Arcane Archer with Guns?


Advice

Liberty's Edge

With the guns available in Pathfinder, does anyone see an issue with letting the arcane archer take weapon focus in a firearm instead of a bow for the class and using the gun in it's place?

There is the issue with someone dual wielding pistols or revolvers but given the fact at higher levels they can only go 2-3 rounds before having to sit out a round or more to reload.

(Wife likes the idea of a gunslinger character enchanting her guns/bullets as the arcane archer but she wants to use gun. Just need to know how balanced this might be or what issues I can expect/should consider)


Well I think that it translate well enough to make the Prestige class into alternate variation. Heck Arcane Marksmen or Arcane Gunslinger sounds kind of cool.

I think though it might be a good idea to limit the choice to perhaps just rifle type guns or limit that the power from an arcane Gunslinger can only be applied to one gun during any round.

The ammunition problem that can come up if she takes the craft wondrous item feat because in the hands of a crafty person you can easily make magical guns that don't run out of normal ammo.


I think the idea is awesome.

If it were me, I would do away with the headache of dual pistols TWF, and have the only gun available be basically the same thing as a higher damage repeating crossbow with a clip of bullets. Tack on the Rapid Reload feat and homebrew it to say that loading a new mag is a move action. The need to stop to reload frequently should balance out decently well with the bow's more steady but lesser damaging rate of fire.

Elf with badasss arcane semi-auto rifle/musket FTW.


BTW in what book are guns now available in Pathfinder? Because I am making a homebrew world that has 18th century guns.


They are in the Campaign setting which for now is 3.5. I don't thing I would use them as exotic weapons for a homebrew if I had guns as they were simple to use.

They are listed here however I would ignore the massive cost as well.


Kryptik wrote:

I think the idea is awesome.

If it were me, I would do away with the headache of dual pistols TWF, and have the only gun available be basically the same thing as a higher damage repeating crossbow with a clip of bullets. Tack on the Rapid Reload feat and homebrew it to say that loading a new mag is a move action. The need to stop to reload frequently should balance out decently well with the bow's more steady but lesser damaging rate of fire.

Elf with badasss arcane semi-auto rifle/musket FTW.

You'd have to really boost up gun damages to make up for strength to damage and the loss of manyshot alone, though, much less the turn lost reloading :/


ProfessorCirno wrote:
Kryptik wrote:

I think the idea is awesome.

If it were me, I would do away with the headache of dual pistols TWF, and have the only gun available be basically the same thing as a higher damage repeating crossbow with a clip of bullets. Tack on the Rapid Reload feat and homebrew it to say that loading a new mag is a move action. The need to stop to reload frequently should balance out decently well with the bow's more steady but lesser damaging rate of fire.

Elf with badasss arcane semi-auto rifle/musket FTW.

You'd have to really boost up gun damages to make up for strength to damage and the loss of manyshot alone, though, much less the turn lost reloading :/

Maybe, in addition an improved Crit Range/Multipier?

I love this idea, I would play an Arcane Gunsligner any day. Arcane Archer...bleh, the difference comes down to flavor and I like this one much more.

Super cool.


ItoSaithWebb wrote:
BTW in what book are guns now available in Pathfinder? Because I am making a homebrew world that has 18th century guns.

In addition to the PF link already provided, my Fencing & Firearms includes rules and stats for matchlocks and flintlocks.

:)


ProfessorCirno wrote:
Kryptik wrote:

I think the idea is awesome.

If it were me, I would do away with the headache of dual pistols TWF, and have the only gun available be basically the same thing as a higher damage repeating crossbow with a clip of bullets. Tack on the Rapid Reload feat and homebrew it to say that loading a new mag is a move action. The need to stop to reload frequently should balance out decently well with the bow's more steady but lesser damaging rate of fire.

Elf with badasss arcane semi-auto rifle/musket FTW.

You'd have to really boost up gun damages to make up for strength to damage and the loss of manyshot alone, though, much less the turn lost reloading :/

I feel like 2d8 would be a decent range. Oh and what's to stop him/her from using Manyshot if the gun is semi-auto and has a clip?


I blame this thread for giving me an idea for a game set in Alkenstar.

Is the "Exploding Dice" rule not enough for damage?

Also, considering that getting the gun enchanted is something to be expected, does anyone remember the name(s?) of any firearm PrCs?

A firearm build built on Arcane Strike would also be interesting. Kinda like a Duelist, but with guns.

Dark Archive

Me'mori wrote:

I blame this thread for giving me an idea for a game set in Alkenstar.

