Errata / Typos in the GMG.


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Dark Archive

Guild Master p. 267 incorrect CMB
CMB = BAB + DexMod
13= 8 +5
SB says 7

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Holy Warrior p. 269 incorrect dagger damage
no Str bonus add to Dagger Ranged should be 1d4+2, SB says 1d4

Dark Archive

Minstrel p. 273 skill point issue

I've used one more point than I have to get this far and K(nobility) still isn't +9, it's only +7seems like Armor Check Penalty wasn't included

skill points = 51 = 42 class + 6 human + 3 favored
used = 52

Acrobatics +10 = +6 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty
Bluff +13 = +0 ranks,+13 Versatile Performance
Diplomacy +13 = +0 ranks, +13 Versatile Performance
Knowledge (nobility) +7 = +0 ranks, +1 Int, +3 extra mods, +3 Bardic Knowledge
Linguistics +5 = +1 ranks, +1 Int, +3 class skill
Perception +8 = +6 ranks, -1 Wis, +3 class skill
Perform (oratory) +13 = +6 ranks, +4 Cha, +3 class skill
Perform (sing) +13 = +6 ranks, +4 Cha, +3 class skill
Perform (string) +18 = +8 ranks, +4 Cha, +3 class skill, +3 extra mods
Sense Motive +13 = +0 ranks, +13 Versatile Performance
Sleight of Hand +11 = +7 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty
Spellcraft +10 = +6 ranks, +1 Int, +3 class skill
Stealth +10 = +6 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty

Dark Archive

Trapper p. 276

skill points = 28 = 24 class + 4 race
used 29
I used more than I have and Swim still isn't +6

Climb +10 = +3 ranks, +2 Str, +3 class skill, +2 extra mods
Craft (traps) +9 = +6 ranks, +0 Int, +3 class skill
Handle Animal +6 = +3 ranks, +0 Cha, +3 class skill
Heal +8 = +2 ranks, +1 Wis, +3 class skill, +2 extra mods
Perception +7 = +3 ranks, +1 Wis, +3 class skill
Profession (trapper) +8 = +4 ranks, +1 Wis, +3 class skill
Ride +6 = +1 ranks, +2 Dex, +3 class skill
Stealth +8 = +3 ranks, +2 Dex, +3 class skill
Survival +8 = +4 ranks, +1 Wis, +3 class skill
Swim +2 = +0 ranks, +2 Str

Dark Archive

Master p. 275 incorrect CMd * skill points issues

CMD = 10 + BAB + StrMod + DexMod + MonkBonus + ACBonus
33= 10 + 11 +3 + 3 +5 +1

SB says 38

skill points = 75 = 60 class + 15 human
used = 78
i used more than I have to make it add up

Acrobatics +25 = +13 ranks, +3 Dex, +3 class skill, +6 extra mods
Climb +10 = +4 ranks, +3 Str, +3 class skill
Escape Artist +10 = +4 ranks, +3 Dex, +3 class skill
Heal +10 = +5 ranks, +5 Wis
Knowledge (history) +5 = +2 ranks, +0 Int, +3 class skill
Knowledge (religion) +5 = +2 ranks, +0 Int, +3 class skill
Perception +23 = +15 ranks, +5 Wis, +3 class skill
Profession (gardener) +10 = +2 ranks, +5 Wis, +3 class skill
Sense Motive +20 = +12 ranks, +5 Wis, +3 class skill
Stealth +20 = +14 ranks, +3 Dex, +3 class skill
Survival +6 = +1 ranks, +5 Wis
Swim +10 = +4 ranks, +3 Str, +3 class skill

Dark Archive

Master p. 275
incorrect AC: SB says +5 monk, +5 Wis but level 15 monk has +3 AC bonus not +5 so AC should be 23 not 25

Dark Archive

Battle Monk p. typo

AC mod mislabeled SB says +1 monk, +4 monk, should be +1 monk, +4 Wis

Dark Archive

Celebrity Bard p. 273
11 unused points
skill points = 91 = 77 class +11 human +3 favored
used = 80

