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Paizo Employee Creative Director

Kelsey MacAilbert wrote:
Well, when you complete all six APs in a path, do you repackage them in a single book? I buy RPG books sporadically, so a subscription wouldn't work for me, but I just might buy APs if they were re-released in a collected edition at the end of the path. I'd start with Hook Mountain. That one looks awesome, I must admit.

So far, in the five years we've been publishing Pathfinder Adventure Paths, we'll be compiling them into a single book only once—the upcoming "Rise of the Runelords Anniversary Edition" is going to be relased this July as a hardcover compilation of the first adventure path. We're doing this mostly as a celebration of Paizo's 10th anniversary, though. And most of the support articles in those first six AP volumes aren't part of the hardcover reprint, which focuses pretty strongly on only the adventure element.

It's not something we're planning on doing again. Because if we did this more often, I fear folks would NOT subscribe to the APs, and those subscriptions are how we can afford to do them in the first place. Since the cost to develop a single AP all at once would result in a book that'd cost the customer hundreds of dollars. Splitting that cost up over six volumes not only makes it easier for the customer to buy, but makes it easier for us to afford to create.

Paizo Employee Creative Director

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Kelsey MacAilbert wrote:
I don't care what it's called. If it's a hardcover, you're probably getting my money. So far I have all 8, and Advanced Rage Guide is at the top of my "to buy" list.

Woah!

What's that book? A compilation of the reply posts to my reaction to dual-shield fighting? ;-P

Silver Crusade

James Jacobs wrote:
nightflier wrote:
What are your thoughts of Paladin becoming Prestige Class instead of Base Class?

That's how I wanted to do paladins in Pathifnder in the first place. But we got cold feet due to the desire to maintain backwards compatibility.

But forcing would-be paladins to qualify for the class by proving their adherence to law and good BEFORE they take their first paladin level is very very appealing.

If this has already been answered since I'm few pages behind, just let me know.

So, I like the idea of the whole prove yourself paladin. Could you give some thoughts on this prestige class and how you would work it? What prerequisites beyond the normal paladin alignment/code tropes? How would you condense the powers to be balanced with possible pre-req classes and still feel "paladin"?

As an added note/disclaimer. While I am a fan of Paladins. I am also using a very objective view of them. Honestly just curious, and value your input.

Paizo Employee Creative Director

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Dan Luckett wrote:
James Jacobs wrote:
nightflier wrote:
What are your thoughts of Paladin becoming Prestige Class instead of Base Class?

That's how I wanted to do paladins in Pathifnder in the first place. But we got cold feet due to the desire to maintain backwards compatibility.

But forcing would-be paladins to qualify for the class by proving their adherence to law and good BEFORE they take their first paladin level is very very appealing.

If this has already been answered since I'm few pages behind, just let me know.

So, I like the idea of the whole prove yourself paladin. Could you give some thoughts on this prestige class and how you would work it? What prerequisites beyond the normal paladin alignment/code tropes? How would you condense the powers to be balanced with possible pre-req classes and still feel "paladin"?

As an added note/disclaimer. While I am a fan of Paladins. I am also using a very objective view of them. Honestly just curious, and value your input.

Well... I'm not all that interested in designing the class on this board, of course... BUT!

What'd I would probably do is have the requirements line for the prestige class look something like this:

Requirements
Alignment: Lawful Good. In addition, you must have been lawful good for a minimum of 3 consecutive levels, leading up to the first level you take your first paladin level.
Special: You must perform at least 3 of the deeds listed under "Paladin Deeds" while you have no paladin levels.

And as part of the prestige class, I'd list a number of "deeds" that would include things like "give significantly to a charity" or "help defeat a demon at least 4 CR points higher than your level" or "craft a certain amount of good-aligned magic items" or whatever, and before you level up as a paladin, you'd have to have done one of those deeds.


James Jacobs wrote:


2) Cut it from the game entirely. Replace it with an entirely new class called something like a "Templar" or a "Crusader" that perhaps had similar powers (a divine-casting martial character who gains abilities based on his alignment or deity), but I would NOT call it a paladin. Because, as far as the game is concerned, such a class is not a paladin.

