Pathfinder Society Organized Play Rules FAQ v3.0+


Pathfinder Society

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Shadow Lodge 5/5

Enevhar Aldarion wrote:
No. There is no Item Crafting allowed in Pathfinder Society play, so you do not make any rolls or need any spells or skills, rather any magic item you want has to be bought at the price listed in whichever allowed source book in which it appears. Anything upgraded such as a +1 sword to +2, you pay the difference in price but you have to have the total PA to cover the cost of the entire item and not just the upgrade cost.

Mostly true.

There is no crafting allowed in organized play, but wizards are allowed to "craft" their bonded item at a cost half that of market-value. That's what is being referenced here. If you'd like me to dig up Josh's comments regarding this I can, but I reviewed them not two weeks ago to determine what was possible with my wizard's bonded item.

Grand Lodge 2/5

Pathfinder Starfinder Roleplaying Game Subscriber
MisterSlanky wrote:
There is no crafting allowed in organized play, but wizards are allowed to "craft" their bonded item at a cost half that of market-value. That's what is being referenced here. If you'd like me to dig up Josh's comments regarding this I can, but I reviewed them not two weeks ago to determine what was possible with my wizard's bonded item.

I think this tread might be the one in question.


MisterSlanky wrote:
Enevhar Aldarion wrote:
No. There is no Item Crafting allowed in Pathfinder Society play, so you do not make any rolls or need any spells or skills, rather any magic item you want has to be bought at the price listed in whichever allowed source book in which it appears. Anything upgraded such as a +1 sword to +2, you pay the difference in price but you have to have the total PA to cover the cost of the entire item and not just the upgrade cost.

Mostly true.

There is no crafting allowed in organized play, but wizards are allowed to "craft" their bonded item at a cost half that of market-value. That's what is being referenced here. If you'd like me to dig up Josh's comments regarding this I can, but I reviewed them not two weeks ago to determine what was possible with my wizard's bonded item.

I nominate this topic to be addressed in the PFS Guide document, if possible.

The Exchange 5/5 RPG Superstar 2010 Top 16

New Question.

I understand that I can ply my PFS character in a play-by-post, but that I'm unable to play the character under any other circumstances while the play-by-post is ongoing.

The adventure in question is now dead in the water, with the adventure unresolved. The GM is unresponsive. We do not know how many Acts we've encountered.

How should this situation be handled? Are our PFS characters unavailable indefinitely? If the same adventure becomes available to play at a convention, under what circumstances can we run these characters through it?

Shadow Lodge 2/5

Alizor wrote:

4) As per the PFRPG rules, if you do not know the requisite spell add 5 to the check DC

My understanding is that you need to know the spell to craft, it is not a prerequisite you can ignore. The link above Josh feels that way too.

Josh Frost wrote:
You need to know the spell, too.

Edit: This may only apply to arcane bonded stuff in PFS though.

The Exchange 5/5

Chris Mortika wrote:

New Question.

I understand that I can ply my PFS character in a play-by-post, but that I'm unable to play the character under any other circumstances while the play-by-post is ongoing.

The adventure in question is now dead in the water, with the adventure unresolved. The GM is unresponsive. We do not know how many Acts we've encountered.

How should this situation be handled? Are our PFS characters unavailable indefinitely? If the same adventure becomes available to play at a convention, under what circumstances can we run these characters through it?

Chris, I would say we should trust the players and allow them to replay the scenario as if they hadn't ever started it elsewhere. The same thing could happen with a player who sits down at a F2F table and begins to play, only to be called away by a family emergency. I would have the group all make the call that the PbP game is dead, reset my PC to before the session started and take it from there.

You might also e-mail Josh about the GM who flaked out on your group, just in case he ever tries to volunteer at GenCon or PaizoCon.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Enevhar Aldarion wrote:
No. There is no Item Crafting allowed in Pathfinder Society play, so you do not make any rolls or need any spells or skills, rather any magic item you want has to be bought at the price listed in whichever allowed source book in which it appears. Anything upgraded such as a +1 sword to +2, you pay the difference in price but you have to have the total PA to cover the cost of the entire item and not just the upgrade cost.