Linguistics +5 = +1 ranks, +1 Int, +3 class skill
Perception +10 = +7 ranks, +0 Wis, +3 class skill
Perform (act) +20 = +11 ranks, +6 Cha, +3 class skill
Perform (dance) +20 = +11 ranks, +6 Cha, +3 class skill
Perform (sing) +20 = +11 ranks, +6 Cha, +3 class skill
Sense Motive +20 = +0 ranks, +0 , +20 mods
Sleight of Hand +10 = +6 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty
Spellcraft +19 = +11 ranks, +1 Int, +3 class skill, +4 extra mods
Stealth +15 = +11 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalt
Use Magic Device +24 = +11 ranks, +6 Cha, +3 class skill, +4 extra mods

Dark Archive

Celebrity Bard p. 273

has versatile performance (act, dance, sing) but doesn't show skill values for (Bluff, Disguise) (Acrobatics, Fly), (Bluff, Sense Motive)
like Minstral does

Dark Archive

Celebrity Bard p. 273
Ranged crossbow damage forgot Str mod, should be 1d8-1, not 1d8

Dark Archive

Sellsword p. 283

AC flat-footed incorrect
AC - Dex = 25 - 2= 23
SB says 25

Dark Archive

Viking p. 281

melee damage incorrect , weapon training +1 enchantment +1 str bonus +6 = +8
SB says Melee battleaxe 1d8+9

I used more than I have
skill points = 20 = 12 class + 8 human
used= 24
Acrobatics +6 = +5 ranks, +2 Dex, +3 class skill, -4 Armor Check Penalty Climb +8 = +1 ranks, +6 Str, +3 class skill, +2 extra mods, -4 Armor Check Penalty
Craft (ships) +5 = +3 ranks, -1 Int, +3 class skill
Intimidate +5 = +2 ranks, +0 Cha, +3 class skill
Perception +10 = +6 ranks, +1 Wis, +3 class skill
Profession (sailor) +5 = +1 ranks, +1 Wis, +3 class skill
Survival +5 = +1 ranks, +1 Wis, +3 class skill
Swim +12 = +5 ranks, +6 Str, +3 class skill, +2 extra mods, -4 Armor Check Penalty

Dark Archive

Raider p. 280

6 unused points
skill points= 32 = 24 class +6 human +2 favored used = 26

Acrobatics +11 = +6 ranks, +2 Dex, +3 class skill
Climb +11 = +3 ranks, +5 Str, +3 class skill
Intimidate +8 = +6 ranks, -1 Cha, +3 class skill
Knowledge (nature) +6 = +3 ranks, +0 Int, +3 class skill
Perception +8 = +4 ranks, +1 Wis, +3 class skill
Survival +7 = +3 ranks, +1 Wis, +3 class skill
Swim +9 = +1 ranks, +5 Str, +3 class skill

Dark Archive

Conjurist p. 279

used more than i had
skill points= 56 = 49 class + 7 human
used = 62

Appraise +10 = +2 ranks, +5 Int, +3 class skill
Craft (traps) +15 = +7 ranks, +5 Int, +3 class skill
Craft (jewelry) +10 = +2 ranks, +5 Int, +3 class skill
Fly +10 = +6 ranks, +1 Dex, +3 class skill
Handle Animal +5 = +4 ranks, +1 Cha
Intimidate +10 = +9 ranks, +1 Cha
Knowledge (arcana) +15 = +7 ranks, +5 Int, +3 class skill
Knowledge (dungeoneering) +10 = +2 ranks, +5 Int, +3 class skill
Knowledge (planes) +15 = +7 ranks, +5 Int, +3 class skill
Knowledge (religion) +10 = +2 ranks, +5 Int, +3 class skill
Linguistics +10 = +2 ranks, +5 Int, +3 class skill
Perception +5 = +5 ranks, +0 Wis
Spellcraft +15 = +7 ranks, +5 Int, +3 class skill

Dark Archive

Guide p. 277

3 points left over
skill points = 72 = 54 class +9 human + 9 favored
used = 69

Climb +8 = +4 ranks, +0 Str, +3 class skill, +2 extra mods, -1 Armor Check Penalty
Handle Animal +12 = +8 ranks, -1 Cha, +3 class skill, +2 extra mods
Knowledge (geography) +12 = +9 ranks, +0 Int, +3 class skill
Knowledge (local) +5 = +2 ranks, +0 Int, +3 class skill
Knowledge (nature) +5 = +2 ranks, +0 Int, +3 class skill
Linguistics +9 = +6 ranks, +0 Int, +3 class skill
Perception +14 = +9 ranks, +2 Wis, +3 class skill
Ride +15 = +9 ranks, +2 Dex, +3 class skill, +2 extra mods, -1 Armor Check Penalty
Stealth +13 = +9 ranks, +2 Dex, +3 class skill, -1 Armor Check Penalty
Survival +17 = +9 ranks, +2 Wis, +3 class skill, +3 extra mods
Swim +4 = +2 ranks, +0 Str, +3 class skill, -1 Armor Check Penalty

