chopswil |
p. 299 "Fortune Teller" Sorcerer Spells Known count too high.
At sorcerer 3, she can only know 3 1st levels spells. There are 4 listed in the Stat Block. True she can cast more due to Cha bonus but she can't know more.
From PFRPG Core p.71 "(Unlike spells per day, the number of spells a sorcerer knows is not affected by her Charisma score; the numbers
on Table 3–15 are fixed.)"
Kvantum |
p. 299 "Fortune Teller" Sorcerer Spells Known count too high.
At sorcerer 3, she can only know 3 1st levels spells. There are 4 listed in the Stat Block. True she can cast more due to Cha bonus but she can't know more.From PFRPG Core p.71 "(Unlike spells per day, the number of spells a sorcerer knows is not affected by her Charisma score; the numbers
on Table 3–15 are fixed.)"
Not an error. She gets her first Bloodline Spell at 3rd class level. 3 base + 1 bloodline = 4 known at 3rd level.
silverhair2008 |
Page 74, 2nd Column, Line 17: "...intimidated by lowder and more experienced players." Should be "louder".
Page 83, 1st Column, Line 28: "...proves is often sufficient." Delete "is".
Page 86, 1st Column, 3rd Paragraph, Line 4: "...should to be established right at character generation,..." Delete "to".
Page 88, 1st Column, Line 13: "...devise boons to have certain important NPCs grant [to] those..." Insert [to].
Page 88, 2nd Column, Line 12: "...boons, and magical boons." Change "magical" to "unique".
Page 89, 1st Column, "Aristocrat" heading, Line 4: "...Provides and invitation to an aristocratic event,..." Change "and" to "an".
Page 89, 1st Column, "Aristocrat" heading, Line 5: "...such as a estate party,..." Change "a" to "an".
Page 89, 2nd Column, Line 2: "...in a PC honor." Change "PC" to "PCs".
Page 92, 1st Column, "Scheming Noble/Followers" heading, Line 4: "Some followers might [be] motivated by actual loyalty..." Insert [be].
Page 94, 1st Column, Line 5: "...might use [these] one or more of these tables to create..." Delete first "these".
Just my 2 cp.
Enlight_Bystand |
Page 257, Monster Hunter, the feats don't line up. He doesn't qualify for all his feats. He should only have two feats that he doesn't meet the prerequisites for but he has three: Far Shot, Improved Precise Shot, and Rapid Shot.
Not got it with me, but is he a Ranger with the archery combat style? He wouldn't need the prereqs then.
Also, under Agrarian Society (P156?) it refers to the primitive society, but the page number is wrong. (132 instead of 152 IIRC)
Jason Nelson Contributor, RPG Superstar 2008 Top 4, Legendary Games |
General Dorsey wrote:Page 257, Monster Hunter, the feats don't line up. He doesn't qualify for all his feats. He should only have two feats that he doesn't meet the prerequisites for but he has three: Far Shot, Improved Precise Shot, and Rapid Shot.Not got it with me, but is he a Ranger with the archery combat style? He wouldn't need the prereqs then.
Also, under Agrarian Society (P156?) it refers to the primitive society, but the page number is wrong. (132 instead of 152 IIRC)
He wouldn't need the prereqs for TWO of those feats (bonus at 2nd and 6th). I'd probably just say swap one of them for PB Shot and call it good.
Enlight_Bystand |
Enlight_Bystand wrote:He wouldn't need the prereqs for TWO of those feats (bonus at 2nd and 6th). I'd probably just say swap one of them for PB Shot and call it good.General Dorsey wrote:Page 257, Monster Hunter, the feats don't line up. He doesn't qualify for all his feats. He should only have two feats that he doesn't meet the prerequisites for but he has three: Far Shot, Improved Precise Shot, and Rapid Shot.Not got it with me, but is he a Ranger with the archery combat style? He wouldn't need the prereqs then.
Also, under Agrarian Society (P156?) it refers to the primitive society, but the page number is wrong. (132 instead of 152 IIRC)
Ah right, Hadn't actually seen it, just guessing.
To formalise the above, the page reference on p155 should point to p150, not p132
Robert G. McCreary |
p. 308 "Village Idiot" Stat Block has CR 1/3 so the XP should be 135 not 100. Sling damage vs Medium is 1d4 not 1d3.
The sling damage is not an error - he is carrying sling stones, not bullets, which deal damage as if the weapon were one size smaller (he gets a -1 on his attack roll for the same reason).
The XP is a typo, unfortunately.
Enlight_Bystand |
Old edition error - P191; Astral Plane, enhanced magic.