I beg to differ.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
0gre wrote:
My understanding is that you need to know the spell to craft, it is not a prerequisite you can ignore. The link above Josh feels that way too.

This is going into rules forum territory, but read the section on crafting and you'll see that there are only certain cases where it is absolutely required to have the spell known/cast on the item (specifically spell-completion items only I believe).

Edit: This may be different in PFS play than normal, but from what I've seen from Josh's posts arcane bond works exactly the same in PFS as in core rules.


Eh, whatever. I do not count the bonded item in what I said because it is a special case for creating or upgrading a magic item. You cannot make your own swords or armor or wands or scrolls or etc, so what I said is valid in all but one special case.

Also, I read both the post and your reply more than once and never saw that he was talking about the arcane bond.

5/5

Enevhar Aldarion wrote:

Eh, whatever. I do not count the bonded item in what I said because it is a special case for creating or upgrading a magic item. You cannot make your own swords or armor or wands or scrolls or etc, so what I said is valid in all but one special case.

Also, I read both the post and your reply more than once and never saw that he was talking about the arcane bond.

Geoff Royal wrote:
...I want to ask a few questions concerning the Arcane Bond class feature:...

Sovereign Court

Oh Snap!


Kyle Baird wrote:
Enevhar Aldarion wrote:

Eh, whatever. I do not count the bonded item in what I said because it is a special case for creating or upgrading a magic item. You cannot make your own swords or armor or wands or scrolls or etc, so what I said is valid in all but one special case.

Also, I read both the post and your reply more than once and never saw that he was talking about the arcane bond.

Geoff Royal wrote:
...I want to ask a few questions concerning the Arcane Bond class feature:...

Yeah, that is why I added the also. I went back and read it and saw it. I probably should have noted I was editing my post to add in that line. LoL

Shadow Lodge 5/5

Alizor wrote:
0gre wrote:
My understanding is that you need to know the spell to craft, it is not a prerequisite you can ignore. The link above Josh feels that way too.

This is going into rules forum territory, but read the section on crafting and you'll see that there are only certain cases where it is absolutely required to have the spell known/cast on the item (specifically spell-completion items only I believe).

Edit: This may be different in PFS play than normal, but from what I've seen from Josh's posts arcane bond works exactly the same in PFS as in core rules.

Yup it is different per Josh in the thread Zizazat posted.

You do need to have the spell for your arcane bond "crafting".

Liberty's Edge 2/5

Just read the allowed sources and elephants are *not* allowed in the aventurer's armory, but *are* allowed in the Bestiary...

So are elephants legal or not legal for play?


NotMousse wrote:

Just read the allowed sources and elephants are *not* allowed in the aventurer's armory, but *are* allowed in the Bestiary...

So are elephants legal or not legal for play?

Elephants qua animal companions are fine. Elephants qua purchased livestock are not.


hogarth wrote:


Elephants qua animal companions are fine. Elephants qua purchased livestock are not.

This.

Liberty's Edge 2/5

hogarth wrote:
Elephants qua animal companions are fine. Elephants qua purchased livestock are not.

Could you point me to an official statement on this? Under the AA reference Elephants (and alcohol) are *never* legal for play.

Shadow Lodge 5/5

NotMousse wrote:
hogarth wrote:
Elephants qua animal companions are fine. Elephants qua purchased livestock are not.
Could you point me to an official statement on this? Under the AA reference Elephants (and alcohol) are *never* legal for play.

Josh's previous comment. ;-)


Elephants are not legal for play.

Elephant animal companions are.

The difference between each is both the scale of their power and the way in which a PC can acquire one.

Just a regular ol' elephant purchased by, say, a 1st-level fighter is game-breaking and unbalanced.

