Jequine
|
Like Sheridan, at least I can get to 21 with a roll of 20...so here goes...
Sense Motive 1d20 + 1 ⇒ (13) + 1 = 14...
Jequine watches the merchant as he talks with Sheridan, but her thoughts are with the handsome man in the party. She blinks her eyes and gets back to the job in hand, making sure the traps are not reset.
Sheridan Barlow
|
Much as I would like to continue and finish this, its been very slow going forward and like walking through treacle. So I'm easy either way.
That's pretty much my opinion as well. And I'm going to have only sporadic internet for the next two weeks, so that won't make matters any better.
| Xaldinaar the Ancient |
it seems that was the problem, the game kept getting slower and slower due to people checking it less and less often, I can't runa game on once a week, a lot of times i'm waiting on 1 or 2 kep players to interact before I proceed, even with daily checks, a combat can take 2 weeks, with weekly checks they can take over a month. Going to close this game out. Though of course, with my family and numerous flus as of late, I was guilty of not updating as often as I could have...
Jequine notices the rune just before Sheridan triggers it, she remembers the words and deactivates the trap. As you meander back to the crossroads you hear familiar voices, a rival group of Pathfinders comes from one of the other directions.
"Hah, good show, looks like we got to Whelm before you recovered one of the other weapons" The smug Pathfinder says cockily as he holds aloft the magical trident.
it appears another group, possibly two, set out after you did to recover the other weapons, that much prestige amongst Pathfinders can't be easy to pass up.