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James Jacobs wrote:Think about every movie or story you've read that involves someone with mind control powers. Let me know if you can come up with any that portray the mind controller as anything other than a monster or a villain.Would the Jedi in Star Wars count? (Perhaps the very transitory nature of ‘Jedi mind tricks’ makes that the exception that proves the rule.)
"Jedi Mind Tricks" are more akin to telepathic diplomacy/deception, I think. They don't control the target's mind so much as they alter what they see. It's more mental illusion than reaching in there and controlling them.

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Is Charles Xavier a villain, then?
That's a good example of someone who isn't a villain ... but also, he's got a LOT of different powers. He's more akin to a Pathfinder psychic who has things like telepathy, remote veiwing, illusions, and others in addition to mind control.
In most of the stories I've read about X-men (my memories of the movie are mostly him searching the world for mutants or just telepathy), it's not mind control he does much at all, which means I wouldn't count Xavier stories as "only" about mind control. That helps him to not be a villain for sure!

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How does Pharasma judge individuals who've conducted serious acts of Evil (like, war crimes serious) during their lives but make a grand, sweeping act of Good that results in their death? You know, like Darth Vader?
Obviously they're not sent to a Good-aligned afterlife, but do they continue their trajectory to an Evil-aligned afterlife essentially rendering the good deed that resulted in their death moot, or are they put in a Neutral one, which, while not outright ignoring the seriousness of the evil deeds they'd done like Star Wars does, still kind of disrespects the person's victims by minimizing it?
And on that note, who ARE some examples of the worst war criminals in Golarion's history besides The Whispering Tyrant and Abrogail Thrune (and the Hell's Vengeance PCs who helped her)?

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How does Pharasma judge individuals who've conducted serious acts of Evil (like, war crimes serious) during their lives but make a grand, sweeping act of Good that results in their death? You know, like Darth Vader?
Obviously they're not sent to a Good-aligned afterlife, but do they continue their trajectory to an Evil-aligned afterlife essentially rendering the good deed that resulted in their death moot, or are they put in a Neutral one, which, while not outright ignoring the seriousness of the evil deeds they'd done like Star Wars does, still kind of disrespects the person's victims by minimizing it?
And on that note, who ARE some examples of the worst war criminals in Golarion's history besides The Whispering Tyrant and Abrogail Thrune (and the Hell's Vengeance PCs who helped her)?
Same way as the rest. Evil souls who fail are either sent on to a lower plane to be punished as appropriate or, if they fail because they repent or redeem or whatever, might be sent to a different plane to either become soil or a petitioner who might some day ascend to outsider.
It's harder for evil souls who become petitioners to ascend to more powerful outsider roles than good souls, since evil planes are less forgiving.
If I had to pick one "Worst War Criminal" from Golarion's history, it'd probably be Alaznist.

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I see. Could you elaborate more on the "Evil souls who fail" bit? What exactly are they failing in this instance?
An evil NPC who has a plot to do something big but is defeated before completing it by PCs is the classic "evil soul who fails." They're failing at being successfully evil.

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Two weapon fighting in 1e has always been complicated for me, rules-wise.
My understanding is that the only way a typical PC under normal conditions could use both melee weapons once as a standard action is to take the feat Weapon Trick: Dual Strike. Is this correct?
J
Dunno. I've pretty much scrubbed my brain of a lot of the corner case stuff from 1st edition. That said, rules questions for any edition are better asked in other rules-based forums here, since I generally don't answer rules questions here; sorry!

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Archpaladin Zousha wrote:I see. Could you elaborate more on the "Evil souls who fail" bit? What exactly are they failing in this instance?An evil NPC who has a plot to do something big but is defeated before completing it by PCs is the classic "evil soul who fails." They're failing at being successfully evil.
Ah, and an evil NPC who decides ruin that something big at the last minute because of their personal issues SUPER fails at being evil, then?
That really explains a lot about why there's such an emphasis on "punishment" in Evil planes: if you'd succeeded you wouldn't be dead in the first place. And that also explains why so many evil mages turn to undeath: they're doing evil RIGHT by making sure they DON'T die. Thanks, James! This really put things in perspective!

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Ah, and an evil NPC who decides ruin that something big at the last minute because of their personal issues SUPER fails at being evil, then?
Depends entirely on how they "ruin" it. An evil NPC who ruins their big plans by having a change of heart and doing a significant act of good might end up being redeemed and be sent on to a good plane rather than being sent on to be punished on an evil one. It's very much a case by case basis that's the creator of the story gets to decide.