A 1st-level druid with an elephant animal companion, has only a small, baby version of an elephant and not a game-breaking monster with more HP than the entire party combined.

So, that's why under the Bestiary listing, elephants are listed as legal for play as animal companions but they are not listed as legal for play for purchase under the Adventurer's Armory.

Liberty's Edge 2/5

Joshua J. Frost wrote:
Just a regular ol' elephant purchased by, say, a 1st-level fighter is game-breaking and unbalanced.

Aww... but I wanted Stampy!

Guess I have some good news for a furry footed druish (funny thing, he didn't look druish) man.

Sovereign Court 1/5

Pathfinder Lost Omens, Rulebook Subscriber
Alizor wrote:
Geoff Royal wrote:

Okay, since I have not been able to find the official PFS ruling, (and I searched the threads to my wits end, as short as my wits may be) I want to ask a few questions concerning the Arcane Bond class feature:

1) Enhancing an item costs 1/2 market price or full market price?
2) Maximum Item Value restricts according to market price or creation price?
3) Do you have to make the item creation finishing check?
4) Do you have to know the spell prerequisites to add an ability?
5) Can you add an ability to your item at full cost if you don't have the prerequisites?

I don't have the links with references to the original ruling but:

1) 1/2 market price
2) Market Price
3) It is as per the rules, so yes a check would be needed
4) As per the PFRPG rules, if you do not know the requisite spell add 5 to the check DC
5) Null by prior answer.

This is the rulebook quote to show the item creation rules:

PRD wrote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create spell-trigger and spell-completion magic items without meeting their spell prerequisites.

Thank you for the quick reply. I did have 2 more things to ask, though.

5 (restated) ) Can you add an ability to your item at full cost if you don't have the prerequisites? ie My arcane focus is a weapon. Can I add Keen to it for full cost of upgrading a weapon, since I do not have access to Keen Edge? (Or, can I learn the spell, craft the item, and later forget it, as I am a spontaneous caster?)
6 ) Is there a restriction on making a weapon higher than +1 or adding abilities, as they are not "always available"?

Also, on a side note, are "always available" items subject to max item cost?

Shadow Lodge 5/5

Geoff Royal wrote:

Thank you for the quick reply. I did have 2 more things to ask, though.

5 (restated) ) Can you add an ability to your item at full cost if you don't have the prerequisites? ie My arcane focus is a weapon. Can I add Keen to it for full cost of upgrading a weapon, since I do not have access to Keen Edge? (Or, can I learn the spell, craft the item, and later forget it, as I am a spontaneous caster?)
6 ) Is there a restriction on making a weapon higher than +1 or adding abilities, as they are not "always available"?

Also, on a side note, are "always available" items subject to max item cost?

Josh has addressed this a little in this thread, but this is the essence of the arcane bond rules

Arcane Bond, and only arcane bond uses the item creation rules. At this point you have two choices, you either use the arcane bond creation rules or you do not and enhance the item normally.

If you do chose to use the arcane bond enhancement rules you must have the spell on-hand and memorized/readied, must have the TPA available to purchase the enhancement at full price, and must pay half the market price of the item to enhance it. Regarding knowing the spell in order to craft the item - for wizards that's easy enough, for sorcerers it means you must have keen edge in order to enchant the item. Since it's tied to when you create it though, I don't see why you couldn't "forget" it at a later sorcerer level and replace it with a different spell.

Since the arcane bond is a masterwork item, it can be enhanced normally though. If you do not chose to use the arcane bond enhancement, there's nothing preventing you from making the arcane bond a "standard" magic item. In this case you make you sure you have the TPA to pay for the item, and you pay market price for the enhancement.

The only restriction on making an item with a greater than +1 bonus is that you must have the TPA required in order to enhance the weapon to greater than a +1 bonus. You then pay the difference between your +1 enhancement and +2 enhancement for example.

