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Ral' Yareth |
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James,
First of all I would like to tell you how much I appreciate that you still take the time to answer our questions here. I know of no other place in the internet that I can interact so directly with the person in charge of the creative process of a product line that I love.
Here goes my question:
Do you ever feel overwhelmed and discouraged throughout the development of a story? I Ask because lately have been feeling like that a lot. Maybe it's because of the fact that I don't have as much time anymore to elaborate on the story elements of my games as I used to have when I was younger, but that has led me to a lot of self-doubt and aborted ideas.
In your years of experience have you found a good way to deal with that? If so would you mind sharing it?
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And since the campaign setting/adventure/story information is, to me, the most INTERESTING part of the game (the rules, in my opinion, exist only to make the story happen at the table and should SERVE the story rather than be the focus of the game), it's demoralizing and depressing and annoying and frustrating to hear folks call all that hard work "something of no consequence" or "an error or blunder."
I will admit that I use "fluff" and "crunch" to categorize articles for Wayfinder. It's partially rooted in the common usage by folks over the years, sure (perpetuating bad habits). But for me, "crunch" implies that the article is "rules heavy", and it is NOT light reading. "Fluff" implies that it is lighter reading, due to little-to-no rules content (crunchy bits) to wade through. So, for my own personal interpretation, "fluff" is using the "light of weight" definition.
This does not discount James's preference, and I will admit, I rather prefer "flavor" as a better term for the material. "Flavor" is also better because it fits the analogy of food. :D
(Also, I personally prefer the flavor articles that flesh out the campaign setting over rules articles. It's like reading light fiction vs. textbook math problems.)
I will probably change the category title to "flavor" with issue #17, in deference to James. ;-)
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Prince of Knives |
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People often use "fluff" to indicate that, yes, but it's STILL insulting to me. The real-world definition of "fluff" includes things like "something of no consequence" and "an error or blunder." Other definitions, like "light downy mass" simply make no sense at all when applied to creative content like this. The word simply does not have any positive connotations unless you're talking about something like the inside of a pillow or the softness of an animal's fur—there's really no way to use the word to talk about someone's hard work and make it sound anything other than being dismissive of that hard work. Furthermore, it's got another connotation in the porn industry that makes it even more insulting and crude when applied to this situation.
And since the campaign setting/adventure/story information is, to me, the most INTERESTING part of the game (the rules, in my opinion, exist only to make the story happen at the table and should SERVE the story rather than be the focus of the game), it's demoralizing and depressing and annoying and frustrating to hear folks call all that hard work "something of no consequence" or "an error or blunder."
Huh. I write a lot of fluff myself and never found the term insulting (other synonyms have included 'flavor' and, depending on the context, 'worldbuilding'). Some descriptive terminology needs to be used to note the boundary between the two kinds of writing, since rules writing - 'crunch' - tends to be significantly more legalistic. And as Timitius mentions, fluff's easier and usually (usually...) more enjoyable to read.
As far as the history of the word itself the most common explanation of its origin I've come across is that fluff is the most easily changed aspect of any particular game. Refluffing - that is, anything from changing how an ability looks to running a game in a setting other than its default - doesn't necessitate alterations to the game's system, alterations that have a cascading impact.
Good fluff can be hard to write. Consistent fluff can be harder, especially when you've got fellow writers with a clashing vision and now you've gotta do negotiations. Having never seen it used as a term of disrespect I find myself intensely curious as to what experiences brought you to conclude that. Could I persuade you to elaborate?
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So what word would you prefer to 'fluff'?
I agree with you about that word used in that context.
I tend to use the word lore...but that sounds boring.
I prefer the term "flavor" if you have to use something. And I'd much rather someone use a boring "world lore" than one that's insulting.
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I have a follow up question on this because I’m confused as several sources indicates different things.
Inner Sea World Guide gives example of names, but no surname.
Elves of Golarion, in the inner cover, indicate that they have four names, a given one, a hidden/intimate one, an everyday name (picket by themselves) and a family name. There are examples, but no difference between the various uses of those names, it seems they could be used indifferently.
Inner Sea Races mention traditional naming conventions, with given, intimate and family name. (p.77 1st column)It seems that the nickname was not included in Inner Sea Races, but that doesn’t necessarily means that some elves don’t have one.
If there is indeed several names associated to an individual, I am interested in is how those names would be used in various social encounters. I’m particularly interested on the tradition of elves from Kyonin.
