
AdamWarnock |

Character #1
Male NG Slyph Cavalier
1d70 ⇒ 20
1d20 ⇒ 13
1d3 + 1d2 ⇒ (2) + (1) = 3
1d2 ⇒ 1
Character #2
Female LG Tengu Bard
1d70 ⇒ 22
1d20 ⇒ 20
1d3 + 1d2 ⇒ (1) + (1) = 2
1d2 ⇒ 2
Character #3
Female CN Dwarf Alchemist
1d70 ⇒ 1
1d20 ⇒ 12
1d3 + 1d2 ⇒ (3) + (2) = 5
1d2 ⇒ 2
Character #4
Female NG Kobold Sorceress
1d70 ⇒ 16
1d20 ⇒ 10
1d3 + 1d2 ⇒ (2) + (1) = 3
1d2 ⇒ 2
Character #5
Female LN Ratfolk Ranger
1d70 ⇒ 19
1d20 ⇒ 8
1d3 + 1d2 ⇒ (1) + (2) = 3
1d2 ⇒ 2
1d20 ⇒ 4
1d20 ⇒ 2
Character #6
Male NG Grippli Monk
1d70 ⇒ 59
1d20 ⇒ 6
1d3 + 1d2 ⇒ (2) + (1) = 3
1d2 ⇒ 1
Character #7
Female NG Sylph Wizard
1d70 ⇒ 44
1d20 ⇒ 11
1d3 + 1d2 ⇒ (2) + (1) = 3
1d2 ⇒ 2
Character #8
Female N Tiefling Oracle
1d70 ⇒ 46
1d20 ⇒ 14
1d3 + 1d2 ⇒ (2) + (2) = 4
1d2 ⇒ 2
Character #9
Female NG Gnome Inquisitor
1d70 ⇒ 27
1d20 ⇒ 15
1d3 + 1d2 ⇒ (2) + (1) = 3
1d2 ⇒ 2
Character #10
Female CN Kitsune Cleric
1d70 ⇒ 60
1d20 ⇒ 3
1d3 + 1d2 ⇒ (3) + (2) = 5
1d2 ⇒ 2
1d20 ⇒ 17
1d20 ⇒ 10
1d10 ⇒ 7
Female NG Sylph Wizard

scranford |

Here is the beginning of the story of Abraham Silver
The Birth
Vivanta struggled to catch her breath. Between the intense pains of impending childbirth, and the cold, driving rain, she was finding it difficult to keep her feet. The streets of Magnimar offered little comfort for one such as she during the best of times, and certainly not heavy with child, and obviously ill. It was much easier just to look the other way. Even the church of Pharasma had quickly considered and rejected her. It was her own fault. She hadn’t lived the most chaise life, and it was her fault that she hadn’t taken the potion to keep her from pregnancy. It was the call of the pesh, and she could not help but answer. ..But wait…there ahead in the darkness…a glow.
She fell. More than once, but kept moving forwards towards the glow. Closer, now she could see that it was only a statue. One of the statues of the Empyreal Lords…she used to know which one, but found it more difficult to remember things these days. And he seemed to be beckoning her forward. Finally after seemingly an eternity she arrived at the feet of the statue…and she felt the warmth. She lay at the feet of the statue, it’s glow warming and comforting her, and began to drift into a slumber. Even the pains of her pending birthing didn’t seem as painful. In her dream sleep she imagined giving birth without pain. Her last thoughts in this existence were of happiness…at the sound of healthy lungs crying out in the night.
….
Brother Eustice left the small shrine to Shelyn before sunrise as usual, to gather fresh bread for the homeless. His route took him past several of the monuments that were so common in the city of monuments. He never tired of marveling at the differing styles of the sculptures, and often stopped to gaze at them for a time before going onward. He wasn’t sure why he took the route he did that morning, it was out of the way, and the morning as dreary and chill, but he hadn’t been by the magnificent statue of Sinashaski in some time, and something seemed to draw him that way this morning.
As he approached the statue, and the morning’s light started to creep over the tall buildings that lined the streets, he noticed something piled up at the feet of the statue. Hurrying forward he saw that it was a body…the body of a young woman…was she still alive. As he increased his pace moving forward he heard the cry of a babe. The woman’s body was stiff with death, but underneath her healthy and pink was a newborn babe crying in hunger. Pushing the woman aside he noticed she was little more than a skeleton, with the tell-tale signs of a Pesh addict obvious. He also noticed that in spite of her condition she wore a contented smile on her face, and he could see something of the woman she could have potentially been. Then he saw the babe. It was beautiful. Even crying and obviously cold he could see that the infant exuded health and vitality. And when the babe looked up at him with those silver eyes, he knew that he must take the infant and care for it. Destiny had called him.
“I shall call you Abraham”, he said to know one in particular. “And by the grace of Shelyn shall you be raised”. He then bundled the infant into his robes, and for the moment forgot the bread he had originally intended to fetch.