"As with the Quicken Spell feat, only one quickened spell or spell-like ability can be cast per round."
This sentence is now redundant, as the rules for Quicken Spell now use swift actions, which the 3.5 version didn't, instead using the fudge of free action, but only once a turn.
Sean K Reynolds Contributor |
Hairy Dude |
p. 132, 4th-level divine spells: The price listed for a scroll of reincarnate is 700 gp, like all spells with no material component. However, reincarnate DOES have a material component of oils worth 1,000 gp. Since making a scroll requires whatever material components the spell uses, the listed price should be 1,700 gp. I also notice there is only the greater version of restoration listed, unlike the wands table.
Hairy Dude |
As a follow-up to that, it seems in 3.5 the oils have to be smeared on the remains when casting the spell. So perhaps to use the scroll you need the oils separately. If this is the case, it should be mentioned in a footnote or something. It'd also be possible to find scroll + oils in a smaller community (1000 gp base value) than the integrated scroll (1700 gp).
chopswil |
Tomb Raider p. 257, Disable Device ranks too high, only 6 HD
skill points = 66
Acrobatics +12 = +6 ranks, +3 Dex, +3 class skill
Appraise +11 = +6 ranks, +2 Int, +3 class skill
Bluff +5 = +3 ranks, -1 Cha, +3 class skill
Climb +10 = +6 ranks, +1 Str, +3 class skill
Disable Device +20 = +8 ranks, +3 Dex, +3 class skill, +3 skill focus, +3 rouge levels
Escape Artist +14 = +6 ranks, +3 Dex, +3 class skill, +2 extra mods
Knowledge (dungeoneering) +11 = +6 ranks, +2 Int, +3 class skill
Knowledge (local) +6 = +1 ranks, +2 Int, +3 class skill
Linguistics +6 = +1 ranks, +2 Int, +3 class skill
Perception +14 = +3 ranks, +0 Wis, +3 class skill, +8 extra mods
Sleight of Hand +12 = +6 ranks, +3 Dex, +3 class skill
Stealth +14 = +6 ranks, +3 Dex, +3 class skill, +2 extra mods
Swim +5 = +1 ranks, +1 Str, +3 class skill
Use Magic Device +8 = +6 ranks, -1 Cha, +3 class skill
chopswil |
Highwayman p. 257, skill point don't seem add up
some too high Acrobatics & Disguise
and I run out of points for Stealth & Swim
skill points = 45
Acrobatics +14 = +8 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty
Appraise +5 = +1 ranks, +1 Int, +3 class skill
Bluff +12 = +7 ranks, +0 Cha, +3 class skill, +2 extra mods
Climb +5 = +2 ranks, +1 Str, +3 class skill, -1 Armor Check Penalty
Disable Device +11 = +4 ranks, +4 Dex, +3 class skill, +1 extra mods, -1 Armor Check Penalty
Disguise +14 = +9 ranks, +0 Cha, +3 class skill, +2 extra mods
Escape Artist +10 = +4 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty
Intimidate +4 = +1 ranks, +0 Cha, +3 class skill
Perception +7 = +4 ranks, -1 Wis, +3 class skill, +1 extra mods
Ride +9 = +3 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty
Sleight of Hand +8 = +2 ranks, +4 Dex, +3 class skill, -1 Armor Check Penalty
Stealth +3 = +0 ranks, +4 Dex, -1 Armor Check Penalty
Swim +0 = +0 ranks, +1 Str, -1 Armor Check Penalty
chopswil |
Bandit Lord p. 259, skill points issue
I went way over on points and ranks for Stealth 13 which exceeds the 12 HD limit
and I can't get to Survival +4 without going even more over the total
skill points = 52 = 36 class +12 human +4 favored class
used 64
Acrobatics +20 = +12 ranks, +6 Dex, +3 class skill, -1 Armor Check Penalty
Appraise +3 = +1 ranks, -1 Int, +3 class skill
Bluff +10 = +6 ranks, +1 Cha, +3 class skill
Climb +6 = +2 ranks, +2 Str, +3 class skill, -1 Armor Check Penalty
Diplomacy +5 = +1 ranks, +1 Cha, +3 class skill
Disable Device +12 = +2 ranks, +6 Dex, +3 class skill, +2 extra mods, -1 Armor Check Penalty
Escape Artist +10 = +2 ranks, +6 Dex, +3 class skill, -1 Armor Check Penalty
Handle Animal +5 = +1 ranks, +1 Cha, +3 class skill
Intimidate +16 = +12 ranks, +1 Cha, +3 class skill
Knowledge (local) +5 = +3 ranks, -1 Int, +3 class skill