Examples of questions:
- Would parent use the intimate name in front of non family members?
- as it seems most elves present themselves with a single name, either nickname or their given one, in which case do they give/use their family name? when meeting a figure of authority maybe?
- When encountering the member of the party, which name would they present themselves with?
Also, something I just considered, would their most of their name be a bit harder to pronounce for someone not fluent in Elven?
Anyone can have a nickname, but it's not something that everyone has. When you see something that contradicts in this way, go with the hardcover version and/or the more recent publication.
Traditional an intimate name is not used in front of strangers.
Elves generally don't use their full family name. Sometimes, when it's official, they do, but elves are chaotic so it often comes down to how they're feeling at the time.
Whatever sounds most musical/poetic/lyrical/pretty.
Elven names are harder to pronounce if the speaker is pedantic and obsessed with language rules. :-P
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Hi James,
How would you handle a team of PC who always shut down any musician they see because they are afraid of being charmed while the guy play music, thinking he is a Bard ^^? (And yes Psychic made it worst)
First, look at what you've done as a GM to instill in them that sort of paranoia. If you've used this trick often enough that the players now think every musician is trying to mind control them, then you need to talk to your PLAYERS (not the charactes) and say something like, "Hey, don't assume that every musician is a villain. I apologize for using that trick too often, and going forward won't be using it nearly as much... and since I've used it on your characters so often, if I do use it in the future, I"ll give you free Sense Motive checks to try to see through the deception to model your characters' suspicion. But if you keep attacking every musician you see, you're going to start running into problems with the law."
If the players are just naturally suspicious (maybe you inherited them from another group with a bad GM, for example), then talk to them about their actions and point out that their characters are acting like paranoid criminals and that they should not attack every NPC they encounter.
If the players insist on this behavior, one solution is to cave in and just not put any musicians in the game. Another is to run adventures that don't involve social situations—have the PCs sent to some isolated part of the world to serve as explorers and shift the adventure away from social intrigue to fighting and exploration. AKA: It may be that the game you want to run isn't the game the players want to play. In this case, it might actually be best to just sit down with the players and talk to them; figure out what sort of game they ACTUALLY want to play.
If it turns out what they want is to be disruptive and attack musicians, and you still want to run them in a game, then consider rebooting your game or starting a new adventure that sends the PCs into a region hostile to them. Maybe the players actually want to play evil characters?
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Ysvigg Redcloack wrote:Hi James,
How would you handle a team of PC who always shut down any musician they see because they are afraid of being charmed while the guy play music, thinking he is a Bard ^^? (And yes Psychic made it worst)
follow up: would you say many bards use the enthrall spell to command the attention of a crowd for pure musical performance enhancement reasons? I.e so that the crowd isn't distracted so as to make the performance memorable?
In Hell's Rebels I play a Chelish opera diva that plans to do just that so that her shows are booked solid... and in keeping with her "famous" class ability...
Very few bards do this, because in most societies, using mind control type effects (or ANY spellcasting on unwilling targets, for that matter) is frowned upon or full on illegal. Furthermore, the more you do this as a GM, the more you're training your players to assume EVERY NPC you put before them is going to betray them.
You need to build and keep your players' trust as a GM, and that includes being very wary using the betrayer NPC.
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Do you ever feel overwhelmed and discouraged throughout the development of a story? I Ask because lately have been feeling like that a lot. Maybe it's because of the fact that I don't have as much time anymore to elaborate on the story elements of my games as I used to have when I was younger, but that has led me to a lot of self-doubt and aborted ideas.In your years of experience have you found a good way to deal with that? If so would you mind sharing it?
I do. All authors do. Being overwhelmed and discouraged when creating or developing or editing a story is part of the task, unfortunately. The best way to fight this is to either take a break and unwind, or to immerse yourself in the writing or skill of others. Stop writing, in other words, and read your favorite author for a bit. Just as you can get exhausted by running non stop and have to take a break to recover physically, you need to do the same with writing to recover mentally now and then.
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Huh. I write a lot of fluff myself and never found the term insulting (other synonyms have included 'flavor' and, depending on the context, 'worldbuilding'). Some descriptive terminology needs to be used to note the boundary between the two kinds of writing, since rules writing - 'crunch' - tends to be significantly more legalistic. And as Timitius mentions, fluff's easier and usually (usually...) more enjoyable to read.