hustonj |
Hmmm . . .. Gudada Purrun, Male Varisian Rogue.
Story draft for now. The mechanics will follow if you want them.
This led, eventually, to Djordji becoming more bitter and frustrated. He expressed this violently upon his wife and children. Typically, the Varisians are violent to their children as a teaching tool. They are teaching their children not to get caught, instead of trying to funnel their energies into mundane pursuits. Djordji was not quite blatant enough to make other Varisians suspicious of abuse, but he was teaching his children to spend their time somewhere else.
Gudada found himself running with a typical pack of Varisian children. They learned to distract and relieve visitors to Sandpoint of anything Petsha, the young man in charge of their group, desired. Gudada had developed quite the skill, and had been promoted to a primary filcher role, as opposed to the distraction and runner roles he had been filling, during the late Unpleasantness. The pack stayed close together during this time, depending upon their numbers and speed to protect each other should things go badly. When Petsha examined a bag Gudada had taken from a random man on the street, the pack disbanded and everyone was left to figure out how to proceed on their own. The bag contained a pair of bloody knives wrapped in a shirt. Gudada's choice of opportunities meant that he missed the fire which consumed the old chapel.
Gudada managed to impress Shandor, the leader of a Varisian caravan, by returning items that Shandor didn't realize were missing. This got him a place in the caravan, and began Gudada's true education in being Varisian. An aspect that grew to mean more to Gudada than most of the "settled" people of Golarion would prefer is that property rights belong to those who can keep the property, not to those who claim them.
After a few years, the caravan returned to Sandpoint, again. This time, though, unlike all of the earlier visits, Jubrayl Vhiski, a business associate of Petsha, and thus the entire pack of street children, came looking for Gudada. Djordji had died as a result of an accident in the forge, none of the other children were in Sandpoint, and Nadya was ill. Gudada needed to care for his mother. Shandor refused to burden the caravan with a seriously ill woman, and so Gudada found himself needing to settle, at least temporarily, in Sandpoint as his father had chosen to do before him. Nadya lasted for weeks after Shandor's caravan moved on, leaving Gudada alone in the place where he grew up, needing to bury his mother while the crowds grew to celebrate the opening of the new cathedral. Celebrations are never time well for everyone.
Traits:
Family Ties (modified for actually being Varisian and detailing the connection to Jubrayl)
Varisian Wanderer (Inner Sea Primer - http://www.d20pfsrd.com/traits/regional-traits/varisian-wanderer-regional-v arisia - Sleight of Hand)

