
![]() |

Hello everyone, I was just doing my nails when I thought it would be very pleasant to read some adventuring tales, or to hear about some of the bloody battles your party has been in.
This has probably been created or started before but I thought maybe a new thread could freshen it up abit.
Vampress.

Major__Tom |
Mine goes back a long, long ways. Probably to the early 90's. I was DMing an RPGA tournament of mine at GenCon, called Experience Preferred. I had at my table some of the better role players I'd ever seen. Included were Nicky Ray and Jackie Casada, who went on to be bigwigs for WhiteWolfs Vampire game. Also there was a young man (frightfuly young at the time), named Jason Buhlman. I think Al (his old writing partner) was at the table as well.
Jason was playing the henpecked illusionist (1st ed), and Jackie was his fighter/wife. I'm still not sure how they did it, but as they were adventuring their way through a forest (Jason's PC was an inveterate pipesmoker, and his wife wouldn't let him do it at all), they found a cave which had (illusionary?) men's and women's restrooms, so that Jason and his halfling buddy could sneek off for a pipe. (It's okay, he had invented a spell specifically to cover up pipe smoke with the scent of lilacs).
Later they met some elves who felt that theatre was the highest form of art, and impromptu theatre was at the top of that. So after giving them a few rather silly examples, I turned to the players and said 'Now it's your turn." I gave them ten minutes to come up with something, and when I returned. they asked if they should just describe it. As it happened, we were on the end, right next to the stage. So I just pointed at the stage, and they tokk off with it. As they began to set up (only on a small portion of it), people started to gather. Before they were through, we had an audience of gamers watching them. I still remember the part Jason played. As the illusionist, he was responsible for all special effects. I can remember Jason running back and forth loudly whispering (rainbows from the sky here), and doing wind sound effects in the background, while Nicky was weeping on stage. I don't remember too much of it otherwise, but I do know that the gamers gave them a standing ovation when they were done. As one of the audience remarked to me later "It's a level of roleplaying I had never seen before".
Obviously, we barely got half way through the module, and as I recall(could be wrong), Nicky won the table, but Jason still advanced to the finals. I had known Jason before that, he had co-written a couple of pretty good tournaments I had run, but that was my first experience with him as a roleplayer. Obviously, he had a lot of promise that has been realized, here at Paizo.

Elghinn Lightbringer |

My most favorite adventure (AD&D 2E) I ever had was one where I played a LE human male Fighter with the Myrmidon kit, along with a female drow Ninja, and male gray elf Wizard (necromancer)/Cleric. We joined forces to attack and raid a caravan, who turned out to be an Earl of Duke in a LG kingdom. We actually obtained the crown jewels and regalia. And so we were thrust into an "on the run" adventure where we had to work together out of necessity, and take on the law.
Over the course of the adventure, we were nearly captured by the good guyd about 6 times, defeated a large band of clerics, lead by a paladin who was tracking us, joined an evil society, were betrayed by said society, we jaclked them over and took them down, and we established ourselves as powerful villains in the country.
Eventually, we went into hiding, taking on new identities, and (outside the actual timeline of the adventure) we fulfilled our own chosen destinies.
The necromancer built a secret necropolis, trained a few apprentices, created a massive army of undead, marched on the capital of a goodly country, demolished it and returned to the safety of his necropolis.
I became the ruler of the country that had branded us the "Duke Killers" after a number of years posing as a military general, obtaining a Barony, rising to the ranks of Duke, and them murdering the King and taking over the nation.
The ninja created her own ninja clan for hire, whom I use often for my secret assassinations.
Overall, it was fun, and very tense since we were always looking over our shoulders and running for our lives. But, in the end, through guile, cunning, murder, and black ops, we turned the table to gain the power and control each of us wanted.

