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Azure_Zero wrote:Will the Bestiary 3 contain, any Oni, Youkai and or other oriental folklore creatures like: Yuki-onna, Nurarihyon, Kitsune, Kappa, Gagoze, Amanojaku, Gyuki, Inugami, Zashiki Warashi, Gumiho, Zhen, or Bakeneko.Yes. (In fact, kappa are on the cover of Bestiary 3.) The Jade Regent bestiaries will also contain some of these. Not all of them. And some you didn't mention will be in there.
Azure_Zero wrote:And on Jade Regent, the romance mechanics, will they be influenced by a character's stat (like Chraisma), I would like to know a little more of how the romance system in Jade Regent would work?All the romance rules will be appearing in the Jade Regent Player's Guide, which will be out at Gen Con. Charisma will absolutely help if you want to romance an NPC, or if you dump stat it, will absolutely hurt your chances... mostly because of the implications that Charisma has to Diplomacy checks.
I really hope this don't mean that taking some level in diplomacy and bluff will "cure" dumping charisma.
Sorry, but I really hate dumping stats for simple mechanical gains.

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I really hope this don't mean that taking some level in diplomacy and bluff will "cure" dumping charisma.
Sorry, but I really hate dumping stats for simple mechanical gains.
Dump-statting charisma will make it harder to romance significant NPCs.
Ranks in Diplomacy will help you romance significant NPCs.
The character with the high Charisma and the high Diplomacy check will have an easier time romancing significant NPCs than those who don't.

John Kretzer |

Flipping though Ultimate Magic(great book by the way) I noticed each class seemed to have a different and new iconic character that usualy changed race and swapped gender.
Was this meant to creat a new set of iconics?
Are they going to start appearing in the art?
Are they going to get names and their own backstories?
Is Ultimate Combat going follow a similiar pattern?
Why did you guys not use the 'Core Iconics'?

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Flipping though Ultimate Magic(great book by the way) I noticed each class seemed to have a different and new iconic character that usualy changed race and swapped gender.
Was this meant to creat a new set of iconics?
Are they going to start appearing in the art?
Are they going to get names and their own backstories?
Is Ultimate Combat going follow a similiar pattern?
Why did you guys not use the 'Core Iconics'?
There's only one actual class in Ultimate Magic; the magus.
The illustrations we put in the archetype sections are meant mostly to just break up the monotony of walls of text, not to illustrate specific characters. As such, they're not going to appear in other pieces of art at all, nor will they be getting backstories or art. That's something we only really do for our actual iconics.
Ultimate Combat will have additional pieces of art to illustrate archetype sections, but like that in Ultimate Magic and in the APG, these illustrations are just that—illustrations.
We didn't use the core iconics for these illustrations because the core iconics don't have archetypes at all.

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Diego Rossi wrote:I really hope this don't mean that taking some level in diplomacy and bluff will "cure" dumping charisma.
Sorry, but I really hate dumping stats for simple mechanical gains.
Dump-statting charisma will make it harder to romance significant NPCs.
Ranks in Diplomacy will help you romance significant NPCs.
The character with the high Charisma and the high Diplomacy check will have an easier time romancing significant NPCs than those who don't.
This is pretty cool.
In the game I am playing right now (Curse of the Crimson Throne) we have been rolling Will saves against romance. My character AND Trinia rolled natural 1s at the same time while attempting to avoid falling in love with each other. Another PC and Kresida fell in love (he voluntarily failed his check, Kresida rolled really low), and our Oracle of Battle married Krojan "Eats What He Kills."
Would the romance mechanic be well suited for all of the previously published APs? From my experiences, it seems it would with CotCT and Kingmaker.

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Haven't asked you a question in a while, so I thought I'd throw one out there for you.
When you run campaigns, how far flung do you make them? By this, I mean do you visit multiple types of environments in most of your campaigns (Ala Runelords) or do you stick to more localised areas (Ala Legacy of Fire)?
I know you're not a George Lucas fan, but when he was designing and writing the Star Wars trilogy (the original 3), he specifically broke them into discrete environment settings to help separate and tell the story. He also borrowed heavily from Earth ecosystystems so filming was easy and it drew people into the world with greater ease.
Do you try and break the mould of Earth like settings at times, or does this type of thing really not sit well with your and your players style?
I tend to use monster manuals and in recent times I've taken to doing a Google image search to find fantasy art or images of real environments to help me flesh out in my head how I'd like environments/settings to look and feel. When you develop a new setting area/climate, what types of things do you use to help stimulate your creativity?
And finally, as a scientist with a heavy focus on ecology in my background, I often find it difficult to rationalise ecologies in DnD settings. Obviously the presence of magic makes a difference, but what advice can you offer in the way of trying to tie magic more heavily into the influence it has on nature and creature ecology specifically?
Cheers

