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This is the discussion thread for our M&M PbP. Once you've posted a character idea on the recruiting thread, head over here and let's see your character!
The Doom That Creeps: A M&M PbP
On January 1st, 1989, Freedom City was officially opened to settlement. Conceived as a response to the disasters of the late '80s terrorist attacks and attempts by the Legion of Men, Freedom City is a place where normal people and supers can live side by side in peace. The city is a success in one respect: supers finally have a place where they can live openly and without persecution. The Legion of Men go quiet for a time, periodically resurfacing to rail against what they see as the abiding threat of our time: the supplanting of normal Homo Sapiens by the new Homo Excellentia.
The year is 2009. Freedom City celebrates its 20th anniversary. Amidst the celebrations, something lurks, looming just over the horizon. A war is coming. Will you be ready?
Freedom City is a manmade island situated off the east coast of America, near Baltimore, Maryland. It is only 25 square miles, but it houses the highest concentration of supers known to man, as well as a large military base. It has all the amenities of a normal city, but also includes a rocket launch facility, a state of the art research hospital and the headquarters of the Brookhaven Research & Development Corporation, a leader in cutting edge technology.
Caveat: this is my first M&M game. Period. I've DM'd, GM'd, Storytold, etc for the last 15 years, but never a M&M game. There may well be a learning curve. You've been warned.
PL 10 characters, please. Include a backstory, feel free to add to Freedom City as you will. This is our sandbox: build a castle or two. I'll accept four players, with options for alternates. Posting will be usually 1/day on Weekdays, maybe once on weekends. If I need to draw that back, I'll warn you first.
I'd like to get this game started with an option to swap MasterMinds if I get tired of running.
Lastly, no house rules, but I have heard there are issues with the Transform power, so please, if you take it, designate a handful of forms and stick to those. Thanks!
If you have any questions, I'll be happy to answer them.

CourtFool |

Honestly, it is James Martin's game. If he wants to alter the rules, I believe it is fully within his right as a GM.
In my opinion, it is not needed, it would require someone to learn new rules and could have unforeseen consequences. How would the Feats interact with Pathfinder's Combat Maneuvers? If the issue with Skills is just to drop Search, I do not have a major objection to that. I do not see many people put points into it anyway.