About JequineDeevor:
12784-2 Barbarian(unchained) 1:
Jequine Human (Ulfen) unchained barbarian 1 (Pathfinder RPG Advanced Player's Guide 78, Pathfinder Unchained 8) CG Medium humanoid (human) Init +2; Senses Perception +4 -------------------- Defense -------------------- AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 14 (1d12+2) Fort +4, Ref +2, Will +0; +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol Resist fortified drinker -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee bec de corbin +4 (1d10+4/×3) or . . warhammer +4 (1d8+3/×3) Ranged shortbow +3 (1d6/×3) Space 5 ft.; Reach 5 ft. (10 ft. with bec de corbin) Special Attacks rage (6 rounds/day), destructive -------------------- Statistics -------------------- Str 16, Dex 14, Con 14, Int 13, Wis 10, Cha 12 Base Atk +1; CMB +4 (+6 sunder); CMD 16 (18 vs. sunder) Feats Improved Sunder, Power Attack Traits fortified drinker, gold finger Skills Acrobatics +3 (-1 to jump), Climb +4, Craft (jewelry) +5, Disable Device +4, Handle Animal +5, Knowledge (nature) +5, Perception +4 Languages Common, Kelish, Skald Other Gear studded leather, light wooden shield, arrows (20), bec de corbin[APG], shortbow, warhammer, backpack, belt pouch, blanket[APG], flint and steel, hemp rope (50 ft.), jewelrycrafting tools, pot, soap, thieves' tools, torch (10), trail rations (5), waterskin, 20 gp -------------------- Special Abilities -------------------- Destructive (+0) (Ex) + 1/2 barbarian level to sunder damage. Improved Sunder You don't provoke attacks of opportunity when sundering. Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Rage (Unchained, 6 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
PFS Rogue 1:
Jequine Female Human (Keleshite) Rogue 1 CN Medium humanoid (human) Init +3; Senses Perception +5 -------------------- Defense -------------------- AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge) hp 10 (1d8+2) Fort +2, Ref +5, Will +1 -------------------- Offense -------------------- Speed 30 ft. Melee dagger +3 (1d4+1/19-20) and . . dagger +3 (1d4+1/19-20) and . . dagger +3 (1d4+1/19-20) and . . dagger +3 (1d4+1/19-20) and . . dagger +3 (1d4+1/19-20) and . . rapier +3 (1d6+1/18-20) and . . sap +3 (1d6+1 nonlethal) Ranged shortbow +3 (1d6/×3) Special Attacks sneak attack +1d6 -------------------- Statistics -------------------- Str 13, Dex 17, Con 14, Int 8, Wis 12, Cha 14 Base Atk +0; CMB +1; CMD 15 (16 vs. trip) Feats Dodge, Weapon Finesse Traits desert shadow, log roller (forest) Skills Acrobatics +7, Diplomacy +6, Disable Device +7, Escape Artist +6, Perception +5, Perform (dance) +6, Sleight of Hand +6, Stealth +6, Use Magic Device +6 Languages Common, Kelish SQ trapfinding +1 Other Gear studded leather, arrows (20), dagger, dagger, dagger, dagger, dagger, rapier, sap, shortbow, backpack, dungeoneering kit, thieves' tools, 16 gp -------------------- Special Abilities -------------------- Desert Shadow No -5 penalty to stealth checks while moving at full speed. Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed. Trapfinding +1 Gain a bonus to find or disable traps, including magical ones. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pre Society PBP Character:
Favourite sayings 'Let me alone, I will find the shadows for comfort'. 'Come let me calm your brow, (next in a whisper) then maybe remove your valuables' 'They say that wealth cannot bring you happiness, but if you give some to me, then maybe I can' Appearance
She wears what looks like a black leather top and dress, embossed with finely coloured jewels. A slit to the side of her dress which is unbelievably long, reveals long and shapely legs, below a slim and attractive body. She seems to hold your attention, you may be mesmerized, but just as quickly she seems to disappear from view. Did you dream this woman, was she really there. Background[b]
Unknown to Jequine, her best friend Wendcrees was already being groomed by her father for entry to the local thieves guild. It was not long before he saw Jequine's skills and started to be noticed and she too was trained and taught by Fouree, Wendcrees' father, to ready for the thieves guild. Jequine and Wendcrees were soon known in the guild as the 'Sisters of Flesh', for they could use their guiles to help passing males to provide substantial gifts to the girls. However, the girls were not adverse to encouraging donations by the use of force, should the subject be unwilling to succumb to their advances. Unfortunately she 'lost' her sister, when they were sent to retrieve the 'Sword of Danraith the Paladin', the sword is magical and has power over undead, although Jequine is unsure what that power is. The mission, given to the guild by the Temple of Sarenrae, was to retrieve this from the grasp of the evil necromancer Devanaise. During the sisters mission through the Dungeons of Saith Wendcrees was involved in a fight with Devanaise, from which she never returned. Jequine, managed to escape the dungeon, but the mission was a failure. She fell into a black mood after that mission and has been prone to severe swings in moods every since. She has not had a close friend since, but many lovers. After all the more lovers, the more generous the gifts. Where a lover doesn't give their gifts freely, Jequine would take the opportunity to look around the wealthy lovers home, to plan a quiet visit, where she might find some expensive trinkets. She has honed her climbing skills to make the entrance and exit to such houses easy and quick, no need to wake the household now is there. Using her talents to snare wealthy admirers, she could then appear as a nobody to remove some of their wealth. [b]Old General Stats
Defense
Attack
CMB 5 = 4 + 1 + 0 Saves
Skills
Feats, Abilities and Talents
Class Abilities Rogue
Class Abilities Shadow Dancer
Rogue Talents
Traits
Equipment
10 gp Studded Leather Armour
treasure found
Notes
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