |
Between this:
James Jacobs wrote:MMCJawa wrote:Assuming that time and development dollars were not an issue and you were the sole deciding person, what would be the next hardcover Pathfinder book you would like to see released (excluding announced but unreleased books, like the item or NPC guide)Something that's actually getting released that I've wanted us to do for years, so I can't say yet because it'll be announced at PaizoCon.And this:
James Jacobs wrote:Is it just me that is hoping the Mythic Adventures Hardcover will be announced at Paizo Con? ;)Theos Imarion wrote:I'm sorry if you have answered this recently, I don't want to go through 800+ posts but does Paizo have plans for mythic levels in the near future, say by the end of next year? Thanks.We've not said yea or nay to Mythic rules public yet. I'd love to do them someday though. Stay tuned!
Long-time readers of this thread will note I've mentioned plenty other possible hardcover books other than a Mythic book.
In any event, PazioCon and Gen Con are pretty close... not much longer to wait to find out what I'm talking about, in other words...
Serisan |
doc the grey wrote:do you guys have any plans to do a 20 lvl class for the mystic theurge in the near future like that for the eldritch knight/magus?It's out already, it's called Witch. black testicles + heal = all the reasons people went for MT in one class.
And they get a good mechanic to go with it in Hexes.
blue_the_wolf |
blue_the_wolf wrote:
Why is a Wakazashi exotic?
It's pretty much "is this weapon better than the standard version of the most similar weapon?" and if it is, it's exotic.
If a real world weapon is hard to wield, we'll often DELIBERATELY give it better stats than a martial weapon equivalent so that it's Exotic, of course.
And further complicating all that is the unfortunate truth that there are multiple different ways for different designers to decide what makes a weapon exotic or not—and those decisions don't always match up with other folks' opinions.
OK fair enough. explains why a metal studded baseball bat (tetsubo) would deal such good damage and be considered exotic.
having said that. it does get confusing from a role play perspective when you need special skills to swing a big bat, but any fighter can pick up butterfly swords or a flail and go all out with no special training.
Have you guys considered alternate weapon proficiency mechanics like skills or proficiency points or some such method in the future or do those methods have pitfalls you have already dismissed and the feat system is simply the best method due to simplicity?
Gauss |
Oh mighty guru who is James Jacobs this poor petitioner has a question. /humor
Anyhow, Acrobatics (narrow surfaces and uneven ground portion) states that while a person is using acrobatics to move across such ground they are flat-footed.
Example 1: I spend my move action to cross uneven ground (making an acrobatics check) and finish crossing it in the same move action. I now take a standard action to attack someone.
Question 1: Am I still flat-footed?
Question 2: If yes, How long am I flat-footed for?
Example 2: I spend my entire turn crossing uneven ground (I am still on uneven ground at the end of my turn) making acrobatics checks as before.
Question 3: Am I flat-footed after my move action(s) is completed (ie: until my next turn)?
Thanks again for your time.
- Gauss
James Jacobs Creative Director |
OK fair enough. explains why a metal studded baseball bat (tetsubo) would deal such good damage and be considered exotic.
having said that. it does get confusing from a role play perspective when you need special skills to swing a big bat, but any fighter can pick up butterfly swords or a flail and go all out with no special training.
Have you guys considered alternate weapon proficiency mechanics like skills or proficiency points or some such method in the future or do those methods have pitfalls you have already dismissed and the feat system is simply the best method due to simplicity?
I actually think that the way weapon proficiencies work in 3rd edition and in Pathfinder, along with how weapon size categories work, is kinda goofy, and I would love to have done the whole thing differently in some way—but it's important to remember that at the time we launched Pathfinder, we were really erring on the side of NOT changing the rules as much as we were in changing them. Maintaining compatibility with D&D was important at the time, and every rule we changed shook that underlying goal.
Which is why so many of the changes we made to Pathfinder are either subtle ones that don't really impact how the game is played (such as getting rid of XP costs for spells, or changing the way cross-class skills work), or were more in the category of new options rather than changes (such as rage powers or sorcerer bloodlines).
