>>Ask *James Jacobs* ALL your Questions Here!<<


Off-Topic Discussions

81,801 to 81,850 of 83,732 << first < prev | 1632 | 1633 | 1634 | 1635 | 1636 | 1637 | 1638 | 1639 | 1640 | 1641 | 1642 | next > last >>
Paizo Employee Creative Director

5 people marked this as a favorite.
SOLDIER-1st wrote:
So there seems to be a species of dragon that’s native to any plane or biome. What is it about dragons that makes them so prolific?

The fact that dragons are so popular that when they're included in a product means that product tends to sell better certainly helps...

...but from an in-world perspective, there's not a real reason, other than that you could say the same for any creature type. The fact that dragons tend to be one of the most tightly themed groups, as opposed to beasts or aberrations or humanoids or plants, doesn't mean that they're any less common than other creature types in every biome or plane. So it's not so much something about dragons that makes them prolific as much as it is something about dragons that makes them so specific.

After all, a dragon could have technically just been a beast, but since there's SO much mythos and lore and favoritism and legacy and nostalgia for the word dragon, they get to be special.


Good day.

Wow long could demons live?
Do they remain until killed, or do they too, have an expiration date?

Paizo Employee Creative Director

1 person marked this as a favorite.
Chyrone wrote:

Good day.

Wow long could demons live?
Do they remain until killed, or do they too, have an expiration date?

Demons, along with pretty much all fiends and celestials and monitors and those types of creatures that populate the outer planes, are immortal. No expiration dates for any of them except those writ by violence, misadventure, or affliction.

Grand Lodge

What kind of afflictions would an outsider suffer?

Paizo Employee Creative Director

1 person marked this as a favorite.
TriOmegaZero wrote:
What kind of afflictions would an outsider suffer?

Unless they're immune, then poisons and curses and parasites and disease and all of the same things that anything else would suffer from.


I'm absolutely loving Malevolence and am looking forward to running it for my party but I am unclear about a few things.

Spoiler:
Can the haunts only be permanently destroyed by stopping their reset condition, like putting Xarwin to rest, or can they also be destroyed by damage/meeting their disable condition?

Paizo Employee Creative Director

1 person marked this as a favorite.
The Gula Path wrote:

I'm absolutely loving Malevolence and am looking forward to running it for my party but I am unclear about a few things.

** spoiler omitted **

Spoiler:
The haunts in Malevolence come back after a bit once you disable them or reduce their hit points to zero. As with the ghost himself, the only way to prevent them from doing so and to permanently destroy them is by putting Xarwin to rest.

With the emephasis in Primal Magic in 2nd Edition, Why are Dragons and draconic association Arcane? is it more then a hold over? (A player of mine asked the question and I realised I could not give them an appropriate answer)


Forest’s Blessing

Prerequisite(s): Wizard 5

Benefit: You cast any spells that appear on both the wizard and druid spell lists at +1 caster level and with +1 to the save DC. In addition, you may replace the material component of any arcane spell with gems of the same value.

A player asked if this would give him ability to learn and cast druid spells.

Paizo Employee Creative Director

4 people marked this as a favorite.
The Inheritor wrote:
With the emephasis in Primal Magic in 2nd Edition, Why are Dragons and draconic association Arcane? is it more then a hold over? (A player of mine asked the question and I realised I could not give them an appropriate answer)

Primal magic isn't any more "emphasized" than any other tradition in 2nd edition.

Different dragons are associated with different magical traditions; the chromatic and metallic ones are associated with arcane magic.

The primal dragons in Bestiary 2 are associated with primal magic.

The imperial dragons in Bestiary 3 are on a case by case basis.

The esoteric dragons would be associated with occult magic, the outer dragons also likely a case by case basis like the imperials, and the planar dragons with divine magic.

Paizo Employee Creative Director

DarkxDaemon wrote:

Forest’s Blessing

Prerequisite(s): Wizard 5

Benefit: You cast any spells that appear on both the wizard and druid spell lists at +1 caster level and with +1 to the save DC. In addition, you may replace the material component of any arcane spell with gems of the same value.

