TDLofCC |
I'm thinking of a Barbarian ... I can have a rudimentary character ready very soon.-TDL
Found on the road by dwarf caravan, tribe killed by orcs.
Has no memory of his past life, dwarf warrior trained him.
Out in the world looking for his heritage, unlucky so far.
[Short, short description]
Tall, muscular male human. Wary eyes, always on the lookout.
Competitive nature but far from a rash barbarian, assesses the situation first before acting. But when spurred into action, all his power and will go into his actions.
Learned to be patient from dwarf tutor, but can sometimes be just as gruff as ... well ... a dwarf ;)
[Combat]
If possible he lets fly one or two throwing axes before moving into melee.
He then likes to bash away with his shield to knock opponents to the ground, then finish them off with powerfull hits with his battle axe.
[Stats]
Str 16 (14 +2(Human))
Dex 16 (14 +2(level 4 & 8 advancement))
Con 14
Int 10
Wis 14
Cha 10
[Gear]
Breastplate of some sort.
Large shield of some sort.
Battle axe as main weapon.
Throwing axes as ranged weapon.
[Skills]
Perception (+13)
Survival (+13)
Sense Motive (+6)
Diplomacy (+4)
Climb (+10 / +12 Raging)
Heal (+6)
Knowledge(Nature) (+7)
Knowledge(Engineering) (+4)
[Feats & Rage Powers]
Level 1
Power Attack (-1 Attack / +1 Damage)
Improved Shield Bash (Keep shield AC when bashing)
Level 2
Rage Power: Roused Anger (Enter rage even when fatigued)
Level 3
Improved Bullrush (+2 bonus to Bullrush / No AoO)
Level 4
Rage Power: Low Light Vision
Level 5
Two Weapon Fighting (Lessen two weapon fighting penalties)
Level 6
Rage Power: Night Vision
Level 7
Shield Slam(Free bullrush attack when hit by shieldbash)
Level 8
Rage Power: Internal Fortitude (Immune to sickening and nauseated conditions while raging)
TDLofCC |
My dice rolls ... Hope the Dice Monster is good to me :P
Roll 1: 3d6 ⇒ (2, 4, 6) = 12 / Roll 2: 3d6 ⇒ (3, 5, 6) = 14
Roll 1: 3d6 ⇒ (3, 4, 2) = 9 / Roll 2: 3d6 ⇒ (4, 6, 4) = 14
Roll 1: 3d6 ⇒ (3, 3, 5) = 11 / Roll 2: 3d6 ⇒ (1, 2, 4) = 7
Roll 1: 3d6 ⇒ (2, 1, 6) = 9 / Roll 2: 3d6 ⇒ (6, 2, 6) = 14
Roll 1: 3d6 ⇒ (1, 1, 5) = 7 / Roll 2: 3d6 ⇒ (4, 6, 4) = 14
Roll 1: 3d6 ⇒ (2, 5, 5) = 12 / Roll 2: 3d6 ⇒ (2, 5, 5) = 12
Not bad ... I see a Pattern here ;)
Roll 1: 14
Roll 2: 14
Roll 3: 11
Roll 4: 14
Roll 5: 14
Roll 6: 12
Kurth Rubenhein |
3d6 ⇒ (3, 5, 1) = 9 or 3d6 ⇒ (5, 2, 1) = 8
3d6 ⇒ (2, 3, 5) = 10 or 3d6 ⇒ (4, 6, 6) = 16
3d6 ⇒ (5, 6, 6) = 17 or 3d6 ⇒ (5, 2, 5) = 12
3d6 ⇒ (3, 3, 5) = 11 or 3d6 ⇒ (2, 5, 5) = 12
3d6 ⇒ (3, 4, 3) = 10 or 3d6 ⇒ (6, 2, 1) = 9
3d6 ⇒ (3, 1, 6) = 10 or 3d6 ⇒ (3, 6, 6) = 15
9
16
17
12
10
15
I will go with an alchemist.
Tim Franklin |
Anyone interested in playing 'Gallery of Evil'?
If there's still a slot left, I'm interest in playing a human bard (with a possible later path to duelist).
3d6 ⇒ (5, 6, 3) = 14, 3d6 ⇒ (2, 3, 6) = 11
3d6 ⇒ (2, 2, 4) = 8, 3d6 ⇒ (2, 5, 2) = 9
3d6 ⇒ (4, 4, 4) = 12, 3d6 ⇒ (5, 6, 3) = 14
3d6 ⇒ (5, 3, 4) = 12, 3d6 ⇒ (5, 2, 2) = 9
3d6 ⇒ (3, 4, 2) = 9, 3d6 ⇒ (6, 4, 2) = 12
3d6 ⇒ (5, 6, 2) = 13, 3d6 ⇒ (6, 6, 4) = 16
14, 9, 14, 12, 12, 16 before advancement.
Let me know if I'm in, and I'll work up the character from there.
Thanks,
Tim.
Slatz Grubnik |
Slatz Grubnik wrote:Room for another?I've seen three sets of stats rolled, so yea, looks like you're good. :)
The funny thing is, I don't recall posting this message. lol. Looks like i'm playing ;) cool..