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Archpaladin Zousha wrote:Ah, and an evil NPC who decides ruin that something big at the last minute because of their personal issues SUPER fails at being evil, then?Depends entirely on how they "ruin" it. An evil NPC who ruins their big plans by having a change of heart and doing a significant act of good might end up being redeemed and be sent on to a good plane rather than being sent on to be punished on an evil one. It's very much a case by case basis that's the creator of the story gets to decide.
What kinds of good acts would be enough to earn redemption from committing war crimes?
Historically the only redemption war criminals have received is execution, right?
I see what you're saying about case-by-case bases but isn't Pharasma's judgment supposed to be consistent and infallible?

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James Jacobs wrote:Archpaladin Zousha wrote:Ah, and an evil NPC who decides ruin that something big at the last minute because of their personal issues SUPER fails at being evil, then?Depends entirely on how they "ruin" it. An evil NPC who ruins their big plans by having a change of heart and doing a significant act of good might end up being redeemed and be sent on to a good plane rather than being sent on to be punished on an evil one. It's very much a case by case basis that's the creator of the story gets to decide.What kinds of good acts would be enough to earn redemption from committing war crimes?
Historically the only redemption war criminals have received is execution, right?
I see what you're saying about case-by-case bases but isn't Pharasma's judgment supposed to be consistent and infallible?
Pharasma's judgment is infallible, but not consistent. She's not lawful, remember. She judges each and every soul individually, not on some sort of supernatural conveyor belt. Her judgements are each tailor-made customized results as varied as each and every single person's life and personality and goals and failings and triumphs are.
What good act is enough to earn redemption for a war crime is left to the storyteller or GM to determine, but it should be significant and probably come with some level of personal sacrifice of wealth or power or prestige or more.
It's not really appropriate to bring in real-world war crimes to this sort of discussion though. This is a game, not real life, and treating real life atrocities like they can be summarized in a game–even in a way that might seem harmless—isn't something I'm going to go into.

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I respect that, and thank you.
Hey, how long were...
Took me by surprise, but it was quite a pleasant surprise! :)

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I respect that, and thank you.
Hey, how long were...** spoiler omitted **
Took me by surprise, but it was quite a pleasant surprise! :)
I have no idea. Had no part in their creation. I suspect they were something Patrick had been plotting to unleash for some time, perhaps years, but he kept those proverbial cards close to his chest.

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What's your least favorite alignment? Actually, how would you rank all nine alignments?
My ranking of alignment preferences, in order from favorite down to least favorite, varies if we're talking about my own PCs/NPC allies or NPC villains (I don't really have any favorites for other players' NPCs
For my own PCs and NPC allies: CG, CN, NG, N, CE, NE, LE, LG, LN
For NPC vilains: CE, LN, NE, LE, N, CN, LG, NG, CG

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James Jacobs wrote:Rysky wrote:Have you gotten to play Nioh 2 any?Yup! Having an absolute blast with it!Yay!
What is your favourite Yokai os far? Sampuss? Nure-onna?
I'm still relatively early in the game, but Scampuss is pretty awesome. The horse-head yokai are pretty frightening too.

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Did you consult for Owlcat's latest Wrath of the Righteous game yet? or will that come down the pipe later? if you have, mind sharing some cool stuff with us? :)
Yup, I've been working with Owlcat on Wrath for about a year already. I can't remember the exact date they first started talking to us about what they wanted to do next, but it was early 2019 if I recall correctly.

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Rysky wrote:I'm still relatively early in the game, but Scampuss is pretty awesome. The horse-head yokai are pretty frightening too.James Jacobs wrote:Rysky wrote:Have you gotten to play Nioh 2 any?Yup! Having an absolute blast with it!Yay!
What is your favourite Yokai os far? Sampuss? Nure-onna?
Yessss, Scampuss is awesome! And yeah the horsies are scary and cool.
What weapons are you using?

Blosodriette |

Blosodriette wrote:Did you consult for Owlcat's latest Wrath of the Righteous game yet? or will that come down the pipe later? if you have, mind sharing some cool stuff with us? :)Yup, I've been working with Owlcat on Wrath for about a year already. I can't remember the exact date they first started talking to us about what they wanted to do next, but it was early 2019 if I recall correctly.
Ratfolk, Kitsune or Catfolk? :P :D :)

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Rysky wrote:What weapons are you using?Ninja mode!
I was focusing on hatchets for the first 3 missions since I got some GREAT hatchets early on, but then once I just unlocked the blacksmith I'm on to the kusarigama, which is where I want to be.
Nice! I do love the hatchets and switchglaive, but the loot gods decided to bribe me continuously with odachis.
What do you think of the Yokai Mode/forms?