A player asked if this would give him ability to learn and cast druid spells.

If that was a player in my game, I'd say no. A feat should never give you a core class ability like that. A feat like that works best if you're a wizard/druid, for example, but doesn't give you access to spell lists.

Franchisee - Game Kastle College Park

Hey James!

Following up on the primal dragon question, one of my players wants to be a Draconic sorcerer tied to a primal dragon. I was thinking the easiest way to do that would be to update the Draconic bloodline by mixing it with the Elemental bloodline (since it is primal).

Spell list: arcane to primal
Bloodline Skills: Arcana to Nature; keep Intimidation
Granted Spells: Keep existing Draconic spells that are on both primal and arcane lists; for Draconic bloodline spells not on primal list adopt the granted spells from the Elemental bloodline (letting the chosen energy type be the same as the primal dragon's breath weapon)
Bloodline Spells and Bloodline Magic: Stay the same

Does this seem fair/not gamebreaking?

Home game and I am GM, so I know I can allow anything. But, I try to remember that just because you can do something doesn't mean you should... And, if this qualifies as asking you to do design, my apologies in advance!

Paizo Employee Creative Director

3 people marked this as a favorite.
Gladior wrote:

Hey James!

Following up on the primal dragon question, one of my players wants to be a Draconic sorcerer tied to a primal dragon. I was thinking the easiest way to do that would be to update the Draconic bloodline by mixing it with the Elemental bloodline (since it is primal).

Spell list: arcane to primal
Bloodline Skills: Arcana to Nature; keep Intimidation
Granted Spells: Keep existing Draconic spells that are on both primal and arcane lists; for Draconic bloodline spells not on primal list adopt the granted spells from the Elemental bloodline (letting the chosen energy type be the same as the primal dragon's breath weapon)
Bloodline Spells and Bloodline Magic: Stay the same

Does this seem fair/not gamebreaking?

Home game and I am GM, so I know I can allow anything. But, I try to remember that just because you can do something doesn't mean you should... And, if this qualifies as asking you to do design, my apologies in advance!

I avoid rendering judgments on homebrew stuff, other than to encourage folks to try out new things like this. My advice here is to try this out, but let your player know that you might need to change things if it's too good or not good enough. I also advise you to let the player do a free and full rebuild of their character if you decide that a change to a houserule is needed and that makes the character not viable for the player.

By doing this more and more, you'll get more used to building houserules, and even more importantly, will know what does and doesn't work for your table, so in time, you'll be able to introduce new rules easier.


James Jacobs wrote:
The Gula Path wrote:

I'm absolutely loving Malevolence and am looking forward to running it for my party but I am unclear about a few things.

** spoiler omitted **

** spoiler omitted **

Follow up question

Spoiler:
How does this work for Haunts that are attached to physical objects like the Xarwin Portraits or Wrathful Hatched, do they repair the object it's attached to?

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber

Has 2e gotten rid of mobats? Can't find mention of 2e skavelings being undead mobats

Paizo Employee Creative Director

The Gula Path wrote:
James Jacobs wrote:
The Gula Path wrote:

I'm absolutely loving Malevolence and am looking forward to running it for my party but I am unclear about a few things.

** spoiler omitted **

** spoiler omitted **

Follow up question

** spoiler omitted **

Spoiler:
If someone destroys a physical haunted object, the haunt restores it to its previous position. If you take a haunted portrait out of the house, it should decay quickly, dripping away into mold, perhaps, only to have a replacement manifest back in the house. Whatever you feel is creepier for your table.
Paizo Employee Creative Director

3 people marked this as a favorite.
CorvusMask wrote:
Has 2e gotten rid of mobats? Can't find mention of 2e skavelings being undead mobats

The word "mobat" is a D&D invention that basically stands in for "giant bat." I'm not sure why Gygax or whoever invented them called them mobats and not just "giant bats." In any event, we've shed that term since it's not one that we can use in our non-ogl products, and because "giant bat" is more approachable to a new reader.

