Hordak |
The Monk in the party is starting to make some encounters too easy for the pcs. He has a CMB of 13 and a CMD at 25 and he's only 5th level. They just beat up Grizzigt(sp?) from "Seven days to the grave" and the encounter was far too easy, because he just grappeled the rat, pinned him and the others finished him off. What do you guys do when a character makes the fights less "challenging"? It quickly kills tension and story plus it's no fun for me as a GM :/
Ice Titan |
The Monk in the party is starting to make some encounters too easy for the pcs. He has a CMB of 13 and a CMD at 25 and he's only 5th level. They just beat up Grizzigt(sp?) from "Seven days to the grave" and the encounter was far too easy, because he just grappeled the rat, pinned him and the others finished him off. What do you guys do when a character makes the fights less "challenging"? It quickly kills tension and story plus it's no fun for me as a GM :/
How in the god
CMB 13... BAB 5. (8) ... Improved Grapple for +2 (6)...
6 undetermined bonus left, so your monk has a +6 strength mod.
13+10 = 23.
Monk's wisdom bonus to AC goes to CMD, along with his AC bonus.
So at 5th he has +1 AC bonus. Meaning, combined, the monk has a +1 wisdom or dex modifier.
He's obviously doing something wrong. Like, majorly wrong. Cataclysmically wrong. Like adding his AC bonus to his CMB along with his wis and dex mod or something.
Tell me his stats.
If I'm right and he has a 22 STR, a 12 Dex/Wis and a 10 Dex/Wis, then, well... I would suggest attacking him. Maybe with monsters. His AC is probably 13, and he'd go to 11 when grappling.
Also, Girrigz is one of the weirdest and worst built monsters in the AP when you convert him to Pathfinder. He wields a rapier that's made of silver-- and in the city guide, the wererat citizen they have as a sample there permanently crippled himself by wielding a silver weapon. He's a dex fighter, but if he's a PF wererat, he doesn't have weapon finesse. All these things screw him over.
Maxxx |
I have a similar high strength monk in my group. He is 5th level as well with a strength of 20 and Improved Grapple. This gives him a CMB of +12 and a CMD of 29 (10 + 12 (CMB) + 1 (Dex) + 3 (Wis) + 1 (Dodge) + 1 (deflection) + 1 (monk AC)).
It never really poses any problems, his AC is lower than that of other monks, even with mage armor (from the group's summoner, who has an ample supply for himself, his eidolon, the monk, the group's sorcerer, and the group's wizard). In addition he had to sacrifice hit points via a lower Con score to gain the high Strength and respectable Wis scores. So just hit him hard and he will be in trouble.
Ice Titan |
How in the god
CMB 13... BAB 5. (8) ... Improved Grapple for +2 (6)...
6 undetermined bonus left, so your monk has a +6 strength mod.
13+10 = 23.
Monk's wisdom bonus to AC goes to CMD, along with his AC bonus.
So at 5th he has +1 AC bonus. Meaning, combined, the monk has a +1 wisdom or dex modifier.
He's obviously doing something wrong. Like, majorly wrong. Cataclysmically wrong. Like adding his AC bonus to his CMB along with his wis and dex mod or something.
Tell me his stats.
If I'm right and he has a 22 STR, a 12 Dex/Wis and a 10 Dex/Wis, then, well... I would suggest attacking him. Maybe with monsters. His AC is probably 13, and he'd go to 11 when grappling.
Oho! His dex or wisdom modifiers could be one to two higher. I forgot Maneuver Training doesn't add to CMD!
Ice Titan |
There we go. He's really not that big of a deal.
The monk in my party has 20 strength, greater and improved grapple and has taken to grappling opponents, pinning them and then manacling them in two rounds. Then he doesn't even have to be there for the party to wipe them out. He can go seek out someone else to tie up and leave for the murder squad.
From what I see, your monk's very good at grappling low CMD opponents, much like a first level fighter is good at attacking low AC goblins. Girrigz has a CMD of 25 and blur going, so grappling him must have been pretty rough with a +9 and 20% miss. It's no less than a fluke that Girrigz didn't break out with his +8, or the monk didn't lose it on the first maintain.
Also, where were the other wererats? Did they execute the Otyugh plan flawlessly? If so, wow. Otyugh plan is best plan.
The rest of the monsters in 7DttG are terrible at CMB. It's a monk paradise. I was shamed many times. Once you move on to EoK
Converting some of the monsters to PF will help alleviate this in the future. Just remember that, yeah, early on grapple is rough and can end things anticlimactically. It's why
Ice Titan |
Ice Titan! Where did you get updated versions of the npc'?
Lots of people have converted things. A lot of people on these forums, in fact. I converted most of Edge of Anarchy and put it up on the Pathfinder System Resource Document. For History of Ashes, Father Dale is one of my more favorite conversionists because he converted UP instead of DOWN, so I have leeway to make monsters weaker instead of leveling them up.
I can give you a zip file of all of the other conversions I've made and those I collected from other sources if you want them. Drop me a line at secseibzehn@gmail.com and I'll send it over when I can.