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![Anubis](http://cdn.paizo.com/image/avatar/anubis.jpg)
Some sort of slime-infused land-dwelling Kraken could be adaptable.
It might, like a sand lion, burrow underground, and go all Tremors and come up from underground and snatch people to devour...
The slime-coating might be a mucus-coat to keep dirt from sticking to it, and somehow allow it to soften earth and stone in front of it, and when it erupts from the ground, it's spews the effects of a grease spell in the adjacent squares, making it hard to effectively melee as the surrounding squares turn into super-slippery mud.
Use Kraken stats, but ditch amphibious, add the grease slick thing, and allow it to burrow at 20 ft. instead of swim at 40 ft.
Replace weather control / control winds with some variation on earthquake (that isn't quite so deadly!) or move earth / transmute rock to mud or something. Perhaps it can thrash around underground before it emerges and create a 40 ft. radius Trip effect by causing a localized earth tremor. It then surges up to attempt to grab anyone that has fallen over in it's artificial earthquake. Such critters would most likely work best in desert environments, burrowing through soft sand at full speed, through loose earth much more slowly, etc.
It might even pick up a static charge while moving through the sand, and, like a Mongolian Death-Worm riff, conduct an electrical shock on those it initially grapples (one shot only, as it discharges the static build up on it's first attack and has to move for 10 minutes or so to 'recharge' the static charge).
The critter could be less obviously a Tremor's rip off (since I just went with the first idea that stuck in my head), and be a jungle-dwelling 'tree squid' or something, feeding on birds, monkeys and anything that walks beneath it on the jungle floor.
A mountain dwelling critter could lurk in caves during the day, and extend it's tentacles down cliff faces to snatch up critters that travel along the paths below (originally it evolved this to reach seabirds or whatever that nest on cliffsides, where they were, ostensibly, safe from predation!).
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Molly Dingle |
![Lini](http://cdn.paizo.com/image/avatar/A5-Plane-of-Shadow-Blast-2.jpg)
If you don't mind tweaking something that's already extant...
Use the Aboleth, but rename it and describe it however you want. You can make it bipedal with four tentacles instead of two arms, or a quadrupedal mass of flesh with four flailing tentacles, or whatever suits you. You're just "borrowing" the stats of the aboleth to represent the tentacles monstrosity you have in mind.
Make these changes to make it terrestrial instead of aquatic:
Drop the [aquatic] subtype
Drop its Swim speed (and its Swim skill)
Boost its land speed to 30 (or whatever you deep appropriate)
Drop its mucus cloud.
There you go... a slimy, tentacled, land-based intelligent aberration. These changes are relatively minor, so they wouldn't warrant a boost or decrease in CR, IMO.
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Starbuck_II |
![Jeggare Noble](http://cdn.paizo.com/image/avatar/32_House-Jeggare-Noble.jpg)
So i need an aboleth like monster, slimey and tentaclely that preferably is intelligent. WOTC/Paizo source preferred.
Edit: Must be land-based.
A Roper that has slime issue? It has 12 Intellegence. They are slow though (10 ft speed).
Kraken with amphibious template.
Anthromorphic (Savage Species template) Giant Octopus? He would be Medium size, Bipedal, Monstrous humanoid, He has 2 Racial HD, Land speed 30 ft, retain swimming ability.
Keeps all natural weapons (but 2 tentacles become feet so only 6 tentacle weapons). Gain Darkvision 60 ft.
Racial bonus: Str +2 Dex +6 Con -2 Int +0 Wis +4 Cha +0. NA +2.
No LA/CR adjustment.
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![Wight](http://cdn.paizo.com/image/avatar/TSRDUN148b.jpg)
Not liking the Roper idea. The Kraven idea doesn't work. Anthromorphic is interesting.. but I was hoping to not do work. Otyugh might be the call if I'm going to modify it (but I'd probably just modify the aboleth in that case.)
Anyone got any other ideas? :)
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![Elf](http://cdn.paizo.com/image/avatar/11_light_beacon_final.jpg)
Tendriculous, Shambling Mound, Summoner's Eidolon?
If you're willing to PC-Class a monster, some of the daemons, kytons, or proteans would suffice.
Slap a few tentacles on something that already has em, and you're all set...mutated Kuo-Toa fish people, ogrekin humans/orcs, or the like could work.
Akata, from Second Darkness 2 have tentacles, SR, and are annoying...I think they cause zombie-disease, also.
Several templates add slams, tentacles, or the like, although most aren't PF.
I'm really envisioning some kind of brain-monster riding around on a shambling mound, feeding it electricity and dead adventurers. That gets you some nom time on your PC's, too, which is always fun.
Second Darkness also had some weird alien plant monsters...don't remember what they did exactly, but slimy tentacles and weird intellect were part of the package.
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Me'mori |
![Spindlelock Servant](http://cdn.paizo.com/image/avatar/PZO90121-Spindlelock_500.jpeg)
I recall seeing in a Dragon magazine a prestige class that was cult-based around four different monsters.. As they gained in the cult class, they gained characteristics.. I know one was certainly a Beholder cult, I think the other was a Tarrasque cult, and the two others --Illithid, maybe? I know that one of them had tentacles as one of the gained characteristics.