Dark Archive

Pathfinder Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
CorvusMask wrote:
Has 2e gotten rid of mobats? Can't find mention of 2e skavelings being undead mobats
The word "mobat" is a D&D invention that basically stands in for "giant bat." I'm not sure why Gygax or whoever invented them called them mobats and not just "giant bats." In any event, we've shed that term since it's not one that we can use in our non-ogl products, and because "giant bat" is more approachable to a new reader.

Aren't mobats also evil aligned and intelligent or was that pathfinder invention?

Paizo Employee Creative Director

3 people marked this as a favorite.
CorvusMask wrote:
James Jacobs wrote:
CorvusMask wrote:
Has 2e gotten rid of mobats? Can't find mention of 2e skavelings being undead mobats
The word "mobat" is a D&D invention that basically stands in for "giant bat." I'm not sure why Gygax or whoever invented them called them mobats and not just "giant bats." In any event, we've shed that term since it's not one that we can use in our non-ogl products, and because "giant bat" is more approachable to a new reader.
Aren't mobats also evil aligned and intelligent or was that pathfinder invention?

I guess so. Still, they occupy the same basic encounter niche. I don't particularly miss them, myself.


James Jacobs wrote:
The Inheritor wrote:
With the emephasis in Primal Magic in 2nd Edition, Why are Dragons and draconic association Arcane? is it more then a hold over? (A player of mine asked the question and I realised I could not give them an appropriate answer)

Primal magic isn't any more "emphasized" than any other tradition in 2nd edition.

Different dragons are associated with different magical traditions; the chromatic and metallic ones are associated with arcane magic.

The primal dragons in Bestiary 2 are associated with primal magic.

The imperial dragons in Bestiary 3 are on a case by case basis.

The esoteric dragons would be associated with occult magic, the outer dragons also likely a case by case basis like the imperials, and the planar dragons with divine magic.

Hi,

Does this means there are palns on releasing dragon eidolons corrsonding with each tradition?

Humbly,
Yawar

Paizo Employee Creative Director

YawarFiesta wrote:
James Jacobs wrote:
The Inheritor wrote:
With the emephasis in Primal Magic in 2nd Edition, Why are Dragons and draconic association Arcane? is it more then a hold over? (A player of mine asked the question and I realised I could not give them an appropriate answer)

Primal magic isn't any more "emphasized" than any other tradition in 2nd edition.

Different dragons are associated with different magical traditions; the chromatic and metallic ones are associated with arcane magic.

The primal dragons in Bestiary 2 are associated with primal magic.

The imperial dragons in Bestiary 3 are on a case by case basis.

The esoteric dragons would be associated with occult magic, the outer dragons also likely a case by case basis like the imperials, and the planar dragons with divine magic.

Hi,

Does this means there are palns on releasing dragon eidolons corrsonding with each tradition?

Humbly,
Yawar

Nope.

Might do that some day, but it doesn't mean we for sure will.

Liberty's Edge

Pathfinder Rulebook, Starfinder Society Subscriber

Do you have any samples of how GMs have adjucated ritual acquisition? I'm inclined to want hard mechanics.

Was there something more lengthy and crunchy that didn't make it into the Core rulebook, and was slated for a later release?

As it is, we have level and rarity, which helps. But it's a permanent boon. But we don't have a process to help GMs mechanically.

For example, if a party is determined to find a certain ritual, it could take many sessions of GM improvising to acquire, potentially pulling the group away from the AP.

I like the idea of being able to track down an NPC that knows a ritual you want to learn or have performed. Many skills could lead you to this person, requiring a check, or multiple checks, plus time.

Perhaps you get one chance to per character level with this NPC.

Critical success = learning the ritual; success = convincing the NPC to perform it; critical failure = no further chance in future character levels.

Have any GMs you know used such a system, and if so, could you describe it in detail?