Is the "Exploding Dice" rule not enough for damage?

Also, considering that getting the gun enchanted is something to be expected, does anyone remember the name(s?) of any firearm PrCs?

A firearm build built on Arcane Strike would also be interesting. Kinda like a Duelist, but with guns.

so a musketeer?


less sword, more gun. apply sword-based class abilities to gun.


There are decently balanced rules on firearms in Kobold Quarterly Issue 13 (OPDKQ13). They call the class Arbusquier, but you could apply some of the rules to an Arcane Marksman.

Dark Archive

Kryptik wrote:
ProfessorCirno wrote:
Kryptik wrote:

I think the idea is awesome.

If it were me, I would do away with the headache of dual pistols TWF, and have the only gun available be basically the same thing as a higher damage repeating crossbow with a clip of bullets. Tack on the Rapid Reload feat and homebrew it to say that loading a new mag is a move action. The need to stop to reload frequently should balance out decently well with the bow's more steady but lesser damaging rate of fire.

Elf with badasss arcane semi-auto rifle/musket FTW.

You'd have to really boost up gun damages to make up for strength to damage and the loss of manyshot alone, though, much less the turn lost reloading :/
I feel like 2d8 would be a decent range. Oh and what's to stop him/her from using Manyshot if the gun is semi-auto and has a magazine?

Edited that for you.

Liberty's Edge

ItoSaithWebb wrote:
The ammunition problem that can come up if she takes the craft wondrous item feat because in the hands of a crafty person you can easily make magical guns that don't run out of normal ammo.

Say WHAT?!

Tell me more of this, oh great Ito :)


Misery wrote:
With the guns available in Pathfinder, does anyone see an issue with letting the arcane archer take weapon focus in a firearm instead of a bow for the class and using the gun in it's place?

A good rule of thumb for this sort of thin is to treat firearms like the most similar crossbow to it. If you can do something with a crossbow, you can do it with a firearm. I even allow feats that mention using a crossbow to be usable with a firearm.

Misery wrote:
There is the issue with someone dual wielding pistols or revolvers but given the fact at higher levels they can only go 2-3 rounds before having to sit out a round or more to reload.

Dual Weilding isnt really an issue. If they attack with both pistols in one round, they have all the disadvantages of dual wielding, plus all the disadvantages of having to reload and use a firearm anyway, not to mention the attack of opportunity usin a firearm will provoke, EACH ATTACK. This is only really even possible with revolvers, and if youre using the Pathfinder Setting firearms, the revolver is the firearm MOST LIKELY to jam, and the most expensive one too boot.

Misery wrote:
(Wife likes the idea of a gunslinger character enchanting her guns/bullets as the arcane archer but she wants to use gun. Just need to know how balanced this might be or what issues I can expect/should consider)

Like i said, with the pathfinder firearm rules, and treating it like a crossbow, the benefits of using a firearm and getting exploding dice, are balanced out by having to deal with misfire, and not getting STR to damage, or often, multiple attacks.


Austin Morgan wrote:
ItoSaithWebb wrote:
The ammunition problem that can come up if she takes the craft wondrous item feat because in the hands of a crafty person you can easily make magical guns that don't run out of normal ammo.

Say WHAT?!

Tell me more of this, oh great Ito :)

Well, I'm not Ito, but the Tome of Secrets has Everloaded as a +2 enhancement for firearms.

Magic Item Compendium has Quick Load as a +1.

Dark Archive

Kadeity wrote:
Misery wrote:
With the guns available in Pathfinder, does anyone see an issue with letting the arcane archer take weapon focus in a firearm instead of a bow for the class and using the gun in it's place?

A good rule of thumb for this sort of thin is to treat firearms like the most similar crossbow to it. If you can do something with a crossbow, you can do it with a firearm. I even allow feats that mention using a crossbow to be usable with a firearm.

Misery wrote:
There is the issue with someone dual wielding pistols or revolvers but given the fact at higher levels they can only go 2-3 rounds before having to sit out a round or more to reload.

Dual Weilding isnt really an issue. If they attack with both pistols in one round, they have all the disadvantages of dual wielding, plus all the disadvantages of having to reload and use a firearm anyway, not to mention the attack of opportunity usin a firearm will provoke, EACH ATTACK. This is only really even possible with revolvers, and if youre using the Pathfinder Setting firearms, the revolver is the firearm MOST LIKELY to jam, and the most expensive one too boot.