As far as the history of the word itself the most common explanation of its origin I've come across is that fluff is the most easily changed aspect of any particular game. Refluffing - that is, anything from changing how an ability looks to running a game in a setting other than its default - doesn't necessitate alterations to the game's system, alterations that have a cascading impact.
Good fluff can be hard to write. Consistent fluff can be harder, especially when you've got fellow writers with a clashing vision and now you've gotta do negotiations. Having never seen it used as a term of disrespect I find myself intensely curious as to what experiences brought you to conclude that. Could I persuade you to elaborate?
I often see this type of sentiment on the internet, and it frustrates the hell out of me.
The ONLY person who gets to decide if something is insulting is the person being insulted by it. If someone says something that ends up offending someone else, the responsible and mature solution is not to justify their insulting/offensive actions by trying to describe how they don't see it's insulting. That just digs their hole deeper and makes them condiscending as well as insulting to the person who's offended.
The right solution is to either nod your head and stop using that sort of offensive behavior (preferably altogether, but certainly when speaking to the person you, perhaps inadvertently, offended).
Actually, an even MORE right solution is to apologize to the person you offended and LISTEN TO THEM to find out WHY your words offended. In my experience, when I've been in the role of accidental offender, and then listened to folks about why they were offended, I've realized that I was indeed being unknowingly offensive, and in changing the way I speak or the words I use, I can still talk about the topic (all languages have plenty of synonyms you can choose from–instead of fluff, say flavor or lore or story or information or canon or whatever) without being offensive and that makes me a better person.
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Hey James, incoming dinosaur & deity questions:
1) What is the preferred sacred dinosaur for Valani?
2) What is the preferred sacred dinosaur for Zevgavizeb?
3) From what dinosaur does the holy symbol of Ayrzul derive from?
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Prince of Knives |
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I often see this type of sentiment on the internet, and it frustrates the hell out of me.
The ONLY person who gets to decide if something is insulting is the person being insulted by it. If someone says something that ends up offending someone else, the responsible and mature solution is not to justify their insulting/offensive actions by trying to describe how they don't see it's insulting. That just digs their hole deeper and makes them condiscending as well as insulting to the person who's offended.
The right solution is to either nod your head and stop using that sort of offensive behavior (preferably altogether, but certainly when speaking to the person you, perhaps inadvertently, offended).
Actually, an even MORE right solution is to apologize to the person you offended and LISTEN TO THEM to find out WHY your words offended. In my experience, when I've been in the role of accidental offender, and then listened to folks about why they were offended, I've realized that I was indeed being unknowingly offensive, and in changing the way I speak or the words I use, I can still talk about the topic (all languages have plenty of synonyms you can choose from–instead of fluff, say flavor or lore or story or information or canon or whatever) without being offensive and that makes me a better person.
I...am trying to find out why the term is offensive to you? That was the thrust of my question, Mister Jacobs; I'd like to know why you hold a view so substantially different from my own. Y'know, so that I might better understand it.
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Purple Dragon Knight wrote:Ysvigg Redcloack wrote:Hi James,
How would you handle a team of PC who always shut down any musician they see because they are afraid of being charmed while the guy play music, thinking he is a Bard ^^? (And yes Psychic made it worst)
follow up: would you say many bards use the enthrall spell to command the attention of a crowd for pure musical performance enhancement reasons? I.e so that the crowd isn't distracted so as to make the performance memorable?
In Hell's Rebels I play a Chelish opera diva that plans to do just that so that her shows are booked solid... and in keeping with her "famous" class ability...
Very few bards do this, because in most societies, using mind control type effects (or ANY spellcasting on unwilling targets, for that matter) is frowned upon or full on illegal. Furthermore, the more you do this as a GM, the more you're training your players to assume EVERY NPC you put before them is going to betray them.
You need to build and keep your players' trust as a GM, and that includes being very wary using the betrayer NPC.
Thanks James. I know mind-control is iffy on the moral scale, and I somehow forgot that the spell influences their attitude towards the caster. Do you know of any other non-evil, non-questionable performance enhancers for bards?
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Jessica Price Project Manager |
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James Jacobs wrote:I...am trying to find out why the term is offensive to you? That was the thrust of my question, Mister Jacobs; I'd like to know why you hold a view so substantially different from my own. Y'know, so that I might better understand it.I often see this type of sentiment on the internet, and it frustrates the hell out of me.