Dark Archive

Hermit p. 277
lists Druids spells prepared but no spell Domains listed
if none shouldn't it say none?

I've used more than I have and Swim still isn't +4
skill points = 56 = 42 class +7 human +7 favored
used = 58

Fly +10 = +7 ranks, +0 Dex, +3 class skill
Handle Animal +11 = +7 ranks, +1 Cha, +3 class skill
Heal +18 = +9 ranks, +4 Wis, +3 class skill, +2 extra mods
Knowledge (dungeoneering) +5 = +3 ranks, +2 Int
Knowledge (geography) +10 = +5 ranks, +2 Int, +3 class skill
Knowledge (nature) +12 = +7 ranks, +2 Int, +3 class skill
Linguistics +5 = +3 ranks, +2 Int
Perception +10 = +3 ranks, +4 Wis, +3 class skill
Profession (gardener) +10 = +3 ranks, +4 Wis, +3 class skill
Profession (herbalist) +10 = +3 ranks, +4 Wis, +3 class skill
Spellcraft +6 = +1 ranks, +2 Int, +3 class skill
Survival +18 = +7 ranks, +4 Wis, +3 class skill, +4 extra mods
Swim -1 = +0 ranks, -1 Str


Pathfinder Rulebook Subscriber

Hey Mike... feel like you are in an echo chamber?

Dark Archive

jreyst wrote:
Hey Mike... feel like you are in an echo chamber?

I've bounced most of these off of Drakir2010 (big thanks to him for double checking!!) so I feel good that these are truly bugs.

I always assume that no comments = you are correct.
I just wish there was a message board way for Paizo to say "marked as valid errata, it's in our list to change next printing"

I hope to get through all the GMG stat blocks by the end of this coming weekend.

Dark Archive

chopswil wrote:


I just wish there was a message board way for Paizo to say "marked as valid errata, it's in our list to change next printing"

I was thinking of an "Errata" button like the "FAQ" button.

Only Paizo people can see/use it, but it puts a message in the upper right corner , like pushing "FAQ" does, but it have the basic message I of what I said above.

Dark Archive

Hermit p. 277 minor formatting error

in "Other Gear" missing comma between antitoxin (2) & healer's kit

Dark Archive

Conjurist p. 279
Melee & Ranged says "cold iron or alchemical silver dagger +2 (1d4–1/19–20)"
the alchemical silver dagger is +2 so shouldn't damage be 0 (+2 silver -1 str -1)?
col iron -1 Str
it seems you can't combine different damages into one line

Dark Archive

chopswil wrote:

Master p. 275

incorrect AC: SB says +5 monk, +5 Wis but level 15 monk has +3 AC bonus not +5 so AC should be 23 not 25

missed monk's robes, not a bug

Dark Archive

Merchant Prince p. 285 typo

SB says "Perform (sance) +10", sance should be dance

Dark Archive

Cavalry p. 287 inconsistency

Ranged says, mwk composite shortbow, Other Gear says composite shortbow- they should be the same. Damage in Ranged is for mwk though.

Dark Archive

Cavalry p. 287 damage inconsistency

lance damage is double while mounted but damage stated is only 1d8+6/×3 so this is non-mounted. However, non-mounted the lance is wielded as a two-handed weapon so +7 = +3(str) +1(2hStr) +1 (weapon training) +2(specialization). SB lists +6.
tricky, tricky.
Thanks Drakir2010 for pointing this out :)

Dark Archive

Merchant Prince p. 285 skill point issues

I've used more points than I have. Also He only has 10 HD but several skills had higher ranks: Appraise, Profession (merchant) and Sense Motive.
Use Magic Device doesn't even come close to +23.
magnifying glass gives +2 to Appraise checks involving any item that is small or highly detailed, but it seems they may have just given +2 to Appraise which I don't think they should.
Even so it isn't enough to make up for the rest of the issues.