![]() |

One of the most memorable battles I was in, is when our Party was in a mountainous area conducting.. LOL Dark Rituals for a Cleric (part of a long campaign and story so they could become a Prestige class "BlackGuard"
Anyways we were ambushed by a assortment of Clerics, Mages, and Paladins... All I could say is that the 4th of July came early... But the memorable part was how the DM was described the battle, as this took place on the side of a mountain, Dark, rainy with lighting in the background... Spells illuminating the darkened landscape etc...
Tough and very long battle, we lost our Cleric... I guess he was not meant for the BlackGuard.. LOL
V

Haskul |

We've had several awesome campaigns and memorable moments, but the first one that jumped to mind was right after the switch from 2nd Edition to 3rd edition. We were a party of 4th level or there abouts. We had recently picked up a lowish level NPC paladin that was part of a brother hood that guarded the Hand of Vecna so that no one re-unite said hand with said Deity. The whole adventure was an escort mission like Lord of the Rings and carrying the hand to it's doom and we were to assist and protect this paladin while he mentally struggled with the dominating effects of the hand.
Anyhow- we were searching for this wizard who was very druid like in a massive forest, and we came through this clearing and saw an adult green dragon that was wandering around, he saw us and turned to engage, and I've never seen so many people spread out and run away so fast in any adventure yet.
Turns out the DM we played with used some interesting rules for dragons, the first being that their color was dependent on their diet, meaning Greenie wasn't evil, he was looking for us as it were and was an ally of the wizard.

Haskul |

There was another campaign we played in 2nd edition that took place in Ravenloft. It was the middle of winter in the Pacific Northwest and we had about 6 inches of snow on the ground when we started playing. We all were out in the country where we usually play. The next morning we had about 2 feet of snow on the ground and more coming down. So we all decided to stay put. We decided to play again that night since A.) we were stuck and B.) we were pretty close to the end of that campaign. So we set up and sat down to play. 2 hours later as we were about to approach the BBEG- Darkness. Like real darkness, not the spell. Power went out after a tree fell over 3 miles up the road. We paused and lit 4-5 oil lamps and about 15 candles. Best boss fight ever- in Ravenloft, snowed in, with no power and candle light. Ah- those were the days!

golden pony |

I remember many years ago my second character was some little wild elf archer (no, I did not even know Lord of the Rings to start with, my DM said 'play an elf this time' so I searched for a pic of an elf archer and started from there).
Anyway at level 5, after this random orc ambush the random treasure roll gave some 3 extremely high rolls on the d% for treasre (2nd ed) and I found myself with some golden chain mail that was like 10 levels too strong for me.
I spent the next 4 sessions or so chasing one of those crappy 2nd ed 1 hit points orc to get it back. And pry it from its crappy, not so cold corpse.

Troy Malovich |

It was in 2nd ed, our group had come to the dragon's lair, not knowing it was a dragon's lair. While the party all did their part, we got beat down to where there was only my rogue left and I found out early on tha even when I could hit it, it was too dangerous to get close enough and did too little damage. My last resort was the wand of wonder I had picked up the session before. I kept moving from cover to cover and rapid firing the wand the best I could, and through a few (7-ish) very weird and lucky rolls, I got the dragon down low enough and the last one had blinded/dazed like effect on him. I moved in and got the last hit. I still love the Wand of Wonder to this day.

northbrb |

back in 3.5 i played a human fighter who used a body harness attached to a spool of metal cord attached to a harpoon, we were doing a dragon slayer game and i had taken all of the charging feats i could ( powerful charge, greater powerful charge, hurling charge, and reckless charge)
my tactic would be charge the dragon and throw the harpoon and then do my melee attack with my great ax.
see we were facing a red dragon and i harpooned him when he suddenly took flight, my harpoon stuck so i was pulled into the air with the dragon. so i climbed the wire and climbed up on the back of the dragon (climbing boots helped a lot with this), so while standing on the back of an airborne red dragon i made my attack and rolled 3 20's in a row (instant kill in our games seeing as how rare that is) and rode the dead dragon to the ground. i took damage on the landing but survived.
it was so epic we were all surprised it happened but every one saw the rolls.