Always available items are excluded from the max cost list, but only these items can be purchased at any time (like mundane equipment).

Sovereign Court 1/5

Pathfinder Lost Omens, Rulebook Subscriber

MisterSlanky, thank you for such a clear and concise reply. It answered my queries perfectly. I love you, man.

5/5 RPG Superstar 2012 Top 4

Corebook wrote:
A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his prohibited schools, if any; see Arcane Schools) plus three 1st-level spells of his choice.

Since the 0-level spells Spark and Scrivener's Chant are permitted in PFS, do PFS wizards get them added for free at 1st level, or must they sacrifice a regular cantrip to get a new one? I know you can buy a scroll and scribe it into your book for very little money, but it is a question I anticipate being asked.


It's a bit wahoo, but go ahead and just have the 0-level spells. Wizards are supposed to get all of them and it seems weird to say, "If you're a pre-APG wizard, you don't have them, but post-APG wizards do."

Scarab Sages

Got another Pregen character question:

When "filing off the serial numbers", can you change anything other than the name? Such as gender? Or ethnicity? (I know you can't change the actual race, or anything else that affects game stats, but the difference between Chelaxian and Taldan is [pre faction choice] irrelevant to game stats.)


You can, essentially, take that pregen and then remake it as that class and change pretty much everything else. Gender, race, spell selection, feats, whatever. You only get to do this after you've played once with a pregen and have one chronicle sheet, so it's not a huge deal if things get switched around.

The Exchange

I've got two questions concerning one area that I can't seem to find answers for in either the message boards or the guide to organized play.
Does a first level society character get a free set of clothing at first level or do they have to purchase this first set of clothing?
Also, does a character's first set of normal clothing count towards encumbrance now? Unlike the old 3.5 rules, there doesn't seem to be any kind of ruling in any of the Pathfinder rules saying you get to ignore this encumbrance (or I just can't find it).

1/5

AbyssLord wrote:

I've got two questions concerning one area that I can't seem to find answers for in either the message boards or the guide to organized play.

Does a first level society character get a free set of clothing at first level or do they have to purchase this first set of clothing?
Also, does a character's first set of normal clothing count towards encumbrance now? Unlike the old 3.5 rules, there doesn't seem to be any kind of ruling in any of the Pathfinder rules saying you get to ignore this encumbrance (or I just can't find it).

Yes, and Yes.

The Exchange

So, I take that as yes a free set of clothing, and yes it counts towards encumbrance.

Another question, if the character's intelligence score isn't high enough to qualify for any languages other than Common, does (s)he only get Common or do they also get a local language like Kelish?

5/5

AbyssLord wrote:

So, I take that as yes a free set of clothing, and yes it counts towards encumbrance.

Another question, if the character's intelligence score isn't high enough to qualify for any languages other than Common, does (s)he only get Common or do they also get a local language like Kelish?

You only start with Common. If you want your local language, you need to spend a point into Linguistics to have it.

Liberty's Edge

AbyssLord wrote:
So, I take that as yes a free set of clothing, and yes it counts towards encumbrance.

It seems an oversight about the encumbrance, but they haven't errated it (and there was a dev comment to that effect- that it wasn't intended, but they didn't know if it was worth an errata). How it is played I'm not sure. It certainly is quite harsh on some classes, and limits your roleplaying options because you have to dress like a commoner or a monk (2 pounds) instead of the much more flexible to describe explorers outfit (10 pounds).

My summoner has the explorer's outfit written down, and a monk's outfit in her Handy Haversack. I simply ask the DM at the start how that's being played, and then exchange clothes if it's by rules-as-miswritten, or stay in my actual outfit otherwise. Good thing I didn't stumble upon this when generating her at first level at Gencon or I doubt I would have bothered playing her, or just claimed she was naked until I could afford the haversack- after all, no rule against that right?

No DM will enforce it as written. It should probably be errataed. However, it's not a Society issue.