The truth is that it doesn't matter WHAT alignment restrictions you put on the paladin or paladin-like class. Once you have a class whose got a significantly detailed code of conduct that MUST be followed or the powers go away, the type of disruptive player who sees that as the rules giving him permission to play a disruptive character will play the class anyway. Doesn't matter what alignment you allow at all. And if you don't make alignment an issue at all... then why do you want to play a paladin in the first place?

In the end, the paladin's only "more disruptive" than, say, a code of conduct requiring adherence to any other alignment, ONLY because the paladin's been doing this for decades. It's had a lot of time for disruptive players to figure it out and take a shine to it.

.

.
1) So like cleric they must pick a god/dess, but unlike Clerics, they must stay the same Alignment?

2) Use Cavalier/Samurai as a base and go from there? (the alignments/codes work like the Cavalier/Samurai order, etc)


Pathfinder Adventure, Adventure Path, Lost Omens Subscriber
Kelsey MacAilbert wrote:
Ah, what's the point? I don't even use alignment in my games, and I almost always play LG in others, so I'm mostly just standing on principle. You said yourself that Paladins are the most disruptive class there is. I'm just trying to alleviate that.

I suspect that the problem really only comes from problem players. Just as a paladin who is always being stern on the party can be a problem, a rogue who keeps trying to steal from the party can be a problem. Problem players will be problems.

If you really want alternate Paladins, it is easy enough to adapt them either from the Dragon articles James mentioned or Unearthed Arcana. Or a number of other 3PP. But the core game isn't going to change aspects that have been apart of the tradition for over 2 decades.

If your having trouble in your particular group, talk it over with the GM or the player in question.


deinol wrote:
Kelsey MacAilbert wrote:
Ah, what's the point? I don't even use alignment in my games, and I almost always play LG in others, so I'm mostly just standing on principle. You said yourself that Paladins are the most disruptive class there is. I'm just trying to alleviate that.

I suspect that the problem really only comes from problem players. Just as a paladin who is always being stern on the party can be a problem, a rogue who keeps trying to steal from the party can be a problem. Problem players will be problems.

If you really want alternate Paladins, it is easy enough to adapt them either from the Dragon articles James mentioned or Unearthed Arcana. Or a number of other 3PP. But the core game isn't going to change aspects that have been apart of the tradition for over 2 decades.

If your having trouble in your particular group, talk it over with the GM or the player in question.

.

.
To me, Neutral Good might fit better than Lawful Good. Or maybe rewrite the code a little.

Owner - House of Books and Games LLC

Holey Moley.

(Me reading thread: blah blah Paladins blah Paladins blah Paladins Paladins <next> Paladins blah Paladins woo mythic! oh crap just one post blah <next> Paladins blah Paladins Paladins Paladins blah *BLAM* [head explodes])

:)

@James: I'm glad you're at the helm of all this. So far, pretty much all the adventures I've read and run have been exactly the sort of things I want to read an run. Please keep doing exactly what you're doing.

My question is this, if you can answer: if or when (and I'm hoping for when) you guys work on mythic rules, will it be presented as a fait accomplit like some of the materials are, or do you think there will be a period of public playtest?


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James Jacobs wrote:
Evil Lincoln wrote:
Finn K wrote:
Basic question: Presuming of course that the Cleric is still fully dedicated to his/her patron, does not neglect...
IANJ, but Father Zantus of Sandpoint actually presides over a cathedral that is home to six deities, despite being the only cleric and venerating Desna. Zantus presumably attends and leads the congregation in service to whatever deity is relevant to the town's needs. This heavily implies that cross-worship between good and allied deities is canonical.

That's an excellent example.

The Sandpoint Cathedral is a pantheon-style house of worship; it has shrines for six allied deities inside it, and as such worshipers of ANY of those six churches are particularly welcome, and any of those worshipers can treat the Sandpoint Cathedral as their deity's house of worship.

The current tender of that cathedral is a cleric who worships one of those six deities—in this case, Desna.

He serves as religious adviser for the town, and that includes giving advice to all sorts of other religions. And the acolytes in the cathedral may or may not be clerics of Desna, but they'd still be subservient to Father Zantus. None of that changes the fact that Zantus is a cleric of Desna who reveres her above all other deities and thus gets his power from her (likewise for whatever deities his acolytes worship).