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What do you think of the Yokai Mode/forms?
I'm slowly growing to like them. There's SO MUCH to unpack in the game. Today's triumph was finally getting comfortable with using the quick forward dodge thing and the top ability; haven't yet started working in the second Yokai one, and whenever I assume Yokai form there's just so much mayhem going on that I end up wasting the whole thing running around or stabbing the air. BUT I do like my glowing golden antlers when I'm all yokaied out!

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Rysky wrote:What do you think of the Yokai Mode/forms?I'm slowly growing to like them. There's SO MUCH to unpack in the game. Today's triumph was finally getting comfortable with using the quick forward dodge thing and the top ability; haven't yet started working in the second Yokai one, and whenever I assume Yokai form there's just so much mayhem going on that I end up wasting the whole thing running around or stabbing the air. BUT I do like my glowing golden antlers when I'm all yokaied out!
Antler buddies yay! (I picked them too)
What’s been your favourite QoL improvement from the first game?
Mine’s probably that your guardian spirit is automatically returned to you when you enter boss arenas.

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James Jacobs wrote:Rysky wrote:What do you think of the Yokai Mode/forms?I'm slowly growing to like them. There's SO MUCH to unpack in the game. Today's triumph was finally getting comfortable with using the quick forward dodge thing and the top ability; haven't yet started working in the second Yokai one, and whenever I assume Yokai form there's just so much mayhem going on that I end up wasting the whole thing running around or stabbing the air. BUT I do like my glowing golden antlers when I'm all yokaied out!Antler buddies yay! (I picked them too)
What’s been your favourite QoL improvement from the first game?
Mine’s probably that your guardian spirit is automatically returned to you when you enter boss arenas.
Clearly antlers are the horn of choice for discerning yokai!
My favorite QoL improvement is that you get to build your own character, so I don't have to play a dude.

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Rysky wrote:So far, Feral is my only choice. So that one! :)Ye!
And *nods* That was a pleasant update.
Do you have a preferred Yokai form?
Nice, I haven't found any Ferals yet but I would to play with it.
Does the Switchglaive's existence increase the chance of getting trick weapons in P2? :3

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We just finished our Wrath of the Righteous campaign (after two, three years?) and it was amazing!
The militant nature of the LG deities and planes in contrast to the other Good aspects is interesting to explore. I gained a lot of respect for Iomedae and the crusades after the AP (and after reading about the shining crusade etc).
I'm looking forward to seeing how Owlcat pull this one off. Are there any scenes or parts of the adventure you really want to see carried over in the game?

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We just finished our Wrath of the Righteous campaign (after two, three years?) and it was amazing!
The militant nature of the LG deities and planes in contrast to the other Good aspects is interesting to explore. I gained a lot of respect for Iomedae and the crusades after the AP (and after reading about the shining crusade etc).
I'm looking forward to seeing how Owlcat pull this one off. Are there any scenes or parts of the adventure you really want to see carried over in the game?
Yay, glad you liked it!
And yeah, it's important to remember that just because two groups or two people have the same alignment, they won't automatically have the same opinions.
I'm particularly excited to see how they implement the mythic elements, now that the world is armed with several more years of experience and feedback and knowledge about how high level play and mythic play interact (at the time we were working on the adventure path, there was pretty much NO information there, since the playtest focused more on low level play—a flaw in our playtest methods we didn't really start working out until the 2nd edition playtest which had folks playtest EVERY level, not just the lower level stuff.)

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So in first edition when you are confused one of the possibilities is babbling incoherently. Did you have any favourite things to babble when you were playing a character rolled that result?
Not particularly, but my go-to babble is to slur and mumble my words and speak fast while now and then dropping in a perfectly enunciated word here and there that's out of context but just enough IN context that everyone listening can fill in the blanks and get different (and thus confusing) results in their minds as to what I'm babbling about.
Think "The grizzled old drunk prospector just ran into town and is excited to talk about the bigfoot he just saw down by the river but is too worked up and drunk and out of breath to say anything more than... 'ess b bure suldlsfd down sfsdlku udur vsde foot sdsd hesrru suuf mffre by the river!'"

