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Silver Crusade

Since we're talking genres. Would you describe parts of the Inner Sea setting as more 'planetary romance?'

I get a barsoom vibe from some of the planets surrounding golarian.


James Jacobs wrote:
Pnakotus Detsujin wrote:

Greetings, mighty dire tyrannosaurus

I humbly seek your wisdom again
this time, about the Mummy Lord template from Mummy Mask. I'm confused by the rejuvenation process, where it's statet that the mummy lord, after the process is over, fully awakens "in his tomb".
So, my questions are:

1) does a mummy lord maintains his rejuvenate ability while outside his tomb?
2) if the mummy lord "respawn" in his tomb, even if this tomb is very far away from the place the creature was destroyed, it is akin to the lich rejuvenation process, that sees the undead regrow near the phylactery, while his equip remains in the place wehere the old body was left?
3) "tomb" is a confusing word. what if the mummy lord has a whole pyramid that is, technically is "tomb". there is a specific place a mummy lord should respawn in his tomb, like a sarchophagus, or can he appear anywhere?
4) can a mummy lord have more than one "tomb", and if so can he choose to respawn in with he prefer or it's forced to rejuvenate in the nearest/strongest?

Also, thanks for finally give the players of pathfinder a chance to fight a Solar and angels in a pathfinder adventure path! that was very needed.

I'm actually not familiar with Mummy's Mask; I didn't develop it, and in fact am playing through it as a player. Rob would know the answer to these questions.

Then i hope i did not spoil anything!

Paizo Employee Contributor—Canadian Maplecakes

Ok, so I saw the many posts about last night's session for your Necropolis game and they sparked a few questions:

1) Care to describe the general background of the battle with the 'giant scorpion'?

2) I've seen mentions of Mythic Power in the campaign, 17th level and Tier 2 Mythic. What is your experience with giving just those first two tiers of Mythic? Does it work out well at those levels?

3) Is the campaign coming to a close because you have Horror on the Orient Express now? ;)

Paizo Employee Creative Director

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Spook205 wrote:

Since we're talking genres. Would you describe parts of the Inner Sea setting as more 'planetary romance?'

I get a barsoom vibe from some of the planets surrounding golarian.

Not so much the Inner Sea (except by accident) but ABSOLUTELY the neighboring planets. A lot of us at Paizo who work on Golarion are big fans of the pulps...

Paizo Employee Creative Director

Pnakotus Detsujin wrote:
James Jacobs wrote:
Pnakotus Detsujin wrote:

Greetings, mighty dire tyrannosaurus

I humbly seek your wisdom again
this time, about the Mummy Lord template from Mummy Mask. I'm confused by the rejuvenation process, where it's statet that the mummy lord, after the process is over, fully awakens "in his tomb".
So, my questions are:

1) does a mummy lord maintains his rejuvenate ability while outside his tomb?
2) if the mummy lord "respawn" in his tomb, even if this tomb is very far away from the place the creature was destroyed, it is akin to the lich rejuvenation process, that sees the undead regrow near the phylactery, while his equip remains in the place wehere the old body was left?
3) "tomb" is a confusing word. what if the mummy lord has a whole pyramid that is, technically is "tomb". there is a specific place a mummy lord should respawn in his tomb, like a sarchophagus, or can he appear anywhere?
4) can a mummy lord have more than one "tomb", and if so can he choose to respawn in with he prefer or it's forced to rejuvenate in the nearest/strongest?

Also, thanks for finally give the players of pathfinder a chance to fight a Solar and angels in a pathfinder adventure path! that was very needed.

I'm actually not familiar with Mummy's Mask; I didn't develop it, and in fact am playing through it as a player. Rob would know the answer to these questions.
Then i hope i did not spoil anything!