![]() |

A few particularly memorable battles, adventures and scenarios over the years come to mind.
In a second edition game, our group had been sent a message by a dryad of a nearby forest that some evil had befallen the forest. Upon entering the forest we were ambushed by hobgoblins or something, which we defeated. Heading further into the forest, the group’s ranger noticed a humanoid shape concealed amongst the upper branches of a nearby large oak tree. Before any of the rest of us could yell ‘Don’t!’, the ranger had fired his bow at the hidden figure – and rolled a natural 20 on the attack. A naked female figure tumbled from the tree branch towards the ground, an arrow in her chest – presumably the very dryad who had summoned us.
Fearing that if she was not already dead the fall might kill her, my wild mage reacted quickly, casting a feather fall spell on the dryad ... only I rolled a 1 on my check for wild surge, and the resulting roll on the wild surge table resulted in: fireball centred on target. The dryad was burnt to a crisp and we started a massive forest fire. The group quickly ran from the forest and never spoke of that quest again (well, in character – out of character it was mentioned frequently).

![]() |

Another time we were playing a published Ravenloft adventure, I think it was one of the ones where Azalin is trying to bring upon the Grand Conjunction. Anyway, near the beginning of the module the group all found themselves captured by the lich Azalin (railroad anyone?). After proving that he had us in his complete power by feeding the lippy member of the group to his pet mind flayer (then activating a clone of the guy that he had ‘prepared earlier’), he sent us back in time to ‘watch, observe and report’. What he did not tell us (but soon became apparent), it was only our consciousness’ that was sent back in time, into other bodies who were there at the time, or that we were going back to Castle Ravenloft on the day that Strahd became a vampire. Well, we observed a blood-mad Strahd crashing a wedding, ripping people apart and generally wreaking havoc. We also noticed some sort of idol or statue on the altar.
We all had good fun in our borrowed, low level bodies, confronting and being destroyed by the vampire, or trying to escape from the castle, or, in the case of my character, picking up a nearby fainted female wedding guest and carrying her to (dubious) safety in one of the castle’s towers, before we were all pulled back to the present and our own bodies.
After telling Azalin what we had seen, he said he was going to send us back again, only this time we had to grab that idol and get it out of the castle. Well, we all set about making plans on how we would do this, given the relative strengths and weaknesses and locations of the bodies we had been sent into, and given that we knew we had a few minutes before the vampire busted in.
It was all the DM could do to keep a straight face as we discussed our plans, because he knew what we soon found out ... that when we went back the second time, we were in different bodies, in a different part of the castle, and with less time until Strahd crashed the wedding. Frantically, we all asked nearby people how to get to the chapel, and shouted hastily revised plans on the run as we raced to get there – and arrived just as Strahd crashed through the window. Well, it was on. The guy who had come back into the body of some big fat guy crash tackled the vampire, and though he was quickly dispatched it gave enough time for someone else to grab the idol and throw it across the room to my character (who had come back into the body of a young child) just before Strahd took him down. The guy who had come back into the body of a priest held the vampire at bay for a moment with his holy symbol while I escaped (before Strahd took him down with a thrown chair). I managed to palm the idol off to the guy who had come into the body of a fairly athletic looking person before leading Strahd off on a chase.
The athletic guy made it out of the castle but a huge chasm lay between him and safety, and Strahd had realised I did not have the idol and was coming after him. The DM told him (when asked) that he did not think he would quite have the reach to throw the idol across to the other side of the chasm ... so he took a run off and leaped out into the chasm, throwing the idol safely to the other side in mid arc before plunging to his death ... and then we were all dragged back to the present and our own bodies once again.
Despite the fact that there was major rail-roading, most of us died several times, and that for the bulk of the session we were not playing our own characters, it was one of the most fun sessions of D&D I have ever played.

![]() |

We have had some pretty memorable cinematic battles in the Eberron play by post game that Aubrey runs here on the boards. There was the one where we were climbing down a cliff and got attacked by a pair of wyverns. My warforged paladin, only a third of the way down the cliff and unable to do much to contribute to the fight, leaped out into space and onto the back of a wyvern flying past forty feet below. He got pretty badly damaged, but drove the wyvern to the ground and killed it.
Another very cinematic battle involved fighting warforged, warforged titans and summoned quori, led by two psions, in an active factory in the Cogs in Sharn, complete with conveyer belts, pits of molten metal, catwalks, shredding machines etc.

