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I had a particularly crafty player, a level 1 Wizard purchase a simple patch of hard leather, approx 1sqr foot. Along with some thin rope he rolled this leather into a 'tube' and capped one end, leaving the other open. Then by wedging a stone inside this he now has a leather tube with a rock in it. When it come time to dungeon crawling, he cast LIGHT spell on the rock, essentially funelling the light out of the tube? I instead allowed the light given off by the spell to be be funneled in a 'cone' shape, rather than a 'radius'.
What do you all think about this?

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Hello anachronism... Why not just put it in a Bullseye lantern??? Does the same thing but would essentially be better as the lantern amplifies the out put by reflecting it out.
Lantern, Bullseye: A bullseye lantern provides normal light in a 60-foot cone and increases the light level by one step in the area beyond that, out to a 120-foot cone (darkness becomes dim light and dim light becomes normal light). A bullseye lantern does not increase the light level in normal light or bright light. A lantern burns for 6 hours on one pint of oil. You can carry a lantern in one hand.
--School of Hard Vrocks

spalding |

See this is the a prime example of what I like to see and do. It's not ground breaking or game breaking but it adds flavor to the character and the game.
Some other such things I've enjoyed myself:
Mithral Summoning circle permanencied shrink item with harden cast on it (from the campaign guide): Portable and convenient the price of the mithral was 3,150gp (10 foot wide circle, seven pointed, 1 inch thick).
Adamantine cloak made with a 15'x15'x2 inch sheet of adamantine and (again) a permanencied shrink item spell. DM fanangling and it could shape it then harden it to stay in place, useful for bridges, staves, ladders, almost unbreakable restrains.

Rezdave |
I had a particularly crafty player ... what do you all think about this?
I think this trick has been around since 1st Edition and I've seen it in many forms. I have a current old-schooler in my Group who put "stops" in the tube so he could roll the light stone back and forth to chance the "focus" of the beam and the amount of spill-light, depending upon the circumstances.
R.

Rezdave |
This player is what one would call a "vet" to this genre
:-)
He probably misses the gold old days when you could blind someone by casting light on the bridge of their nose or when you could wipe out the monsters hiding in ambush down an entire hallway by bouncing lightning bolts off the walls.
I once frustrated the p!$$ out of a DM who thought he had my MU up a creek by packing monsters down a zig-zag hall. I simply turned to the wall at a 45-degree angle and fired. Angle-of-Incidence equals Angle-of-Reflection and the rest is history. By coincidence, I'd noticed that the hallway zigged and zagged in all the right places that a singe shot at "that section of wall right there" could ricochet through every square in the passage. End of encounter, I'll take my XP now, thanks.
It's perhaps worth noting that the DM had missed the part of the spell description where lightning bolt bounces off walls. He couldn't understand why I was firing into a section of wall 2 1/2 feet to my right with no target right there.
:-)
R.

KenderKin |
My kender has a bobbin light, which is a light spell cast on a yo-yo,
It is good for seeing down holes, and you can roll it down hallways as well, you can also throw it at opponents and bring it back really fast.
It is also a good perform skill for tricks such as
walkin the bobbin light, around the world,.......

Damon Griffin |

Mirror, Mirror wrote:No, and the spell you are looking for is Daylight.Agreed. We're talking about magic, not real-world physics. The spells overlap but do not stack (as much for mechanical simplicity as anything else).
R.
Although I'm not trying to precisely recreate reality -- counterproductive in a fantasy RPG -- I am often impatient with the notion that magic is simultaneously unfettered by physical rules ("it's magic, not science") and incapable of producing more than a limited range of effects (magical light is only available in two levels: torch and sun.)
Putting too much of this stuff into the routine gameplay will just slow it down to no good purpose; having a certain amount underlie the game principles would, IMHO, enhance the gaming experience by improving the game's internal logic.

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The "smoking gun" is not that you can do this with light, but that you can also do the same trick with darkness and deeper darkness.
It isn't clear whether or not you can also do it with silence since you can also tie the radius of that effect to an object, but it doesn't say anything about being able to suppress it by putting it inside a container. You can, however, cast silence on an arrow and shoot the enemy spellcaster, or cast it on your melee type and have him stand next to the spellcaster.