Nah; turns out being Creative Director means that you know a lot about the APs you don't do even... but I have been trying to remain semi-ignorant of this one. Yet I do know about the stuff above. And by the time we DO get to the last adventure, I'm sure I'll have forgotten this post in particular! :P

Paizo Employee Creative Director

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Thurston Hillman wrote:

Ok, so I saw the many posts about last night's session for your Necropolis game and they sparked a few questions:

1) Care to describe the general background of the battle with the 'giant scorpion'?

2) I've seen mentions of Mythic Power in the campaign, 17th level and Tier 2 Mythic. What is your experience with giving just those first two tiers of Mythic? Does it work out well at those levels?

3) Is the campaign coming to a close because you have Horror on the Orient Express now? ;)

1) The general background is that the room they're in was called the "Mortuary Chapel." It's a pretty complicated room in the original adventure that I simplified a bit in some ways, complicated in others. In my Golarionized version of the adventure, Rahotep worships Rovagug, and this room was essentially a temple to him in his tomb, where the nine evil artifacts associated with him were once kept.

2) Even a few tiers of mythic power give out a big boost. The fight I ran last night was a CR 21 fight, and the 5 16th level characters managed it without any deaths (but with a few close calls); Wes used up ALL his mythic power, and the others came close, and poor Rob spent most of the time with an incapacitated character. Mythic lets you as the GM throw crazier stuff at the PCs and lessens the chances of an accidental TPK, but you have to be willing to let NPCs go down hard. They basically crushed a 15th level mummy fighter in 1 round, for example. I am unlikely to use mythic stuff in the next Pathfinder game, but we'll see!

3) The campaign is coming to a close because we've been playing it since 2009 and they're in the next to last room. The fact that I'll likely be starting Orient Express on Thursday Nights soon is an ENTIRE COINCIDENCE.


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Would you be willing to fly to Arkansas one a month and take over GMing my Carrion Crown campaign? We have cookies.


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Do you ever play in any PbPs on here?

Silver Crusade Contributor

James Jacobs wrote:
Thurston Hillman wrote:

Ok, so I saw the many posts about last night's session for your Necropolis game and they sparked a few questions:

1) Care to describe the general background of the battle with the 'giant scorpion'?

2) I've seen mentions of Mythic Power in the campaign, 17th level and Tier 2 Mythic. What is your experience with giving just those first two tiers of Mythic? Does it work out well at those levels?

3) Is the campaign coming to a close because you have Horror on the Orient Express now? ;)

1) The general background is that the room they're in was called the "Mortuary Chapel." It's a pretty complicated room in the original adventure that I simplified a bit in some ways, complicated in others. In my Golarionized version of the adventure, Rahotep worships Rovagug, and this room was essentially a temple to him in his tomb, where the nine evil artifacts associated with him were once kept.

2) Even a few tiers of mythic power give out a big boost. The fight I ran last night was a CR 21 fight, and the 5 16th level characters managed it without any deaths (but with a few close calls); Wes used up ALL his mythic power, and the others came close, and poor Rob spent most of the time with an incapacitated character. Mythic lets you as the GM throw crazier stuff at the PCs and lessens the chances of an accidental TPK, but you have to be willing to let NPCs go down hard. They basically crushed a 15th level mummy fighter in 1 round, for example. I am unlikely to use mythic stuff in the next Pathfinder game, but we'll see!

3) The campaign is coming to a close because we've been playing it since 2009 and they're in the next to last room. The fact that I'll likely be starting Orient Express on Thursday Nights soon is an ENTIRE COINCIDENCE.

Can you give any more specific thoughts on Mythic? What abilities have you found especially problematic? Can you think of any specific changes you would make?

I'm running Wrath of the Righteous with Mythic, and trying to preserve both its presence and the campaign. My sanity is apparently a distant third. :)

I'm probably going to be houseruling it soon (the PCs are 3rd tier, close to meeting the Path's "star NPC"). Any insights would be appreciated.

Thank you! :)


Would you ever see incorporating Da Vinci like inventions into Golarion as evidence of its technological advances? Things like the armored tank or revolving bridge.