Brian Bachman |

Mine goes back a long, long ways. Probably to the early 90's. I was DMing an RPGA tournament of mine at GenCon, called Experience Preferred. I had at my table some of the better role players I'd ever seen. Included were Nicky Ray and Jackie Casada, who went on to be bigwigs for WhiteWolfs Vampire game. Also there was a young man (frightfuly young at the time), named Jason Buhlman. I think Al (his old writing partner) was at the table as well.
Jason was playing the henpecked illusionist (1st ed), and Jackie was his fighter/wife. I'm still not sure how they did it, but as they were adventuring their way through a forest (Jason's PC was an inveterate pipesmoker, and his wife wouldn't let him do it at all), they found a cave which had (illusionary?) men's and women's restrooms, so that Jason and his halfling buddy could sneek off for a pipe. (It's okay, he had invented a spell specifically to cover up pipe smoke with the scent of lilacs).
Later they met some elves who felt that theatre was the highest form of art, and impromptu theatre was at the top of that. So after giving them a few rather silly examples, I turned to the players and said 'Now it's your turn." I gave them ten minutes to come up with something, and when I returned. they asked if they should just describe it. As it happened, we were on the end, right next to the stage. So I just pointed at the stage, and they tokk off with it. As they began to set up (only on a small portion of it), people started to gather. Before they were through, we had an audience of gamers watching them. I still remember the part Jason played. As the illusionist, he was responsible for all special effects. I can remember Jason running back and forth loudly whispering (rainbows from the sky here), and doing wind sound effects in the background, while Nicky was weeping on stage. I don't remember too much of it otherwise, but I do know that the gamers gave them a standing ovation when they were done. As one of the audience remarked to me later "It's a level of...
Excellent example of Master class RPGA tournaments, in which it was frequently difficult to tell whether you were in a D&D game or an amateur production of MacBeth. As I remember it, those adventures rarely got finished. I kind of enjoyed it as a change of pace, but others in my group just hated it and dropped out of the RPGA because they said if that was what they wanted they would join the SCA. Thanks for the trip down memory road.

Cartigan |

Cartigan wrote:Let's just say a flying tackle by an Enlarged Barbarian from 100 feet up in the air against a flying Sorcerer ended what was undoubtedly going to be a painful fight really easily.LOL that is excellent.. I can totaly visualize that, were you in Barbarian Rage as well?
V
No, our Chaotic Insane Barbarian was. I was taking potshots at aberrations trying to drop bells on us.

Brian Bachman |

After 30+ years of gaming it's funny that the most memorable games seem to be ones in which my character either died or nearly died. Guess the adrenalin rush of the near-PC death experience imprints pretty well into the game.
Anyway, my favorite adventure of all time was in the original killer dungeon, Tomb of Horrors in first edition D&D. The DM told each of us to make two characters, because he knew some would die quickly. My first one, a gnome illusionist, died before we even penetrated the main tomb. The final climactic battle with the demilich was truly epic. This was back in the days when no one except the DM could read the Monster Manual, and the demilich wasn't even in the manual at that time. There were so few ways to hurt the damn thing (and we didn't know any of them at the beginning of the fight) that we lost seven characters one after the other, and a paladin (not my character) was the last man standing. He finally managed to take it down with his holy sword and the whole game room erupted in cheers, causing my friend's Mom to rush down the stairs to see what had happened. Good times.
However, I do note that any time I suggest updating the adventure for PF, my players throw things at me, much as they do when I suggest running something in Ravenloft. :)