Mirror, Mirror |
Although I'm not trying to precisely recreate reality -- counterproductive in a fantasy RPG -- I am often impatient with the notion that magic is simultaneously unfettered by physical rules ("it's magic, not science") and incapable of producing more than a limited range of effects (magical light is only available in two levels: torch and sun.)
And here is where a notion of what a light spell is and how magic functions would be useful. Look for a Grimiore on the subject ^__^
As I rule, the Light spell does not actually create light. Instead, it sets aglow the ambient luminiferous aether with a magical emination. This glow is what characters see as light.
That is why it does not stack, cannot be harnessed into a laser, produces no heat energy, etc. I never have to explain this, unless someone comes up with a crazy idea like a Sunburst powered laser cannon. I then explain, then watch as they go look up what the heck luminiferous aether is.

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You can, however, cast silence on an arrow and shoot the enemy spellcaster
Actually that trick doesn't work as when ammunition hits it's destroyed and a spell cast on an object is ended when the item is destroyed (like a rogue scratching out a magical rune). Also that's really just a cheesy way to avoid the Will Save of centering it on that caster.
--Vrocky Mountains

DM Wellard |

My kender has a bobbin light, which is a light spell cast on a yo-yo,
It is good for seeing down holes, and you can roll it down hallways as well, you can also throw it at opponents and bring it back really fast.
It is also a good perform skill for tricks such as
walkin the bobbin light, around the world,.......
ARRRGHHH!!! it's a Kender..Kill it..kill it now

Rezdave |
Rezdave wrote:We're talking about magic, not real-world physics. The spells overlap but do not stack (as much for mechanical simplicity as anything else).I'm not trying to precisely recreate reality ... [but] am often impatient with the notion that magic is simultaneously unfettered by physical rules
I'm definitely in your "simulationist where it works" camp. However, note my final parenthetical. Just like we don't allow stacking of armor bonuses, such as strapping a breastplate over leather armor, even though both logic and science says we should, we also don't stack the effects of spells like light.
I'm not going to go to the trouble of coming up with a mystical, meta-physical explanation for why it doesn't work. The answer is more simple ... I'm too lazy to do the math for that kind of stuff every time it comes up.
Kind of like the way we hand-wave the highly unrealistic rules on falling-damage and move on to the next round of combat.
If I were to HR it, then I'd say each compounded light adds half as much as the previous one, so R=20'/40', 30'/60', 35'/70', 35'/75', 40'/80' (limit). I don't know off-hand how that works in terms of physics given the 1/d^2 and the expanding volume of sphere, but it makes for pretty easy mechanics that are a fair approximation of "reality", and that's really all I need.
R.

LilithsThrall |
The guy is clever.
Just because I've seen it before doesn't mean he has and if he has done this kind of lateral thinking, he deserves to be called "clever".
I like magic being used in odd ways. I once had a character who was allowed to create a funnel and cast Gust of Wind on the wide part of that funnel - by the time the funnel took all that wind power and focused it down to the narrow end, he had a very impressive seige weapon.
I've also considered creating a bone heavy XBow (or even a bone trebuchet) and cast animate dead on it - so it reloads itself - this, however, doesn't work in Pathfinder.

Rezdave |
a bone trebuchet and cast animate dead on it - so it reloads itself
Cool concept. I agree w/Abe that it wouldn't function per RAW, but that's what spell research is for. I take it for granted that the rule books only contain the standard versions of the most common spells used by adventurers, but in-world variations and even single purpose adaptations are plentiful.
R.

Zurai |

It isn't clear whether or not you can also do it with silence since you can also tie the radius of that effect to an object, but it doesn't say anything about being able to suppress it by putting it inside a container.
It doesn't have to say it. The rules already define this interaction.
Area 20-ft.-radius emanation centered on a creature, object, or point in space
An emanation spell functions like a burst spell, except that the effect continues to radiate from the point of origin for the duration of the spell. Most emanations are cones or spheres.
A burst spell affects whatever it catches in its area, including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners). The default shape for a burst effect is a sphere, but some burst spells are specifically described as cone-shaped. A burst's area defines how far from the point of origin the spell's effect extends.

J-Rokka |

J-Rokka wrote:Or reduced the size of the hole and made a laser-pointer?Amusing, but wouldn't work. A regular light source will lack the phase coherence of a laser beam and so will become dispersed and scattered (practically speaking: spread out and disappear) quite quickly.
This thread has made a point of discussing magic v. physics. I think magic deserves another advantage

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Seen it a few times. Reeks of metagaming (my character just spontaneously invents something this world has never seen but is common in the real world), but it's not really going to change the game in any fundamental way, so I allow it.
I wouldn't say it's metagaming, and frankly I doubt that the character would be the first in the fantasy world to do it. Wizards are supposed to be intelligent. To me nothing says intelligent more than using common spells in new and unexpected ways. So far from being a new idea, it's probably been a very common use for the spell since the earliest wizards.