Shadow Lodge 5/5

cfalcon wrote:
No DM will enforce it as written.

I wouldn't count on that one.

Liberty's Edge

MisterSlanky wrote:
I wouldn't count on that one.

It's not a sure thing, but it likely is. A DM straying into this territory is encouraging a Pathfinder member to strip naked or face combat penalties (because the rules as misprinted encourage this very thing). Again however, not a Society issue, but a Core rulebook one.

The Exchange 5/5 RPG Superstar 2010 Top 16

As a GM, I don't look over character sheets all that often. Usually, I check at the PC's first session, whenever I need to stall until we make a legal-sized table, or if somebody's PC just makes me suspicious somehow.

But I check encumbrance, and I enforce the Pathfinder rules. The book supercedes "James said something about how he'd house-rule differently on an internet messageboard."

In any case, if we did allow for a weightless set of clothes, then that only pushes the bar further. "Well, food and water have to be weightless, too, or else you're forcing Pathfinders to starve in the wilderness." No, we're asking you to decide between starving, or going without that extra hand axe, or walking instead of charging.

And if you want to strip naked, be my guest, but understand that the Venture Captain will not be inviting you to the briefing. The PFS OP is supposed to stand as an example of Pathfinder for potential players, and I don't think that's the impression Paizo has in mind. "Clothes make the man. Naked people have little or no influence on society" (Mark Twain)

5/5

Show me your character with less than 10 strength, and I'll start asking about encumbrance. Beyond that, who cares.

The Exchange 5/5

Chris Mortika wrote:

As a GM, I don't look over character sheets all that often. Usually, I check at the PC's first session, whenever I need to stall until we make a legal-sized table, or if somebody's PC just makes me suspicious somehow.

But I check encumbrance, and I enforce the Pathfinder rules. The book supercedes "James said something about how he'd house-rule differently on an internet messageboard."

In any case, if we did allow for a weightless set of clothes, then that only pushes the bar further. "Well, food and water have to be weightless, too, or else you're forcing Pathfinders to starve in the wilderness." No, we're asking you to decide between starving, or going without that extra hand axe, or walking instead of charging.

And if you want to strip naked, be my guest, but understand that the Venture Captain will not be inviting you to the briefing. The PFS OP is supposed to stand as an example of Pathfinder for potential players, and I don't think that's the impression Paizo has in mind. "Clothes make the man. Naked people have little or no influence on society" (Mark Twain)

+1

Liberty's Edge

Chris Mortika wrote:
But I check encumbrance, and I enforce the Pathfinder rules.

When even the devs play by, and intended, the 3.5 ones. Bravo.

Quote:
The book supercedes "James said something about how he'd house-rule differently on an internet messageboard."

Yes, of course it does.

Quote:
In any case, if we did allow for a weightless set of clothes, then that only pushes the bar further.

No it doesn't. It's been well established since like 3.0 that your clothes, which have almost no in-game effect, don't add to your *encumbrance* when you wear them. This is common sense- if you have three pairs of boots, that adds to your encumbrance. But if you have a single pair, it does not. Show me the man so encumbered that adding a pair of shoes to his barefoot feet will hurt his ability to walk all day over rough terrain. Third, the PFS rule about "assuming enough muscle" likely applies to food and water in *most* situations.

Quote:
"Well, food and water have to be weightless, too, or else you're forcing Pathfinders to starve in the wilderness." No, we're asking you to decide between starving, or going without that extra hand axe, or walking instead of charging.

Not even. First, someone with high strength carries the food and water. You can't have the barbarian carry your CLOTHES- not and still wear them (well, unless he is very strong I suppose, but then he's your mount :P ). Second, even if you carry your food and have medium encumbrance, you can drop that bag pronto when combat starts, or leave it at the front of the dungeon. Not even remotely close to the same.

Quote:
And if you want to strip naked, be my guest, but understand that the Venture Captain will not be inviting you to the briefing.