Amael |

In 2nd edition, I was battling the minions of a wizard in a burning inn, and as I looked out one of the hallway windows, I noticed the wizard outside. A brief conversation took place and then I jumped out the window and tackled the wizard (who was 9th level and I was 4th) and proceeded to grapple and punch into submission. Well the DM tried a few spells and some magic items to try to beat me or escape my grapple, but I managed to save against the effects and ended up pounding him into the dirt. After that I hog tied, blind-folded, and gagged him, tying him to a spare horse and brought him back to town to face justice...but he escaped... (conveniently)
He didn't really expect me to fight him, so he wasn't really prepared I think, mentally, to handle that situation.
Then there was a time playing 3e when my party fought a massive water elemental attacking a village. It was a running battle throughout the area, with my paladin charging it on his warhorse and chasing it up to a cliffside. As the thing was starting to die, it killed my horse and knocked me into the water, wearing fullplate, so I sank like a rock. Using the getting out of armor rules and holding my breath, I managed to free myself from the armor and swim to saftey, with only my magical sword and only the items I wore remaining in my posession. It felt very old school in that even though I lost pretty much everything, I had survived, and that for me was a reward.

LuZeke |

In a fairly recent battle the party entered a temple overrun by dinosaurs. They entered a large room (meditation hall) and could hear stomping sounds from somwhere. Seconds later a Tyrannosaurus crashes through the temple wall and the fight is on.
As a result from it crashing through the wall the partys monk is now hanging from the dinosaurs lower lip. The sorcerer and ranger (still in the stairway leading to the room) shoots at it. This, together with the monk annoys the dino as it charges straight into the wall, trying to eliminate them all. The roll is a crit, so I hand the ranger and the sorcerer one crit card each. The rangers reaction is the best so that is the card that is used. Both the ranger and the sorcerer breaks one hand (horrible for the ranger, meh for the sorcerer), and the monk is lying on the floor dying.
They don't have a cleric (the one they had was evil and got splattered against a wall over 500 years ago on the material plane, on which they are currently not) so healing is limited. However, earlier in the temple the alchemist found two soot black stones(philosophers stones) which he, very, grudgingly uses to concoct a True Resurrection oil.
The monk, up and at it again, charges into the fray. Meanwhile the halfling fighter/paladin is employing one of the alchemists potions to give his mount, a riding dog, the ability to fly. The paladin on his flying dog charges at the Tyrannosaurus, but misses. The dinosaur spins around and clamps its big jaws over the paladin and his mount.
While this is going on the ranger has shot about a dozen arrows with varied success. He notches one more and shoots, and the roll is a crit. The card drawn is "Nicked an artery" and the dinosaur is given 8 points of bleed. The paladin inside its mouth makes a decision and charges down , into it's throat, but the roll is a 1 and he and his mount topples over and gets stuck in the creatures throat.
Bleeding from the arrow wound, hurting from the monks punches and with food stuck in it's throat the dinosaur is frantic. It forces the content in its throat out, inflicting acid damage (stomach acid) on the paladin and his mount. This nearly kills the dog and the paladin is distraught. Seconds later the strain is too much for the Tyrannosaurus and it dies from blood loss.
There was much rejoicing.

MrPhaedrus |

We were playing 3.5 with a 4th level party, and I was running a Soulknife.
Our party had been tasked to attack a gnoll camp in the middle of the forest. The GM had set up the camp so that there was a massive boulder with a cave in it at the west end of the camp, with a group of elites and the chief near the entrance and about 15 archers near the east end, where the GM expected us to come from. The wind was blowing westward, so the gnolls would smell us coming if we entered from the east.
Instead, we took a wide path around till we were behind the boulder/cave. I had taken the Up the Walls feat, so I carried our fighter and cleric up onto the boulder while the rest of our party prepared to go around. We enlarged the fighter and then he and I leapt off the rock and immediately slaughtered the chieftain.
Half the archers fled in terror while the rest of our group came out and lit the rest of the camp on fire. Eventually all that was left was the legless gnoll priestess inside the cave, in a wooden palanquin, who would throw magic at us whenever we stuck our heads in. I climbed back onto the rock, then popped my head in the top of the cave entrance and threw alchemist's fire at the palanquin. It caught fire and the priestess incinerated in it.
We ended up dropping the strongest warrior immediately, avoided fighting half the gnolls, and prevented the priestess from getting to an advantageous position for her magic.