One good example of clerics showing their due to another deity out of sheer respect comes from my "Haunting of Harrowstone" game: when the PCs vanquished Father Charlatan, a portal to Pharasma's boneyard opened up beneath the spirit's feet and began to draw him in. In the distance through the portal, the PCs observed a woman on a mountaintop encircled by an impossibly long line of people crook her finger and beckon to the Father's ghost, and heard an unearthly voice echo through the prison cell, saying, "You can skip ahead in line."

Father Charlatan shrieked in horror as the portal dragged him into the boneyard, closing above his terrified face with the distant sound of thunder. The extremely devout halfling cleric of Sarenrae in the party immediately breathed a prayer to Pharasma in thanks.

Paizo Employee Creative Director

Void Munchkin wrote:

1) So like cleric they must pick a god/dess, but unlike Clerics, they must stay the same Alignment?

2) Use Cavalier/Samurai as a base and go from there? (the alignments/codes work like the Cavalier/Samurai order, etc)

1) Most paladins have a favored deity, yes. But not all of them.

2) Sure; the cavalier is specifically intended to be a nonmagical "knight" class that can belong to any number of philosophies and organizations, after all.


Deinol:
deinol wrote:
I suspect that the problem really only comes from problem players. Just as a paladin who is always being stern on the party can be a problem, a rogue who keeps trying to steal from the party can be a problem. Problem players will be problems.

RPGs would be perfect if it wasn't for players!

Paizo Employee Creative Director

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gbonehead wrote:

@James: I'm glad you're at the helm of all this. So far, pretty much all the adventures I've read and run have been exactly the sort of things I want to read an run. Please keep doing exactly what you're doing.

My question is this, if you can answer: if or when (and I'm hoping for when) you guys work on mythic rules, will it be presented as a fait accomplit like some of the materials are, or do you think there will be a period of public playtest?

Thanks!

Why wouldn't we do a public playtest of mythic rules? Seems like the type of topic that's BUILT to be a public playtest to me.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
gbonehead wrote:

@James: I'm glad you're at the helm of all this. So far, pretty much all the adventures I've read and run have been exactly the sort of things I want to read an run. Please keep doing exactly what you're doing.

My question is this, if you can answer: if or when (and I'm hoping for when) you guys work on mythic rules, will it be presented as a fait accomplit like some of the materials are, or do you think there will be a period of public playtest?

Thanks!

Why wouldn't we do a public playtest of mythic rules? Seems like the type of topic that's BUILT to be a public playtest to me.

So when will this public playtest start? ;)

Paizo Employee Creative Director

And again...

Let me remind folks that this is the "Ask James your questions" thread, nothing more, nothing less.

I get it that certain topics are really complex, and that some folks get really passionate about those topics, but once I've answered any questions that might arise from those topics, I'd really rather NOT keep those discussions going on this thread. Feel free to start up another thread elsewhere, or join in to an existing thread... but unless you have actual questions for me to goof around with giving answers to... please don't clog the thread. Thanks! :-)

Paizo Employee Creative Director

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Justin Franklin wrote:
James Jacobs wrote:
gbonehead wrote:

@James: I'm glad you're at the helm of all this. So far, pretty much all the adventures I've read and run have been exactly the sort of things I want to read an run. Please keep doing exactly what you're doing.

My question is this, if you can answer: if or when (and I'm hoping for when) you guys work on mythic rules, will it be presented as a fait accomplit like some of the materials are, or do you think there will be a period of public playtest?

Thanks!

Why wouldn't we do a public playtest of mythic rules? Seems like the type of topic that's BUILT to be a public playtest to me.

So when will this public playtest start? ;)

:ry

d og upi vsm gohitr piy yjod vpfr sy s;;/ o did[rvy yjsy yjrtr
d s yu[p om oy dp,rejrtr. niy yjsy
d ejsy upi hry gpt sdlomh yjr ds,r p;f wirdyopmd s;; yjr yo,rz2

Paizo Employee Creative Director

1 person marked this as a favorite.

Mwa ha ha, by the way.


James, I need you to help me justify something. My campaign setting is an high magic analogue of North America, the Carribean, East Polynesia, and later Central and South America. The problem is dinosaurs. I want to use them. Seeing as how you love dinosaurs, would you suggest some ways to put them in my setting?