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Zmar |
![Chatterer](http://cdn.paizo.com/image/avatar/10Chattererswarm5.jpg)
I searched for some things that could match the tentacled aquatic horrors with little-to-no effort (adding swim speed, water breathing ot a little INT is not that hard)
Bestiary (use amphibious variety where appropriate):
Aboleth
Bebilith (just say it has tentacles instead of those multi-segmented legs)
Cave Fisher
Chuul
Choker
Kraken
Mimic
Mohrg
Neothelid
Othyug
Roper
Shambling Mound
Shoggoth
Giant Squid (just add INT)
Violet Fungus (the same)
RotRl 3 - Argorth, Mother of Oblivion
RotRL 6 - Denizen of Leng
CotCT 4 - Havero
CotCT 5 - Chained Spirit (just throw in more extra-terestrial flavour), Gug
CotCT 6 - Belier Devil
SD 2 - Moonflower
SD 4 - Irnakurse
SD 6 - The Moldering Emperor
LoF 3 - Emkrah
LoF 4 - Imentesh Protean, Naunet Protean
LoF 5 - Get of Iblis (add more INT)
CoT 1 - Shadowgarm
CoT 5 - Ghorazagh
CoT 6 - Ephialtes Kyton
Kingmaker 2 - Rorkoun
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VoodooMike |
![The Baby in a Jar](http://cdn.paizo.com/image/avatar/freaks23.jpg)
There are aboleth variants that don't live in the water - the aboleths have been around since before the gods, so they've had a while to evolve into various different forms. Lords of Madness has the amphibious aboleth that can remain out of water indefinitely (land speed goes up to 20, swim down to 40) as well as the Uobilyth which can fly and doesn't swim at all.
You can add the pseudonatural or half-farspawn template to pretty much anything if you want tentacles... the former turns into a tentacled horror at well, and the latter adds two tentacles to the creatures normal form.
The tsochar are pretty unpleasant as well, as they're made from tentacles... and they force their way into other creatures to use as hosts (without killing them). They're intelligent, fanatical, and evil.
Really, just open up the Lords of Madness book and go nuts. All the tentacled horror you could ever need.
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KaeYoss |
![The Jester](http://cdn.paizo.com/image/avatar/jester.jpg)
Abraham spalding wrote:So what's wrong with the Aboleth and what CR do you need?It lives in the water. Sorry, forgot to mention that.
Give it the Land Creature template. Which is a (very) Simple Template that removes all the water stuff. Make its looks a bit different and nobody will notice.
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VoodooMike |
![The Baby in a Jar](http://cdn.paizo.com/image/avatar/freaks23.jpg)
Heh at froghemoth (int 2) and otyugh (int 5)... these are hardly the evil masterminds that aboleths (int 15) can be. Its like replacing the Beholder with the Gas Spore.
I'm assuming the OP is looking for a cthulu-style mastermind rather than just something with teeth and tentacles, hence the intelligence requirement.
That said, normally stupid creatures can make interesting masterminds when they're acting atypically. An intellect devourer (int 16) caster (to use gentle repose) could consume the brain of an Otyugh and then represent a pretty unpleasant evil mastermind that nobody expects by possessing its body... even makes for a decent recurring villain since damage done to the body doesn't actually harm the possessing entity.
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OamuTheMonk RPG Superstar 2011 Top 32, 2012 Top 4 |
![Stone Golem](http://cdn.paizo.com/image/avatar/StoneGolem.jpg)
How about a Deepspawn? Lost Empires of Faerun has 3.5 stats for it: Int 17, Eyestalks, SR, Poison immunity, three weapon-wielding tentacles, three toothy mouthed tentacles. Best, it can create loyal clone-like spawn of any creature it's eaten (equipment and all!), which makes grab-bag style encounters (Trolls, Pixies, Displacer beasts and Unicorns? Why not?) fun and viable.
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tceidolon |
![Tentacle Monster Painting](http://cdn.paizo.com/image/avatar/3.-Imron's-Chamber.jpg)
Well, the Fiend Folio has the Ocularon (a floating creature that looks like jellyfish with multple barbed stalks hanging down. It steals victims eye balls.)
The Maulgoth (an underdark creature of stone w/4 tentacles. Feirce combatants, bow to no one.)
And the Kaorti (Lack tentacles but equally icky. Great power behind the mindless servitor badguy. Also see the Rukanyr, their heavy artillary. And if you have a copy of Dragon #358, there is an article called "Ecology of the Kaorti" (written by some guy named James Jacobs). It has the ultimate tentacled puss spewing icky monster: The Urquirsh. One of my favorite all time monsters. I wish that one was open content.)
The Call of Cthulu d20 book has stats for the Elder Thing, Flying Polyp, Star Vampire, and Great Race of Yith.
And the previously mentioned psuedonatural template lets you make anything tentacled and slimey (Lords of Madness or Complete Arcane both have the template).