Is there a particular place in Golarion that such advances might currently best fit? (Alkenstar comes to mind as a possibility, but any others?)

Paizo Employee Creative Director

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Triphoppenskip wrote:
Would you be willing to fly to Arkansas one a month and take over GMing my Carrion Crown campaign? We have cookies.

Nope. Too far from the West Coast. I'd turn to chalk.

Paizo Employee Creative Director

BigP4nda wrote:
Do you ever play in any PbPs on here?

Nope.

Paizo Employee Creative Director

Kalindlara wrote:

Can you give any more specific thoughts on Mythic? What abilities have you found especially problematic? Can you think of any specific changes you would make?

I'm running Wrath of the Righteous with Mythic, and trying to preserve both its presence and the campaign. My sanity is apparently a distant third. :)

I'm probably going to be houseruling it soon (the PCs are 3rd tier, close to meeting the Path's "star NPC"). Any insights would be appreciated.

I think that the more mythic power you give the PCs, the more comfortable you as the GM need to be with what is essentially changing your game from the fantasy genre into the superhero genre. It's an INCREASINGLY fundamental change that removes a LOT of the peril and danger from the PCs, and I think a lot of GMs aren't comfy with that. Personally, I think it's best used in moderation for the PCs, but for monsters, particularly significant ones, and ESPECIALLY for solo boss monsters... mythic is great! Especially dual initiative.

I've only done tier 1, and there's not a lot of abilities there that are problematic. The PCs are 16th (now 17th) level, and they're already really tough.

Paizo Employee Creative Director

Cthulhudrew wrote:

Would you ever see incorporating Da Vinci like inventions into Golarion as evidence of its technological advances? Things like the armored tank or revolving bridge.

Is there a particular place in Golarion that such advances might currently best fit? (Alkenstar comes to mind as a possibility, but any others?)

Not really, since the game already has those kinds of things via magic items.

Alkenstar makes sense, but so does any area that utilizes clockworks. Ancient Thassilon (and thus ruins in Varisia) comes to mind, as does Absalom with its clockwork school. There's also a fair amount of clockwork stuff in the Darklands under south central Tian XIa now that I think of it...


James Jacobs wrote:
BigP4nda wrote:
Do you ever play in any PbPs on here?
Nope.

Why not?

Do you just not like the setup? I find it more pleasant to play face-to-face as well, but because of location and scheduling that is kind of hard for me.

sorry if I'm asking an already answered question.

Paizo Employee Creative Director

BigP4nda wrote:
James Jacobs wrote:
BigP4nda wrote:
Do you ever play in any PbPs on here?
Nope.

Why not?

Do you just not like the setup? I find it more pleasant to play face-to-face as well, but because of location and scheduling that is kind of hard for me.

sorry if I'm asking an already answered question.

MOSTLY Because I don't have the time to devote to a PbP game. I'd hold things up too much.

But also because I do prefer face-to-face games.


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Is there any kind of genre you really wanted to try, but as of yet, have not incorporated into Golarion? If so what genre/theme?

Paizo Employee Creative Director

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Kryzbyn wrote:
Is there any kind of genre you really wanted to try, but as of yet, have not incorporated into Golarion? If so what genre/theme?

Yes. Can't say more yet, because it's on the way.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Who has the better bureaucracy, Taldor or Cheliax?


Hello James,

Some questions:
1. What is the relationship between Nidal and Korvosa?
2. Are there any routs in Mindspin Mountains that connect Korvosa and Nidal?
3. How passable is this particular mountain range?
4. Are there any Thassilon ruins in Nidal? If yes, can you describe one-two of them shortly?
5. What is the path of Skarkari caravan road?

Shadow Lodge

James, is Paizo ever going to publish level 3 underneath Droskar's Crucible?
(Beyond the Forsaken Tunnel, area 28, Crown of the Kobold King)

- Rebis

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
Who has the better bureaucracy, Taldor or Cheliax?

Better by what metric?

Cheliax is more efficient, but Taldor is less evil.