skill points = 103 = 92 class + 10 human +1 favored
used = 105

Appraise +17 = +12 ranks, +2 Int, +3 class skill
Bluff +17 = +8 ranks, +3 Cha, +3 class skill, +3 extra mods
Diplomacy +17 = +8 ranks, +3 Cha, +3 class skill, +3 extra mods
Disable Device +12 = +2 ranks, +3 Dex, +3 class skill, +5 extra mods, -1 Armor Check Penalty
Disguise +15 = +4 ranks, +3 Cha, +3 class skill, +5 extra mods
Handle Animal +10 = +1 ranks, +3 Cha, +3 class skill, +3 extra mods
Intimidate +10 = +1 ranks, +3 Cha, +3 class skill, +3 extra mods
Knowledge (local) +10 = +5 ranks, +2 Int, +3 class skill
Linguistics +8 = +3 ranks, +2 Int, +3 class skill
Perception +17 = +10 ranks, +0 Wis, +3 class skill, +4 extra mods
Perform (act) +10 = +1 ranks, +3 Cha, +3 class skill, +3 extra mods
Perform (dance) +10 = +1 ranks, +3 Cha, +3 class skill, +3 extra mods
Perform (oratory) +10 = +1 ranks, +3 Cha, +3 class skill, +3 extra mods
Profession (merchant) +21 = +12 ranks, +0 Wis, +3 class skill, +6 extra mods
Ride +10 = +5 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
Sense Motive +16 = +11 ranks, +0 Wis, +3 class skill, +2 extra mods
Sleight of Hand +10 = +5 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
Spellcraft +19 = +10 ranks, +2 Int, +3 class skill, +4 extra mods
Stealth +10 = +5 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
Use Magic Device +8 = +0 ranks, +3 Cha, +5 extra mods

Dark Archive

Merchant Prince p. 285 language count

with Linguistics having 3 ranks and int mod +2 that should be 5 langs + common, SB says 3 + common
Could just say pick 2 more.

Dark Archive

Cavalry p. 287 ranged damage incorrect

Sb says "shortspear +10/+5 (1d6+3)"
however Str bonus +3 with weapon training (spears +1) which applies to ranged = 4
so it should be 1d6+4

Dark Archive

Noble Scion p. 288 language count

with Linguistics having 2 ranks = 2 langs + common, SB says just common
Could just say pick 2 more.

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First Mate p. 295 minor typo
in Feats
Weapon Focus (shortsword) should be Weapon Focus (short sword)

Dark Archive

Fortune Teller p. 299 minor formatting

you have semicolons between items in Combat Gear should be commas, specifically "magic mouth; wand of unseen servant (50 charges); smokesticks (2); thunderstones"

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Dealer p. 301

Melee block has masterwork sap, with attack bonus reflecting this, but Other Gear just has sap. Other Gear should have masterwork sap.

Dark Archive

Princess p. 292

used more than I have
skill points = 52 = 40 class +8 human + 4 favored
used = 53

Bluff +13 = +6 ranks, +1 Cha, +3 class skill, +3 extra mods
Diplomacy +13 = +6 ranks, +1 Cha, +3 class skill, +3 extra mods
Disguise +13 = +4 ranks, +1 Cha, +3 class skill, +5 extra mods
Escape Artist +4 = +2 ranks, +3 Dex, -1 Armor Check Penalty
Handle Animal +8 = +1 ranks, +1 Cha, +3 class skill, +3 extra mods
Intimidate +13 = +6 ranks, +1 Cha, +3 class skill, +3 extra mods
Knowledge (nobility) +10 = +6 ranks, +1 Int, +3 class skill
Perception +8 = +6 ranks, -1 Wis, +3 class skill
Perform (dance) +10 = +3 ranks, +1 Cha, +3 class skill, +3 extra mods
Perform (string) +10 = +3 ranks, +1 Cha, +3 class skill, +3 extra mods
Ride +8 = +3 ranks, +3 Dex, +3 class skill, -1 Armor Check Penalty
Sense Motive +5 = +3 ranks, -1 Wis, +3 class skill
Sleight of Hand +4 = +2 ranks, +3 Dex, -1 Armor Check Penalty
Stealth +4 = +2 ranks, +3 Dex, -1 Armor Check Penalty