If and when we do a 2nd edition of Pathifnder, that's the best point to revisit and perhaps revise weapon proficiency rules. For now, though, we have what we have. It's easy enough if you disagree with some categorizations to simply say, for example, a katana is a martial weapon.
James Jacobs Creative Director |
Oh mighty guru who is James Jacobs this poor petitioner has a question. /humor
Anyhow, Acrobatics (narrow surfaces and uneven ground portion) states that while a person is using acrobatics to move across such ground they are flat-footed.
Example 1: I spend my move action to cross uneven ground (making an acrobatics check) and finish crossing it in the same move action. I now take a standard action to attack someone.
Question 1: Am I still flat-footed?
Question 2: If yes, How long am I flat-footed for?Example 2: I spend my entire turn crossing uneven ground (I am still on uneven ground at the end of my turn) making acrobatics checks as before.
Question 3: Am I flat-footed after my move action(s) is completed (ie: until my next turn)?Thanks again for your time.
- Gauss
Answer 1: Nope. You were only flat-footed when you were on the narrow surface; had you remained on that surface, you would have stayed flat-footed until your next turn gave you a chance to remedy that.
Answer 2: n/a
Answer 3: If you're still on uneven ground, yes. If you're not, no.
James Jacobs Creative Director |
Mairkurion Jr. wrote:why no reprint of the cheliax book...i see this sucker listed for hundreds of dollarsDear JJ:
** spoiler omitted **
If you're talking about the 32 page Player's Companion? We generally don't reprint those because it's not economically viable for us to do so. We're more likely to take that information and perhaps some day in the future expand upon it in a bigger book.
Until that point, the PDF remains available.
Steve Geddes |
Steve Geddes |
You could run We Be Goblins as a thematic prequel. Granted It works better as a lead in to jade regent, but it's still a great way to introduce the goblins of golarion, in my opinion.
(check out the number of five star reviews!)
Gauss |
James Jacobs,
Regarding movement and stealth I have a question:
Assuming a human's speed is 30
A move is 30 and double move 60.
When using stealth it states that 1/2 normal speed is no modifier but beyond normal speed is a -5. There is an question on how this interacts with double moves.
So, when moving half of my double move speed, which of the following is true?
A) I take a double move and move 30feet with no penalty.
B) I take a double move and move 30feet with a -5penalty.
Thanks in advance.
- Gauss
Alexander Augunas Contributor |
Joseph Wilson wrote:I noticed that you've got the Lead Designer credit on the Advanced Race Guide. Any particular reason you ended up taking on that responsibility for this release instead of the usual Mr. Bulmahn?That's an error—many PDFs of the Advanced Race Guide were accidentally linked to the credits page for the hardcover edition of "Rise of the Runelords." This error has been fixed—you should be able to re-download the corrected PDF now.
(This error does not exist in the print copy of the book, fortunately.)
Nope. I am going to keep my error-ridden copy of the first PDF run and claim that you had a change of heart about dwarves and are directly responsible for all the dwarfy goodness in that book, having reconciled your differences with them by personally rewriting my group's favorite 3.5 spell, ironbeard (in 3.5 it was called silverbeard or whatnot).
But seriously, the dwarf section of the book is some of the finest dwarf material I have ever seen.
blue_the_wolf |
James Jacobs wrote:Is there some reasoning behind this or is it just something you guys haven't thought about?doc the grey wrote:do you guys have any plans to do a 20 lvl class for the mystic theurge in the near future like that for the eldritch knight/magus?Nope.
Your saying a class that totally revamps the concept of mistic theurge and make it a base class in the same way Magus total revamped the fighter mage concept into something awesome?
my guess is lack of demand and issues with balance... but it will be interesting to see what JJ says. the idea is something i find interesting on an intellectual level but not one i actually want to see in game
Alex_UNLIMITED |
Hi James.
WOW! You have a lot of work for the questions in this thread. Therefore thanks for all the resolved questions, for small doubts to unpalatable questions.
I have 5 rapid questions today.
