| Cole Keegan |
Is Mash now fatigued? I thought rage lasts for X amount of rounds, not X amount of turns. Should I not have 5 more rounds of rage?
According to thr Core book, Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. So I assume you have not ended the rage yet?
| Mash, Son of Slash |
Mash, Son of Slash wrote:Is Mash now fatigued? I thought rage lasts for X amount of rounds, not X amount of turns. Should I not have 5 more rounds of rage?According to thr Core book, Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. So I assume you have not ended the rage yet?
Not on purpose.
| Yucale |
did I get the crit? did I hurt the goblin?
I am assuming you were aiming for the one behind the gnoll and Jirah, and yes, it is now dying.
Mash's blow literally cleaves his foe in two, splattering gore an everyone in the vicinity. The only foe still standing is the gnoll, facing Jirah.
Des's turn. The current situation is;
(dead goblins)
........ Gnoll
Mash Jirah
(others)
| Keselous Valentine |
Kes will attempt to press forward to try to make more space for others to fight as well.
There is not enough space for anyone else to join the fight effectively unless using a ranged weapon.
Mash's turn.
I thought it was two by two and Kes and Mash were up front... I am sorry Yucale, I think I am going to retire,is there anything you would like me to do before exiting?
| Yucale |
| Keselous Valentine |
Keselous looks to the woman Cleaving the Gnoll in twine and realizes that it could be any one of them any night she chooses. He pads down the stairs looking to each one in succession. "Well Boys, I'm afraid that this life on the road suits me very little. Killing creeps like that has its place, but I'm just a simple fence, that is missing the territory he knows.If I am going to turn around, I need to do it before the competition realizes I'm gone. I'll give your regards, to the man in charge."
| Yucale |
"Yes," Jirah whispers back to Cole. "One person talking in a sinister language. The monk may soon need our help."
Thank you for not flooding the thread with posts while I was gone :).
Erodel Voralius
|
Erodell sidels up to Cole,
"Take this damned thing.", He says, handing the pouch with the Embar inside to Cole. "I'm thinking perhaps Kes had the right idea."
Erodel Voralius
|
Note; the treasure is called the Ambar, not the Embar.
Sorry about that, was working from memory....so Cole has the pouch with the Ambar now.
| Cole Keegan |
Cole watches the wizard go without comment, actually he could sympathize with their leaving. A part of him wanted to abandon this craziness. But he was too well trained for this. Or too foolish, he wasn't sure.
He motions to Des, 'Get up there, Des, and be wary for trouble, we will be right behind you.'
| Yucale |
Raff finds himself facing a living skeleton, a warrior of some sort judging by its armor and sword. It seems surprised for a moment (but still on the defensive), then makes ready to attack. Behind it, in the room of faded grandeur, is a stand, with a sort of crystal on it. Everyone else in the group can see the situation, the tapestry being pushed aside.
Initiative, everyone.
| Raff |
Initiative 1d20 + 3 ⇒ (12) + 3 = 15
Might as well do the attacks as well; assuming he's close enough for me to make a full attack, I'll use Flurry of Blows
Unarmed 1d20 + 4 ⇒ (5) + 4 = 9 Damage 1d6 + 5 ⇒ (6) + 5 = 11
Unarmed 1d20 + 4 ⇒ (15) + 4 = 19 Damage 1d6 + 5 ⇒ (3) + 5 = 8
| Yucale |
Initiative;
Des 23
Jirah 18
Raff 15
skeletal warrior 14
Cole 12
Mash 5
Des's attack apparently harms the skeleton, for it angrily attacks him, not even paying heed to Raff. It misses. Jirah takes advantage of the combat to load a light crossbow she had drawn from her pack, and then fires at the skeleton. She misses, but neither does she shoot anyone else. The skeletal warrior manages to dodge most of Raff's blows, and the rest glance off its armor. It retaliates, but the monk manages to dodge both blows. AoO for you, Raff, as it took its turn to attack you right after its AoO, which accounts for the second attack I mentioned.
And as it would have taken more than twenty seconds to get here after the battle with the four guardsmen, Mash's rage is now ended.
| Raff |
The AoO would be at full bab? So Attack 1d20 + 6 ⇒ (19) + 6 = 25 Damage 1d6 + 5 ⇒ (5) + 5 = 10
While I'm at it, I might as well roll next round's attacks too
Flurry 1d20 + 4 ⇒ (12) + 4 = 16 Damage 1d6 + 5 ⇒ (5) + 5 = 10
Flurry 1d20 + 4 ⇒ (15) + 4 = 19 Damage 1d6 + 5 ⇒ (2) + 5 = 7
Hey, I just noticed that a 19 missed this 'skeleton'. We might be in some trouble here.