Misery wrote:
(Wife likes the idea of a gunslinger character enchanting her guns/bullets as the arcane archer but she wants to use gun. Just need to know how balanced this might be or what issues I can expect/should consider)

Like i said, with the pathfinder firearm rules, and treating it like a crossbow, the benefits of using a firearm and getting exploding dice, are balanced out by having to deal with misfire,

and not getting STR to damage, or often, multiple attacks.

Maybe you haven't had the luxury of having the APG in front of you, but it's filled with crossbow feats, including one that lets you multishot with it.


Jared Ouimette wrote:


Maybe you haven't had the luxury of having the APG in front of you, but it's filled with crossbow feats, including one that lets you multishot with it.

Im not sure what youre getting at? I have seen the feat, but i dont really see how it changes anything i said really.

i did say "or often, multiple attacks." since generally you wont get many attacks with crossbows, without rapid reload, and even having this feat and getting to make multiple attacks still puts you two feats behind a regular Archer.

Dark Archive

Kadeity wrote:
Jared Ouimette wrote:


Maybe you haven't had the luxury of having the APG in front of you, but it's filled with crossbow feats, including one that lets you multishot with it.

Im not sure what youre getting at? I have seen the feat, but i dont really see how it changes anything i said really.

i did say "or often, multiple attacks." since generally you wont get many attacks with crossbows, without rapid reload, and even having this feat and getting to make multiple attacks still puts you two feats behind a regular Archer.

The exploding dice feature of guns makes a two feat penalty worth it.

Liberty's Edge

QOShea wrote:

Well, I'm not Ito, but the Tome of Secrets has Everloaded as a +2 enhancement for firearms.

Magic Item Compendium has Quick Load as a +1.

*Jaw drops.*

*Quickly begins work on a firearms-based Ranged Fighter with Master Craftsman, Craft Magical Arms and Armor, and whatever Craft skill would go best.*


Austin Morgan wrote:
...and whatever Craft skill would go best.*

Well, that would be Craft Macaroni and Cheese ;P


I recommend checking out the Gun Mage from the Iron Kingdoms RPG. It's in the Iron Kingdoms Character Guide. Lots of guns in there and some great gun feats, too.


Austin Morgan wrote:

*Jaw drops.*

*Quickly begins work on a firearms-based Ranged Fighter with Master Craftsman, Craft Magical Arms and Armor, and whatever Craft skill would go best.*

Craft Firearms, you will be level 7 before you can enchant the guns.

Can't take Master Craftsman until you have 5 ranks in the skill, then you can take Crafts Magical Arms & Armor at 7.

Yes, I've already got my own build planned out, but due to other feats I wanted, I won't get to enchant my pistols until I hit 9th level.

Don't forget Rapid Reload so you can reload the weapon as a move action.

Liberty's Edge

Kadeity wrote:
Misery wrote:
With the guns available in Pathfinder, does anyone see an issue with letting the arcane archer take weapon focus in a firearm instead of a bow for the class and using the gun in it's place?

A good rule of thumb for this sort of thin is to treat firearms like the most similar crossbow to it. If you can do something with a crossbow, you can do it with a firearm. I even allow feats that mention using a crossbow to be usable with a firearm.

Misery wrote:
There is the issue with someone dual wielding pistols or revolvers but given the fact at higher levels they can only go 2-3 rounds before having to sit out a round or more to reload.

Dual Weilding isnt really an issue. If they attack with both pistols in one round, they have all the disadvantages of dual wielding, plus all the disadvantages of having to reload and use a firearm anyway, not to mention the attack of opportunity usin a firearm will provoke, EACH ATTACK. This is only really even possible with revolvers, and if youre using the Pathfinder Setting firearms, the revolver is the firearm MOST LIKELY to jam, and the most expensive one too boot.

Misery wrote:
(Wife likes the idea of a gunslinger character enchanting her guns/bullets as the arcane archer but she wants to use gun. Just need to know how balanced this might be or what issues I can expect/should consider)
Like i said, with the pathfinder firearm rules, and treating it like a crossbow, the benefits of using a firearm and getting exploding dice, are balanced out by having to deal with misfire, and not getting STR to damage, or often, multiple attacks.

The thing about the misfire and exploding dice, however, is that both of those things are under the OPTIONAL rule section. They weren't technically core and I can't say I'm a huge fan of them in general.

Either way it's been good to see people's reaction and suggestions. Just an update, my wife has been running a rogue/fighter/witch/arcane archer who dual wields revolvers and has been really enjoying it. The dual wielding really hasn't shown to be a problem either. She's great ranged damage without being the greatest damage dealer in the group, though she gets cool abilities to go with it all.

So it turns out, not so unbalanced and a LOT of flavor added.

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