1)
Pain Points (Ex)
At 3rd level, a martial artist’s advanced knowledge of humanoid anatomy grants a +1 bonus on critical hit confirmation rolls and increases the DC of his Stunning Fist and quivering palm by 1.This ability replaces still mind.
These bonuses only applies against the humanoids?
2) A monk with ring of force shield retains it's AC bonus?
An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.3)
Determination (Ex)
At 3rd level, the preacher is a person of few words on the battlefield, but those words hold great power and authority. Once per day, the inquisitor can use this ability to create one of the following effects. Each is a free action to use.
Defense: When the inquisitor would be hit by a melee or ranged attack, as an immediate action she may add a +4 insight bonus to her Armor Class against that attack, and if this makes the inquisitor’s AC higher than the opponent’s attack roll, the attack misses.
The defense word Is an immediate or a free action? Speak is a free action that can be used on other rounds.
4) I'm a monk with the full crane style. I will use a falchion and Crusader’s Flurry that allow me to use the deity's favored weapon for flurry of blows. At the end of my turn, can I have one hand free for benefit by crane wing?
Benefit: Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you.
5) Can i use a ki focus weapon for deal my elemental fist/punishing kick/touch of serenity effects or damage? And if I'm a martial artist, i haven't the ki, but can i still benefit by this weapon?
The magic weapon serves as a channel for the wielder's ki, allowing her to use her special ki attacks through the weapon as if they were unarmed attacks. These attacks include the monk's ki strike, quivering palm, and the Stunning Fist feat (including any condition that the monk can apply using this feat).
Alex_UNLIMITED |
Another question.
Martial Arts Master (Ex)
At 4th level, a martial artist may use his monk level to qualify for feats with a fighter level prerequisite when those feats are applied to unarmed strikes or weapons with the monk special quality.
Crusader's Flurry
Prerequisites: Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity’s favored melee weapon.Benefit: You can use your deity’s favored weapon as if it were a monk weapon.
So a falchion can become a monk weapon? If yes, can i benefit for martial arts master?
gbonehead Owner - House of Books and Games LLC |
Gorbacz wrote:I hope that's a typo.doc the grey wrote:do you guys have any plans to do a 20 lvl class for the mystic theurge in the near future like that for the eldritch knight/magus?It's out already, it's called Witch. black testicles + heal = all the reasons people went for MT in one class.
N.T. ... very different.
Maybe that's part of the same witch archetype that lets you curse someone so their testicles grow to 10d1000 in volume for 3d3 days. Oh, wait, that was a different game ...
Justin Franklin wrote:I found this great combo that my GM says is overpowered, can you call him up and tell him he is doing it wrong?What is this combo?
Ask Ravingdork, I'm sure he knows :)
GeraintElberion |
Another question.
Quote:Martial Arts Master (Ex)
At 4th level, a martial artist may use his monk level to qualify for feats with a fighter level prerequisite when those feats are applied to unarmed strikes or weapons with the monk special quality.Quote:So a falchion can become a monk weapon? If yes, can i benefit for martial arts master?Crusader's Flurry
Prerequisites: Channel energy class feature, flurry of blows class feature, Weapon Focus with your deity’s favored melee weapon.Benefit: You can use your deity’s favored weapon as if it were a monk weapon.
If you are playing on Golarion then this is going to be impossible with a Falchion.
The only god to offer Falchion is Lamashtu.Lamashtu's clerics must be CE, NE or CN.
Monks must be LE, LN or LG
So, at the time you want to take the Crusader's Flurry feat you will not qualify for one of the pre-requisites (you will either have lost your channel energy or lost your flurry).
You can't do it with Greatsword either, because that god, Gorum, is CN.
You could do it with a bastard sword as a cleric of Ragathiel. Or find an obscure demon lord to worship...
Dr. Johnny Fever |
One of my players told me that the answer to a question I have was answered in this thread, but a messageboard search returned nothing so either my search-fu was weak or my player was incorrect; both are distinct possibilities. So, at the risk of covering ground that has already been addressed, here goes:
I'm GMing a Skull and Shackles campaign and one of the PCs is a ranger with the aquatic favored terrain. Does he gain his favored terrain bonus' when he is piloting a vessel on the water? How about when he is walking in partially submerged caves (e.g. knee deep water)?