Paizo Employee Creative Director

1 person marked this as a favorite.
Sliska Zafir wrote:

Do you have any samples of how GMs have adjucated ritual acquisition? I'm inclined to want hard mechanics.

Was there something more lengthy and crunchy that didn't make it into the Core rulebook, and was slated for a later release?

As it is, we have level and rarity, which helps. But it's a permanent boon. But we don't have a process to help GMs mechanically.

For example, if a party is determined to find a certain ritual, it could take many sessions of GM improvising to acquire, potentially pulling the group away from the AP.

I like the idea of being able to track down an NPC that knows a ritual you want to learn or have performed. Many skills could lead you to this person, requiring a check, or multiple checks, plus time.

Perhaps you get one chance to per character level with this NPC.

Critical success = learning the ritual; success = convincing the NPC to perform it; critical failure = no further chance in future character levels.

Have any GMs you know used such a system, and if so, could you describe it in detail?

Nope. Just what you see when we put rituals and discovering them into adventures.

This thread is the exact wrong place for me to do design work, in any event.


Sorry if this too obscure of a lore question, but are there any places on Golarion where the Eldest have common worship? Like, would the Green Mother or other Eldest revered in a place like the Verduran Forest, or Count Ranalc in Shadow Absalom/Beacon?

Again, sorry if this is obscure, but these guys really interested me in Gods and Magic.

Paizo Employee Creative Director

2 people marked this as a favorite.
Weslie Grimbaldus wrote:

Sorry if this too obscure of a lore question, but are there any places on Golarion where the Eldest have common worship? Like, would the Green Mother or other Eldest revered in a place like the Verduran Forest, or Count Ranalc in Shadow Absalom/Beacon?

Again, sorry if this is obscure, but these guys really interested me in Gods and Magic.

Not really; they're pretty obscure deities who don't have a large collection of worshipers. Their worshipers are either fey, who live in remote wilderness areas, or small cults scattered all over the place. There's not a location yet that we've detailed where their worship approaches anything to the level of a core deity. One of the whole thematic points of the Eldest is that they're meant to be pretty mysterious and strange. It does create a weird sort of disconnect in that the interest we (be we creators of the content or readers of the content) have in them while the world at all doesn't have much interest in them, but that's kind of the point of intriguing mysteries. If they were commonplace they'd be mundane, not mysterious, and increasingly less compelling to think about.


Hi James,

Yet more questions about fiends! Specifically, the more esoteric varieties.

An asura, a div, and a demon are all given a mortal hero (call them a 10th level fighter) to talk to, munch on, or do whatever they wish with. What does each one do with its new toy? Obviously this depends on the story and what the DM wants to do, not to mention the type of demon/asura/div (succubus is different than balor), but I just wanted a deeper look into the psychology of each of these fiendish species.

Scarab Sages

What languages are commonly spoken in Ustalav?

Paizo Employee Creative Director

1 person marked this as a favorite.
NECR0G1ANT wrote:
What languages are commonly spoken in Ustalav?

The Inner Sea World Guide has all that info; it's a 1st edition product but the vast majority of its contents are edition neutral and still useful.

For Ustalav: Common, Skald, and Varisian.

Paizo Employee Creative Director

2 people marked this as a favorite.
Calliope785 wrote:

Hi James,

Yet more questions about fiends! Specifically, the more esoteric varieties.

An asura, a div, and a demon are all given a mortal hero (call them a 10th level fighter) to talk to, munch on, or do whatever they wish with. What does each one do with its new toy? Obviously this depends on the story and what the DM wants to do, not to mention the type of demon/asura/div (succubus is different than balor), but I just wanted a deeper look into the psychology of each of these fiendish species.

I haven't really put much thought into asuras or divs lately at all, so I'd have to go back to the Book of the Damned and re-read what we put there.

A demon would seek to destroy the mortal in the way that would work best to maximize devastation on that mortal's family and society. Simply killing a mortal isn't as attractive to a demon as would be using the mortal as a vector to ruin families, destroy relationships, and shatter the veneer of civilization.


