Lots of really simple things a vampire can do to counteract stuff like that even at low levels. Sun? Darkness, deeper darkness, and so on. Need to get invited into a house? Dominate person on the owner. Vampire is a much more potent template to add IMO. The lich can use a hat of disguise, or cast alter self to get into a town.
What is this paper you speak of? Writing? How does one do this? My entire group games with laptops. Computers really work so much better for all of my gaming needs. With a site like d20pfsrd.com I don't even need to keep track of a single book if I don't want to. Organization can't be easier than folders on the PC.
It does. Thanks.
They can, but they shouldn't have to. Any NPC's in the party don't just wait for the party do they? Unless they are told to wait for commands (henchman or follower).
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That dragon has an amulet, or some sort of wonderous item on his ear.
I haven't researched it or anything, but your group plays that all of the baddies leave treasure they could use to their advantage in gift boxes for the PC's to take after they whoop up on them? From 1st level the retard goblins we run into use treasure against the party be it a magic sword or any sort of potion to help them.
You having a 13 CHA means you can cast 3rd level spells when your level permits it. (have to be 6th level to cast them)
These feats and the maximize spell feat you mention later makes them use up higher spell slots. For example, to cast an empowered magic missle (1st level spell) you would need to be able to cast 3rd level spells (which you can't do until 6th level), and would have to forgo casting a 3rd level spell to get off the empowered 1st level one. So those feats like that are useless to you for a while.
Dorje Sylas wrote:
Great now I have another time sink to invest in. I have always considered picking EVE up. Now I will have to.
Lantern archons at the level you get them do some solid work. Don't overlook aid, and definitely don't overlook truespeech in the right situations.
I've kicked around some thoughts on an elven archer/wizard full caster, but a transmuter from the enhancement sub school. at 8th level in combat he can have his highish int, his transmuter +2 buff, his enhance subschool buff, and his 8th level subschool buff towards dex,int, and strength to make him do decent damage with a bow when not casting.
Umbral Reaver wrote:
I'm not seeing a one wayism from that side. If anything I'm seeing lot's of ways to play from that side. Lot's of way's to work a background to fit in from that side. Where did you see someone saying the only way to have fun was from rolled stats?
I understand that in your mind only YOU can be right, but you won't die more or less with stats like these versus uber stats. You dying has more to do with luck of the draw than it does with stats.
I have seen minmax character after character get buzzsawed in my current game group while the guy with a PC created for him (doesn't live and die with a rulebook at his side) constantly goes against what his PC is built for and shines time and time again.
All of the characters theorized in this thread are not only going to be fun to play, but have just as much survivability and threat potential as an uber statted one. If you look at stats as what they are (percentage points of doing whatever is called for) this guy is 5 or 10% behind an uber stat guy in whatever the player wants to run.
It makes it more worthwhile for sure since you aren't standing next to whoever slugging it out. I myself have a monk sorcerer build with all of the touch spells and the aberrant bloodline (10' reach for touch attacks). Dude can get his AC in the high 30's and still has a +7 to hit on touch attacks at 8th level. Never over look something that hits touch AC. Hell touch of fatigue is even very good if used in the right way and thats 0 level.
There are quite a few spells that have no save for this wizard. Not to mention a lot of utility spells where obviously none is needed.
This topic really gives me an itch to work out a game with the roll up option imposed.
And what about the far more powerful character wiping up mooks like spilled drinks as opposed to the OP who could maybe slow them down and worry them a bit and then possibly beat them through attrition?
For a straight fighter he hits roughly 10% more of the time, for 2 points more and has 1 more hp per level. Let's not play it up like he is a pit fiend.
I said a role best suited to them which for the OP obviously isn't a fighter. You originally said they have no place in the same party. With this last post you said they could be in the same party. Thanks for agreeing to my point.
Just like if Fergie had his 17 str in cha and his 12 cha in str it doesn't make him useless in combat because he isn't best suited to be a front liner.
I have to again disagree on the Hercules comment. With that logic it is pointless to ever play anything but a caster. At high levels in the majority of play (with players talents being equal)they will just hands down beat a non caster. The OP obviously will have only a select few options that he can pull of playing well obviously. Where as Fergie's character can pretty much pick and choose through most classes.
That being said, when it comes down to combat with equal gear they aren't so far apart when they play a role best suited to them. No the OP can't be a fighter class or an int based spellcaster anywhere near Fergie, but being a summoner, or druid, or some other spellcasting class not directly worried about throwing out high DC save spells it can surely function.
Gallard Stormeye wrote:
I often feel point buy is to cookie cutter. While the game has progressed as far as "tightening up" the rules, it has lagged in some things I liked about earlier editions.
I am aware it's a 9 point I said close. 9 is very close to 10. The fact that one has low fantasy stats versus one having over high both can easily still play at the same table, and in the same group. If I were the DM it would be standard monsters straight from the book. Fergie can be a gish, or go just about any PC I suppose. While the OP can be lets say the druid, or summoner mentioned before. I still see him being viable as a PC.
This is pretty close to a low fantasy point buy. He has a couple of good stats, and some crappy ones. To say that PC's can't function without 18's or 20's in their prime stats is absurd. The game also is not just a numbers game tactics are useful as well. In combat, "luck of the die" in many cases is way more important than stats.
No more than an optimized PC and a bunch of non optimized guys.
It's not all that absurd. The game wasn't always point buy, and I have had lots of fun playing both styles. With the optimizing generation,I'm sure there are still a million different ways this character will get up near doing 900 damage a round like so many folks love nowadays.
What you for sure are doing wrong is your energy attacks go to one specific attack type. Not all of them. You would need to spend evo points on every different type.
mandatory picture of Dopey...
Take a look at overrun as well. Yes you can charge through a square as part of a charge.
Where is the disconnect? It actually says you use it as part of a charge.
Actually I hate everybody's house rules. Yours tend to make lots of sense, but house rules will always suck. The summoner is not broke!
Most importantly congrats on the nomination. I am fully aware how many hours you put into the site. You and the collaborators at d20pfsrd.com deserve any and all accolades you get.
Eyolf The Wild Commoner wrote:
True, but it can also be said that a 1st level fighter/ranger/pally is essentially at worst a professional soldier. A 1st level cleric can mend deadly wounds with but faith in his god. A 1st level wizard can bend reality. A 1st level druid can call wild animals to his side. A 1st level rogue gets an extra d6 when flanking... ;D
With all of those things it becomes easy to think a 6+ level full BAB archer can be a Robin Hood sort.
Size bumps are at 6 and 11th respectively. Neither is game breaking at their levels. Huge can just get ruined by a simple 5' hallway in a dungeon crawl. Pounce you need the sub optimal quad for.