Is Mash now fatigued? I thought rage lasts for X amount of rounds, not X amount of turns. Should I not have 5 more rounds of rage?
According to thr Core book, Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. So I assume you have not ended the rage yet?
Is Mash now fatigued? I thought rage lasts for X amount of rounds, not X amount of turns. Should I not have 5 more rounds of rage?
According to thr Core book, Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. So I assume you have not ended the rage yet?
Mash's powerful blow goes awry.
Your turn, Cole. I'm ignoring what you said you would do earlier, as it'll be a while 'till Mash's next turn and it wouldn't have happened before Mash's AoO.
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Goblin <<<(archer
goblin gnoll
Mash Kes
pc pc
pc pc
pc pc
we are on a two by two stair case with the three baddies at the top of the stairs. they jumped us while on the stairs so its kind of like a two lane traffic jam on a one way street.
Kes will attempt to press forward to try to make more space for others to fight as well.
Yucale wrote:
There is not enough space for anyone else to join the fight effectively unless using a ranged weapon.
Mash's turn.
I thought it was two by two and Kes and Mash were up front... I am sorry Yucale, I think I am going to retire,is there anything you would like me to do before exiting?
Aw, sad to hear it. Perhaps you could post once more, explaining how and why your character leaves the group (it doesn't need to be elaborate)? Perhaps the life of an adventurer isn't for him, or he remembers a particularly lucrative deal back home? Once Kes has said his goodbyes and exited, it will be assumed he leaves down the path back towards Luskan, so there isn't anything else you need to do before leaving. Good luck in future campaigns!
Keselous looks to the woman Cleaving the Gnoll in twine and realizes that it could be any one of them any night she chooses. He pads down the stairs looking to each one in succession. "Well Boys, I'm afraid that this life on the road suits me very little. Killing creeps like that has its place, but I'm just a simple fence, that is missing the territory he knows.If I am going to turn around, I need to do it before the competition realizes I'm gone. I'll give your regards, to the man in charge."
Yucale:
thanks for understanding, I know you mentioned it would be quite a bit more concentrated on story then rules, but it is a bit too free form for me. THanks for the game, and hopefully our pcs will cross paths another day.
Desvartes nods to Keselous as a measure of acknowledging everything the fellow has done for the group up till now. Even going so far as to salute the Elf with one of his still drawn rapiers as he passes.
"Yes," Jirah whispers back to Cole. "One person talking in a sinister language. The monk may soon need our help."
Raff:
You see a small, messy guard room, taking up half the space of what seems a larger room slightly smaller than the one below, a game on the table and overturned chairs around it. Set in the middle of the dividing wall is an elegantly carved doorway, a faded tapestry covering it. You had heard someone talking from the other chamber in a sinister, slithering language, but now whoever it is has fallen silent, as if whoever it is has heard your approach.
Thank you for not flooding the thread with posts while I was gone :).
Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Erodell sidels up to Cole,
"Take this damned thing.", He says, handing the pouch with the Embar inside to Cole. "I'm thinking perhaps Kes had the right idea."
Yucale:
Sorry about this, but I think I'm going to pull myself from this one. Just a bit too loose with the rules for my tastes. We can talk about it more if you would like. Good luck with the rest of the game. Take care.
Cole watches the wizard go without comment, actually he could sympathize with their leaving. A part of him wanted to abandon this craziness. But he was too well trained for this. Or too foolish, he wasn't sure.
He motions to Des, 'Get up there, Des, and be wary for trouble, we will be right behind you.'
Raff finds himself facing a living skeleton, a warrior of some sort judging by its armor and sword. It seems surprised for a moment (but still on the defensive), then makes ready to attack. Behind it, in the room of faded grandeur, is a stand, with a sort of crystal on it. Everyone else in the group can see the situation, the tapestry being pushed aside.
Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2
Initiative 1d20 + 3 ⇒ (12) + 3 = 15
Might as well do the attacks as well; assuming he's close enough for me to make a full attack, I'll use Flurry of Blows
Unarmed 1d20 + 4 ⇒ (5) + 4 = 9 Damage 1d6 + 5 ⇒ (6) + 5 = 11
Unarmed 1d20 + 4 ⇒ (15) + 4 = 19 Damage 1d6 + 5 ⇒ (3) + 5 = 8
Des's attack apparently harms the skeleton, for it angrily attacks him, not even paying heed to Raff. It misses. Jirah takes advantage of the combat to load a light crossbow she had drawn from her pack, and then fires at the skeleton. She misses, but neither does she shoot anyone else. The skeletal warrior manages to dodge most of Raff's blows, and the rest glance off its armor. It retaliates, but the monk manages to dodge both blows. AoO for you, Raff, as it took its turn to attack you right after its AoO, which accounts for the second attack I mentioned.
And as it would have taken more than twenty seconds to get here after the battle with the four guardsmen, Mash's rage is now ended.