Is that in the rulebook too? I'm pretty sure it's not in the Pathfinder rules. And hell, who cares about medium encumbrance when you meet the Venture captain. You can get naked after the fact, right?

Quote:
The PFS OP is supposed to stand as an example of Pathfinder for potential players, and I don't think that's the impression Paizo has in mind.

They didn't have in mind worn clothing counting for encumbrance either, but you are willing to stand up for one but not the other.

The Exchange 5/5 RPG Superstar 2010 Top 16

Chris Mortika wrote:
But I check encumbrance, and I enforce the Pathfinder rules.
cfalcon wrote:
When even the devs play by, and intended, the 3.5 ones. Bravo.

Developer's Use: My friend, I've seen Jason run a table. If I implemented all the killer-GM techniques he uses, I imagine there would be more complaints.

Developer's Intention: Likewise, when I ran AD&D, I didn't implement falling damage of 1d6 per 10'/per 10', which was Gygax's intention, according to his column in Dragon. Because surprising players by rolling 20d6 against their characters for a 60' fall is not fair.

Likewise, under the Organized Play rules, if one PC plays by the rules and ends up choosing light encumbrance --and clothes-- at the cost of some useful equipment, how would it be fair to allow another character at the table to ignore the rule without any problem?

If this weren't Organized Play, if I could explain that I have house rules about encumbrance-free clothing and everybody should take advantage of it, then I wouldn't see a problem. If Josh decides to add a rule in the Guide giving PFS characters an encumbrance-free set of clothes, I'm down with that.

Anyways, I'll take 'bravo' to be a compliment. Thanks!

Quote:
The book supercedes "James said something about how he'd house-rule differently on an internet messageboard."
Quote:
Yes, of course it does.

I'm glad we agree!

Quote:
It's been well established since like 3.0 that your clothes, which have almost no in-game effect, don't add to your *encumbrance* when you wear them.

There are a lot of changes from 3rd Edition to Pathfinder. It's been equally well-established that clerics are proficient with heavy armor, that half-orcs aren't very charismatic, and that Cleave requires its user to kill a target. Part of our job as GMs is to illustrate how Pathfinder's rules are different / better.

I know you don't like it, my friend, but the clothing thing is a rules change.

Quote:
And if you want to strip naked, be my guest, but understand that the Venture Captain will not be inviting you to the briefing.
Quote:
Is that in the rulebook too? I'm pretty sure it's not in the Pathfinder rules.

cfalcon, I'm not sure how to answer this question without sounding condescending. So, please understand that I'm not trying to offer any disrespect here. You're a GM, and that's hard work.

There's lots about how PCs interact socially with NPCs that's not covered in the rulebooks. But it's reasonable to expect NPCs to act like normal denizens of a medieval fantasy world. If you insult the king, or attack the Venture Captain, or make a crude pass at the Deepwarden, or wander around naked, the GM has a responsibility to enforce appropriate consequences.

Shadow Lodge 5/5

Chris Mortika wrote:

As a GM, I don't look over character sheets all that often. Usually, I check at the PC's first session, whenever I need to stall until we make a legal-sized table, or if somebody's PC just makes me suspicious somehow.

But I check encumbrance, and I enforce the Pathfinder rules. The book supercedes "James said something about how he'd house-rule differently on an internet messageboard."

In any case, if we did allow for a weightless set of clothes, then that only pushes the bar further. "Well, food and water have to be weightless, too, or else you're forcing Pathfinders to starve in the wilderness." No, we're asking you to decide between starving, or going without that extra hand axe, or walking instead of charging.