The ONLY person who gets to decide if something is insulting is the person being insulted by it. If someone says something that ends up offending someone else, the responsible and mature solution is not to justify their insulting/offensive actions by trying to describe how they don't see it's insulting. That just digs their hole deeper and makes them condiscending as well as insulting to the person who's offended.
The right solution is to either nod your head and stop using that sort of offensive behavior (preferably altogether, but certainly when speaking to the person you, perhaps inadvertently, offended).
Actually, an even MORE right solution is to apologize to the person you offended and LISTEN TO THEM to find out WHY your words offended. In my experience, when I've been in the role of accidental offender, and then listened to folks about why they were offended, I've realized that I was indeed being unknowingly offensive, and in changing the way I speak or the words I use, I can still talk about the topic (all languages have plenty of synonyms you can choose from–instead of fluff, say flavor or lore or story or information or canon or whatever) without being offensive and that makes me a better person.
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I...am trying to find out why the term is offensive to you? That was the thrust of my question, Mister Jacobs; I'd like to know why you hold a view so substantially different from my own. Y'know, so that I might better understand it.
I think James explained it pretty well above. To him, "fluff" by its definition, diminishes the importance of the campaign setting text. In fact, the term is dismissive of it. He doesn't NEED a reason why it's different from yours...it just is.
And this viewpoint is NOT unique to James alone. I know of MANY authors and developers in the industry that visibly bristle at the term "fluff". I can't tell you how many times I have been politely but tersely corrected. So, lesson to the wise: start avoiding that term if you want to get work as a freelancer. ;-)
Oh, and James, sorry to make this a multi-post topic. I guess I used the opportunity to figure out why I continue to use the term!
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Prince of Knives |
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Prince of Knives wrote:He already told you why.James Jacobs wrote:I...am trying to find out why the term is offensive to you? That was the thrust of my question, Mister Jacobs; I'd like to know why you hold a view so substantially different from my own. Y'know, so that I might better understand it.I often see this type of sentiment on the internet, and it frustrates the hell out of me.
The ONLY person who gets to decide if something is insulting is the person being insulted by it. If someone says something that ends up offending someone else, the responsible and mature solution is not to justify their insulting/offensive actions by trying to describe how they don't see it's insulting. That just digs their hole deeper and makes them condiscending as well as insulting to the person who's offended.
The right solution is to either nod your head and stop using that sort of offensive behavior (preferably altogether, but certainly when speaking to the person you, perhaps inadvertently, offended).
Actually, an even MORE right solution is to apologize to the person you offended and LISTEN TO THEM to find out WHY your words offended. In my experience, when I've been in the role of accidental offender, and then listened to folks about why they were offended, I've realized that I was indeed being unknowingly offensive, and in changing the way I speak or the words I use, I can still talk about the topic (all languages have plenty of synonyms you can choose from–instead of fluff, say flavor or lore or story or information or canon or whatever) without being offensive and that makes me a better person.
...Aye, that was the viewpoint I was seeking elaboration and further context on. It might be the lack of coffee on my end but this conversation has gotten awkward for reasons I don't fully understand here. I'm looking to understand more about this new viewpoint I have not, personally, encountered before now, nothin' more. I saw the previous post and would like to know more about how Mister Jacobs came to those beliefs and conclusions.
I can only beg your patience with me at this point. It wasn't my intention to state or imply that the view is wrong and I am sorry if I gave that impression. I'm curious, not upset.
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Theliah Strongarm wrote:That's personal. Leave the chicken's private life to herself.Dear Mr. Jacobs,
Which came first, the chicken or the egg?
Besides, everyone knows it's a false dichotomy. The t-rex came before both of them!
If a Dongun Hold dwarf decided to introduce firearm technology to other dwarves, say in places like Janderhoff or the Five Kings Mountains, would Dongun Hold be cool with that? I'm not sure how closely the Grand Duchy and the original inventors of firearms guard their monopoly on their production.
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Hey James, incoming dinosaur & deity questions:
1) What is the preferred sacred dinosaur for Valani?
2) What is the preferred sacred dinosaur for Zevgavizeb?
3) From what dinosaur does the holy symbol of Ayrzul derive from?
1) No preference. It's like Gozreh, who holds all animals to be sacred.