Dark Archive

Vagabond p. 291
used all my points but Swim isn't close to +3

skill points = 11 = 6 class + 3 human +2 favored
used = 11

Climb +3 = +1 ranks, +1 Str, +3 class skill, -2 Armor Check Penalty
Handle Animal +3 = +1 ranks, -1 Cha, +3 class skill
Knowledge (geography) +1 = +1 ranks, +0 Int
Knowledge (local) +1 = +1 ranks, +0 Int
Perception +7 = +3 ranks, -1 Wis, +3 class skill, +2 extra mods
Ride +3 = +1 ranks, +1 Dex, +3 class skill, -2 Armor Check Penalty
Sense Motive +2 = +1 ranks, -1 Wis, +2 extra mods
Survival +1 = +2 ranks, -1 Wis
Swim -1 = +0 ranks, +1 Str, -2 Armor Check Penalty

Silver Crusade

Pathfinder Adventure Path Subscriber
chopswil wrote:

Cavalry p. 287 ranged damage incorrect

Sb says "shortspear +10/+5 (1d6+3)"
however Str bonus +3 with weapon training (spears +1) which applies to ranged = 4
so it should be 1d6+4

There's weapon training (spears) for melee spear use, and weapon training (thrown) for thrown shortspears.

Dark Archive

Gorbacz wrote:
chopswil wrote:

Cavalry p. 287 ranged damage incorrect

Sb says "shortspear +10/+5 (1d6+3)"
however Str bonus +3 with weapon training (spears +1) which applies to ranged = 4
so it should be 1d6+4

There's weapon training (spears) for melee spear use, and weapon training (thrown) for thrown shortspears.

true, but I don't see where it says the bonus is only restricted melee or ranged. I just thought it was a different group.

It just says "Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls." I take whenever to mean always, melee or ranged.

Dark Archive

Sage p. 297 typo

headband of vast intellect, typo it's headband of vast intelligence

Dark Archive

First Mate p. 295

used all the points and Swim isn't even close to +13

skill points = 38 = 25 class +9 human +4 favored
used = 38

Acrobatics +13 = +8 ranks, +4 Dex, +3 class skill, -2 Armor Check Penalty
Climb +10 = +5 ranks, +2 Str, +3 class skill, +2 extra mods, -2 Armor
Check Penalty
Craft (ships) +5 = +3 ranks, -1 Int, +3 class skill
Intimidate +5 = +2 ranks, +0 Cha, +3 class skill
Knowledge (geography) +3 = +1 ranks, -1 Int, +3 class skill
Knowledge (nature) +3 = +1 ranks, -1 Int, +3 class skill
Linguistics +3 = +1 ranks, -1 Int, +3 class skill
Perception +10 = +6 ranks, +1 Wis, +3 class skill
Perform (sing) +4 = +1 ranks, +0 Cha, +3 class skill
Perform (wind) +4 = +1 ranks, +0 Cha, +3 class skill
Profession (sailor) +12 = +8 ranks, +1 Wis, +3 class skill
Survival +5 = +1 ranks, +1 Wis, +3 class skill
Swim +7 = +0 ranks, +2 Str, +7 extra mods, -2 Armor Check Penalty

Dark Archive

Captain p. 295 ref wrong

7 = 4 class + 1 Dex + cloak of resistance +2
SB says +5

Dark Archive

Captain p. 295 BAB attacks

I know he is fighter 9, but BAB is +11 so shouldn't there be three attacks? +11/+6/+1
None of the attacks in melee has three attacks

Dark Archive

Sage p. 297 Dart Damage incorrect

I get 1d4-1 Str (-1)
SB says 1d4

Dark Archive

Doomsayer p. 298 skills & hp incorrect

toad familiar should also give +3 to hp

I've used all I have and Sense Motive, Spellcraft and Survival are not
where they need to be

skill points =9 = 3 class +3 human + 3 favored
used =9

Diplomacy +4 = +1 ranks, +1 Cha, +2 extra mods
Heal +6 = +1 ranks, +2 Wis, +3 class skill
Intimidate +7 = +1 ranks, +1 Cha, +5 extra mods
Knowledge (religion) +3 = +1 ranks, -1 Int, +3 class skill
Perception +5 = +3 ranks, +2 Wis
Perform (oratory) +2 = +1 ranks, +1 Cha
Profession (scribe) +6 = +1 ranks, +2 Wis, +3 class skill
Sense Motive +2 = +0 ranks, +2 Wis
Spellcraft -1 = +0 ranks, -1 Int
Survival +2 = +0 ranks, +2 Wis