Now I feel bad about thread clog from my Harrowstone story, so here's a question: Have you received enough feedback from players and GMs about archetypes that the writers have a better grasp of what attracts players to those builds and what turns them off?

I haven't looked too far into the archetype offerings in UC and UM yet, but I know that in my group there are a few in APG that have been consistently passed up for either adaptations of 3.5 material or alternative base classes from 3PP sources - the swashbuckler, in particular, has not been well-received and has been more or less displaced by the "Tome of Secrets" swashbuckler base class. By contrast, the investigator archetype for rogues has been largely embraced by my players, especially in games like "Carrion Crown" that focus on intrigue and diplomacy.

Put another way, if you personally had the chance to rewrite the swashbuckler archetype here and now, what changes, if any, would you make to it, or are you satisfied with it as it stands?

Paizo Employee Creative Director

Kelsey MacAilbert wrote:
James, I need you to help me justify something. My campaign setting is an high magic analogue of North America, the Carribean, East Polynesia, and later Central and South America. The problem is dinosaurs. I want to use them. Seeing as how you love dinosaurs, would you suggest some ways to put them in my setting?

Well... the fact that you want to use them means you get to use them. If you have dragons and demons and werewolves and wizards and all the other things you expect from a high magic setting... anything's possible. And adding what is basically nothing more than "more animals" to the setting shouldn't be a problem at all.

My suggestion would therefore be to stop thinking of dinosaurs as things that have to live in jungles and swamps of the ancient past, and instead think of them as things that just live in the wilds outside of town.

There are, after all, a tremendous amount of dinosaurs that were native to the regions you list.

So yeah... just treat them as animals, and you're good to go.


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Justin Franklin wrote:
James Jacobs wrote:
gbonehead wrote:

@James: I'm glad you're at the helm of all this. So far, pretty much all the adventures I've read and run have been exactly the sort of things I want to read an run. Please keep doing exactly what you're doing.

My question is this, if you can answer: if or when (and I'm hoping for when) you guys work on mythic rules, will it be presented as a fait accomplit like some of the materials are, or do you think there will be a period of public playtest?

Thanks!

Why wouldn't we do a public playtest of mythic rules? Seems like the type of topic that's BUILT to be a public playtest to me.

So when will this public playtest start? ;)

:ry

d og upi vsm gohitr piy yjod vpfr sy s;;/ o did[rvy yjsy yjrtr
d s yu[p om oy dp,rejrtr. niy yjsy
d ejsy upi hry gpt sdlomh yjr ds,r p;f wirdyopmd s;; yjr yo,rz2

October it is then....

Paizo Employee Creative Director

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Power Word Unzip wrote:

Now I feel bad about thread clog from my Harrowstone story, so here's a question: Have you received enough feedback from players and GMs about archetypes that the writers have a better grasp of what attracts players to those builds and what turns them off?

I haven't looked too far into the archetype offerings in UC and UM yet, but I know that in my group there are a few in APG that have been consistently passed up for either adaptations of 3.5 material or alternative base classes from 3PP sources - the swashbuckler, in particular, has not been well-received and has been more or less displaced by the "Tome of Secrets" swashbuckler base class. By contrast, the investigator archetype for rogues has been largely embraced by my players, especially in games like "Carrion Crown" that focus on intrigue and diplomacy.

Put another way, if you personally had the chance to rewrite the swashbuckler archetype here and now, what changes, if any, would you make to it, or are you satisfied with it as it stands?

Actually, if I had the chance, I'd do the swashbuckler up as a base class. I think there's plenty of room in the game for a full BAB class that focuses on fighting with one weapon, no shield, and no armor—that isn't a type of combatant that you can really do all that well, yet, without feeling like you're deliberately gimping yourself in some way.

(And in fact, the daredevil bard archetype is a direct result of my complaints about the swashbuckler archetype...)

I think for the most part the response to archetypes has been VERY positive, which tells me we mostly got it right. Some of them, though... not my favorite.


Power Word Unzip wrote:

Now I feel bad about thread clog from my Harrowstone story, so here's a question: Have you received enough feedback from players and GMs about archetypes that the writers have a better grasp of what attracts players to those builds and what turns them off?