Theo Stern |

The Original Ravenloft 2nd addition Module. We played in my friends basement, started at around 2:00 in the afternoon and finished at like 6:00 am. I remember vividly walking out of his house after beating the Vampire Strahd von Zarovich and seeing the sun come up over his house and thinking wow, we played all night, it was quite surreal. The battle were many and epic, I think I went in with a 7th lvl Paladin and came out 4th, of course just the xp from the dungeon got me back to 6th and it was so memorable the lvl loss didn't bother me a bit. I would sooo love a Pathfinder version of that original module

Dosgamer |

From days long ago...I played a 1st ed fighter who was a brute and had horribly cheesy weapons that made him a real meat grinder (said weapons included two flying, not dancing mind you, but flying swords as well as a mini-epic sword of sharpness). Our party of five found themselves surrounded on the slopes of an active volcano by three red dragons. My fighter slaughtered the two that flanked him before they ever got a swipe in, and then helped the remainder of the party finish off the last dragon the next round. Yes, he was horribly cheesy, but we were teenagers and liked cheese.
As a young adult, I ran a Forgotten Realms campaign and the mid-level party had made an enemy of a powerful Dragon Cultist archmage who attacked them in a wild magic area on the side of a mountain. Things were going the archmage's way up until he cast a spell and instead of the desired effect it opened up a 50 foot pit beneath his feet. Both he and the party's fighter fell down, and the fighter wound up dying to a power word kill the next round. The party's mage happened to be carrying their bag of holding with over 25,000 coins in it and decided to dump the contents onto the head of the villain at the bottom. This was back when coins weighed 1 pound per 10 coins, so I ruled that over a ton of weight falling from a height of 50 feet effectively killed the hurt archmage (who had a stoneskin spell on, but we're talking 25,000+ individual hits). We still talk about that fight even now (more than 15 years later). Good stuff.

shinzakei |
My best story is from 3.5 in my own world that i built. My players started at lvl 1 running a free mod from WoTc called something like "burning plague" i think. But anyhow i built a ton of my own stuff flushing out with some mods over 3 years.
Then one day the party was running up this evil tower to take on a super hard demon boss. This whole story arch had them go into the negitive energy plain to get a crystal and return it to the top of this elemental tower to save the world from darkness. Anyway they are at the top of the tower in the final battle and they rushed into the room with no battle plan and didn't protect the cleric so they were losing the battle.
The bard grabbed a ring of limited wish and cast a wish to save the day. "I wish for that big demon lord to take 2000 damage" was his wording on the wish. So i grabbed my epic level campaign book and pulled a spell from it. It was called Red dragon swarm i think. The spell itself called in a swarm of red dragons that blasted the area. I had to cast the spell maximized and up the damage a bit to hit 2000 damage. But it leveled the top of the tower and killed everyone but the druid and cleric who happend to have run down the stairs a flight for a second. Almost all of the parties gear was with the warrior (he had bags of holding) and it all got blasted away. It was an epic ending to the campaign and it did save the day.
**the cleric did true rez the party a sort time after.

Amael |

Odd how the vast majority of these stories are from 1st or 2nd edition. A function of gamer age? Just plain old nostalgia? A sign of the current times? Who knows, but I would not have guessed this to be the case on these boards especially.
Resume remembering days of old...
Well I do have some excellent 3e and 4e stories as well, but I didn't wanna post them all :)
In 4e I had a really fun situation during Shadowfell Keep (I know, horrible adventure, but we made it fun) where at the fight just before the Kalariel, our dragonborn fighter was knocked into the hole in the middle of the room, landed in a pool of blood, and was seized by his guards. Being a paladin (surprise surprise) I decided to lead a charge into the hole with two other companions to rescue him. We fought of his minions, rescued our friend, and scurried back up the chains to rest and recoup. Like I said, horrible adventure, but we made it fun :)