Dark Archive

Dealer p. 301

I've got 1 point left and Disable Device only +3 not +6. If I add the rank to DD then it's +4 due to be a class skill so it would be +7

skill points = 45 = 38 class + 4 human + 3 favored
used = 44

Appraise +6 = +1 ranks, +2 Int, +3 class skill
Bluff +11 = +4 ranks, +2 Cha, +3 class skill, +2 extra mods
Craft (alchemy) +12 = +4 ranks, +2 Int, +3 class skill, +3 extra mods
Disable Device +3 = +0 ranks, +2 Dex, +1 extra mods
Disguise +12 = +3 ranks, +2 Cha, +3 class skill, +4 extra mods
Escape Artist +9 = +4 ranks, +2 Dex, +3 class skill
Intimidate +9 = +4 ranks, +2 Cha, +3 class skill
Knowledge (local) +9 = +4 ranks, +2 Int, +3 class skill
Perception +6 = +4 ranks, -1 Wis, +3 class skill
Profession (herbalist) +6 = +4 ranks, -1 Wis, +3 class skill
Sense Motive +6 = +4 ranks, -1 Wis, +3 class skill
Sleight of Hand +9 = +4 ranks, +2 Dex, +3 class skill
Stealth +9 = +4 ranks, +2 Dex, +3 class skill

Dark Archive

Drunkard p. 303 skill points & hp

has +9 for hp bonus, Con 14 so +2 * 3 = +6. This means +3 for favored, but he is commoner 1/warrior 2, either +1 or +2 for favored. Can't be +3

used all but one point but Swim is still off from the SB of +5
skill points = 9= 6 class + 3 human
used = 8

Climb +5 = +1 ranks, +1 Str, +3 class skill
Handle Animal +4 = +2 ranks, -1 Cha, +3 class skill
Intimidate +5 = +3 ranks, -1 Cha, +3 class skill
Profession (choose one) +3 = +1 ranks, -1 Wis, +3 class skill
Ride +4 = +1 ranks, +0 Dex, +3 class skill
Swim +1 = +0 ranks, +1 Str

Dark Archive

High Priest p. 305 skill points & number of attacks bonuses

he has +9 BAB so the dagger should have more than one attacks bonus listed, SB only has one

used more than I have
skill points = 59 = 39 class +13 human + 7 favored
used = 62

Diplomacy +11 = +6 ranks, +2 Cha, +3 class skill
Heal +11 = +1 ranks, +7 Wis, +3 class skill
Knowledge (arcana) +6 = +2 ranks, +1 Int, +3 class skill
Knowledge (local) +10 = +9 ranks, +1 Int
Knowledge (nobility) +10 = +6 ranks, +1 Int, +3 class skill
Knowledge (religion) +16 = +12 ranks, +1 Int, +3 class skill
Linguistics +10 = +6 ranks, +1 Int, +3 class skill
Perception +15 = +3 ranks, +7 Wis, +5 extra mods
Sense Motive +15 = +5 ranks, +7 Wis, +3 class skill
Spellcraft +16 = +12 ranks, +1 Int, +3 class skill

Dark Archive

Priest p. 305 incorrect AC and skill point issues

incorrect AC & AC flat-footed forgot Shield Focus, shield has only +4
(+2 enchantment , +2 base heavy wooden shield shield) it should be +5
with Shield Focus
AC should be 27
flat footed 26

used more than I got, and healer's kit is included
skill points = 24 = 9 class + 9 human + 6 favored
used = 25

Diplomacy +5 = +2 ranks, +0 Cha, +3 class skill
Heal +10 = +1 ranks, +4 Wis, +3 class skill, +2 extra mods
Knowledge (religion) +10 = +8 ranks, -1 Int, +3 class skill
Perception +8 = +4 ranks, +4 Wis
Sense Motive +8 = +1 ranks, +4 Wis, +3 class skill
Spellcraft +11 = +9 ranks, -1 Int, +3 class skill