2) No preference (see 1 above)
3) A tyrannosaurus. Just like his sacred animal.
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I...am trying to find out why the term is offensive to you? That was the thrust of my question, Mister Jacobs; I'd like to know why you hold a view so substantially different from my own. Y'know, so that I might better understand it.
I already answered this upthread, but to repeat myself, it's because the real-world, dictionary definition of fluff is "something of no consequence" or "an error or blunder."
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Thanks James. I know mind-control is iffy on the moral scale, and I somehow forgot that the spell influences their attitude towards the caster. Do you know of any other non-evil, non-questionable performance enhancers for bards?
Mind control isn 't evil in and of itself... it's just super handy for evil folks.
Apart from that, anything that improves skill checks or Charisma.
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...Aye, that was the viewpoint I was seeking elaboration and further context on. It might be the lack of coffee on my end but this conversation has gotten awkward for reasons I don't fully understand here. I'm looking to understand more about this new viewpoint I have not, personally, encountered before now, nothin' more. I saw the previous post and would like to know more about how Mister Jacobs came to those beliefs and conclusions.
I can only beg your patience with me at this point. It wasn't my intention to state or imply that the view is wrong and I am sorry if I gave that impression. I'm curious, not upset.
I don't see the need to elaborate on it. Maybe if it is a lack of coffee... perhaps go about your day and come back in a few hours to re-read my post?
To try to put it as simply as possible, when I hear someone say something I wrote is fluff, that's the same as hearing someone say that something I wrote is of no consequence.
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If a Dongun Hold dwarf decided to introduce firearm technology to other dwarves, say in places like Janderhoff or the Five Kings Mountains, would Dongun Hold be cool with that? I'm not sure how closely the Grand Duchy and the original inventors of firearms guard their monopoly on their production.
Firearms have already spread throughout the Inner Sea region enough that Dongun Hold would probably be annoyed but not more than that, unless the dwarf were trying to cut into Dongun Hold's cash flow and profits maybe?
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Archpaladin Zousha wrote:Firearms have already spread throughout the Inner Sea region enough that Dongun Hold would probably be annoyed but not more than that, unless the dwarf were trying to cut into Dongun Hold's cash flow and profits maybe?
If a Dongun Hold dwarf decided to introduce firearm technology to other dwarves, say in places like Janderhoff or the Five Kings Mountains, would Dongun Hold be cool with that? I'm not sure how closely the Grand Duchy and the original inventors of firearms guard their monopoly on their production.
They have? I thought according to Skull and Shackles they sent out hit-squads to take out anyone using firearms without exclusive contracts with them, and that's why Golarion's militaries haven't adopted firearms en-masse and moved from Medieval II: Total War tech level to Empire: Total War tech level.
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Kryzbyn |
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Kryzbyn wrote:Absolutely; the biggest one is of course when she more or less led the charge in defeating and imprisoning Rovagug.Has Sarenrae ever interceded on a mortals behalf before, either herself or through proxies? If so, if you can say, when were those times?
I haven't read every Paizo product, so forgive me if this answer is apparent :(
Yeah, I knew about that one. I meant on a less grand scale? On behalf of an individual or small group of mortals?
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James Jacobs wrote:They have? I thought according to Skull and Shackles they sent out hit-squads to take out anyone using firearms without exclusive contracts with them, and that's why Golarion's militaries haven't adopted firearms en-masse and moved from Medieval II: Total War tech level to Empire: Total War tech level.Archpaladin Zousha wrote:Firearms have already spread throughout the Inner Sea region enough that Dongun Hold would probably be annoyed but not more than that, unless the dwarf were trying to cut into Dongun Hold's cash flow and profits maybe?
If a Dongun Hold dwarf decided to introduce firearm technology to other dwarves, say in places like Janderhoff or the Five Kings Mountains, would Dongun Hold be cool with that? I'm not sure how closely the Grand Duchy and the original inventors of firearms guard their monopoly on their production.
That's because when we were working on Skull & Shackles, Ultimate Combat was still VERY brand new and we weren't quite yet sure how much gamers were going to accept the presence of guns in Golarion, so we erred on the side of timidity there. You'll note that by the end of that AP, we did include firearms and gunslingers and the like, though.