I haven't looked too far into the archetype offerings in UC and UM yet, but I know that in my group there are a few in APG that have been consistently passed up for either adaptations of 3.5 material or alternative base classes from 3PP sources - the swashbuckler, in particular, has not been well-received and has been more or less displaced by the "Tome of Secrets" swashbuckler base class. By contrast, the investigator archetype for rogues has been largely embraced by my players, especially in games like "Carrion Crown" that focus on intrigue and diplomacy.

Put another way, if you personally had the chance to rewrite the swashbuckler archetype here and now, what changes, if any, would you make to it, or are you satisfied with it as it stands?

Not James, but there was a post a few pages back where James said that he actually pushed hard for more of a Finesse Warrior base class to be included in the Advanced Player's Guide. It didn't make the cut, and it was never made into a Fighter archetype either. I'd guess that one of his musings would to make sure such a class exists.

To be fair, the Agile weapon ability makes Dex-based fighters a bit more viable, but it stinks to have to use up a weapon ability to be a legitimate build; it would be like if you absolutely could NOT play an Archer without having a seeking bow, instead of seeking just being a really nice perk.

EDIT: ninja'd by the great JJ himself! *swoons*


James Jacobs wrote:


d og upi vsm gohitr piy yjod vpfr sy s;;/ o did[rvy yjsy yjrtr
d s yu[p om oy dp,rejrtr. niy yjsy
d ejsy upi hry gpt sdlomh yjr ds,r p;f wirdyopmd s;; yjr yo,rz2

James, thanks for the quick bit of code to decipher. It added a nice diversion to what has otherwise been a dull day.

How has the snowfall been treating you?


Weapon Snatcher (Ex)
Prerequisite: Advanced talents
Benefit: A rogue with this talent can make a Sleight of Hand check in place of a combat maneuver check when attempting to disarm an opponent.

Now some quick questions.

* Does this stealing provoke attacks of opportunity?

* Does the difficulty become the CMD of the target, or the DC of stealing something from someone's hand?

* Does this action break invisibility.

* What about if the target is unaware of the thief?

Thanks so much.

Paizo Employee Creative Director

Senjen wrote:
James Jacobs wrote:


d og upi vsm gohitr piy yjod vpfr sy s;;/ o did[rvy yjsy yjrtr
d s yu[p om oy dp,rejrtr. niy yjsy
d ejsy upi hry gpt sdlomh yjr ds,r p;f wirdyopmd s;; yjr yo,rz2

James, thanks for the quick bit of code to decipher. It added a nice diversion to what has otherwise been a dull day.

How has the snowfall been treating you?

The snow's been treating me okay. I only live like 3 blocks up the hill from Paizo... but the word "hill" is all it takes to keep me from driving, and it's way too cold and still snowing for me to walk DOWN the hill (or back up it), and so I'm at home working on the same stuff I'd be working on at work anyway.

Except with a kitty to play with, and with my music louder than I play it at work, and with raspberry ale.

Still, after only 2 days, I am starting to get a little snowcrazy and I'm gonna probably just head in to work normally tomorrow, if only for a change of scenery.

And did you decipher that coded message yet?

Paizo Employee Creative Director

Sleep-Walker wrote:

Weapon Snatcher (Ex)

Prerequisite: Advanced talents
Benefit: A rogue with this talent can make a Sleight of Hand check in place of a combat maneuver check when attempting to disarm an opponent.

Now some quick questions.

* Does this stealing provoke attacks of opportunity?

* Does the difficulty become the CMD of the target, or the DC of stealing something from someone's hand?

* Does this action break invisibility.

* What about if the target is unaware of the thief?

Thanks so much.

It provokes attacks of opportunity as normal; you'll still need Improved Disarm to avoid those.

When you make the disarm attempt with this ability, you make a Sleight of Hand check instead of a CMB check; the target DC is the target's CMD.

A disarm is a special attack action, and as such is still an attack action, and as such would indeed break invisibility.

If the target is unaware of the thief, I suppose you could say that the target shouldn't get its Dex modifier to his CMD score, but that'd be a GM call.


James Jacobs wrote:
Kelsey MacAilbert wrote:
James, I need you to help me justify something. My campaign setting is an high magic analogue of North America, the Carribean, East Polynesia, and later Central and South America. The problem is dinosaurs. I want to use them. Seeing as how you love dinosaurs, would you suggest some ways to put them in my setting?

