Clegg Zincher

Raff's page

330 posts. Alias of Dax Thura.


Human Monk 4| HP 52/52| AC 21| Fo +9 (7) Re +11 Wi +9| Percep +7 Stealth +9| Move 35'| Hero Points 1/1 Focus 2/2

About Raff

Raff Keegan
Male human monk 4
CG, Medium, Human, Humanoid
Perception +7
Languages Common, Goblin
Skills Acrobatics +9, Athletics +9, Cooking Lore +8, Diplomacy +7, Intimidation +7, Legal Lore +6, Nature +7, Society +6, Stealth +9, Survival +7, Thievery +11
Str 16 (+3), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 12 (+1), Cha 12 (+1)
Other Items +1 explorer’s clothing, bo staff, lesser alchemist's fire, low-grade silver morningstar, sling, backpack, bandolier, bedroll, belt pouch, belt pouch, chalks (10), climbing kit, everburning torch, flint and steel, grappling hook, handwraps of mighty blows (+1), lesser antidote, lesser antiplague, lesser cheetah’s elixir, lesser healing potion, lesser smokestick, minor healing potions (2), rations (1 week)s (2), rope (foot)s (50), sling bullets (10), soap, torchs (5), waterskin, purse (40 gp; 10 sp; 12 cp)
AC 22; Fort +9; Ref +11; Will +9
HP 52 Hero Points 1
Speed 35 feet
Melee [1] bo staff +9 (trip, monk, parry, reach 10 feet), Damage 1d8+3 Blud
Melee [1] fist +10 (magical, nonlethal, agile, finesse), Damage 1d6+3 Blud
Melee [1] low-grade silver morningstar +9 (versatile Pier), Damage 1d6+3 Blud
Melee [1] tiger claw +10 (magical, nonlethal, agile, finesse), Damage 1d8+3 Slsh
Ranged [1] lesser alchemist's fire +3 (thrown 20 ft., alchemical, bomb,consumable,fire,infused,splash), Damage 1d8 Fire +1 persistent Fire +1 Fire splash
Ranged [1] sling +9 (propulsive, range increment 50 feet, reload 1), Damage 1d6+1 Blud
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Feats Additional Lore, Ancestral Paragon, Cat Fall, Intimidating Glare, Monastic Weaponry, Natural Ambition, Natural Skill, Quick Coercion, Rogue Dedication, Stunning Fist, Tiger Stance, Train Animal
Other Abilities flurry of blows, incredible movement, mystic strikes, powerful fist
Raff is a well built human man with the scars to show that he has been in numerous fights during his life. He tends to wear simple clothing.

Action ? Free Action ? Reaction ?

Raff stood there drenched with sweat, covered in blood, and heavy with shame. This was his most difficult fight yet and he had emerged victorious. He should have been elated, but he wasn’t. Raff felt disgust at what he had become. He stood over his opponent, with the crowd cheering and calling for blood and wondered how did he start on this path?
Raff was a rather large boy. His father was a baker and allowed Raff to sample any and all of the sweet delicacies he wanted. His size made him the object of ridicule. Eventually the childish taunts and name calling became bullying by a group of boys. After a time, Raff tired of being pushed around while giving away his sweets. One day, he fought back. His first attempt at self defense did not go very well, but the more he fought, the better he got at it. Perhaps that’s how it all started.
He trained and learned and improved until he became the bully of bullies. In time, Raff made those boys pay him not to beat them up. He would start fights just to prove he was the best. His talent and attitude did not go unnoticed. Trask, an up and coming crime boss came to him and offered him a job as a bodyguard. Raff would just need to stand there looking tough as Trask went around collecting debts. It was easy money until a shop owner did not pay. Trask ordered Raff to break his arm. After some hesitation, Raff did. It was easier than he thought it would be and Trask gave him a large bonus for his good work. Perhaps that’s how it all started.
Raff became Trask’s top enforcer and money collector. You paid him what you owed or he hurt you. Somehow, Raff got the idea that he should be the boss. His coup was unsuccessful, but he was able to make it out alive. Raff left town as fast as he could. His wanderings brought him upon a bandit camp where, after a brutal initiation, he was accepted as a member. Perhaps that’s how it all started.
All was going well for him as a bandit until his group ambushed a lone wagon and driver. It turned out to be Cole, Raff’s brother. He was delivering some sweets to a local lord. As Raff tried to talk his gang out of robbing his brother they turned on him. Somehow, he was able to defeat them while his brother ran away. Raff could not return home nor could he go back to the bandit camp. He wandered some more until he came to Breachill. He had vowed that he would not become an enforcer again, but as he looked for work, he realized the only thing he knew how to do was fight. Perhaps that’s how it all started..
In desperate need of money, he came upon a fighting arena. He thought this was a way for him to earn an honest living doing what he does well. That illusion was soon shattered. Now he stands over a defeated opponent, his hand raised to deliver the killing blow. At this ignominious moment he realizes, it does not matter how it all started. All that matters is how it ends. Perhaps this is how it all started…

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Action ◆ Free Action ◇ Reaction ↺

Tiger Stance:
You enter the stance of a tiger and can make tiger claw attacks. These deal 1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits. On a critical success with your tiger claws, if you deal damage, the target takes 1d4 persistent bleed damage.

As long as your Speed is at least 20 feet while in Tiger Stance, you can Step 10 feet.

Stunning Fist DC19:
The focused power of your flurry threatens to overwhelm your opponent. When you target the same creature with two Strikes from your Flurry of Blows, you can try to stun the creature. If either Strike hits and deals damage, the target must succeed at a Fortitude save against your class DC or be stunned 1 (or stunned 3 on a critical failure). This is an incapacitation effect.


Bo Staff: trip, monk, parry, reach
[dice=To Hit]1d20+9[/dice] [dice=Bludgeon]1d8+3[/dice]

Morningstar, silver (low-grade): V (pierce)
[dice=To Hit]1d20+9[/dice] [dice=Bludgeon & Piercing]1d6+3[/dice]

Tiger Claw: agile, finesse, magical, nonlethal, unarmed, powerful fist
[dice=To Hit]1d20+10[/dice] [dice=Slashing]1d8+3[/dice]

Fist: agile, finesse, magical, nonlethal, unarmed, powerful fist
[dice=To Hit]1d20+10[/dice] [dice=Blunt]1d6+3[/dice]