And if you want to strip naked, be my guest, but understand that the Venture Captain will not be inviting you to the briefing. The PFS OP is supposed to stand as an example of Pathfinder for potential players, and I don't think that's the impression Paizo has in mind. "Clothes make the man. Naked people have little or no influence on society" (Mark Twain)

+1

At Gen Con I did enforce encumbrance on a player who said that their 13 strength wolf could carry the weight of his equipment including a full set of arms and armor, saddle, backpack with gear, and 35 (minimum) pound halfling all while maintaining light encumbrance. I've done the math, at level 1 your mount will be lucky to be medium encumbered and likely will be heavy. If I'm suspect about your encumbrance, I will have you calculate it on the spot, and your clothes will be included in the weight.

1/5

The only person with the authority to override the Core Rulebook for PFS is Josh. He's ruled the encumberance from clothing stands, so it stands.

1/5 **

Kyle Baird wrote:
Show me your character with less than 10 strength, and I'll start asking about encumbrance. Beyond that, who cares.

My caster's strength is 7*, and I'm meticulous about encumbrance (yeah, I travel light). HeroLab helps, but under no circumstances would I fault a GM who enforces the encumbrance RAW. It seems odd to expect anything less.

*I'm only level 2, and yes, this has been a pain many times (good luck climbing beyond a rope+wall). But I'm playing an seventy-year old human -- even though the age mods don't apply, I still like to build my stats to match the character.

Liberty's Edge

Chris Mortika wrote:
Likewise, under the Organized Play rules, if one PC plays by the rules and ends up choosing light encumbrance --and clothes-- at the cost of some useful equipment, how would it be fair to allow another character at the table to ignore the rule without any problem?

No, he's not choosing light clothes at the cost of useful equipment. He's choosing light clothes at the expense of clothes that fit the character he's playing. If the 2 pounds is enough to hose you (and it can be), then is that good play? I bring up "naked" as a reductio ad absurdem, but certainly you COULD go out in your breeches. They aren't in the book, but undergarments may or may not exist, right?

The weightiest starting clothing option is 8 pounds. The lightest is 2 pounds. At 2 pounds, you have Commoner's Outfit and Monk's Outfit to choose from. Artisan's Outfit at 4 pounds. At 5 pounds, you have Traveler's Outfit and Cleric's Vestments (not the adventuring ones), and at 6 pounds, the Scholar's Outfit and the Courtier's Outfit. Then there's the Explorer's Outfit at 8 pounds, which includes things like boots and leather breeches.

Now, what does the 7 Str sorcerer or wizard gain by choosing Scholar's Outfit at 1st level? He can say he's in a robe, which might be how he envisions his character. Sorry bro, no robe for you. What does my 11 Strength Summoner gain by wearing the Explorer's Outfit over the Commoner's Outfit? It fits my description of her. These aren't mechanical benefits. Picking between Chain Shirt and Leather armor is a choice. Choosing to bring an extra axe, or a giant set of equipment, is a choice. My summoner purchasing Mithral Chain Shirt because it weighs less, is a choice. Is this a choice?

Quote:
If this weren't Organized Play, if I could explain that I have house rules about encumbrance-free clothing and everybody should take advantage of it, then I wouldn't see a problem. If Josh decides to add a rule in the Guide giving PFS characters an encumbrance-free set of clothes, I'm down with that.

In Society play, at cons, I haven't seen this come up except that everyone assumes that the 3.5 rules are still in effect. Like, even Mersiel is encumbered. I've seen three people playing the level 1 Mersiel. Do you want to tell them, or should I? Will that help their perception of PFS?

Quote:
Quote:
It's been well established since like 3.0 that your clothes, which have almost no in-game effect, don't add to your *encumbrance* when you wear them.
There are a lot of changes from 3rd Edition to Pathfinder.

Not relevant to the argument here, which was you saying "In any case, if we did allow for a weightless set of clothes, then that only pushes the bar further". I am saying it keeps the "bar" firmly where it has been for a decade. And I am correct in saying that, unarguably. Also, unlike clerics wearing heavy armor being taken away, this one was likely a misprint.

Quote:
Part of our job as GMs is to illustrate how Pathfinder's rules are different / better.