![]() |

I was GMing. A castle sits atop a steep bluff overlooking a river. Deep canyons run down from the high desert to the river on either side of the castle, meaning that it sits on a large, isolated, mesa-like crag. One stone bridge spans the canyon.
A mighty army of desert nomads (approx. 100,000) also sits atop the crag, besieging the castle. A (much smaller) army is sent to break the siege, containing the PCs: a paladin, a spiked-chain fighter, an archery ranger, a telepath/rogue, and a fighter/knight protector, all 6th level, 3.5. They are accompanied by 4 additional knights protector and a pyrokinetic.
The plan is simple. The friendly army has longbowmen that can outrange and destroy the enemy army, if they can be brought to bear. But they must first get up the river bluff, then must be protected from the swift and deadly enemy light cavalry.
The PCs, accompanied by 4 additional knights protector and a pyrokinetic, volunteer to spearhead the attack. They charge under arrow fire from the enemy's scouts up the narrow path that leads up the river bluff. Then they drive off the enemy scouts. The knights protector stay to defend the river bluff ascent, while the party makes a beeline for the bridge. Now the PCs must hold an army at the bridge until the longbowmen arrive atop the river bluff.
And they do. The enemy rains arrows (using the area barrage rules from, iirc, Complete Warrior) on the party. The spiked chain fighter stands on the bridge, mowing down the enemy with Combat Reflexes. The paladin and knight protector charge again and again in spoiling attacks against gathering enemy forces on the far side of the bridge. The ranger pins down enemy archers and kills any enemy that manage to win across the bridge. The telepath turns the enemy combatants on their own forces, sowing chaos in their ranks. The NPC pyro sweeps the battlefield with cones and bursts of flaming death. Wave after wave of enemy attackers is hurled back from the bridge, until at long last, the longbowmen reach the top and commence their attack. The enemy, realizing their imminent destruction but utterly unable to cross the bridge, begins to retreat by scaling down into the canyon on the far side.
And then a miracle happens. At dusk, the clouds that have been gathering all the bloody afternoon burst in a torrent of rain such as has not been seen in this desert for a hundred years. Flash floods tear down the canyons, sweeping away the fleeing enemy. The besieging army is completely crushed.
PCs vs. army: PCs 1, army 0.

Orthos |

Bar none, the Crimson Fleet Assault on Farshore at the end of "Tides of Dread" in Savage Tide. For reference, my 3.5/Pathfinder Gestalt party:
A'Reth Guar'Dian: Warforged Cavalier 9|Crusader 9
Shariss Dal: Skarn Warblade 1/Barbarian 8|Incarnate 7/Sanctified One of Kord 2
Gene Syn: Human Wilder 9|Psion (Kinetecist) 9
Hantei Yasumoto: Human Scout 9|Swordsage 9
(Yas died halfway through the two months and at the final encounter was replaced by Kuro Ryuken: Shadar-Kai VoP Rogue 2/Fighter 7|Swordsage 4/Shadow Sun Ninja 5)
WARNING: SAVAGE TIDE SPOILERS BELOW
For those unfamiliar with the adventure: after a small pirate assault, the group discovers they have two months to prepare for a massive attack on their small colony. The group spends the first bit actually completely sidetracking, as Lazarus (then Sorcerer|Oracle) had ticked off his godly patron and been stripped of his divine powers and was seeking redemption and a new path. On the way to that, the group managed to recruit a massive force of Shadar-Kai by finding a way to free the fey from their Shadow Curse.
They then proceeded to kill four of the island's Infamous Seven and post their skulls around Farshore as a sign of their strength. That and the other side trips (seeking help from the natives, supplies, etc.) took a month and a half, leaving them two weeks to completely devote to defenses. Lazarus, in addition to campaigning for the group's employer as Lord Mayor of the colony, strews Glyphs of Warding all over the beach, expending all available spell slots that can hold the spell each day. There were TONS of those things by the time the two weeks were up, and all the colonists knew the password to bypass them and were advised to avoid the area so the collatteral damage was minimal. Gene and some of the local alchemists spent the time working on bombs, while A'Reth constructed catapults. Shariss along with some of the other capable NPCs worked on training the local militia and integrating their tactics with those of the Shadar-Kai and the natives.
When at last the assault came, most of the first few waves of pirates were completely blasted into oblivion by the Glyphs. Those that made it through were quickly picked off by skilled militia or the party. Gene hits the Yuan-Ti attacking from the boats with blasts of cold repeatedly, taking out the guards and forcing the attacking caster to retreat.
Then the Vrocks show up and start dancing. The group does a mad dash for the center of town and A'Reth manages to get there on the last round before the dance goes off, activates his Boots of Levitation mid-run, and literally air-tackles one of the three Vrocks out of the dance; Shariss grabs onto a second and yanks it down as well. With them grounded they finish them off easily.
At last Vanthus shows up, and proceeds to pound a bit on the group, nearly killing two party members. He was completely redone for my game as a two-handed bladed flail-wielding Crusader|Oracle, and had Delay Death active when he showed up; the party literally dealt over 1000 (insert meme here) damage to him before the spell finally faded, and Vanthus literally disintegrated in front of them. But before he did he tried to smash the shadow pearl he had been carrying; before he could Shariss leaped in and swiped the pearl out of his hands with all the grace of a master pickpocket.
END SAVAGE TIDE SPOILERS
I guess I would have to say ranking second would be the later encounter with an entire city full of troglodytes, who Kuro managed to blind the whole crowd of them using his Light Within Darkness ability.

