The Treasure of Arainu


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Mash, Son of Slash wrote:
Is Mash now fatigued? I thought rage lasts for X amount of rounds, not X amount of turns. Should I not have 5 more rounds of rage?

According to thr Core book, Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. So I assume you have not ended the rage yet?


Male Half-orc Barbarian 1
Cole Keegan wrote:
Mash, Son of Slash wrote:
Is Mash now fatigued? I thought rage lasts for X amount of rounds, not X amount of turns. Should I not have 5 more rounds of rage?
According to thr Core book, Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. So I assume you have not ended the rage yet?

Not on purpose.


Sorry for the vocab confusion. Mash is still raging. But he does not get the +1, since Cole's turn would come after the AoO. So, the AoO, Mash?


Male Half-orc Barbarian 1

I don't think I get another AoO, as I downed that other goblin.


Male Half-orc Barbarian 1

Just in case I do get another AoO
1d20 + 8 ⇒ (2) + 8 = 10
1d10 + 7 ⇒ (9) + 7 = 16


Mash's powerful blow goes awry.
Your turn, Cole. I'm ignoring what you said you would do earlier, as it'll be a while 'till Mash's next turn and it wouldn't have happened before Mash's AoO.


Ok then, I will touch Kes with the Battle Rage for Kes gains a +1 to his damage roll for one round.


The third goblin attempts to shoot Kes from behind his gnoll comrade. It misses horribly.
Your turn, Kes.


Male elf 1 rouge

attack1d20 + 4 ⇒ (20) + 4 = 241d8 + 1 ⇒ (1) + 1 = 2

confirm crit1d20 + 4 ⇒ (13) + 4 = 171d8 + 1 ⇒ (7) + 1 = 8

Kes will attempt to press forward to try to make more space for others to fight as well.


There is not enough space for anyone else to join the fight effectively unless using a ranged weapon.
Mash's turn.


initiative;
Kes 23
Mash 19
Des 18
Jirah 14
Erodel 11
Raff 10
Gnoll 10
Goblin 2, 7
Cole 7
Goblin 3, 4

For convenience.


Male elf 1 rouge

did I get the crit? did I hurt the goblin?


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

I'm not sure who's filling up the fighting space. Could you give us a visual or a description?


Male elf 1 rouge

.
.
.
.
.
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Goblin <<<(archer
goblin gnoll
Mash Kes
pc pc
pc pc
pc pc

we are on a two by two stair case with the three baddies at the top of the stairs. they jumped us while on the stairs so its kind of like a two lane traffic jam on a one way street.

VVV no problem Raff


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

Thanks.


Male Half-orc Barbarian 1

Mash will attempt to cut down the goblin in front of him.

Current Hp 10, 5 more rounds of rage

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d10 + 7 ⇒ (9) + 7 = 16


Male Half-orc Barbarian 1

Bastard Sword

Critical Hit Confirmation 1d20 + 8 ⇒ (15) + 8 = 23
Extra Damage 1d10 + 7 ⇒ (10) + 7 = 17


Keselous Valentine wrote:
did I get the crit? did I hurt the goblin?

I am assuming you were aiming for the one behind the gnoll and Jirah, and yes, it is now dying.

Mash's blow literally cleaves his foe in two, splattering gore an everyone in the vicinity. The only foe still standing is the gnoll, facing Jirah.

Des's turn. The current situation is;
(dead goblins)
........ Gnoll
Mash Jirah
(others)


Male Elf (Aquatic) Fighter 1

Um, am I within reach of anything to try and attack? If so.

Att Roll:1d20 + 4 ⇒ (2) + 4 = 6

Dam Roll:1d6 + 1 ⇒ (2) + 1 = 3

:/


Not if you're using a melee weapon. I shall be unable to post for several upcoming days due to a camping trip.


Jirah launches an attack at the gnoll with her scimitar, which falls to the floor, bleeding, at her feet.

All foes in immediate vicinity vanquished.


Male elf 1 rouge

yucale:
Kes wrote:
Kes will attempt to press forward to try to make more space for others to fight as well.
Yucale wrote:

There is not enough space for anyone else to join the fight effectively unless using a ranged weapon.

Mash's turn.

I thought it was two by two and Kes and Mash were up front... I am sorry Yucale, I think I am going to retire,is there anything you would like me to do before exiting?


Kes:
Aw, sad to hear it. Perhaps you could post once more, explaining how and why your character leaves the group (it doesn't need to be elaborate)? Perhaps the life of an adventurer isn't for him, or he remembers a particularly lucrative deal back home? Once Kes has said his goodbyes and exited, it will be assumed he leaves down the path back towards Luskan, so there isn't anything else you need to do before leaving. Good luck in future campaigns!


Male elf 1 rouge

Keselous looks to the woman Cleaving the Gnoll in twine and realizes that it could be any one of them any night she chooses. He pads down the stairs looking to each one in succession. "Well Boys, I'm afraid that this life on the road suits me very little. Killing creeps like that has its place, but I'm just a simple fence, that is missing the territory he knows.If I am going to turn around, I need to do it before the competition realizes I'm gone. I'll give your regards, to the man in charge."

Yucale:
thanks for understanding, I know you mentioned it would be quite a bit more concentrated on story then rules, but it is a bit too free form for me. THanks for the game, and hopefully our pcs will cross paths another day.


Male Elf (Aquatic) Fighter 1

Desvartes nods to Keselous as a measure of acknowledging everything the fellow has done for the group up till now. Even going so far as to salute the Elf with one of his still drawn rapiers as he passes.


Cole gives the elf a nod, as he goes by and says, "Be sure to put in a good word for us, he he."