Perception +10 = +5 ranks, +0 Wis, +3 class skill, +2 extra mods
Ride +10 = +2 ranks, +6 Dex, +3 class skill, -1 Armor Check Penalty
Sense Motive +5 = +2 ranks, +0 Wis, +3 class skill
Stealth +21 = +13 ranks, +6 Dex, +3 class skill, -1 Armor Check Penalty
Survival +0 = +0 ranks, +0 Wis
chopswil |
Guard p. 260, skill points issue
4 skills points left over
skill points = 9 = 3 class +3 human + 3 favored class
yes, NPC classes can have a favored class
used = 5
Intimidate +5 = +3 ranks, -1 Cha, +3 class skill
Perception +3 = +1 ranks, +0 Wis, +2 extra mods
Ride -3 = +1 ranks, +0 Dex, +3 class skill, -7 Armor Check Penalty
Sense Motive +2 = +0 ranks, +0 Wis, +2 extra mods
chopswil |
Guard Officer p. 261, skill points issue
3 skills points left over
skill points = 16 = 8 class +4 human + 4 favored class
used = 13
Intimidate +11 = +4 ranks, +1 Cha, +3 class skill, +3 extra mods
Perception +3 = +3 ranks, +0 Wis
Ride +2 = +4 ranks, +1 Dex, +3 class skill, -6 Armor Check Penalty
Sense Motive +2 = +2 ranks, +0 Wis
chopswil |
Watch Captain p. 261, skill points issue
5 skills points left over
skill points = 35 = 21 class +7 human + 7 favored class
used = 30
Diplomacy +5 = +3 ranks, +0 Cha, +2 extra mods
Handle Animal +4 = +1 ranks, +0 Cha, +3 class skill
Intimidate +12 = +7 ranks, +0 Cha, +3 class skill, +2 extra mods
Knowledge (engineering) +5 = +1 ranks, +1 Int, +3 class skill
Perception +6 = +5 ranks, -1 Wis, +2 extra mods
Profession (soldier) +5 = +3 ranks, -1 Wis, +3 class skill
Ride +2 = +3 ranks, +1 Dex, +3 class skill, -5 Armor Check Penalty
Sense Motive +8 = +7 ranks, -1 Wis, +2 extra mods
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
jreyst |
chopswil wrote:This is not an error. Rounding in Pathfinder always rounds down unless stated, see p. 12 of the core rulebook.Guard Officer p. 261, incorrect guisarme damage
two-handed melee weapon 1.5 * 3 = 4.5 round to 4
Weapon Specialization (guisarme) +2
therefor 2d4+6
SB says 2d4+5
Unless I'm missing something, he did round down.
two-handed melee weapon 1.5 * 3 = 4.5 round to 4
JoelF847 RPG Superstar 2008 Top 32, 2011 Top 16 |
JoelF847 wrote:chopswil wrote:This is not an error. Rounding in Pathfinder always rounds down unless stated, see p. 12 of the core rulebook.Guard Officer p. 261, incorrect guisarme damage
two-handed melee weapon 1.5 * 3 = 4.5 round to 4
Weapon Specialization (guisarme) +2
therefor 2d4+6
SB says 2d4+5
Unless I'm missing something, he did round down.
chopswil wrote:two-handed melee weapon 1.5 * 3 = 4.5 round to 4
Well isn't that embarassing for me. I blame it on my cats.
jreyst |
Well isn't that embarassing for me. I blame it on my cats.
Heh. Stupid cats. I have two and they screw with me all the time. I'm pretty sure they actually even log on to the Paizo boards at night after I'm in bed and post all sorts of stuff that besmirches my good name.
Stupid cats.
Drakir2010 |
Tomb Raider p. 257, Disable Device ranks too high, only 6 HD
skill points = 66
Acrobatics +12 = +6 ranks, +3 Dex, +3 class skill
Appraise +11 = +6 ranks, +2 Int, +3 class skill
Bluff +5 = +3 ranks, -1 Cha, +3 class skill
Climb +10 = +6 ranks, +1 Str, +3 class skill
Disable Device +20 = +8 ranks, +3 Dex, +3 class skill, +3 skill focus, +3 rouge levels
Escape Artist +14 = +6 ranks, +3 Dex, +3 class skill, +2 extra mods
Knowledge (dungeoneering) +11 = +6 ranks, +2 Int, +3 class skill
Knowledge (local) +6 = +1 ranks, +2 Int, +3 class skill
Linguistics +6 = +1 ranks, +2 Int, +3 class skill
Perception +14 = +3 ranks, +0 Wis, +3 class skill, +8 extra mods
Sleight of Hand +12 = +6 ranks, +3 Dex, +3 class skill
Stealth +14 = +6 ranks, +3 Dex, +3 class skill, +2 extra mods
Swim +5 = +1 ranks, +1 Str, +3 class skill
Use Magic Device +8 = +6 ranks, -1 Cha, +3 class skill
Alright, here to check out these ones. As I recall, pre-second printing, the skill ranks were very confusing.