Paizo Employee Creative Director

Rebis Ouroboros wrote:

James, is Paizo ever going to publish level 3 underneath Droskar's Crucible?

(Beyond the Forsaken Tunnel, area 28, Crown of the Kobold King)

- Rebis

We've done some stuff there in Hungry Are the Dead.

Paizo Employee Creative Director

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Ashkar wrote:

Hello James,

Some questions:
1. What is the relationship between Nidal and Korvosa?
2. Are there any routs in Mindspin Mountains that connect Korvosa and Nidal?
3. How passable is this particular mountain range?
4. Are there any Thassilon ruins in Nidal? If yes, can you describe one-two of them shortly?
5. What is the path of Skarkari caravan road?

1) Unfriendly.

2) Yes, but they're somewhat dangerous to travel due to monsters and bad maintenance; most travel from Nidal to Korvosa is via the sea, and even then, there's not a lot.

3) Bloodsworn Vale is the most passable part, otherwise, it's wilderness and uncivilized and lots of monsters.

4) No.

5) Huh?


James Jacobs wrote:
Archpaladin Zousha wrote:
Who has the better bureaucracy, Taldor or Cheliax?

Better by what metric?

Cheliax is more efficient, but Taldor is less evil.

Would Cheliax have an 'expedited' option in it's bureaucracy if you make some sort of offering to Asmodeus? As in, signing away your first born child, or your soul, or years in service etc.

For some reason, I have this mental little picture of Cheliax and it's bureaucracy as a 'free-to-play' game that makes it's money off of micro-transactions...

"If you fill out this form and submit it to Nalsha over in Submissions, you can wait 3 - 4 days for processing. Then, she'll give you a T90-C and you can take it over to Joral in Management. If he approves of it, then you need to wait 5 to 7 weeks for someone to contact you with your Service Number. Once you have your Service Number, head on over to Sam and fill out the the A32 application. After you've done that, Sam will give you your information and you can return to Billing and talk to me to continue."

"But all I want to do is pay my taxes... Can't I just give you my money now?"

Ha! No, there is a process. But, you can expedite it by including an extra 150 gp for each step you wish to bypass. Or you can take the bundle option and sign away your first born child to live in service to Asmodeus in exchange for expediting the process for the next 7 years!

Paizo Employee Creative Director

Tels wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Who has the better bureaucracy, Taldor or Cheliax?

Better by what metric?

Cheliax is more efficient, but Taldor is less evil.

Would Cheliax have an 'expedited' option in it's bureaucracy if you make some sort of offering to Asmodeus? As in, signing away your first born child, or your soul, or years in service etc.

For some reason, I have this mental little picture of Cheliax and it's bureaucracy as a 'free-to-play' game that makes it's money off of micro-transactions...

"If you fill out this form and submit it to Nalsha over in Submissions, you can wait 3 - 4 days for processing. Then, she'll give you a T90-C and you can take it over to Joral in Management. If he approves of it, then you need to wait 5 to 7 weeks for someone to contact you with your Service Number. Once you have your Service Number, head on over to Sam and fill out the the A32 application. After you've done that, Sam will give you your information and you can return to Billing and talk to me to continue."

"But all I want to do is pay my taxes... Can't I just give you my money now?"

Ha! No, there is a process. But, you can expedite it by including an extra 150 gp for each step you wish to bypass. Or you can take the bundle option and sign away your first born child to live in service to Asmodeus in exchange for expediting the process for the next 7 years!

Not really. A worshiper of Asmodeus will find it easier to navigate the bureaucracy of Cheliax because he is the assumption, whereas a non-worshiper will become increasingly entangled in corner cases and exceptions and complications, I suppose.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
Who has the better bureaucracy, Taldor or Cheliax?

Better by what metric?

Cheliax is more efficient, but Taldor is less evil.

More effective, able to get more done, more knowledgeable about local politics, less corrupt (in terms of things like embezzlement, not morality), etc. Whose bureaucrats are better at being bureaucrats?