James Jacobs wrote:
NECR0G1ANT wrote:
What languages are commonly spoken in Ustalav?

The Inner Sea World Guide has all that info; it's a 1st edition product but the vast majority of its contents are edition neutral and still useful.

For Ustalav: Common, Skald, and Varisian.

I've always been interested about some of those across many countries.

Common and Varisian are obvious. Is Skald a commonly spoken language in Ustalav because of traders? Coming across Belkzen and and down from the north? As opposed to their Numerian neighbours who are not often traded with, hence no Hallit? What reasons were languages chosen when there aren't large obvious communities of a given ethnicity in that nation/region.


Sorry for another obscure lore question, but what happens to the fetchlings who disappear during Lacrimosas on the Shadow Plane? I was thinking about playing a Brightsorrow fetchling described in the Ancestry Guide, so I was wanting to know. Do they go somewhere else, and do they have any memory of where they went?

Paizo Employee Creative Director

vagrant-poet wrote:
James Jacobs wrote:
NECR0G1ANT wrote:
What languages are commonly spoken in Ustalav?

The Inner Sea World Guide has all that info; it's a 1st edition product but the vast majority of its contents are edition neutral and still useful.

For Ustalav: Common, Skald, and Varisian.

I've always been interested about some of those across many countries.

Common and Varisian are obvious. Is Skald a commonly spoken language in Ustalav because of traders? Coming across Belkzen and and down from the north? As opposed to their Numerian neighbours who are not often traded with, hence no Hallit? What reasons were languages chosen when there aren't large obvious communities of a given ethnicity in that nation/region.

Hmm, that might be a typo, the more I think of it, and that we meant Hallit.

Paizo Employee Creative Director

1 person marked this as a favorite.
Weslie Grimbaldus wrote:
Sorry for another obscure lore question, but what happens to the fetchlings who disappear during Lacrimosas on the Shadow Plane? I was thinking about playing a Brightsorrow fetchling described in the Ancestry Guide, so I was wanting to know. Do they go somewhere else, and do they have any memory of where they went?

That question is certainly obscure, because I don't know what you're talking about. Feel free to use mysterious obscure things like this in your game to build new lore specifically FOR your game, choosing the thing that makes your game more fun.

That said, not knowing what Lacrimosas is, if the whole point of it as we presented it is that it's mysterious... then as a player, you shouldn't know what that mystery is anyway. It's sometimes difficult for us to present mysterious things in the game because once we tell the GM, they're no longer mysteries, but if we DON'T tell the GM, we're failing at our job to provide information.


Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

Humans seem to have a lot of different languages. The non-human thinking species, on the other hand, all seem to have only one language per species (or ancestry, if you prefer). Why is that?

Paizo Employee Creative Director

1 person marked this as a favorite.
Ed Reppert wrote:
Humans seem to have a lot of different languages. The non-human thinking species, on the other hand, all seem to have only one language per species (or ancestry, if you prefer). Why is that?

Because we intentionally set up humans as the baseline ancestry of the game, and because humans are real and we're all very diverse and we want the game to be for everyone and thus want everyone who plays the game to have a chance to see themselves in the game.


James Jacobs wrote:
vagrant-poet wrote:
James Jacobs wrote:
NECR0G1ANT wrote:
What languages are commonly spoken in Ustalav?

The Inner Sea World Guide has all that info; it's a 1st edition product but the vast majority of its contents are edition neutral and still useful.

For Ustalav: Common, Skald, and Varisian.

I've always been interested about some of those across many countries.

Common and Varisian are obvious. Is Skald a commonly spoken language in Ustalav because of traders? Coming across Belkzen and and down from the north? As opposed to their Numerian neighbours who are not often traded with, hence no Hallit? What reasons were languages chosen when there aren't large obvious communities of a given ethnicity in that nation/region.

Hmm, that might be a typo, the more I think of it, and that we meant Hallit.

Good to know, thanks for taking the time to answer.