Twigs |

Whew, it's getting crowded in there! I'll probably start roleplaying my elf there as well. Kojan is the "strong silent" type and I don't know how good I am at playing it.
And by my understanding, all "white european" settlers are Chelaxian in origin, and the Varisians and shoanti are seperate, clannish groups. Being from bloodsworn vale will make for some really cool banter though. That's not a name

hustonj |
I understand that pointing this out may not be in my own best interest, but . . .. Looking over the profile character sheets of my potential companions/competition I see people who have not followed the restrictions below.
Specifically, I have seen characters with build point totals over 20 points, characters with attributes over 18, and at least one build that applied a racial modifier to a single skill twice (with different labels, so I think it was unintentional).
While I would like to earn a seat in this game, I would rather do so because of what I bring to the game, not because somebody else made a simple mistake they can solve before GM Tierce makes his choices. Please, if you are one of these (unidentified) players, clean up your character to the below standards so that we can hopefully build the best group possible.
Thank you for your time.
Crunchy Bits
20 point buy - only one dump stat and no stat higher then 18 (even after racial modifers)
HP: Max at level one, average on following
Traits: Two, one from the Player's guide for the campaign
Equipment: Average starting gold
Content: All Pathfinder Material, no 3PP
Races: Any, except for the race builder
Classes: Any
Party Roles: Will go by treantmonk's concept of party roles, combat healers are out, controller arcane classes and skill monkies are a must

Pirate Rob |

Presenting Gabriel Cailean
He is a face, has a fair # of skills and is useful in controlling the battlefield.
As a note I'm getting Married on August 5th and will be honeymooning and unavailable until the 9th. If that's a deal breaker please feel free to ignore my application.

Sir Marcus Helflynn |

Lohrgan Ratkin |

Bah, I can't stay away. I'll go ahead and submit my barbarian from Twigs's old game. He's not your typical barbarian - usually pretty shy and submissive when dealing with others. He doesn't like to fight, and will usually put up with a lot of abuse and prejudice, at least until he sees friends or children threatened. He's trying to put his life of battle behind him, hoping to take up farming or some other kind of quiet profession, but he can't stop himself from getting involved in an extrication when the weak or innocent are threatened.
He'll mostly stick with barbarian, but he's also trying to get away from fighting with hate and savagery as he's been taught, so he'll take a few levels in fighter. He'll be mostly focusing on shield feats.
Here's his backstory, which is also in his profile...
Disillusioned and jaded,Lorghan grew dissatisfied with his people's meager existence, and began searching for something more. His thoughts turned to the crusaders who his people held with such dire scrutiny. In them, he saw the sense of purpose that his people espoused to possess. Their soldiers did not kill and compete with one another as his people did with the other tribes. They fought and died, yes, but for their knights, there was more - there was a hope for a future beyond lying on some lifeless and forsaken battlefield. Most of his tribe dismissed these ideas as foolish, radical, and even dangerous, but a he was able to sway a small band of warriors, mostly men and women from the younger generation, and in the night they left, taking most of the children with them to the citadel-city of Nerosyan, where they pledged themselves to the crusader's cause in exchange for a home.
Lorghan soon found, however, that this reality was as cold and harsh as the one he'd known in the blasted wilderness. His people were looked down upon and used as fodder by the crusaders. They nicknamed them the "ratkin" for their uncivilized manner and wretched fecundity, and they were always the first into any battle, no matter the foe. Lorghan fought not only against demons, but also against tribes he had once called his neighbors.
One day, after a fierce battle against a group of barbarians who had been raiding small outpost, he was picking through the corpses looking for usable arrows, and he recognized the face of one of his old comrades among the dead. He tore his gaze from the accusing stare of lifeless eyes, and beheld all around him knights in shining armor, their blades wet with the blood of his former tribesmen - the same blood that now dripped from his axe. With a desperate cry, he fled the village, deserting his oath and the life of war it had bound him to.
Since that day, Lorghan has traveled across Northern Avistan. Wishing to escape warfare and bloodshed, he seeks a place where he can lay down his weapons and live quietly. The rage that once filled him has been replaced by weariness, and he endures the prejudices against his kind without complaint. Thus far, cities have been too oppressive, reminding him of the high walls of Nerosyan, and the wilds have been too unforgiving of peace. In the small settlements of Varisia, though, there seems to be a suitable, and it is in one of these places that he hopes to find a home.
Recently, Lohrgan was passing through Magnimar looking for news and supplies, and caught wind of the upcoming Swallowtail Festival in the town of Sandpoint. Used to a double-dose of derision given his heritage and his upbringing, he was apprehensive of attending such a large gathering of "civilized people," but he finds found himself drawn to the prospect, hoping he might loose himself for a time in the spectacle and revery. To that end, he has made his way towards Sandpoint, daring to wish he might find a home there.