On an unrelated note, how exactly do multiple deities of a single concept or thing, like the sun for example, interact with one another and do their "jobs" for lack of a better term. Since you've said before that Sarenrae and Shizuru are not different cultural reflections of the same divine being, how do sun gods not "compete" with one another for who has the actual job of running/representing the sun? Is Sarenrae the president of the sun gods, with all other Sun deities deferring to her authority? Is it just that Sarenrae is the most popular solar deity and that her divine job doesn't actually entail stuff like driving the solar chariot/boat across the sky each day like we see in real-world mythology? How does Iomedae influence the sun since she has the Sun domain? How do these gods respond if a new sun god shows up, whether a newly coalesced being or an ascended mortal?

In essence, how are there multiple sun gods for Golarion when Golarion only has one sun?

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
Who has the better bureaucracy, Taldor or Cheliax?

Better by what metric?

Cheliax is more efficient, but Taldor is less evil.

More effective, able to get more done, more knowledgeable about local politics, less corrupt (in terms of things like embezzlement, not morality), etc. Whose bureaucrats are better at being bureaucrats?

On an unrelated note, how exactly do multiple deities of a single concept or thing, like the sun for example, interact with one another and do their "jobs" for lack of a better term. Since you've said before that Sarenrae and Shizuru are not different cultural reflections of the same divine being, how do sun gods not "compete" with one another for who has the actual job of running/representing the sun? Is Sarenrae the president of the sun gods, with all other Sun deities deferring to her authority? Is it just that Sarenrae is the most popular solar deity and that her divine job doesn't actually entail stuff like driving the solar chariot/boat across the sky each day like we see in real-world mythology? How does Iomedae influence the sun since she has the Sun domain? How do these gods respond if a new sun god shows up, whether a newly coalesced being or an ascended mortal?

In essence, how are there multiple sun gods for Golarion when Golarion only has one sun?

Sarenrae is worshiped on other planets as a sun goddess as well. She doesn't "own" any of those suns, any more than Rovagug "owns" nightmares or Cayden "owns" all the booze. Those are areas of concern, not possessions. They can share areas of concern without treading the proverbial feet of other religions, and do so usually by not having lots of direct interaction with other pantheons.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

So areas of concern aren't "jobs" is what you're saying? So, for instance, what does Sarenrae "do" in the multiverse apart from being an example to her faithful? Most gods I read about have some sort of job they do that's essential to the functioning of the universe, like driving the sun across the sky, guarding the home of the gods from invaders and uninvited mortals or toiling at the forge to make stuff for their fellow gods. It feels like in Golarion's universe, apart from Pharasma who actively sits in judgment of the souls of the dead, most deities just sort of sit around being an inspiration to mortals.

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
So areas of concern aren't "jobs" is what you're saying? So, for instance, what does Sarenrae "do" in the multiverse apart from being an example to her faithful? Most gods I read about have some sort of job they do that's essential to the functioning of the universe, like driving the sun across the sky, guarding the home of the gods from invaders and uninvited mortals or toiling at the forge to make stuff for their fellow gods. It feels like in Golarion's universe, apart from Pharasma who actively sits in judgment of the souls of the dead, most deities just sort of sit around being an inspiration to mortals.

Calling an "area of concern" a job is not a bad analogy. Might be better to liken it to a hobby or a passion though.

Certainly SOMETHING created all those stars. Worshipers of Sarenrae likely believe she did so. Worshipers of Ra believe he did so. Worshipsers of Shizuru might believe she did so? Which one is right? Not for us to know. If we DID know... it'd stop being faith and become fact.


James Jacobs wrote:
Also, gods are more interesting if they're not perfect.

Explain Razmir?

Paizo Employee Creative Director

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FingPat wrote:
James Jacobs wrote:
Also, gods are more interesting if they're not perfect.
Explain Razmir?