My gut feeling is that he should receive his bonus' in both cases, but I wanted to ask your opinion on the matter.
Again, I apologize in advance if this was already addressed.
Kieviel |
Hi James,
As GM of a Skull & Shackles campaign how appropriate would it be to force my players to take a shot of rum everytime the roll a nat 1 or get a critted on?
Also, is the super secret hardcover the often rummored Advanced Guide to Hobgoblin Mating Habbits (AGHMH)?
Thanks :-)
James Jacobs Creative Director |
James Jacobs,
Regarding movement and stealth I have a question:
Assuming a human's speed is 30
A move is 30 and double move 60.
When using stealth it states that 1/2 normal speed is no modifier but beyond normal speed is a -5. There is an question on how this interacts with double moves.So, when moving half of my double move speed, which of the following is true?
A) I take a double move and move 30feet with no penalty.
B) I take a double move and move 30feet with a -5penalty.Thanks in advance.
- Gauss
A
James Jacobs Creative Director |
James Jacobs wrote:Is there some reasoning behind this or is it just something you guys haven't thought about?doc the grey wrote:do you guys have any plans to do a 20 lvl class for the mystic theurge in the near future like that for the eldritch knight/magus?Nope.
A 20-level base class version of a mystic theurge would step FAR too hard on the toes of every current arcane and divine spellcaster.
James Jacobs Creative Director |
Spoilered to save room...
Spoiler:1)Quote:Pain Points (Ex)
At 3rd level, a martial artist’s advanced knowledge of humanoid anatomy grants a +1 bonus on critical hit confirmation rolls and increases the DC of his Stunning Fist and quivering palm by 1.This ability replaces still mind.
These bonuses only applies against the humanoids?
2) A monk with ring of force shield retains it's AC bonus?
Quote:An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.3)Quote:Determination (Ex)
At 3rd level, the preacher is a person of few words on the battlefield, but those words hold great power and authority. Once per day, the inquisitor can use this ability to create one of the following effects. Each is a free action to use.
Defense: When the inquisitor would be hit by a melee or ranged attack, as an immediate action she may add a +4 insight bonus to her Armor Class against that attack, and if this makes the inquisitor’s AC higher than the opponent’s attack roll, the attack misses.The defense word Is an immediate or a free action? Speak is a free action that can be used on other rounds.
4) I'm a monk with the full crane style. I will use a falchion and Crusader’s Flurry that allow me to use the deity's favored weapon for flurry of blows. At the end of my turn, can I have one hand free for benefit by crane wing?
Quote:
Benefit: Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you.5) Can i use a ki focus weapon for deal my elemental fist/punishing kick/touch of serenity effects or damage? And if I'm a martial artist, i haven't the ki, but can i still benefit by this weapon?
Quote:
The magic weapon serves as a channel for the wielder's ki, allowing her to use her special ki attacks through the weapon as if they were unarmed attacks. These attacks include the monk's ki strike, quivering palm, and the Stunning Fist feat (including any condition that the monk can apply using this feat).
0) First off... if you're going to post a giant wall of text, please either use spoilers to shorten it or post multiple questions... makes it frustrating to reference if I can't see the question I'm answering on the same screen I'm typing the answer because the first few questions are way far up there. ALSO: If you're asking a question about something not in the core book, please cite what book the rule or thing you're asking about is from. Thanks! :-)
1) I'm not sure where "pain points" are from, so without seeing the rest of the context, I can't say.
2) Yes.
3) Defense word is an immediate action; it has to be, since it's something that isn't nearly as useful if you can only use it on your turn.
4) You could, but if you had one hand to hold your falchion (releasing a grip on a 2-handed weapon is a free action), you would not be able to use your falchion for attacks of opportunity since you aren't wielding it, you're just carrying it.
5) Yes; that's the point of a ki focus weapon—it lets you add your special extra stuff from unarmed strikes onto your weapon. You need ki attacks to take advantage of this, though, so if you don't have ki, you can't use it that way.