![]() |

Playing in a friends game in a 3 man evil party (3.5), my Half-Orc Cleric of Nerull, Nagash (styled as a Necromancer :P) and his two allies saw a massive remorhaz in the distance (it was a 20HD Remorhaz, advanced by the DM). I won initiative just before the Remorhaz and readied an action to Slay Living when it attacked.
On its initiative it burrowed down into the ground, bursting out of the ground underneath us. Nagash slammed his fist down onto the Remorhaz's head as it reared out of the ground, and... the beast failed its fort save.
Cue Nagash having killed the huge beast with a single blow from his gauntleted fist (the other two had no ranks in spellcraft so thats how they interpreted it) and rode the dying beast back down to the ground.
They never questioned Nagash's authority again.

Steven Tindall |

MerrikCale wrote:
best adventure or battle?I'm married with 2 kids.
Agreed! But I have 3 kids.
I'm a single guy and don't get it. *tounge firmly planted in cheek* You mean that wives and children arn't docile and obeidiante! Thats it I'm staying single or getting a mail-order bride, at least they can cook and clean.

Steven Tindall |

as far as best battles I have had.
for 2nd ed the fire-knife battle in curse of the azure bonds was the best. We tied up our paladin so he couldn't stop us, then my wizard cast 3 cantrips to remove tatse,color and odor from the poison the bard was carrying, she changed into some serving girl attire and mixed the posion in with the food. The dm ruled that the poison was dilluted too much to kill but it made them sick and we were able to survive being out numbered 10 to 1.
3rd ed the battle with the mooncalf in heasrt of nightfang spire was harder and more cinematic than the boos was at the end of the adventure.
3.5 The Aunorrach module/adventure. If I hadn't been a cleric of mystra and had taken the Initaiate of mystra feat as well as the magic and spell domains it would have been a total party kill. Because of what I chose I was able to cast my spells in the anti-magic area of the adventure and keep everyone healed and use limited wish to instantly ressurect a dead charecter.
We had a really good game this session too. The DM let me and the other caster in the group have a little solo time to make up for the 300-500 exp drop we suffered makeing items for the party.
The battle wasn't that intense because I used the heroics spell to give myself two weapon fighting and basically wen't all hack and slash on the warlock while the mage/psionept his 3 minons busy. The fun part was haveing to go to the diffrent plains and track him down and learn what was going on. The portals could only be used by something that was linked to them, so I used shifter blood for the animal plain, an unlit lantern for the plain of darkness, a lit torch for the plain of fire and I put my clthes on inside out and backwards for the plain of chaos. The DM later told me he hadn't gotten those details worked out yet but I came up with such good ideas he let it happen. DM'ing on the fly can let your players help you.