Well... the fact that you want to use them means you get to use them. If you have dragons and demons and werewolves and wizards and all the other things you expect from a high magic setting... anything's possible. And adding what is basically nothing more than "more animals" to the setting shouldn't be a problem at all.

My suggestion would therefore be to stop thinking of dinosaurs as things that have to live in jungles and swamps of the ancient past, and instead think of them as things that just live in the wilds outside of town.

There are, after all, a tremendous amount of dinosaurs that were native to the regions you list.

So yeah... just treat them as animals, and you're good to go.

I think that they should be at least a bit rare and astounding.

Wait. You know what's in the IRL Caribbean? The Bermuda Triangle. You know what I have? Magic. If I were to make the Bermuda Triangle bigger, put more islands inside it, and make the triangle's effects some sort of weird time and/or evolution altering magic, I would have a mysterious region filled with mysterious prehistoric animals.

...I like it. I could even have more than one of these things throughout the world, and not every single one needs dinosaurs. Who's a cute little saber toothed kitty?


James Jacobs wrote:
Void Munchkin wrote:


2) Use Cavalier/Samurai as a base and go from there? (the alignments/codes work like the Cavalier/Samurai order, etc)

2) Sure; the cavalier is specifically intended to be a nonmagical "knight" class that can belong to any number of philosophies and organizations, after all.

2) Well, along the way that those "Paladins" would share a basic template/skeleton like the Cavalier/Samurai, but are differencied by their Alignments/Codes/Orders/etc and their gears.

3) Speaking of gears on Paladins, based on DnD 3.5 and Pathfinder CRBs, do those shiny armors come free with the class?

Silver Crusade

James Jacobs wrote:
Evil Lincoln wrote:
Finn K wrote:
Basic question: Presuming of course that the Cleric is still fully dedicated to his/her patron, does not neglect...
IANJ, but Father Zantus of Sandpoint actually presides over a cathedral that is home to six deities, despite being the only cleric and venerating Desna. Zantus presumably attends and leads the congregation in service to whatever deity is relevant to the town's needs. This heavily implies that cross-worship between good and allied deities is canonical.

That's an excellent example.

The Sandpoint Cathedral is a pantheon-style house of worship; it has shrines for six allied deities inside it, and as such worshipers of ANY of those six churches are particularly welcome, and any of those worshipers can treat the Sandpoint Cathedral as their deity's house of worship.

The current tender of that cathedral is a cleric who worships one of those six deities—in this case, Desna.

He serves as religious adviser for the town, and that includes giving advice to all sorts of other religions. And the acolytes in the cathedral may or may not be clerics of Desna, but they'd still be subservient to Father Zantus. None of that changes the fact that Zantus is a cleric of Desna who reveres her above all other deities and thus gets his power from her (likewise for whatever deities his acolytes worship).

Please allow me to rephrase my question in light of this-- I understand that Clerics have one and only one Patron deity, whom they revere and serve above all other deities and from whom they get their power (other folks have also thoroughly convinced me that there are good story-world design principles for that as well as mechanical reasons-- and of course, designer's choice :) ). As noted in the Sandpoint example, however, Father Zantus does show some reverence and respect for other deities and looks out for their worshipers, without that changing his very firm commitment to Desna, his patron or his status as a Cleric of Desna.

What I was asking about--(in your view, and/or official canon, and/or general design team view) is what sort of ways can a Cleric show a little respect and acknowledgement to deities other than his patron, WITHOUT crossing the lines that could in any way jeopardize his commitment to/relationship with his patron deity? (and obviously, without affecting his faith in and service to his patron deity?)

(I'm still presuming that the answer is for a good-aligned cleric of a good deity-- I do see how the neutral and evil deities might be more jealous of even signs of respect).

RPG Superstar 2011 Top 8

James Jacobs wrote:


Except with a kitty to play with, and with my music louder than I play it at work, and with raspberry ale.

That's usually how I write, but add a cigar and drop the raspberry from the ale. How do you stop your kitty from trying to sleep on your keyboard while you work like mine does?

Paizo Employee Creative Director

Void Munchkin wrote:
3) Speaking of gears on Paladins, based on DnD 3.5 and Pathfinder CRBs, do those shiny armors come free with the class?