Razmir is a mortal madman and egotistical wizard. He's not a god. He's still interesting, and he's FAR from perfect.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
So areas of concern aren't "jobs" is what you're saying? So, for instance, what does Sarenrae "do" in the multiverse apart from being an example to her faithful? Most gods I read about have some sort of job they do that's essential to the functioning of the universe, like driving the sun across the sky, guarding the home of the gods from invaders and uninvited mortals or toiling at the forge to make stuff for their fellow gods. It feels like in Golarion's universe, apart from Pharasma who actively sits in judgment of the souls of the dead, most deities just sort of sit around being an inspiration to mortals.

Calling an "area of concern" a job is not a bad analogy. Might be better to liken it to a hobby or a passion though.

Certainly SOMETHING created all those stars. Worshipers of Sarenrae likely believe she did so. Worshipers of Ra believe he did so. Worshipsers of Shizuru might believe she did so? Which one is right? Not for us to know. If we DID know... it'd stop being faith and become fact.

So what do gods DO in their day-to-day? If their areas of concern aren't their "jobs," then what ARE their jobs?


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Mr. James Jacobs,

Greater restoration has been stated to be able to cure insanity and genetic disease. Could greater restoration could be used to heal the mind of a child left alone in a closet for the first 7 years of her life?

Paizo Employee Creative Director

Archpaladin Zousha wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
So areas of concern aren't "jobs" is what you're saying? So, for instance, what does Sarenrae "do" in the multiverse apart from being an example to her faithful? Most gods I read about have some sort of job they do that's essential to the functioning of the universe, like driving the sun across the sky, guarding the home of the gods from invaders and uninvited mortals or toiling at the forge to make stuff for their fellow gods. It feels like in Golarion's universe, apart from Pharasma who actively sits in judgment of the souls of the dead, most deities just sort of sit around being an inspiration to mortals.

Calling an "area of concern" a job is not a bad analogy. Might be better to liken it to a hobby or a passion though.

Certainly SOMETHING created all those stars. Worshipers of Sarenrae likely believe she did so. Worshipers of Ra believe he did so. Worshipsers of Shizuru might believe she did so? Which one is right? Not for us to know. If we DID know... it'd stop being faith and become fact.

So what do gods DO in their day-to-day? If their areas of concern aren't their "jobs," then what ARE their jobs?

That's not something we define, because that gets too close to "What is a god's statistics?" or "What are the rules for how gods do what they do?"

In fact, the mortal concept of there BEING a "day to day" is likely not something the gods bother with. They don't have to follow our rules.

Paizo Employee Creative Director

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The NPC wrote:

Mr. James Jacobs,

Greater restoration has been stated to be able to cure insanity and genetic disease. Could greater restoration could be used to heal the mind of a child left alone in a closet for the first 7 years of her life?

If being left alone for 7 years resulted in insanity of some sort, yes. If the child was sane but merely uneducated and ignorant of the world, no, the spell would not magically impart to the child all that knowledge.


FingPat wrote:
Explain Razmir?
James Jacobs wrote:
Razmir is... ...FAR from perfect.

Heresy.


James Jacobs wrote:
The NPC wrote:

Mr. James Jacobs,

Greater restoration has been stated to be able to cure insanity and genetic disease. Could greater restoration could be used to heal the mind of a child left alone in a closet for the first 7 years of her life?

If being left alone for 7 years resulted in insanity of some sort, yes. If the child was sane but merely uneducated and ignorant of the world, no, the spell would not magically impart to the child all that knowledge.

You've never heard of feral children?

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

So...what do they DO? Mythology is made up of gods going around and DOING things, and it feels like apart from Pharasma, the gods just sit around and don't DO anything. At least the gods in Exalted have an excuse in that they're suffering from extreme game compulsion. I just find it hard to understand what a typical day in the Great Beyond is like. It feels like looking at a painting rather than watching a movie, if that makes any sense.