Dragon78 |

Hopefully they keep the art for Axe beak, Dragonne, Annis hag, Huecuva, Lammasu, Nixie, and Shadow mastiff. While on the otherhand the Faerie dragon needs to be changed and as for the rest of them it wouldn't bother me ether way.
So, it is that early in the developement of Ultimat races, then I vote for racial feats, racial traits and racial favored class bonuses. I also vote against any new spells in the book, at least that would be race specific.

Azure_Zero |

Can't really say yet. We're more at the point of "What would YOU like to see in this book?" rather than "Would you like to know what's in the book?"
Well, If Ultimate Races is being made:
I would like to see racial options (racial ability swap outs, favored class) like in APG and Racial feats for almost all the PC races found in all previous materials.(And Remade Ifrit, Oread, Sylph, Undine, because when compared to assimar and teifling their under powered for the same CR and the Element Affinity FEELs like it takes up most of the CR AND sorcerer is it's favored class (in the 3.5 favored class system sense)).
I would Like to see included is the custom tiefling material in Council of Theives: Bastards of Erebus and also compliment it with custom assimar material and or other touched races (Ifrit, Oread, Sylph, Undine, and Changeling)
I would like to see racial subs for classes (these can be minor).
If heritor feats (think Complete Mage or Fiendish Codex I (most prefered version)) are made even better. But if you do make the heritor feats, I would like a certain hierarchy in it's design to prevent power gaming and define the bloodline of the heritage.
An example of this hierarchy is a character can select ONE specific base heritor feat (i.e. Succubus Heritor, Nymph Heritor, or Deva Heritor) that requires being taken at first level only that base heritor feat allows access to a specific general pool of heritor feats (i.e. Demon feats, Fey feats, Angel feats) and it's own specific heritor feats (i.e. Succubus kiss, Nymph's grace, Deva Stun).

Azure_Zero |

Azure_Zero wrote:Whoah whoah whoah. Shot and beer is a time honored tradition.David Fryer wrote:Do you think a vampire lich is too much?That is like combining Alcohol and Booze, it is too much of the same thing
For me it is not a time honored tradition, but to each his own I say.

Swiftbrook |

Azure_Zero wrote:Will "Ultimate Races" contain racial options (racial ability swap outs, favored class) like in APG for all the PC races and add some more.Can't really say yet. We're more at the point of "What would YOU like to see in this book?" rather than "Would you like to know what's in the book?"
I would like racial substitution levels (pick and choose) like in WotC 3.5 Races of ____ series. Would you consider placing something like that in Ultimate Races? Would you consider going back to sub races with slightly different stats modifiers?
-Swiftbrook
Just My Thoughts

Azure_Zero |

James Jacobs wrote:Azure_Zero wrote:Will "Ultimate Races" contain racial options (racial ability swap outs, favored class) like in APG for all the PC races and add some more.Can't really say yet. We're more at the point of "What would YOU like to see in this book?" rather than "Would you like to know what's in the book?"I would like racial substitution levels (pick and choose) like in WotC 3.5 Races of ____ series. Would you consider placing something like that in Ultimate Races? Would you consider going back to sub races with slightly different stats modifiers?
-Swiftbrook
Just My Thoughts

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Captain Sir Hexen Ineptus wrote:Highly unlikely. Changing a spellcaster's key ability score is kinda beyond the limit of what an archetype can do. That sounds more like the realm of house ruling.Any chance we will see a Magus or Inquisitor archetype that is focused on charisma for casting and class abilities?
Thank you.
You do have two sorcerer archetypes which do precisely that... one does Intelligence, the other Wisdom. Then again sorcerers are mutants anyway and should be forced to wear black and yellow outfits with a big X in the middle. :)

Azure_Zero |

I would like racial substitution levels (pick and choose) like in WotC 3.5 Races of ____ series. Would you consider placing something like that in Ultimate Races? Would you consider going back to sub races with slightly different stats modifiers?-Swiftbrook
Just My Thoughts
My thread of the "Ultimate Races" wish list does contain racial level substitutions in the first post.

