Raxius Malgorian

Coreuth Din'assa's page

15 posts. Alias of Guy Player Man.


About Coreuth Din'assa

Female Elf Rogue 1
CN; Calistria
5'10", 108 lbs, 134 years
Init +4; Perception +5 (+6 to find traps)

HP 7/7; Speed 30
AC 16, touch 14, flat-footed 12
Fort -1; Refl +6; Will -1
BAB 0; CMB -2; CMD 12
Melee elven curved blade +4 (1d10-2/18-20x2)

STR 7; DEX 18; CON 8; INT 18; WIS 9; CHA 14

Feats Weapon Finesse

Skills Acrobatics +8, Appraise +8, Bluff +6, Climb +2, Diplomacy +6, Disable Device +9, Knowledge (dungeoneering) +8, Knowledge (local) +8, Perception +5 (+6 to find traps), Profession (prostitue) +3, Sense Motive +3, Sleight of Hand +8, Stealth +8

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Female Elf Rogue/Enchanter/Arcane-Trickster 3/3/2
CN; Calistria
5'10", 108 lbs, 173 years
Init +11; Perception +14, low-light vision

HP 38/38; Speed 30'
AC 16, touch 15, flat-footed 11; +1 against traps
Fort +1; Refl +10 (+11 against traps), evasion; Will +5; immunity to sleep effects, +2 save vs enchantment spells/effects
BAB +4; CMB +3; CMD +8
Melee dagger +10 (1d4-1, 19-20/x2), elven curved blade +9 (1d10-1, 18-20/x2)
Ranged dagger +10 (1d4-1, 19-20/x2); +1 within 30'
Special Attacks sneak attack +3d6, dazing touch 7/day
Special Qualties trapfinding, evasion
Spells Prepared (CL 5th)
3rd - 2+1 spells
2nd - 3+1 spells
1st - 4+1 spells
0 - 4+1 spells

STR 8, DEX 20, CON 7, INT 18, WIS 13, CHA 14

Feats Weapon Finesse, Scribe Scroll, Weapon Focus (dagger), Point-Blank Shot, Arcane Strike, Improved Initiative

Traits Charming, Reactionary

Skills Acrobatics +21, Bluff +18 (+19 against attracted persons), Climb +3, Diplomacy +18 (+19 against attracted persons), Disable Device +21, Escape Artist +22, Knowledge (arcana) +8, Knowledge (local) +8, Knowledge (religion) +8, Intimidate +12, Perception +14 (+15 to locate traps), Profession (prostitute) +5, Sense Motive +5, Spellcraft +11, Stealth +21, Use Magic Device +16

Equipment daggers x10, elven curve blade, Amulet of Natural Armor +1, Belt of Incredible Dexterity +2, Boots of Elvenkind, Circlet of Persuasion, Cloak of Elvenkind, Necklace of Fireballs VII, Vest of Escape, 6 platinum bars, 6 gold bars, gold/silver/copper pieces totaling 200 gp

Spellbook
* Cantrips
* 1st: Charm Person, Comprehend Languages, Detect Secret Doors, Disguise Self, Hypnotism, Identify, Mage Armor, Shield, Sleep
* 2nd: Daze Monster, Hideous Laughter, Touch of Idiocy, Blur
* 3rd: Deep Slumber, Heroism

...

Ability scores
DEX 20 = 15 rolled + 2 race + 1 4th lvl + 2 item
CON 7 = 9 rolled - 2 race
INT 18 = 15 rolled + 2 elf + 1 8th lvl

Skills 73 ranks
Acrobatics: +21 = 8 ranks + 3 class + 5 DEX + 5 item
Bluff: +18 = 8 ranks + 3 class + 2 CHA + 2 special + 3 item
Climb: +3 = 1 rank + 3 class - 1 STR
Diplomacy: +18 = 8 ranks + 3 class + 2 CHA + 2 special + 3 item
Disable Device: +21 = 8 ranks + 3 class + 5 DEX + +1 special + 4 item
Escape Artist: +22 = 8 ranks + 3 class + 5 DEX + 6 item
Knowledge (local): +8 = 1 rank + 3 class + 4 INT
Knowledge (arcana): +8 = 1 rank + 3 class + 4 INT
Knowledge (religion): +8 = 1 rank + 3 class + 4 INT
Intimidate: +11 = 1 rank + 3 class + 2 CHA + + 2 special + 3 item
Perception: +14 (+15 to locate traps)= 8 ranks + 3 class + 1 WIS + 2 race (+1 special)
Profession (prostitute): +5 = 1 rank + 3 class + 1 WIS
Sense Motive: +5 = 1 rank + 3 class + 1 WIS
Spellcraft: +11 = 2 ranks + 3 class + 4 INT + 2 race
Stealth: +21 = 8 ranks + 3 class + 5 DEX + 5 item
Use Magic Device: +16 = 8 ranks + 3 class + 2 CHA + 3 item

Feats
Weapon Finesse (rogue talent)
Scribe Scroll (1st-level wizard)

33000 gp
200 gp worth of gold/silver/copper pieces, 200 gp
6 gold bars, 300 gp
6 platinum bars, 3000 gp
10 daggers, 20
elven curve blade, 80
Cloak of Elvenkind, 2500
Boots of Elvenkind, 2500
Necklace of Fireballs VII, 8700
Circlet of Persuation, 4500
Amulet of Natural Armor +1, 2000
Belt of Incredible Dexterity +2, 4000
Vest of Escape, 5200