GM Tierce |

Welcome back
Note to everyone, as recruitment has slowed to a trickle. I will be closing it up bu the end of today at which point I will go threw submissions and send back comments. I will give you all a few days to correct any issues and I will post the choices on Monday
I am aiming for 4, but we have a lot of gooc submissions so far so I may increase that to 5 or 6

GM Tierce |

New interest is now closed for this campaign. If anyone has posted interest and is still wrapping up a character, you have until Friday. Also, if anyone who has posted a character and wants to change to a different role to better their chances, you also have until Friday to do so.
I will be taking five people, based on the fact that I have five categories for all characters that have been posted. I will choose one character from each category based on the following: Backstory, Roleplaying Style. If you haven't posted yet in the discussion forum, please do so or you won't qualify.
Here are the categories:
Melee
Noro Kasuri (Barbarian - Brutal Pugilist, Drunken Brute)
Thandion (Magus)
Qorin (Paldin - Warrior of the Holy Light)
Kojan of the Shundar-Quah (Barbarian - Invulnerable Rager)
Darius Valinargus (Fighter - Weapon Master)
James Pollick (Fighter - Two Handed Fighter)
Sir Marcus Helflynn (Cavalier)
Lohrgan Ratkin (Barbarian)
Chadron Land (Fighter)
Skill
Talon Eldercourt (Rogue)
Zelladania (Rogue)
Gudada Purrun (Rogue)
Aliyah Tel'u'ath'ryn (Ninja)
Dairkal (Rogue)
Blixa Gratzuldash (Ranger)
Arcane
Tessara (Witch)
Sard Carnelian (Sorcerer)
Tendal Deverin (Wizard)
Divine
Garrick Thorn (Oracle of Life)
Seldon Swiftheel (Cleric)
Support
Olly Ackenthrope (Bard)
Gabriel Cailean (Bard)
If I missed your submission, please let me know so I can add you. Also if you feel you were sorted in the wrong category, please mention it.

James Pollick |

Poor James, in the largest category. But I'll stick with him, I've wanted to play this character for awhile, and if he doesn't get into this one I'm sure there will be a ton more recruitments for anniversary Rise of the Runelords (heck I plan to pick up the pdf when I have more money and run a recruitment myself after a few weeks)

Gudada Purrun |

Yes ... to my fellow skills applicants, Talon waves his hand in front of you all and calmly says ... "This isn't the character category you're looking for."
Using the Force: 1d20+100
Yeah, because reworking for another category wouldn't require me to basically start from scratch on the entire concept/personality angle . . ..
Now, to be honest, I have heard rumors that this is a pretty ugly combat AP, and one thing Gudada is NOT is a serious combat force. I understand the mechanics and tactics well enough to contribute anyway, but he's never going to be hitting big, hard, or often (well, until/unless he gets a solid Sneak Attack in later on).

GM Tierce |

Updated List, hopefully I got everyone this time
Melee
Noro Kasuri (Barbarian - Brutal Pugilist, Drunken Brute)
Thandion (Magus)
Qorin (Paldin - Warrior of the Holy Light)
Kojan of the Shundar-Quah (Barbarian - Invulnerable Rager)
Darius Valinargus (Fighter - Weapon Master)
James Pollick (Fighter - Two Handed Fighter)
Sir Marcus Helflynn (Cavalier)
Lohrgan Ratkin (Barbarian)
Chadron Land (Fighter)
Skill
Talon Eldercourt (Rogue)
Zelladania (Rogue)
Gudada Purrun (Rogue)
Aliyah Tel'u'ath'ryn (Ninja)
Dairkal (Rogue)
Blixa Gratzuldash (Ranger)
Volke Shadowblade (Rogue - Knife Master)
Arcane
Tessara (Witch)
Sard Carnelian (Sorcerer)
Tendal Deverin (Wizard)
Karas Milar (Summoner)
Divine
Garrick Thorn (Oracle of Life)
Seldon Swiftheel (Cleric)
Abraham Silver, (Cleric)
Support
Olly Ackenthrope (Bard)
Gabriel Cailean (Bard)
If I decide to take 6, I will take another person from the Melee category as we have so many submissions