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Do you ever find it strange that you have your own wikipedia page? Or that your boss doesn't?

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Would the romance mechanic be well suited for all of the previously published APs? From my experiences, it seems it would with CotCT and Kingmaker.
The romance rules will work in any AP. The GM will just need to assign romance scores to the NPCs in question, and will need to add in a few opportunities for some ad hoc increases to the relationship score here and there, but it'll work fine.

Azure_Zero |
1 person marked this as a favorite. |

CalebTGordan wrote:Would the romance mechanic be well suited for all of the previously published APs? From my experiences, it seems it would with CotCT and Kingmaker.The romance rules will work in any AP. The GM will just need to assign romance scores to the NPCs in question, and will need to add in a few opportunities for some ad hoc increases to the relationship score here and there, but it'll work fine.
The romance system I assume will use diplomancy checks, but as they say "actions speak louder than words" possible in the romance system?

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When you run campaigns, how far flung do you make them? By this, I mean do you visit multiple types of environments in most of your campaigns (Ala Runelords) or do you stick to more localised areas (Ala Legacy of Fire)?
Depends entirely on the nature of the campaign, actually. Sometimes they stick close to where they start, other times they don't. A look at the Adventure Paths we've published is a VERY accurate example of the range and types of campaigns I generally run, since I tend to greenlight Adventure Paths that I'd like to run (or in the case of Rise of the Runelords, Curse of the Crimson Throne, and Serpent's Skull, are partially based on campaigns I've already run in the past).
Do you try and break the mould of Earth like settings at times, or does this type of thing really not sit well with your and your players style?
Sometimes, yes. Usually not in a global or continental scale though. But there are some pretty wild and crazy things in Golarion and in our Adventure Paths that could simply never work on Earth. I prefer to use Earth as the baseline, so that I CAN break that baseline here and there when and how I feel comfortable doing so.
I tend to use monster manuals and in recent times I've taken to doing a Google image search to find fantasy art or images of real environments to help me flesh out in my head how I'd like environments/settings to look and feel. When you develop a new setting area/climate, what types of things do you use to help stimulate your creativity?
National Geographic (the magazine AND the TV channel), along with Discovery channel (particularly various survival shows, which always feature really interesting terrains) and Werner Herzog movies are great inspirations for environmental stuff.
And finally, as a scientist with a heavy focus on ecology in my background, I often find it difficult to rationalise ecologies in DnD settings. Obviously the presence of magic makes a difference, but what advice can you offer in the way of trying to tie magic more heavily into the influence it has on nature and creature ecology specifically?
I'm not an ecologist, so I'm not really qualified to advise an actual ecologist on how to justify and explain how things work. I suspect that the best route for you to follow would be to minimize the number of monsters and creatures you allow into your world. That does run the very real risk of boring your players ("What? Owlbears AGAIN!?") but if you'd rather run that risk instead of presenting an unbelievable ecosystem, that's a choice you have to make. I would honestly advise you to not worry too much about monster ecologies and ecosystems—ESPECIALLY if none of your players are ecologists. In that case, you're in the best situation possible—you're armed with your own knowledge to ad-lib answers to things the players might ask in play, but they probably won't ask a LOT of questions so you'll be able to just ignore questions like "how much wildlife does there need to be for a dozen chimeras and a dragon to survive?"

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1 person marked this as a favorite. |

Hopefully they keep the art for Axe beak, Dragonne, Annis hag, Huecuva, Lammasu, Nixie, and Shadow mastiff. While on the otherhand the Faerie dragon needs to be changed and as for the rest of them it wouldn't bother me ether way.
So, it is that early in the developement of Ultimat races, then I vote for racial feats, racial traits and racial favored class bonuses. I also vote against any new spells in the book, at least that would be race specific.
I'm not gonna say what ones we kept and what ones we replaced at this time.
All of the new rules crunch, be it feats, class bonuses, archetypes, spells, whatever, in Advanced Races Guide will be race specific or race related. That's kinda the point of the book! :-)

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James Jacobs wrote:I'm fascinated by what I've heard of Unspeakable Futures. Any plans to market this setting?
3) Running Call of Cthulhu and running Unspeakable Futures.
Not at this time. I'll keep tinkering with the rules, though, in the meantime, so that if and when we DO plan to put it on a schedule, it'll be ready to go quickly, I guess!

