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Pathfinder Lost Omens, Rulebook Subscriber. * Pathfinder Society GM. 15 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Sovereign Court

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Pathfinder Lost Omens, Rulebook Subscriber

So, we have to wait until January to get NPC stats? Lame

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber
Thomas Seitz wrote:
For a second there I thought someone wrote "Mystic Linnorms"....

Don't give them any ideas

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

My concern with the Slashing Grace arguement is that I think "damage" is a typo to begin with. If you read the feat's requirements and text, it does not have anything directly to do with the swashbuckler that it doesn't do with everything else. I think it was intended to allow characters to apply their Dex bonus to ATTACK ROLLS instead of damage, as nothing in the feat's description actually allows you to do so, other than the presumption that you get to do so from Swashbuckler's Finesse. It also doesn't mention using the weapon two-handed or in the off-hand, which they usually do in the case of damage.

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

Thank you so much!

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

Okay, I have to pipe up about this. Where the hell is the pricing guide for dungeon guides? They go into all manner of discussion, put prices on the items, and then mention "make one with your DM of (less than 25% of the price of the cheapest example)", and then don't tell you how to figure out the price. And, unlike a particular friend of mine, I'm not so much ao an OCD math nerd to dissect it into an equation on my own. All in all, as the guy who always plays the delver of the group, I found this book to be rather un-useful.

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

Crafting scrolls of mage armor is a great alternative to many options. Spending 12.5 gp for an hour of +4 AC when you need it is a bargain. Scrolls of Shield are a little less effective, but still very useful. My elf witch in Serpent's Skull kept a bunch of scrolls of Mage Armor scribed into the lining of his cloak.

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

Okay, I see a lot of arguements that work. Deft Hands WOULD indeed work IF you had concealed the weapon before combat. It is entirely feasable for a shady character to walk around with a dagger (or possibly short sword) tucked partially in a sleeve or vest, which is the idea behind the talent. And I would agree with the Glove of Holding in the same way I would agree with any weapon that had Invisibility or Vanish cast on it. But, something a lot of people have been overlooking is the spring-loaded wrist sheath. Since you do get a swift action during a surprise round, you can draw it and attack in a surprise round. The only actual issue I have is whether a normal wrist sheathe would be affected by Quick Draw. (DM's call, but would be interested in an official ruling).

pH unbalanced wrote:

Can you use Underhanded with a Bladed Scarf (ie its in plain sight, but not obviously a weapon)?

How about with a natural attack (I'm specifically thinking of the Prehensile Hair Hex my Rogue/Witch has)?

As to these, issues, weapons that aren't recognizable as weapons can fairly confidently be concidered "concealed". However, natural weapons, not so much if you can't retract them. A tengu's beak is a little hard to concider "concealed", as would creatures known to have claws or teeth. The witch hair, however, could be rather easily concidered "concealed".

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

If you really want to show them, have a pair of sorcerer/rogues walk up, past the tanky characters, and shocking grasp the healer. a pair of 7ish-d6 touch attacks makes players review their ideas. This also works with the heavy armor of the group... Yes, they just walk into flanking, and aim at your 13 touch AC...

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

At this point, I really just want to see "Pathfinder Companion: An Adventurer's Guide to Castrovel"

Sovereign Court

Pathfinder Lost Omens, Rulebook Subscriber

I enjoyed the book, and it contained some very interesting material, but I was rather disappointed that there was no statistic info given for the lashunta. They sound distinctly different from any other race described, and I would have liked to at least see some racial stats on them.

Sovereign Court 1/5

Pathfinder Lost Omens, Rulebook Subscriber

There were lots of problems with the undead barbarian... Why he was designed with (at least) +8 to all stats and a rage that boosted Charisma, I have no clue. Overall, the middle tier of the adventure was grossly overpowered. None of my players enjoyed the adventure much until I started skipping monster attacks and fudging a LOT of dice.

Sovereign Court 1/5

Pathfinder Lost Omens, Rulebook Subscriber
Kyle Baird wrote:
Show me your character with less than 10 strength, and I'll start asking about encumbrance. Beyond that, who cares.

One of my players is insane, and has made a Halfling Life Oracle with a 5 Str and a 20 Cha. Carrying his crossbow almost puts him in a medium load, but he is usually carried around like Yoda on the back of a 16 Str Dwarven Luke Skywalker.

Sovereign Court 1/5

Pathfinder Lost Omens, Rulebook Subscriber

MisterSlanky, thank you for such a clear and concise reply. It answered my queries perfectly. I love you, man.

Sovereign Court 1/5

Pathfinder Lost Omens, Rulebook Subscriber
Alizor wrote:
Geoff Royal wrote:

Okay, since I have not been able to find the official PFS ruling, (and I searched the threads to my wits end, as short as my wits may be) I want to ask a few questions concerning the Arcane Bond class feature:

1) Enhancing an item costs 1/2 market price or full market price?
2) Maximum Item Value restricts according to market price or creation price?
3) Do you have to make the item creation finishing check?
4) Do you have to know the spell prerequisites to add an ability?
5) Can you add an ability to your item at full cost if you don't have the prerequisites?

I don't have the links with references to the original ruling but:

1) 1/2 market price
2) Market Price
3) It is as per the rules, so yes a check would be needed
4) As per the PFRPG rules, if you do not know the requisite spell add 5 to the check DC
5) Null by prior answer.

This is the rulebook quote to show the item creation rules:

PRD wrote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create spell-trigger and spell-completion magic items without meeting their spell prerequisites.

Thank you for the quick reply. I did have 2 more things to ask, though.

5 (restated) ) Can you add an ability to your item at full cost if you don't have the prerequisites? ie My arcane focus is a weapon. Can I add Keen to it for full cost of upgrading a weapon, since I do not have access to Keen Edge? (Or, can I learn the spell, craft the item, and later forget it, as I am a spontaneous caster?)
6 ) Is there a restriction on making a weapon higher than +1 or adding abilities, as they are not "always available"?

Also, on a side note, are "always available" items subject to max item cost?

Sovereign Court 1/5

Pathfinder Lost Omens, Rulebook Subscriber

Okay, since I have not been able to find the official PFS ruling, (and I searched the threads to my wits end, as short as my wits may be) I want to ask a few questions concerning the Arcane Bond class feature:
1) Enhancing an item costs 1/2 market price or full market price?
2) Maximum Item Value restricts according to market price or creation price?
3) Do you have to make the item creation finishing check?
4) Do you have to know the spell prerequisites to add an ability?
5) Can you add an ability to your item at full cost if you don't have the prerequisites?