hustonj |
I will choose one character from each category based on the following: Backstory, Roleplaying Style. If you haven't posted yet in the discussion forum, please do so or you won't qualify.
PLEASE participate in the discussion thread, guys!
I'm real interested to see a couple of the builds I've seen in profiles in use, but I haven't seen all of them in the discussion thread, yet.
Again, saying this may not be in my own best interest, but I think some of these concepts are pretty cool!
Oh, BTW, Tierce! I have an opportunity to spend the weekend at the Bristol Rennaissance Faire. Because of the amount of travel required, I will be offline starting Friday morning and through the weekend. I'll have my tablet with me, so I should check in both Friday and Saturday nights, but we will be on the road most of Friday and ALL of Sunday evening. The guys from my Friday night home game are kinda mad at me (I'm the Fighter in a party of only 4 characters doing Jade Regent.), but they know they can't stop me from going.
9 hours one way can hurt. The guys I am cost-sharing with want to hit the road around 6 PM Sunday (getting me home an in bed around 3 AM Monday). I have a training seminar on Tact and Professional Communication Monday and Tuesday. I HAVE to sleep in the car . . ..
Much of my participation to date has been sitting at my desk at work, during downtime I shouldn't actually have.

Gudada Purrun |

Considering the way the submissions have panned out, I'll happily play Seldon for this campaign! I've really enjoyed Chadron, James and (in the past) Lorghans roleplay so I definately wouldn't want to take their spots from them. If only I'd posted more with the elf in the discussion thread!
Your competition in the Divine category doesn't seem to be breaking down the doors trying to be active in the Discussion Thread, though, so expand what you've been doing. <shrug> Can't hurt.

Gudada Purrun |

Dice Experiment. I'm typing 1D20 5 times, will submit, and will then adjust to 1d20 and see what kind of results I get . . ..
1d20 ⇒ 2
1d20 ⇒ 19
1d20 ⇒ 12
1d20 ⇒ 16
1d20 ⇒ 1
Edit: Okay, so the dice roller makes that correction on it's own pretty cleanly. Guess I didn't have a reason to feel guilty . . ..