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I would like racial substitution levels (pick and choose) like in WotC 3.5 Races of ____ series. Would you consider placing something like that in Ultimate Races? Would you consider going back to sub races with slightly different stats modifiers?
I can pretty much guarantee that race levels or anything like that WON'T be something we do in the book. Levels are for classes, not races.
Our take on sub races is really what is already set up in the Advanced Player's Guide, with the various alternative race traits folks can pick.

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James Jacobs wrote:You do have two sorcerer archetypes which do precisely that... one does Intelligence, the other Wisdom. Then again sorcerers are mutants anyway and should be forced to wear black and yellow outfits with a big X in the middle. :)Captain Sir Hexen Ineptus wrote:Highly unlikely. Changing a spellcaster's key ability score is kinda beyond the limit of what an archetype can do. That sounds more like the realm of house ruling.Any chance we will see a Magus or Inquisitor archetype that is focused on charisma for casting and class abilities?
Thank you.
Someone pointed that out earlier, I believe.
I'm not sure how much I like the idea, honestly.

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Do you ever find it strange that you have your own wikipedia page? Or that your boss doesn't?
Often.

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James Jacobs wrote:The romance system I assume will use diplomancy checks, but as they say "actions speak louder than words" possible in the romance system?CalebTGordan wrote:Would the romance mechanic be well suited for all of the previously published APs? From my experiences, it seems it would with CotCT and Kingmaker.The romance rules will work in any AP. The GM will just need to assign romance scores to the NPCs in question, and will need to add in a few opportunities for some ad hoc increases to the relationship score here and there, but it'll work fine.
Diplomacy checks are a small part of the romance system. There's other stuff involved as well.

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David Fryer wrote:Do you think a vampire lich is too much?Yes. It's also not really possible, since you can't have an undead undead.
Actually, the way they did it in "The Mark of Nerath" made it seem plausible. The litch was turned into a vampire as well by Orcus as part of a scheme to take over the world with a zombie apocolypse. You know, on second though, that does sound dumb when it's put like that.

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James Jacobs wrote:Actually, the way they did it in "The Mark of Nerath" made it seem plausible. The litch was turned into a vampire as well by Orcus as part of a scheme to take over the world with a zombie apocolypse. You know, on second though, that does sound dumb when it's put like that.David Fryer wrote:Do you think a vampire lich is too much?Yes. It's also not really possible, since you can't have an undead undead.
I'm not familiar with "The Mark of Nerath," but I'm still unconvinced. One of the things that really makes liches and vampires cool is their weaknesses and their methods of creation, and mixing them together kinda devalues them both in my opinion.
It's a little like putting the half-dragon template on a dragon, or a half-fiend template on a demon. I guess you COULD do it, but why?

Azure_Zero |

Dear Mr Jacobs
Could you please have the "Ultimate Races" Wish List thread renamed to "Advanced Races Guide" Wish List.
Signed AZ

Azure_Zero |

Out of the "Ultimate Races" Wish List thread ideas, are their any that you think are going to far for the book, just right or being done in another book.

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Azure_Zero wrote:I can't do that. It's been too long. You'll need to ask Ross or Gary or Vic.Dear Mr Jacobs
Could you please have the "Ultimate Races" Wish List thread renamed to "Advanced Races Guide" Wish List.
Signed AZ
Let's wait until the new title is officially official.

Varisian Wanderer |

If Nocticula is the first succubus, does that mean her brother Socothbenoth is the first incubus?
Any chance we'll get to see the obedience and boons of a nascent incubus demon lord, who serves either Nocticula or Socothbenoth?
Are incubi stats a possibility for the next Bestiary?
Are butterflies or moths a possibility for future familiar options? A Desnan wants to know! ;D

Namaru |

I have a question in regards to the Oracle revelations Ancestral Weapon, Iron Weapon, and Wooden Weapon from Ultimate Magic. These three revelations all serve the same purpose, they let you conjure a weapon you can use for 1 minute per Oracle level in 1 minute increments. However Iron Weapon and Wooden Weapon can be used 3 + Charisma modifier times a day, while Ancestral Weapon can only be used a number of minutes each day equal to your Oracle level. Is this accurate or should Ancestral Weapon be usable 3 + Charisma modifier times per day as well?

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Out of the "Ultimate Races" Wish List thread ideas, are their any that you think are going to far for the book, just right or being done in another book.
Too soon for me to say.