![]() About Cole KeeganCole Keegan
STR 15 (+2)
Description:
Human male (Chelaxian), 22 year old, 5'4" tall, 150 lbs., Dark Brown hair, Grey eyes, Long scar running from his left temple to his jawline. Speaks with a rasping, hoarse voice. Defense:
Offense:
Skills:
Feats: Class Abilities: Cleric:
Equipment:
(50 lbs total, Light load)
Scale Mail Lt Sheel Shield Longsword Heavy Crossbow w/10 bolts Silver Holy Symbol CLW potion (1d8+5) 2 vials Holy Water 2 Sunrods Backpack Bedroll 3 days rations Waterskin 16 gp =500 gp reward Background:
Cole grew up on one of the many outlying farms from the plains/grasslands in Varisia to the southeast. His childhood was pretty typical, except for the accident he had involving a runaway horse, a sharp hoof and bad timing. When he was lying down on the ground, his lifeblood oozing out of him, he was waiting to die. He was told later he went into a coma, but one of the local priests of Iomedae was there to bring him back to living. Since that point in time he knew he had a mission to see the clergy of Iomedae in all corners of the Chelaxian Kingdom. Surely this is a good thing for all citizens, to keep other young children from suffering and dying as he almost did. It was clear if you were not one of the members of the ruling class, you were not as well supported by those in charge, he learned. Now, newly graduated from the trials of the priesthood, Cole is ready to make his mark on the world...and never mind those who disagree with him. They will learn better... Now he is starting to have doubts about what his priesthood has become. Maybe it was the way his childhood accident was explained to him, an act of his god, but something doesn't seem right in his heart about that. Also to continuing persecutions against those who choose not to follow his churches way. True, the church has brought order, but sometimes at the expense of humanity. Plus the tales of corruption from one of the crusaders of Iomedae, a young lady by the name of Saorise, also has shaken his faith. If a fine uptanding individual like her father's companion could be corrupted so easily, then how could he, a simple country boy, avoid the same fate? Finally, his brother has been a vexing issue which his faith seems to have no answer for. He was delivering some sweets to a local lord. As Raff tried to talk his gang out of robbing his brother they turned on him, allowing Cole to make his escape. How he wanted to stay and fight those bastards! But Raff told him it would lead to both of their deaths. Which is why when he heard Raff, his brother was involved with some gangs and thugs, and accused of performing criminal acts, knew he could not let his brother suffer for his crimes. So he has traveled to Kaer Maga to track the location of his brother down, but unfortunately he has disappeared. Stuck in a strange city, and knowing little of its ways, he has answered a call from Saorise to explore some dungeon for the church of Pharasmaa. While not fond of crawling around a stinking dungeon, he secretly hopes this triggers his faith again, as he feels his faith slipping. Was his faith in his goddess, his life a lie? Cole's Intro
Cole has been in this city of strangers for almost a month, and has learned a more things about this hellhole that he ever wanted to know. The districts in town are very different - each has its own code, its own people. The Warren is a den of rats and thieves for the most part, chock full of vagrants who have little money and little desire to rise above their depravity. Downmarket is a place of sorrow for many who arrive in chains, and anything or anyone can be bought or sold among the crowded stalls. Cavalcade is the industrial heart of the city with its factories, mills, temples, and bathhouses. And it is the district that is most open to the sky.
Treasure of Arainu Notes
Jirah, (NPC)Personal assassin to "His Majesty the Raja." - The Raja is the king of Qa'drah, with immense political power and significant religious authority. He holds power over the desert chieftains. - Qa'drah = a desert kingdom to the south of Arun. It acknowledges the Empire of Arainu's authority, but tends to be independent, even troublesomely so. It is known for it's religious authority, worshiping Iomedae mostly, and is a popular stop for merchants. - Qa'drah, her home, is far to the south, and mainly harsh desert. Women are expected to be docile and silent, and always wear heavy shrouds, and Jirah considers herself lucky, with her freedom to fight and wear (mostly) men's clothes. It is a very traditional country, and Jirah admits she is ignorant on many of the inner workings of common society, as she was raised and trained isolated in her sect's wing of the palace. The Raja is a religious authority, and leads the Church of Iomedae, though Jirah worships Sarenrae, another popular deity. Iomedae and Sarenrae are considered sisters in Qa'drah, and the high priests sometimes personify Qa'drah as their daughter (Jirah does not explain how this is supposed to work, apparently she doesn't know), a lioness. Un-armed fighting, other than brawling, is fairly new to her, and she says that most warriors in her country use light blades, sometimes two (like her), and fight mounted, flaunting their status and fighting using very elaborate techniques. The really superb warriors are the ones who don't get lost in the frequent sandstorms. Jirah is on her way to becoming the king's champion, though unofficial because of her gender the Raja apparently doesn't intend to keep her a complete secret. She is oblivious to the fact that this basically makes her the Raja's private assassin, or she simply doesn't see it that way.
|