Grand Lodge

Assuming the adventurer bought armor for the appropriate shape and size she was wild shaping into and had a companion put it on her~ if she, proficient in the use of Armor Spikes, were to change into an animal form such as a lion would she be able to use them as a primary weapon? (Of course, treating all natural attacks as secondary at this point)

If so, would she be able to pounce with them?


If you redid the orlath demon from "The Porphyry House Horror" and "Serpents of Scuttlecove" for Pathfinder, would you still give it 17 melee attacks per round? Just looking for some advice as I'm eying it for conversion to my home game.

And thank you so much for answering so many questions here. I know some of my own questions have bordered on inane and I thank you sincerely for your patience.

Paizo Employee Creative Director

The NPC wrote:
James Jacobs wrote:
The NPC wrote:

Mr. James Jacobs,

Greater restoration has been stated to be able to cure insanity and genetic disease. Could greater restoration could be used to heal the mind of a child left alone in a closet for the first 7 years of her life?

If being left alone for 7 years resulted in insanity of some sort, yes. If the child was sane but merely uneducated and ignorant of the world, no, the spell would not magically impart to the child all that knowledge.
You've never heard of feral children?

Of course I've heard of feral children.

Paizo Employee Creative Director

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Archpaladin Zousha wrote:
So...what do they DO? Mythology is made up of gods going around and DOING things, and it feels like apart from Pharasma, the gods just sit around and don't DO anything. At least the gods in Exalted have an excuse in that they're suffering from extreme game compulsion. I just find it hard to understand what a typical day in the Great Beyond is like. It feels like looking at a painting rather than watching a movie, if that makes any sense.

If Inner Sea Gods didn't answer that question for you, I apologize. For better or worse, we've chosen to present the information about our deities with a strong focus on the mortal side of the fence, rather than talk about what the gods do. You can assume they do the same things mortals do; love, fight, explore, learn, make mistakes, make discoveries, create, destroy... but on a grander scale.

Inner Sea Gods is FILLED with things they do. Sarenrae banishing Rovagug. Desna accidentally releasing Ghlaunder. Iomedae performing her acts. Etc.

Maybe someday we'll create a book that's more about stories about the gods, but since that type of book would have very little game play mechanics, it's a MUCH harder book to sell to management than one that appeals to lots of players.

Paizo Employee Creative Director

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Kroama wrote:

Assuming the adventurer bought armor for the appropriate shape and size she was wild shaping into and had a companion put it on her~ if she, proficient in the use of Armor Spikes, were to change into an animal form such as a lion would she be able to use them as a primary weapon? (Of course, treating all natural attacks as secondary at this point)

If so, would she be able to pounce with them?

Why wouldn't you be able to use the armor spikes in the same way you use them when their on armor you wear as a humanoid. Of COURSE you could.

Pounce is pretty simple and pretty clear. If you have pounce, and if you charge, you can make a full attack. That includes all the things you normally do with a full attack. Including use armor spikes.

It's legal, but that doesn't make the game more fun for your GM. Just keep that in mind.

And no one better get all worked up or frenzied that I answered a question here about armor spikes cause I really don't wanna hear it. Let's move on to the next question.

Paizo Employee Creative Director

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Filby Pott wrote:

If you redid the orlath demon from "The Porphyry House Horror" and "Serpents of Scuttlecove" for Pathfinder, would you still give it 17 melee attacks per round? Just looking for some advice as I'm eying it for conversion to my home game.

And thank you so much for answering so many questions here. I know some of my own questions have bordered on inane and I thank you sincerely for your patience.

17 attacks is a lot. I probably would not do so, because that's a lot of time for the GM to roll dice. Turns out, in a decade or so of designing, I've learned a few things. I would likely instead give it some sort of whirlwind attack type thing where it rolls once and gets to attack EVERY CREATURE in range.


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James Jacobs wrote:


It's legal, but that doesn't make the game more fun for your GM. Just keep that in mind.

I don't have a question but this is probably the wisest advice I have seen given about RPGs.