3d6 ⇒ (6, 6, 6) = 183d6 ⇒ (6, 5, 4) = 15
3d6 ⇒ (3, 6, 1) = 103d6 ⇒ (2, 3, 6) = 11
3d6 ⇒ (3, 4, 4) = 113d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (2, 5, 5) = 123d6 ⇒ (2, 6, 6) = 14
3d6 ⇒ (2, 1, 3) = 63d6 ⇒ (3, 5, 6) = 14
3d6 ⇒ (3, 6, 2) = 113d6 ⇒ (4, 5, 6) = 15
Tim Franklin |
Tim Franklin wrote:In.Let me know if I'm in, and I'll work up the character from there.
Nate "Silvertongue" Adams
Human Bard 8, CG, Age 23
Growing up, Nate spent much of his time around the market-places and inns of Absalom. Not engaging in the scuffles and small sparring matches, nor lifting apples from the fruit stalls or copper coins from unwary travellers, as so many of his playmates turned to as they grew older.
No, Nate was there to listen to the stories. Tales of daring, high adventure, brave heroes and terrible villains. Tales of mighty blows struck against great evil, of eldritch sorceries wrenched from beyond the veil of reality, of gibbering horrors lurking in the dark places of the world.
All these tales he learned, and with them a way to tell tales of his own. Tales that might bolster or hide his role in a minor piece of mischief, depending on the audience, or smooth over his dealings with merchant or bar-keep. But tales also that would serve to inspire those around him.
Quick-tongued, quick of wit and quick with a blade, he grew. Sometimes too quick, as tongue and blade alike lead him far ahead of his plans, and often of his simple common sense...
STR: 12
INT: 16 (14 base, 4th- and 8th-level increases)
WIS: 9
DEX: 16 (14 base, +2 human ability bonus)
CON: 12
CHA: 16
HP: 8 (base) + 7d8 (levels) + 8 (favoured class) + 8 (CON): 7d8 + 24 ⇒ (3, 6, 2, 3, 6, 4, 4) + 24 = 52
Feats (levels 1, 3, 5, 7, plus bonus for being human)
Weapon Finesse
Weapon Focus - rapier
Dodge
Mobility
Combat Casting
Skills = 8 levels at 6 (base) + 2 (INT) + 1 (human) = 9
72 skill ranks
Knowledge (Local) (int): 6
Knowledge (History) (int): 6
Knowledge (Nobility) (int): 4
Perform (Oratory) (cha): 8
Perform (Sing) (cha): 8
Acrobatics (dex): 8
Bluff (cha): 8
Diplomacy (cha): 8
Sleight of Hand (dex): 4
Spellcraft (int): 4
Stealth (dex): 4
Use Magic Device (cha): 4
I'll press on with spells and equipment tomorrow, but just to keep you in the loop. Hope that's OK so far - please shout if there's anything that jars with what you're looking (or if I've made any mistakes).
Cheers,
Tim.
Thomas Thiessen |
I'll press on with spells and equipment tomorrow, but just to keep you...
The bard works out beautifully with the adventure setup.
For anyone interested, it'll be starting out inside the city...once we have some more solid ideas for characters, we'll start talking about pre-game connections and info.
Avenger820 |
Hello, all! Just wondering if there was still a slot open for the Pathfinder RPG One-shot? I am a veteran player from over 25 years of D&D but am relatively new (but not a COMPLETE noob) to play by post :) I am up to play just about any class that the group might need, I just wanna get in and play around some, lol. Were ther any healers/priests ? I didnt remember seeing one. Regardless, just let me know what type of character is needed and if there is still room to play. I would love getting in on this game! Thanks
Avenger820 |
Hmmmm....dont know if Im in the game or not but looking around at the characters thus far here is what I see: a dwarven fighter, a human monk, a human bard, and an elven arcane trickster. I was thinking of playing a female (not sure on the race just yet; leaning towards a human) cleric who has just been reinstated to the faith of Iomedae. I was reading up on the cleric class when I came across the ex-cleric passage in the text. This got me started thinking: How would a cleric play knowing that he or she had just gotten back in with the good graces of their deity? It might make for some interesting role-play :) AAANNNNDDDDD, since the game is 8th level characters, that gives plenty of opportunities for the Cleric to have sufficiently ticked off her deity and paid (literally) the price to get back in on speaking terms with her again. What does everyone else think?
Avenger820 |
Great! Thanks for the opportunity. Ok, here are my rolls for stats
3d6 ⇒ (1, 6, 4) = 11 / 3d6 ⇒ (6, 6, 2) = 14
3d6 ⇒ (3, 6, 3) = 12 / 3d6 ⇒ (6, 2, 2) = 10
3d6 ⇒ (5, 1, 4) = 10 / 3d6 ⇒ (6, 3, 6) = 15
3d6 ⇒ (2, 2, 5) = 9 / 3d6 ⇒ (1, 2, 3) = 6
3d6 ⇒ (5, 1, 5) = 11 / 3d6 ⇒ (4, 6, 1) = 11
3d6 ⇒ (6, 6, 2) = 14 / 3d6 ⇒ (5, 6, 5) = 16
Unfortuantely, I have to get ready for work now but I will have an alias and the rest of her character sheet worked up by the end of today (3-3-10).