So have any apocalypse horses actually been slain over the ages, and not been immediately resurrected? I ask since in 1e they were pretty impossible to kill in the presence of the horsemen, but more than 300 ft. away, they could die just like any other outsider.

What happens if that occurs?


1 person marked this as a favorite.
Pathfinder LO Special Edition, Maps, Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
James Jacobs wrote:
Ed Reppert wrote:
Humans seem to have a lot of different languages. The non-human thinking species, on the other hand, all seem to have only one language per species (or ancestry, if you prefer). Why is that?
Because we intentionally set up humans as the baseline ancestry of the game, and because humans are real and we're all very diverse and we want the game to be for everyone and thus want everyone who plays the game to have a chance to see themselves in the game.

I think you misunderstood my question. Let me rephrase: why only one language for all elves, or all dwarves, or whatever? Why wouldn't the languages of dwarves who've been living in the five kings mountains for millennia be different now from the language of dwarves who've been living in the Mwangi Expanse for the same very long time?

Paizo Employee Creative Director

Calliope785 wrote:

So have any apocalypse horses actually been slain over the ages, and not been immediately resurrected? I ask since in 1e they were pretty impossible to kill in the presence of the horsemen, but more than 300 ft. away, they could die just like any other outsider.

What happens if that occurs?

A new one comes along eventually, although we've not really talked about how that happens. I suspect the horseman who's missing their horse does stuff though.

Paizo Employee Creative Director

Ed Reppert wrote:
I think you misunderstood my question. Let me rephrase: why only one language for all elves, or all dwarves, or whatever? Why wouldn't the languages of dwarves who've been living in the five kings mountains for millennia be different now from the language of dwarves who've been living in the Mwangi Expanse for the same very long time?

Because too many languages makes gameplay cluttered and frustrating and less fun. The number of human languages in the game already push things toward that direction but it was important for us to do so because that's part of showing human diveristy.

Feel free to add your own additional regional languages if you want, but I don't find that helps much in actual play of the game when you want to have the PCs roleplay with the NPCs.


Blood of Fiends (2012) seems to imply that on Jalmeray, tieflings are considered a pseudo-untouchable caste and are essentially forced in to menial labor. Should this still be considered to be canon for the region? I don't know how much you worked on that book or Jalmeray in general.


Do you think the Laws of Mortality will be more fleshed out in the future, or has it been or will it be intentionally left unwritten?

Might we see a Rahadoum focused book for 2e? Perhaps with rules for being a member of the Pure Legion?

I like how Rahadoum and the Laws of Mortality have been incorporated more in 2e right from the start, and I cannot wait to see more content related to the country.

Buisness question: Lastly, if I wanted to have some customized printing done with the symbol of Rahadoum on things like a mousepad or t-shirt, what is the process I would need to go through? Is there even one?

Paizo Employee Creative Director

2 people marked this as a favorite.
Grankless wrote:
Blood of Fiends (2012) seems to imply that on Jalmeray, tieflings are considered a pseudo-untouchable caste and are essentially forced in to menial labor. Should this still be considered to be canon for the region? I don't know how much you worked on that book or Jalmeray in general.

That book's nearly a decade old, and we've moved away from trying to be too close to real-world caste systems like that. Tieflings are still considered to be evil generally in ALL parts of the world, even though they don't have to be (any more than aasimars have to be good) but the ancestry itself has deliberate built-in fantasy baggage.

So while we wouldn't call them untouchables to day, they'd remain outcasts. Not because we're trying to foster the same fraught awful real-world traditions, and not because of Jalmeray itself, but because they are a supernatural partly fiendish ancestry of which the vast majority are themselves evil. In the same way tieflings are generally feared and face superstition and the like all over the world.

Paizo Employee Creative Director

GM NovelEnigma wrote:

Do you think the Laws of Mortality will be more fleshed out in the future, or has it been or will it be intentionally left unwritten?

Might we see a Rahadoum focused book for 2e? Perhaps with rules for being a member of the Pure Legion?

