James' The Doom That Creeps: A M&M PbP


Play-by-Post Discussion

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

This is the discussion thread for our M&M PbP. Once you've posted a character idea on the recruiting thread, head over here and let's see your character!

The Doom That Creeps: A M&M PbP

On January 1st, 1989, Freedom City was officially opened to settlement. Conceived as a response to the disasters of the late '80s terrorist attacks and attempts by the Legion of Men, Freedom City is a place where normal people and supers can live side by side in peace. The city is a success in one respect: supers finally have a place where they can live openly and without persecution. The Legion of Men go quiet for a time, periodically resurfacing to rail against what they see as the abiding threat of our time: the supplanting of normal Homo Sapiens by the new Homo Excellentia.

The year is 2009. Freedom City celebrates its 20th anniversary. Amidst the celebrations, something lurks, looming just over the horizon. A war is coming. Will you be ready?

Freedom City is a manmade island situated off the east coast of America, near Baltimore, Maryland. It is only 25 square miles, but it houses the highest concentration of supers known to man, as well as a large military base. It has all the amenities of a normal city, but also includes a rocket launch facility, a state of the art research hospital and the headquarters of the Brookhaven Research & Development Corporation, a leader in cutting edge technology.

Caveat: this is my first M&M game. Period. I've DM'd, GM'd, Storytold, etc for the last 15 years, but never a M&M game. There may well be a learning curve. You've been warned.

PL 10 characters, please. Include a backstory, feel free to add to Freedom City as you will. This is our sandbox: build a castle or two. I'll accept four players, with options for alternates. Posting will be usually 1/day on Weekdays, maybe once on weekends. If I need to draw that back, I'll warn you first.

I'd like to get this game started with an option to swap MasterMinds if I get tired of running.

Lastly, no house rules, but I have heard there are issues with the Transform power, so please, if you take it, designate a handful of forms and stick to those. Thanks!

If you have any questions, I'll be happy to answer them.


Het-Flexible Poodle PC Coddling Elitist Drama Queen 13 / Anti-D&D Paladin 3 / Gygaxian Naturalism Unbeliever 1

[insert character here]

Liberty's Edge

Male Human

[insert character here]


husband half Italian Expert 15 (carpenter 5/ gamer 5/ reader 5)

[insert character here]

Liberty's Edge

Male Human

Any possibility of inserting the Pathfinder skill and cmb/cmd system into the game?

It's a lot simpler in my opinion and i don't think it would unbalance things.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Talk to CourtFool. I think he was the holdout on that previously. If you can convince him, I'll go for it.

Liberty's Edge

Male Human

Oh yeah.

Courtfool What do you say?


Het-Flexible Poodle PC Coddling Elitist Drama Queen 13 / Anti-D&D Paladin 3 / Gygaxian Naturalism Unbeliever 1

Simpler? I fail to see how M&M's Skills are that complex. Of course, I come from Hero…so…

Same for Disarm, Grapple, Trip, ect.

Liberty's Edge

Male Human

Fair enough, It's just my opinion

But if you're opposed to such an idea then I'm fine with sticking to the way things are by the book


Het-Flexible Poodle PC Coddling Elitist Drama Queen 13 / Anti-D&D Paladin 3 / Gygaxian Naturalism Unbeliever 1

Honestly, it is James Martin's game. If he wants to alter the rules, I believe it is fully within his right as a GM.

In my opinion, it is not needed, it would require someone to learn new rules and could have unforeseen consequences. How would the Feats interact with Pathfinder's Combat Maneuvers? If the issue with Skills is just to drop Search, I do not have a major objection to that. I do not see many people put points into it anyway.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

As much as I like Pathfinder, I have never ran M&M before so I am loathe to begin tinkering with a system I haven't seen in action. We'll leave it as is for now and if it seems necessary, we can change it down the line.

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