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

Raff gives an understanding nod.


"Good luck," Jirah tells Kes evenly. Then she turns towards the top of the stairs, standing still as if listening intently to something.


Cole moves next to her and whispers, "Hear anything?"


Male Elf (Aquatic) Fighter 1

With barely a sigh Des moves up as the marching order becomes one body shorter.

Perception:1d20 + 4 ⇒ (4) + 4 = 8


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

"I'll take a look." Raff begins to quietly go up the stairs...
Stealth 1d20 + 7 ⇒ (14) + 7 = 21
Perception 1d20 + 7 ⇒ (17) + 7 = 24


Male Half-orc Barbarian 1

"Mash will miss you, Elf. You told me about free ale."


"Yes," Jirah whispers back to Cole. "One person talking in a sinister language. The monk may soon need our help."

Raff:
You see a small, messy guard room, taking up half the space of what seems a larger room slightly smaller than the one below, a game on the table and overturned chairs around it. Set in the middle of the dividing wall is an elegantly carved doorway, a faded tapestry covering it. You had heard someone talking from the other chamber in a sinister, slithering language, but now whoever it is has fallen silent, as if whoever it is has heard your approach.

Thank you for not flooding the thread with posts while I was gone :).

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None

Erodell sidels up to Cole,

"Take this damned thing.", He says, handing the pouch with the Embar inside to Cole. "I'm thinking perhaps Kes had the right idea."

Yucale:
Sorry about this, but I think I'm going to pull myself from this one. Just a bit too loose with the rules for my tastes. We can talk about it more if you would like. Good luck with the rest of the game. Take care.


Erodel:
Goodbye, and good luck in future campaigns.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Yucale wrote:
** spoiler omitted **

Thanks.

To the rest of the party, Good luck and happy gaming :)


Note; the treasure is called the Ambar, not the Embar.

Dark Archive

Male Human (Chelaxian) Urban Ranger 5 | HP 23/52 | AC 18 T 13 FF 15 | Fort +7 Ref +8 Will+4 | Initiative +3 | Perception +12 (+14 Trapfinding) | Conditions: None
Yucale wrote:
Note; the treasure is called the Ambar, not the Embar.

Sorry about that, was working from memory....so Cole has the pouch with the Ambar now.


Cole watches the wizard go without comment, actually he could sympathize with their leaving. A part of him wanted to abandon this craziness. But he was too well trained for this. Or too foolish, he wasn't sure.

He motions to Des, 'Get up there, Des, and be wary for trouble, we will be right behind you.'


Jirah immediately takes up position a little behind Des, both her swords out and ready. She appears completely calm.


Cole will take the rear guard position vacated by Des, so the new marching order is:

Raff
Des/Mash
Cole/Jirah


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

Once Erodel takes his leave, Good bye and good luck Raff motions that there's someone in the next room then moves through the doorway.


Male Half-orc Barbarian 1

Mash holds onto his blade, ready for a mighty cleave.


Raff finds himself facing a living skeleton, a warrior of some sort judging by its armor and sword. It seems surprised for a moment (but still on the defensive), then makes ready to attack. Behind it, in the room of faded grandeur, is a stand, with a sort of crystal on it. Everyone else in the group can see the situation, the tapestry being pushed aside.

Initiative, everyone.


Male Half-orc Barbarian 1

Initiative: 1d20 + 3 ⇒ (2) + 3 = 5


Initiative 1d20 + 2 ⇒ (10) + 2 = 12


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

Initiative 1d20 + 3 ⇒ (12) + 3 = 15

Might as well do the attacks as well; assuming he's close enough for me to make a full attack, I'll use Flurry of Blows
Unarmed 1d20 + 4 ⇒ (5) + 4 = 9 Damage 1d6 + 5 ⇒ (6) + 5 = 11
Unarmed 1d20 + 4 ⇒ (15) + 4 = 19 Damage 1d6 + 5 ⇒ (3) + 5 = 8


Male Elf (Aquatic) Fighter 1

Initiative Roll:1d20 + 4 ⇒ (19) + 4 = 23

Att Roll:1d20 + 7 ⇒ (18) + 7 = 25
Crit Confirm:1d20 + 7 ⇒ (12) + 7 = 19

Dam Roll:2d6 + 4 + 4 ⇒ (5, 2) + 4 + 4 = 15

At least, I think that's how it works out...:)


Initiative;
Des 23
Jirah 18
Raff 15
skeletal warrior 14
Cole 12
Mash 5

Des's attack apparently harms the skeleton, for it angrily attacks him, not even paying heed to Raff. It misses. Jirah takes advantage of the combat to load a light crossbow she had drawn from her pack, and then fires at the skeleton. She misses, but neither does she shoot anyone else. The skeletal warrior manages to dodge most of Raff's blows, and the rest glance off its armor. It retaliates, but the monk manages to dodge both blows. AoO for you, Raff, as it took its turn to attack you right after its AoO, which accounts for the second attack I mentioned.
And as it would have taken more than twenty seconds to get here after the battle with the four guardsmen, Mash's rage is now ended.


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

The AoO would be at full bab? So Attack 1d20 + 6 ⇒ (19) + 6 = 25 Damage 1d6 + 5 ⇒ (5) + 5 = 10
While I'm at it, I might as well roll next round's attacks too
Flurry 1d20 + 4 ⇒ (12) + 4 = 16 Damage 1d6 + 5 ⇒ (5) + 5 = 10
Flurry 1d20 + 4 ⇒ (15) + 4 = 19 Damage 1d6 + 5 ⇒ (2) + 5 = 7

Hey, I just noticed that a 19 missed this 'skeleton'. We might be in some trouble here.

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