Sir Marcus Helflynn |

Okay, Biography all wrapped up. Take a look when you've got the chance.
Born as the middle child into a small hamlet, Driftcoin, in the Malgorian Mountains, Marcus in his youth felt he could never truly aspire to much more than a life of farming in the hard soil and barren conditions of the mountainous terrain. He was one of three brothers, but compared to the ostentatious actions of his brothers, Marcus always sat in the background of his brother’s exploits. With his older brother, wicked strong and brutishly volatile, his younger brother, cunning, dashing and cynical, the only marked trait that seemed to comprise the middle child was his almost absurd adherence to honesty. Perhaps it was Marcus’s position in the family, the only of the three brothers to take any interest in keeping the family farm afloat that led to his reliance on a code of honor for guidance, or maybe it was just a custom quirk of personality, but Marcus forever refuses to lie for anything of his own benefit, no matter the consequences. He is no fool, for he would lie a thousand times to save even just one person from doom, but all other lies he refuses. In a sense, Marcus takes his code of chivalry farther than any other knight, a near reverential dogmatism that defines his existence, and plagues it also.
That was, until the giants attacked. Managing only to escape with the lives of parents, his brothers and only two other families as the Stone Giants demolished the homes and the lives inside them, all they could do was to move to Wolf’s Ear and attempt to start anew.
It was there that the three Helflynn brothers joined in the local militia. Serving for years under several knights, organizing several attacks and training to face the gargantuan monstrosities that haunted Varisia at the time, learning to ride in mountainous terrain and stand undeterred even against things much larger than themselves, the three learned quickly that vigilance was the key against the unstoppable might of the foe, and both Marcus and his older brother, Dromus, soon excelled at this fighting, gaining the honor of squiring for Landed Knights, pledged to the Lord Marxceis Twein of Magnimar, key member of the Council of Ushers. His younger brother, Frannus, never truly suited himself to the arts of combat, finding himself better integrated into the estate of their newly gained liege lord.
Eventually, after years of service, when the giants had finally been driven from the area, both Marcus and Dromus were granted knighthood, in service to Lord Twein. His younger brother, Frannus, never truly suited himself to the arts of combat, finding himself better integrated into the estate of their newly gained liege lord.
Coming from common straights, Marcus believed this meteoric rise was the height of his life’s journey, giving a name to the code by which he should uphold above all else, chivalry. Instead what he found at court was a decadent, corrupt and malign debaucherous incoherent governing body. There only sycophants and mindless prospered, and to his dismay he saw his eldest brother rise to the rank of Lord Twein’s personal guard and his younger brother become of the old Lord’s many assistants, whispering sweet nothings into the lord’s ear. All Marcus could do was what he had always done, he told the truth. For years and years, that is what he did, saying time after time that “honesty was his and everyone’s one and true virtue.” He tried his hardest to urge his lord to help lead sorties against the many bandit groups hounding the Lost Coast Road or to try and make peace with the other lords to promote a less congested and more harmonious governance, his voice fell on deaf ears. He continued his training with sword and lance for a while, but the constancy of his position and sedentariness of his life made atrophy his highly precious skills.
Soon, his requests to speak freely were met with nothing but rebuttals, and as Marcus got older, so too did the old Lord Twein, and on the day of his death, Lord Marxceis Twein’s lands, estate, wealth and power were all granted to his son, the young new lord Romulin Twein. And only days after his father’s funeral, the Lord brought Marcus to his attendance, commenting against all protestations of Marcus’s of the lessened giant attacks in the area, but also mentioning rumors of recent giant sightings in the area of the small coastal town of Sandpoint. Lord Romulin Twein “dispatched [his] most ever leal servant to protect the town as an investment of Magnimar, even going so far as to provide a horse and some small supplies for the journey. Marcus was no fool, and understood this for the banishment and exile that it was, and yet, as demanded by him by his honor, he went, travelling the not so great distance and familiar roads, for he travelled them before on the small occasion that his business led him there, he went to Sandpoint. In a kind of parting jape, Frannus informed him that this horse’s name was “Virtue.”
The Helflynn coat of arms is a disembodied eye sitting atop a reddened mountain range on a light blue field, representing the mountain roots and the paradigm of constant vigilance that became one of the few things the three brothers could ever agree upon

Seldon Swiftheel |

Seldon Swiftheel wrote:Considering the way the submissions have panned out, I'll happily play Seldon for this campaign! I've really enjoyed Chadron, James and (in the past) Lorghans roleplay so I definately wouldn't want to take their spots from them. If only I'd posted more with the elf in the discussion thread!Your competition in the Divine category doesn't seem to be breaking down the doors trying to be active in the Discussion Thread, though, so expand what you've been doing. <shrug> Can't hurt.
Yup, that's the plan. And you've given me such a wonderful starting point! I love elves, but eerie patience is a far cry from the bitter, misanthropic norm for me. I'll have to come up with some personality flaws for him once I touch up his writeup.
An open question for everyone applying: what do you like your party cleric to be able to do? I feel like divine casters can afford to focus more on their parties needs over their own in what spells they prepare, seeing they can cast anything on their list regardless.
I tend to favour "battle cleric" setups, building up my melee prowess as a fallback for when my spells fail, but I figured a cleric of Desna called for a different approach. The end result was something in between that I'm not sure I'm entirely happy with, so any suggestions would be welcome. I'm also utterly unfamiliar with cleric archetypes. Can anyone give me some input?