Nope.


Dear James Jacobs,

If I were to meet you in a bar, what would you be drinking?

Dark Archive

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The only question I got for the man James Jacobs is this. James brother, I gotta ask you brother.

WHATCHA GONNA DO WHEN HULKIMANIA RUNS WILD ON YOU!?!?!?!?

Paizo Employee Creative Director

Finn K wrote:

Please allow me to rephrase my question in light of this-- I understand that Clerics have one and only one Patron deity, whom they revere and serve above all other deities and from whom they get their power (other folks have also thoroughly convinced me that there are good story-world design principles for that as well as mechanical reasons-- and of course, designer's choice :) ). As noted in the Sandpoint example, however, Father Zantus does show some reverence and respect for other deities and looks out for their worshipers, without that changing his very firm commitment to Desna, his patron or his status as a Cleric of Desna.

What I was asking about--(in your view, and/or official canon, and/or general design team view) is what sort of ways can a Cleric show a little respect and acknowledgement to deities other than his patron, WITHOUT crossing the lines that could in any way jeopardize his commitment to/relationship with his patron deity? (and obviously, without affecting his faith in and service to his patron deity?)

(I'm still presuming that the answer is for a good-aligned cleric of a good deity-- I do see how the neutral and evil deities might be more jealous of even signs of respect).

It depends on the deity, and to which other deity the cleric is paying respect. The gods and goddess of Golarion have their own alliances and rivalries, after all. And some deities are more open to the idea of "sharing" than others. And some clerics are more open to the idea than others. It's a case-by-case basis that generally gets decided by what makes for the most interesting story.

Paizo Employee Creative Director

John Benbo wrote:
How do you stop your kitty from trying to sleep on your keyboard while you work like mine does?

Haven't had to figure that out yet since the kitty's not tried this yet. She's too busy destroying my leather office chair, attacking my feet, perching on the chair back behind my head, tearing apart a local cardboard box, pushing her cat toys under the stove, sleeping on the couch, and climbing up onto the tallest bookshelf she can reach.

Paizo Employee Creative Director

Golden-Esque wrote:

Dear James Jacobs,

If I were to meet you in a bar, what would you be drinking?

Probably a mojito, an apple cider, a Blue Moon, or some sort of lambic. Or maybe water.

Paizo Employee Creative Director

5 people marked this as a favorite.
Hulk Hogun wrote:

The only question I got for the man James Jacobs is this. James brother, I gotta ask you brother.

WHATCHA GONNA DO WHEN HULKIMANIA RUNS WILD ON YOU!?!?!?!?

Grit my teeth, wait to wake up from what is obviously a nightmare, then drink some coffee so I don't fall asleep ever again.

Silver Crusade

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Can Ratfolk be found on Golarion? In what region would they be most concentrated?


Zorro versus Shensen. WHO WOULD WIN?

RPG Superstar 2011 Top 8

James Jacobs wrote:
John Benbo wrote:
How do you stop your kitty from trying to sleep on your keyboard while you work like mine does?
Haven't had to figure that out yet since the kitty's not tried this yet. She's too busy destroying my leather office chair, attacking my feet, perching on the chair back behind my head, tearing apart a local cardboard box, pushing her cat toys under the stove, sleeping on the couch, and climbing up onto the tallest bookshelf she can reach.

Is she a young kitty then? Mine are 1 almost 2 years old and 3 almost 4 years old. The oldest one tends to sleep in a cardbox box from Paizo actually that he's taken over as a cat bed. That leaves the youngest one to walk repeated across the keyboard before laying down on it and messing up whatever it was I was writing.


Please choose your favorites from the following:
Hulk Hogan or Macho Man?
Spiderman or Batman?
Picard or Kirk?
Cookie Monster or Elmo?
Chocolate Chip or Oatmeal?
Salt or Vinegar?
Left or Right?
Sunrise or Sunset?
Sun or Moon?
THAC0 or AC?
Flintstones or Jetsons?


James Jacobs wrote:
Hulk Hogun wrote:

The only question I got for the man James Jacobs is this. James brother, I gotta ask you brother.

WHATCHA GONNA DO WHEN HULKIMANIA RUNS WILD ON YOU!?!?!?!?