The Tomb Raider has master work thieves' tools. These provide a +2 circumstance bonus to Disable Device checks.
Drakir2010 |
Highwayman p. 257, skill point don't seem add up
some too high Acrobatics & Disguise
and I run out of points for Stealth & Swim
Disagree again. I believe the problem is that you've negelected the fighter armour training 1. That means no ACP on skills. And you missed his disguise kit. My numbers:
skill points = 46
Acrobatics +14 = +7 ranks, +4 Dex, +3 class skill
Appraise +5 = +1 ranks, +1 Int, +3 class skill
Bluff +12 = +7 ranks, +0 Cha, +3 class skill, +2 extra mods
Climb +5 = +1 ranks, +1 Str, +3 class skill
Disable Device +11 = +3 ranks, +4 Dex, +3 class skill, +1 rogue levels
Disguise +14 = +7 ranks, +0 Cha, +3 class skill, +2 extra mods, +2 disguise kit
Escape Artist +10 = +3 ranks, +4 Dex, +3 class skill
Intimidate +4 = +1 ranks, +0 Cha, +3 class skill
Perception +7 = +5 ranks, -1 Wis, +3 class skill (you listed a +1 extra mods here. From what?)
Ride +9 = +2 ranks, +4 Dex, +3 class skill
Sleight of Hand +8 = +1 ranks, +4 Dex, +3 class skill
Stealth +14 = +7 ranks, +4 Dex, +3 class skill
Swim +5 = +1 ranks, +1 Str, +3 class skill
Drakir2010 |
Bandit Lord p. 259, skill points issue
I went way over on points and ranks for Stealth 13 which exceeds the 12 HD limit
and I can't get to Survival +4 without going even more over the totalskill points = 52 = 36 class +12 human +4 favored class
used 64
Acrobatics +20 = +12 ranks, +6 Dex, +3 class skill, -1 Armor Check Penalty
Appraise +3 = +1 ranks, -1 Int, +3 class skill
Bluff +10 = +6 ranks, +1 Cha, +3 class skill
Climb +6 = +2 ranks, +2 Str, +3 class skill, -1 Armor Check Penalty
Diplomacy +5 = +1 ranks, +1 Cha, +3 class skill
Disable Device +12 = +2 ranks, +6 Dex, +3 class skill, +2 extra mods, -1 Armor Check Penalty
Escape Artist +10 = +2 ranks, +6 Dex, +3 class skill, -1 Armor Check Penalty
Handle Animal +5 = +1 ranks, +1 Cha, +3 class skill
Intimidate +16 = +12 ranks, +1 Cha, +3 class skill
Knowledge (local) +5 = +3 ranks, -1 Int, +3 class skill
Perception +10 = +5 ranks, +0 Wis, +3 class skill, +2 extra mods
Ride +10 = +2 ranks, +6 Dex, +3 class skill, -1 Armor Check Penalty
Sense Motive +5 = +2 ranks, +0 Wis, +3 class skill
Stealth +21 = +13 ranks, +6 Dex, +3 class skill, -1 Armor Check Penalty
Survival +0 = +0 ranks, +0 Wis
My Bandit Lord came out better, but still not correct, by assuming that Fighter was his favoured class, and assigning all his FC points to skills. However I still came up with 61 points spent out of a potential 56. Again, including the Armour training there's no ACP on his skills, so I at least get Stealth to work. Summarized below:
Acrobatics +20 = +11 ranks, +6 Dex, +3 class skill
Appraise +3 = +1 ranks, -1 Int, +3 class skill
Bluff +10 = +6 ranks, +1 Cha, +3 class skill
Climb +6 = +1 ranks, +2 Str, +3 class skill
Diplomacy +5 = +1 ranks, +1 Cha, +3 class skill
Disable Device +12 = +1 ranks, +6 Dex, +3 class skill, +2 extra mods
Escape Artist +10 = +1 ranks, +6 Dex, +3 class skill, -1 Armor Check Penalty
Handle Animal +5 = +1 ranks, +1 Cha, +3 class skill
Intimidate +16 = +12 ranks, +1 Cha, +3 class skill
Knowledge (local) +5 = +3 ranks, -1 Int, +3 class skill
Perception +10 = +7 ranks, +0 Wis, +3 class skill (You listed a +2 extra mods here?)