Radiant Oath

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
James Jacobs wrote:
Archpaladin Zousha wrote:
So...what do they DO? Mythology is made up of gods going around and DOING things, and it feels like apart from Pharasma, the gods just sit around and don't DO anything. At least the gods in Exalted have an excuse in that they're suffering from extreme game compulsion. I just find it hard to understand what a typical day in the Great Beyond is like. It feels like looking at a painting rather than watching a movie, if that makes any sense.

If Inner Sea Gods didn't answer that question for you, I apologize. For better or worse, we've chosen to present the information about our deities with a strong focus on the mortal side of the fence, rather than talk about what the gods do. You can assume they do the same things mortals do; love, fight, explore, learn, make mistakes, make discoveries, create, destroy... but on a grander scale.

Inner Sea Gods is FILLED with things they do. Sarenrae banishing Rovagug. Desna accidentally releasing Ghlaunder. Iomedae performing her acts. Etc.

Maybe someday we'll create a book that's more about stories about the gods, but since that type of book would have very little game play mechanics, it's a MUCH harder book to sell to management than one that appeals to lots of players.

I suppose that's true. Maybe my problem is I'm viewing them more like the Aesir or Olympians who are a lot more...I dunno, soap-opera in temperament? Like the mythology that they're from focuses a lot more on their interpersonal relationships and melodramas that they pull on each other, rather than on their worship and stuff. I'll be the first to admit I know a lot about ancient Greek MYTHOLOGY and next to nothing about ancient Greek RELIGION. I do hope to see more books about them, though. Pathfinder's pantheon is one of the biggest draws for me. Thank you for them. :)

Paizo Employee Creative Director

Archpaladin Zousha wrote:
I suppose that's true. Maybe my problem is I'm viewing them more like the Aesir or Olympians who are a lot more...I dunno, soap-opera in temperament? Like the mythology that they're from focuses a lot more on their interpersonal relationships and melodramas that they pull on each other, rather than on their worship and stuff. I'll be the first to admit I know a lot about ancient Greek MYTHOLOGY and next to nothing about ancient Greek RELIGION. I do hope to see more books about them, though. Pathfinder's pantheon is one of the biggest draws for me. Thank you for them. :)

Keep in mind that the ancient Greeks had a LOT more time to build their mythologies than we have for Golarion.


James Jacobs wrote:
Archpaladin Zousha wrote:
I suppose that's true. Maybe my problem is I'm viewing them more like the Aesir or Olympians who are a lot more...I dunno, soap-opera in temperament? Like the mythology that they're from focuses a lot more on their interpersonal relationships and melodramas that they pull on each other, rather than on their worship and stuff. I'll be the first to admit I know a lot about ancient Greek MYTHOLOGY and next to nothing about ancient Greek RELIGION. I do hope to see more books about them, though. Pathfinder's pantheon is one of the biggest draws for me. Thank you for them. :)

Keep in mind that the ancient Greeks had a LOT more time to build their mythologies than we have for Golarion.

What? You mean you don't hop into the dimensional traveler and use your front that is the Pathfinder Society to learn about Golarion? ;)

Paizo Employee Creative Director

John Kretzer wrote:
James Jacobs wrote:
Archpaladin Zousha wrote:
I suppose that's true. Maybe my problem is I'm viewing them more like the Aesir or Olympians who are a lot more...I dunno, soap-opera in temperament? Like the mythology that they're from focuses a lot more on their interpersonal relationships and melodramas that they pull on each other, rather than on their worship and stuff. I'll be the first to admit I know a lot about ancient Greek MYTHOLOGY and next to nothing about ancient Greek RELIGION. I do hope to see more books about them, though. Pathfinder's pantheon is one of the biggest draws for me. Thank you for them. :)

Keep in mind that the ancient Greeks had a LOT more time to build their mythologies than we have for Golarion.

What? You mean you don't hop into the dimensional traveler and use your front that is the Pathfinder Society to learn about Golarion? ;)

If I had that option... why would I come back? I'd move to Sandpoint and become a goblin hunter!

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