Grit my teeth, wait to wake up from what is obviously a nightmare, then drink some coffee so I don't fall asleep ever again.

Yaaaaaaaaaaaaaaaay!!!

Then you can answer questions 24/7/365!
So, it was a good thing after all, right?

Scarab Sages

Adventure Path Charter Subscriber; Pathfinder Maps, Starfinder Maps Subscriber

James,

What Human ethnicities would the natives of lastwall most likely to be??


James, why did you sell me to a Chelaxian?


James Jacobs wrote:
John Benbo wrote:
How do you stop your kitty from trying to sleep on your keyboard while you work like mine does?
Haven't had to figure that out yet since the kitty's not tried this yet. She's too busy destroying my leather office chair, attacking my feet, perching on the chair back behind my head, tearing apart a local cardboard box, pushing her cat toys under the stove, sleeping on the couch, and climbing up onto the tallest bookshelf she can reach.

.

.
She sounds more civilized than some people (mainly kids).

Silver Crusade

James Jacobs wrote:
Finn K wrote:

Please allow me to rephrase my question in light of this-- I understand that Clerics have one and only one Patron deity, whom they revere and serve above all other deities and from whom they get their power (other folks have also thoroughly convinced me that there are good story-world design principles for that as well as mechanical reasons-- and of course, designer's choice :) ). As noted in the Sandpoint example, however, Father Zantus does show some reverence and respect for other deities and looks out for their worshipers, without that changing his very firm commitment to Desna, his patron or his status as a Cleric of Desna.

What I was asking about--(in your view, and/or official canon, and/or general design team view) is what sort of ways can a Cleric show a little respect and acknowledgement to deities other than his patron, WITHOUT crossing the lines that could in any way jeopardize his commitment to/relationship with his patron deity? (and obviously, without affecting his faith in and service to his patron deity?)

(I'm still presuming that the answer is for a good-aligned cleric of a good deity-- I do see how the neutral and evil deities might be more jealous of even signs of respect).

It depends on the deity, and to which other deity the cleric is paying respect. The gods and goddess of Golarion have their own alliances and rivalries, after all. And some deities are more open to the idea of "sharing" than others. And some clerics are more open to the idea than others. It's a case-by-case basis that generally gets decided by what makes for the most interesting story.

Good to know-- I appreciate the reply. If I may pursue the question just a little farther... the deities I'm sufficiently interested in/concerned with to want more information about their toleration of such gestures are:

Sarenrae, Shelyn, Milani, Iomedae, and Desna-- with respect to each other, and with respect to how each of these five feels about Erastil, Pharasma, and Cayden Caillean?

(I'm only seriously considering a cleric of one of the 5 Good Goddesses mentioned above, but their relations to the other three seem like good things to know for character role-playing-- also, correct me if I'm wrong, but if I did play a cleric of Pharasma-- that's the one where I think the Cleric, who already serves the Goddess of Fate and Death, is only going to thank/pray/speak to his own patron... just strikes me as that Pharasma has the sort of portfolio to where you don't even bother speaking towards any other power).

Silver Crusade

Kelsey MacAilbert wrote:


Wait. You know what's in the IRL Caribbean? The Bermuda Triangle.

*blinks*

Ummm... might wanna check your geography-- the Bermuda Triangle's in the Atlantic. Distinctly *outside* of the Caribbean, although quite close in global terms.


My mistake. It's close enough for my purposes, though.

James, which parts of Frostburn did you write? I got my hands on a library copy.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Finn K wrote:

Good to know-- I appreciate the reply. If I may pursue the question just a little farther... the deities I'm sufficiently interested in/concerned with to want more information about their toleration of such gestures are:

Sarenrae, Shelyn, Milani, Iomedae, and Desna-- with respect to each other, and with respect to how each of these five feels about Erastil, Pharasma, and...

Not James, but...

I seem to recall that Iomedae and Milani are on pretty good terms, since they both had ties to Aroden back in the day.

For the rest, have you checked out The Pathfinder Wiki? They have pretty good articles on all the deities.


Benchak the Nightstalker wrote:
For the rest, have you checked out The Pathfinder Wiki? They have pretty good articles on all the deities.

The Wiki doesn't seem to include the section on relationships with other deities, however, which is in Gods and Magic, iirc, as well as in the AP deity articles.

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