Ride +10 = +1 ranks, +6 Dex, +3 class skill
Sense Motive +5 = +2 ranks, +0 Wis, +3 class skill
Stealth +21 = +12 ranks, +6 Dex, +3 class skill
Survival +4 = +1 ranks, +0 Wis , +3 class skill
Also, I didn't understand your reference to Uncanny Dodge and his AC? Uncanny Dodge has no direct effect on AC that I'm aware of. It just mitigates the situation where you lose your mobility related bonusses.
Drakir2010 |
Guard Officer p. 261, skill points issue
3 skills points left over
skill points = 16 = 8 class +4 human + 4 favored class
used = 13
Intimidate +11 = +4 ranks, +1 Cha, +3 class skill, +3 extra mods
Perception +3 = +3 ranks, +0 Wis
Ride +2 = +4 ranks, +1 Dex, +3 class skill, -6 Armor Check Penalty
Sense Motive +2 = +2 ranks, +0 Wis
I disagree.
FC points have been spent on hit points, not skill points, making the total 12. Fighter armour training has been left out. The only skill line that comes in different to balance everything is below:Ride +2 = +3 ranks, +1 Dex, +3 class skill, -5 Armor Check Penalty
And to illustrate my hp math:
34 hp = 4d10 (4*5.5= 22) + 4*ConMod (4*2=8) + 4 favoured class
Edit: I agree with your earlier comment about his glaive damage though!
chopswil |
Pickpocket p. 264
touch and flat footed AC incorrect
touch 13 = 10 + 3 Dex, SB says 12
flat-footed 11 = AC - Dex = 14 - 3, SB says 12
skill points = 11 = 9 class + 1 human +1 favored class
used 11
Disable Device +10 by my & Drakir2010's math, SB says +9
Acrobatics +7 = +1 ranks, +3 Dex, +3 class skill
Appraise +5 = +1 ranks, +1 Int, +3 class skill
Bluff +6 = +1 ranks, +2 Cha, +3 class skill
Disable Device +10 = +1 ranks, +3 Dex, +1 trapfinding, +2 feat, +3 class skill
Disguise +8 = +1 ranks, +2 Cha, +3 class skill, +2 extra mods
Escape Artist +7 = +1 ranks, +3 Dex, +3 class skill
Knowledge (local) +5 = +1 ranks, +1 Int, +3 class skill
Perception +3 (+4 to find traps) = +1 ranks, -1 Wis, +3 class skill, (+1 trapfinding)
Sense Motive +3 = +1 ranks, -1 Wis, +3 class skill
Sleight of Hand +12 = +1 ranks, +3 Dex, +3 class skill, +5 extra mods
Stealth +7 = +1 ranks, +3 Dex, +3 class skill
chopswil |
Champion p. 263
skill points = 30 = 20 class + 10 human
used = 28
Acrobatics +13 = +10 ranks, +2 Dex, +3 class skill, -2 Armor Check Penalty
Climb +10 = +3 ranks, +6 Str, +3 class skill, -2 Armor Check Penalty
Handle Animal +5 = +1 ranks, +1 Cha, +3 class skill
Intimidate +18 = +8 ranks, +1 Cha, +3 class skill, +6 extra mods
Perception +4 = +1 ranks, +0 Wis, +3 class skill
Ride +4 = +1 ranks, +2 Dex, +3 class skill, -2 Armor Check Penalty
Survival +5 = +2 ranks, +0 Wis, +3 class skill
Swim +9 = +2 ranks, +6 Str, +3 class skill, -2 Armor Check Penalty
Gauntlet, spiked damage should be 1d4+6 this is medium damage
SB says 1d3+6, this is small damage
chopswil |
My new Watch Captain p. 261 skill numbers
2 unused points
skill points 30 = 21 class +7 human +2 favored
used = 28
Diplomacy +5 = +3 ranks, +0 Cha, +2 extra mods
Handle Animal +4 = +1 ranks, +0 Cha, +3 class skill
Intimidate +12 = +7 ranks, +0 Cha, +3 class skill, +2 extra mods
Knowledge (engineering) +5 = +1 ranks, +1 Int, +3 class skill
Perception +6 = +5 ranks, -1 Wis, +2 extra mods
Profession (soldier) +5 = +3 ranks, -1 Wis, +3 class skill
Ride +2 = +1 ranks, +1 Dex, +3 class skill, -3 Armor Check Penalty
Sense Motive +8 = +7 ranks, -1 Wis, +2 extra mods