Rekentine |
Hey, James! Here with an odd question that can be interpreted in multiple ways, depending.
Reason I'm asking is it's very heated and even a third party sees the merits in both arguments, so, this is just asking for help. I'm asterisking the parts that are points of contention between us.
I know Eldritch Archer is banned from PFS, but this is another argument in a Living World where it isn't.
The player is attempting to Multiclass Spellslinger Wizard with Eldritch Archer Magus and is trying to say that these two abilities grant Ranged Spell Strike the ability to do a x3 crit as per arcane gun. When I'm telling him that since the ammunition is the medium of delivery through the Magus touch spells - they would be subject to the 2x damage that Maguses are limited to.
His stance is that since the first asterisked part of Arcane gun below gives a criteria of three things (One arcane gun, spell fired through gun, an attack roll), and since he meets that criteria through Ranged Spellstrike, why shouldn't he be allowed the x3 crit on spells?
The two abilities are this:
Ranged Spellstrike (Su)
At 2nd level, whenever an eldritch archer casts a spell that calls for a ranged attack, **she can deliver the spell through a ranged weapon she wields as part of a ranged attack. Instead of the free ranged attack normally allowed to deliver the spell,** an eldritch archer can make one free ranged attack with a ranged weapon (at her highest base attack bonus) as part of casting this spell. The attack does not increase the spell’s range.
If the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies each attack; if the spell allows multiple attacks and the eldritch archer can make additional ranged attacks as part of a full-round action with spell combat, one additional ray, missile, or effect from the spell accompanies each subsequent ranged attack the eldritch archer makes in the same round until all attacks allowed by the spell are made. Unused missiles, rays, or effects remaining at the end of the eldritch archer’s turn are wasted.
This ability alters spellstrike.
_______
Arcane Gun (Su)
The spellslinger gains the Exotic Weapon Proficiency (firearms) feat, and one or two of his firearms can be arcane guns. Arcane guns are normal one-handed or two-handed firearms in the hands of others, as they were normal firearms before the spellslinger imbued them with magic. In a spellslinger’s hands, they both fire projectiles (bullets and pellets) and cast magic. At 1st level, the spellslinger decides whether he wants to have one or two arcane guns at a time. **If the spellslinger chooses to have only one arcane gun at a time, spells fired through the arcane gun that require an attack roll have a ×3 critical hit multiplier.**
**A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun. When he casts through the arcane gun,** the gun’s enhancement bonus (if any) is a bonus to the spell’s attack rolls or to the spell’s saving throw DCs. Yet there are dangers inherent to this method. If any of the **spells’ attack rolls result in a natural 1 (a misfire), or a natural 20 is rolled on any saving throw made against the spell by a target (an overload), the arcane gun gains the broken condition.** If the arcane gun already has the broken condition, the gun explodes. When a gun explodes, it lets loose a blast of force, or if the spell has the acid, cold, electricity, or sonic descriptor, it deals that type of energy damage instead. In the case of spells with multiple descriptors, roll randomly among the descriptors to determine the type of damage dealt by the blast. The blast is centered on a single intersection within the spellslinger’s space (spellslinger’s choice) and deals 1d6 points of the appropriate energy damage or force damage per level of the spell cast. Any creature within the blast other than the spellslinger can make a Reflex saving throw to halve the damage. The Reflex save DC is calculated using the spell level of the spell being sacrificed.
A spellslinger can attune his arcane guns at the start of each day. That attunement lasts until the spellslinger attunes to a new gun, even if a formally attuned gun is destroyed.
This ability replaces arcane bond.

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Hey, James! Here with an odd question that can be interpreted in multiple ways, depending....
If your question requires that much text, I'm probably not going to be able to help you. Either rephrase as one sentence, or, if as it looks like, you're asking about a 1st edition rules question, please ask on the 1st edition boards for advice from other gamers. I try to avoid answering rules questions here because it makes people crazy–they try to use my answers to bully GMs, push boundaries in PFS, or confront the Design team with my replies as ammunition in an attempt to force them to agree. It's caused a fair amount of drama for me in real life and work life alike, so... sorry, I don't answer rules questions.

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Do you think you'll ever stop getting rules questions in this thread?
Nope... but I still try to let folks know so that, hopefully, they're know where to ask next time around. I honestly don't mind telling folks that I don't answer rules questions, and try to explain why I don't (see previous post)... it's not that I can't or don't want to answer them. It's just that I've been told to avoid doing so... and that's good advice, seeing as how me answering rules questions here has caused internal strife at Paizo.
That said... in a way, that means that as long as I continue getting rules questions, that could mean that we've constantly got new folks coming into Pathfinder or gaming, and that's a good thing!