Dark Archive

Barkeep p. 303

Had to use more than I had
skill points = 40 = 31 class + 5 human +4 favored
used = 41

Bluff +8 = +5 ranks, +0 Cha, +3 class skill
Handle Animal +5 = +2 ranks, +0 Cha, +3 class skill
Intimidate +5 = +2 ranks, +0 Cha, +3 class skill
Knowledge (local) +9 = +5 ranks, +1 Int, +3 class skill
Linguistics +6 = +2 ranks, +1 Int, +3 class skill
Perception +10 = +5 ranks, +2 Wis, +3 class skill
Perform (comedy) +6 = +3 ranks, +0 Cha, +3 class skill
Perform (oratory) +6 = +3 ranks, +0 Cha, +3 class skill
Profession (barkeep) +13 = +5 ranks, +2 Wis, +3 class skill, +3 extra mods
Ride +5 = +2 ranks, +0 Dex, +3 class skill
Sense Motive +10 = +5 ranks, +2 Wis, +3 class skill
Sleight of Hand +5 = +2 ranks, +0 Dex +3 class skill

Dark Archive

Captain p. 295 incorrect HD modifier

Con bonus +2, so 12 HD * 2 = 24 + 12 toughness = 36
SB says +26

Dark Archive

Captain p. 295 skill point issues

used way more than I have to make the numbers work

skill points = 69 = 48 class + 12 human + 9 Favored Class
used 79

Acrobatics +10 = +10 ranks, +1 Dex, +3 class skill, -4 Armor Check Penalty
Climb +10 = +1 ranks, +5 Str, +3 class skill, +5 extra mods, -4 Armor Check Penalty
Craft (ships) +5 = +1 ranks, +1 Int, +3 class skill
Diplomacy +10 = +7 ranks, +0 Cha, +3 class skill
Knowledge (engineering) +5 = +1 ranks, +1 Int, +3 class skill
Knowledge (geography) +10 = +6 ranks, +1 Int, +3 class skill
Knowledge (history) +5 = +1 ranks, +1 Int, +3 class skill
Knowledge (local) +5 = +1 ranks, +1 Int, +3 class skill
Knowledge (nature) +10 = +6 ranks, +1 Int, +3 class skill
Knowledge (nobility) +5 = +1 ranks, +1 Int, +3 class skill
Linguistics +5 = +1 ranks, +1 Int, +3 class skill
Perception +10 = +7 ranks, +3 class skill
Perform (keyboard instruments) +5 = +2 ranks, +3 class skill
Profession (merchant) +5 = +2 ranks, +0 Wis, +3 class skill
Profession (sailor) +21 = +12 ranks, +0 Wis, +6 skill focus, +3 class skill
Spellcraft +16 = +12 ranks, +1 Int, +3 class skill
Survival +10 = +7 ranks, +0 Wis, +3 class skill
Swim +10 = +1 ranks, +5 Str, +5 extra mods, -4 Armor Check Penalty, +3 class skill

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Mayor p. 309 skill point issues

I've used more points than are possible
skill points = 91 = 74 class + 10 human + 7 favored
used = 94

Bluff +15 = +10 ranks, +2 Cha, +3 class skill
Diplomacy +21 = +10 ranks, +2 Cha, +3 class skill, +6 extra mods
Intimidate +10 = +5 ranks, +2 Cha, +3 class skill
Knowledge (geography) +8 = +3 ranks, +2 Int, +3 class skill
Knowledge (history) +8 = +3 ranks, +2 Int, +3 class skill
Knowledge (local) +21 = +10 ranks, +2 Int, +3 class skill, +6 extra mods
Knowledge (nobility) +15 = +10 ranks, +2 Int, +3 class skill
Linguistics +8 = +3 ranks, +2 Int, +3 class skill
Perception +10 = +5 ranks, +0 Wis, +3 class skill, +2 extra mods
Perform (oratory) +15 = +10 ranks, +2 Cha, +3 class skill
Profession (choose one) +13 = +10 ranks, +0 Wis, +3 class skill
Ride +8 = +5 ranks, +0 Dex, +3 class skill
Sense Motive +17 = +10 ranks, +0 Wis, +3 class skill, +4 extra mods

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