I like how Rahadoum and the Laws of Mortality have been incorporated more in 2e right from the start, and I cannot wait to see more content related to the country.

Buisness question: Lastly, if I wanted to have some customized printing done with the symbol of Rahadoum on things like a mousepad or t-shirt, what is the process I would need to go through? Is there even one?

We'll see. I'm not interested myself in developing Rahadoum as anything other than a place to fight against, personally, but not everyone agrees. The most positive spin I can think to put on a potential Rahadoum adventure path would be one where the PCs can help faith exist there again. Every PC I play is a character of faith, so it's difficult for me to envision an adventure set in Rahadoum where the PCs I'd play wouldn't be put in jail or persecuted or executed. Ironically, I feel like Cheliax is a more welcoming place to the types of characters I generally want to play than is Rahadoum.

Maybe as the antagonist nation in an Adventure Path where the PCs play Red Mantis agents; that's pretty much the only venue in which I'd really be that interested in personally building a story set there.

If you want to do any sort of business-related thing for a t-shirt or mousepad and then sell those things for your own profit, you have to negotiate a license with us to do so. This sort of thing is what the community use policy is for, but a big part of that is that you Can Not Use It To Make Money.

Your use of the word "business" makes me think you're looking to generate an income stream using Paizo's intellectual property, though, which you aren't allowed to do without a license granted by us. You'd need to contact our licensing department, but fair warning... competition for licenses is extraordinary stiff.


No, no. I just want like Vistaprint to print me a mousepad or shirt for myself, not to sell anything. Last time I tried with a different copyrighted material, I had to get approval from the company first before the printing company was willing to do the work. I only tagged it as business because it wasn't lore or gameplay related.

As for the potential for Rahadoum, I'm really liking how successful the country is without any divine assistance and hope it remains that way. I could see a future where visitors and citizens could be worshippers, but with the government and any officials not endorsing or participating at all in the activity.

Paizo Employee Creative Director

GM NovelEnigma wrote:

No, no. I just want like Vistaprint to print me a mousepad or shirt for myself, not to sell anything. Last time I tried with a different copyrighted material, I had to get approval from the company first before the printing company was willing to do the work. I only tagged it as business because it wasn't lore or gameplay related.

As long as it's for personal use, it should be fine... but I'm not a lawyer and I don't have the capacity to grant permissions like that myself, and if the printing company needs approval from the company first then I'd have to say that you might be out of luck there. Better to err on the safe side of the law.


Thanks! My mousepad just recently fell apart and I'd love to get one personalized.

Thanks for all your hard work!


What was the thought process behind making ogre mages into oni for Pathfinder? I'm really impressed with how something relatively simple (giant that casts spells) could be spun out into an entire race of fiends, and was curious about the motivation/design considerations that went into it.

Paizo Employee Creative Director

1 person marked this as a favorite.
Calliope785 wrote:
What was the thought process behind making ogre mages into oni for Pathfinder? I'm really impressed with how something relatively simple (giant that casts spells) could be spun out into an entire race of fiends, and was curious about the motivation/design considerations that went into it.

That's what they've been from the start back in AD&D pretty much, but they never actually called them oni in those earlier days. Oni, of course, are from real world mythology.


That makes a lot of sense. I was never really clear about that in D&D. Thanks!

Since I know you're a fan of redemption arcs, are there any varieties of fiends that would be "easier" or "harder" to redeem from a player perspective? Seems like demons and devils are easier, or at least have more redemptions so far in published material (such as Arushalae, Ragatheil, and Nocticula), but what about oni? Or daemons? Qlippoth seem like they'd be the most difficult...

81,801 to 81,850 of 83,732 << first < prev | 1632 | 1633 | 1634 | 1635 | 1636 | 1637 | 1638 | 1639 | 1640 | 1641 | 1642 | next > last >>
Community / Forums / Gamer Life / Off-Topic Discussions / >>Ask *James Jacobs* ALL your Questions Here!<< All Messageboards