Since then, many many years have passed, and gamers seem to overall not be that worked up about the presence of firearms in the game (whether or not the gunslinger is "balanced" is a different topic entirely), and so I'm more comfortable saying that there can be guns out there in places other than Dongun Hold. The main reason the militaries haven't adopted firearms en-masse is mostly because magic is easier and better. Maybe someday if guns become more widespread and inexpensive and reliable, that'll change, but that's also an entirely different campaign setting than the one we want to be producing.
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James Jacobs wrote:Yeah, I knew about that one. I meant on a less grand scale? On behalf of an individual or small group of mortals?Kryzbyn wrote:Absolutely; the biggest one is of course when she more or less led the charge in defeating and imprisoning Rovagug.Has Sarenrae ever interceded on a mortals behalf before, either herself or through proxies? If so, if you can say, when were those times?
I haven't read every Paizo product, so forgive me if this answer is apparent :(
I'm sure, but none come to mind, in part because being on a "less grand scale" implies that it's not something we'd mention in a larger scope presentation. Maybe some day if we do another heavily Sarenrae-based/themed campaign we'll have an actual example to show off.
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So yay finally got myself Curse of the Crimson Throne hardcover~ Still missing guide to Korvosa though so figured out I should ask about it
So I heard that it doesn't have mechanics much and writing wise it still applies nowadays despite being written during 3.5, but I heard it has some spoilers mixed in. Are spoilers in one neat section easy to avoid showing players or are they mixed at random places?
Is Academy of Secrets module something that can be plausibly be used during the Curse of the Crimson Thone?
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So yay finally got myself Curse of the Crimson Throne hardcover~ Still missing guide to Korvosa though so figured out I should ask about it
So I heard that it doesn't have mechanics much and writing wise it still applies nowadays despite being written during 3.5, but I heard it has some spoilers mixed in. Are spoilers in one neat section easy to avoid showing players or are they mixed at random places?
Is Academy of Secrets module something that can be plausibly be used during the Curse of the Crimson Thone?
Only the last two pages of Guide to Korvosa have anything approximating game rules, and the bulk of those rules are just a few stat blocks. AKA: What you need, rules-wise, from that book exists in the adventure or other products already. The VAST bulk of the book is rules neutral and remains an excellent addition to your library if your'e going to run Curse of the Crimson Throne. There ARE some spoilers, but they're mostly consigned to a single chapter if I recall correctly.
Acadamae of Secrets doesn't really make much sense to be used during the adventure, both because it's long enough that it would throw off the experience level curve in the plot, and because the Acadamae isn't involved in the plot as written anyway. That adventure, and also "House on Hook Street" work much better as adventurers for new heroes in a post-Crimson Throne setting.
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Thank you for answering our questions Mr. Jacobs.
1. In Rise of the Runelords Anniversary Edition it was suggested that if Nualia escapes she could become a Succubus. Why was Succubus the suggestion since Lust does not seem to be one of Nualia's defining features?
2. I was pleased reading through the Crimson Thrones hardcover to find some of the newer classes getting some use, however it appeared that Rogues and Barbarians were left in their unchained versions. What was the reason for this choice?
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Thank you for answering our questions Mr. Jacobs.
1. In Rise of the Runelords Anniversary Edition it was suggested that if Nualia escapes she could become a Succubus. Why was Succubus the suggestion since Lust does not seem to be one of Nualia's defining features?
2. I was pleased reading through the Crimson Thrones hardcover to find some of the newer classes getting some use, however it appeared that Rogues and Barbarians were left in their unchained versions. What was the reason for this choice?
1) Vrock's probably a better choice for her in hindsight. I suspect I suggested succubus because a) they're lower CR and thus a better choice to face against a lower level party and b) because Tsuto was hoping that's what she'd turn into and that little bit of Tsuto wishful thinking may have polluted my thoughts at that point.
2) Pathfinder Unchained is all about optional rules, and it's more or less policy to not use optional rules in our adventures. The summoner is perhaps the only exception to that, since the Unchained summoner fits Golarion's themes better and since it fixes a lot of unfortunate errors in the summoner's spell list.
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Favorite Season of American Horror Story to date?
I'd rank them as follows, from best to not best (which is still great; love the show!).
1: Season 6: Roanoke
2: Season 2: Asylum
3: Season 1: Murder House
4: Season 3: Coven
5: Season 4: Freak Show
6: Season 5: Hotel (this is the only season I've not yet finished watching, so whenever I do finish it it might rise in the rank)