I think this is the only thing you have said that I agree with. Note that it is also our job to get bad ones addressed instead of hand waved. I would be fully convinced by this if there was developer intent that clothes should cost encumbrance- but there isn't.

Quote:
There's lots about how PCs interact socially with NPCs that's not covered in the rulebooks. But it's reasonable to expect NPCs to act like normal denizens of a medieval fantasy world.

Yes, of course there are. My point is that if you choose "strict rules against developer intent" to be your master, you should be prepared for the wages that pays.

Also, as I said, you'd only have to be naked in, you know, the dungeon. And you'd still have your armor on. Ouch! Good things there's no rules for that!

Here is the point: Nothing in the rules (to my knowledge) says you are naked without selecting a weighty "outfit"- perhaps you have on underclothes. Nothing in the rules states that NPCs aren't ok with nudists in Chain Shirt. Even if you eliminate the second, the first is still there. Do the character generation rules say anything about selecting an outfit? This is why no one is going to enforce the rule. The logical eventual result is a low strength PC running around without an "outfit" on, whatever that entails or implies.

5/5

bugleyman wrote:
Kyle Baird wrote:
Show me your character with less than 10 strength, and I'll start asking about encumbrance. Beyond that, who cares.

My caster's strength is 7*, and I'm meticulous about encumbrance (yeah, I travel light). HeroLab helps, but under no circumstances would I fault a GM who enforces the encumbrance RAW. It seems odd to expect anything less.

*I'm only level 2, and yes, this has been a pain many times (good luck climbing beyond a rope+wall). But I'm playing an seventy-year old human -- even though the age mods don't apply, I still like to build my stats to match the character.

I have a 5 strength Gnome in full plate. Half of my Heavy Load is armor. :D


Like others have said, this weight of clothing talk is really a general Pathfinder issue and not a PFS-specific one, but anyway.....

People have to remember that the Pathfinder RPG is not a totally new and unique game, it is an update of the 3.5 d20 rules. So unless something was changed from the 3.5 edition to the PRPG edition and that change was printed, then a 3.5 rule, from the core books at least, is still legal. There are at least a few places, when you compare the 3.5 PHB to the PRPG Core Book, where it is obvious that a sentence or phrase, or even paragraph, was simply left out. Not updated or the opposite printed, simply left out, and the clothing weight is one of them.

The 3.5 PHB says this in the clothing description section:

Quote:
This first outfit is free and does not count against the amount of weight a character can carry.

The PRPG Core Book says this:

Quote:
All characters begin play with one outfit, valued at 10 gp or less.

Nowehere in the PRPG Book does it specifically say instead that the outfit you are wearing counts toward your carrying capacity. I have played my PRPG games since last year using what I said earlier, 3.5 rules apply if there is no update or change to them in the PRPG book. And if the folks at Paizo want it differently, then they need to include it in the official errata.


The clothing issue has been done to death on the rules forums. Please take it back to the rules forums. This is a FAQ for the Guide to Pathfinder Society Organized Play.

Thanks, everyone!


Hey folks. I removed a few more posts about clothing and encumbrance. Please move that discussion to the rules forum. Thanks!

Grand Lodge 2/5

Chris Mortika wrote:

New Question.

I understand that I can ply my PFS character in a play-by-post, but that I'm unable to play the character under any other circumstances while the play-by-post is ongoing.

The adventure in question is now dead in the water, with the adventure unresolved. The GM is unresponsive. We do not know how many Acts we've encountered.

How should this situation be handled? Are our PFS characters unavailable indefinitely? If the same adventure becomes available to play at a convention, under what circumstances can we run these characters through it?

Chris> If you guys would like to finish the table as a pbp, I'll pick it up and run the rest of it. Is it on a different board? I tried tracking it down through your profile with no luck. If that is something your group would be interested in email me at

Spoiler:

my yahoo account. The user name is devin atchley which is all one word without spaces.

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