Advanced Players guide and two weapon fighting issues


Rules Questions


Right so recently we had a thread here about two weapon fighting and rapid shot on thrown weapons... this got me thinking and I realized we were going to have many more problems with two weapon fighting with the APG than might have been anticapted (I hope not).

For example:
Multi armed Eidolon two weapon fighting with two two handed weapons (two greatswords for example... what would the penalties be).

Another slight issue (very slight the rules as written currently can handle this) is the four armed summoner (using the points you can take from your eidolon... or letting your Eidolon do it for you) using two light crossbows at the same time with the rapid shot feat... at higher level using three light crossbows (with six arms) and multi attack, multi weapon fighting etc.

The real issue I see is the multi arm with multiple weapons of various handiness (maralith with a glaive, longbow tower shield and long sword for example).


Abraham spalding wrote:

Multi armed Eidolon two weapon fighting with two two handed weapons (two greatswords for example... what would the penalties be).

The Two Weapon Fighting Feat only references whether the weapon in the off-hand is light or not, so (assuming the Eidolon has TWF) I would say that the penalties are -4/-4.

It would be logical to house-rule it to -6/-6, on the theory that each step from light adds an additional -2 penalty. However, I think that dual wielding greatswords is going to be worse than using two short swords in the last two arms. The short swords have a net +2 to hit and both will do 2d6 damage if all of the attacks hit. So the only possible advantage of the greatsword is increased strength damage (but see below), increased power attack damage or fewer weapons to spend money on.

A better question is how much of a strength bonus to damage it gets. I would say that it gets 1x strength. That could be each hand gives it 1/2x strength or an off-hand weapon decreases the strength multiplier by 1/2. However, I'm pretty sure that there is not a clear statement in the rules about this.

OTOH, dual wielding a great sword and a reach trip weapon could be interesting.


See I'm generally of the opinion it should simply be the same as the one handed weapon (for penalty). The reasoning is due to the fact you are using the extra hand which helps to provide the leverage to use it correctly.

On the Str end of it I would like to see the off hand at str mod without dropping it further, and power attacking (which is possible) to be 2x instead of the 1x.


The Eidolon would be wielding two-weapons, ie, fighting with two weapons that are not light. So -4/-4


Abraham spalding wrote:

Right so recently we had a thread here about two weapon fighting and rapid shot on thrown weapons... this got me thinking and I realized we were going to have many more problems with two weapon fighting with the APG than might have been anticapted (I hope not).

For example:
Multi armed Eidolon two weapon fighting with two two handed weapons (two greatswords for example... what would the penalties be).

In my opinion not even a 4-armed creature should be allowed to wield more than one 2-handed weapon. This is because wielding a 2-handed weapon requires both a right hand and a left hand (not 2 rights or 2 lefts) and each attack pretty much requires a full-body motion, therefore the weapons would get in each others way too much to wield both even with a penalty.

However, there are some alternatives I believe should be acceptable:

1. Wielding a 1-handed weapon in each primary hand (either both rights or both lefts as the case may be) without any TWF penalty or including a 1-handed weapon in one or both off-hand(s) with the standard TWF penalty (primary hands -6, off-hands -10 or -4 to all with TWF feat or -2 to all with TWF feat when BOTH off-hand weapons are light.

2. Wielding a 2-handed weapon in the UPPER set of hands (upper right and upper left) and a 1-handed weapon in the lower primary hand without any penalty or including a second 1-handed weapon in the lower off-hand with the usual TWF penalty as noted above. This works where the dual 2-handed weapons don't because the 1-handed weapons can be used at the sides with less chance of interfering with the 2-handed attack.

3. If you really want the guy to wield a pair of 2-handed weapons, I would suggest foregoing the extra arms if favor of making him huge or whatever size is needed to be able to wield a 2-handed weapon in one hand.

I think the key to remember when questions like this come up is to consider what makes the most sense, not just what is mathematically possible as the latter is the purview of munchkins/power gamers/rules lawyers (or whatever other term you want to use to refer to somebody who's primary goal is to either get every advantage he/she can regardless of common sense and the spirit of the rules or who's goal is to just break the system).

And to be clear, I have no reason to think that you are such a person, especially since your questions seems to be one out of concern for the games integrity.

Anyway, I hope this is helpful.


I would point out than any Eidolon could easily be constructed as to have multiple limbs that would not interfere with each other. Consider a hydra-like creature with multiple torsos, or something with arms around it's body instead of just at the shoulders... perhaps even a set of arms out of the back. The possibilities are not limited to just human like humanoids or the such (consider the sheer number of "oddly" shaped creatures in all mythologies and this consideration becomes even a bigger issue).


Abraham spalding wrote:
I would point out than any Eidolon could easily be constructed as to have multiple limbs that would not interfere with each other. Consider a hydra-like creature with multiple torsos, or something with arms around it's body instead of just at the shoulders... perhaps even a set of arms out of the back. The possibilities are not limited to just human like humanoids or the such (consider the sheer number of "oddly" shaped creatures in all mythologies and this consideration becomes even a bigger issue).

Hahaha! I had a feeling you would bring that up. And my response to that would be that a creature that is so oddly & inHUMANly shaped as to allow for such behavior would likely be too oddly & inHUMANly shaped to use HUMANoid weaponry.

Now, I agree that there could always be exceptions to this in the strange otherworldly planes of existence. And if a GM wants to allow it, he/she is (as always) within his/her rights to do so. However, from a playability standpoint, I stand by my last post. Besides, from what I understand about the Eidolon you can give it evolutions in size that would allow it to wield 2-handed weapons as if they were 1-handed weapons or evolutions in natural attacks that make wielding 2-handed weapons unnecessary & possibly even undesirable.

Either way, if the player & GM both like & can agree on the imagery of a 4-armed creature wielding a pair of 2-handed weapons, then more power to them. And in such a case, I would agree to use the standard TWF penalties. However, I would again argue that a 4-armed creature able to do this would probably need to be a large creature anyway (by virtue of the extra mass needed to accommodate extra limbs strong & agile enough for the task) & wouldn't necessarily need to use 2 hands to wield the 2-handed weapons anyway.

As always, this is just my opinion. A GM is & should always be able to make the final decision him/herself. Otherwise, you might need to find another GM (if for no other reason than speed of play).

Liberty's Edge

"Hahaha! I had a feeling you would bring that up. And my response to that would be that a creature that is so oddly & inHUMANly shaped as to allow for such behavior would likely be too oddly & inHUMANly shaped to use HUMANoid weaponry. "

I don't see why not. Remember, the summoner can choose the shape, so would presumably not actually choose a shape that couldn't wield humanoid weaponry. Since you do get to pick how the Eidolon is shaped and all, you would presumably not give it a shape that would render it's intended weapons nonfunctional.

However, it's debatable as to whether the Eidolon has that level of shiftability- you are still stuck with Biped, Quadruped, and Serpentine, after all.

By the rules, it seems like you *can* do it- wield a greatsword in each set of hands- though what penalties that causes, I have no damned idea. I don't think the rules care about the fact that doing such a thing in real life (assuming a human had multiple arms) would really not be helping much. But I'm unsure.


cfalcon wrote:
However, it's debatable as to whether the Eidolon has that level of shiftability- you are still stuck with Biped, Quadruped, and Serpentine, after all.

Exactly! The Biped, Quadruped & Serpentine body types imply a certain amount of realism (as far as realism goes in a fantasy world) that justifies my view.

cfalcon wrote:
By the rules, it seems like you *can* do it- wield a greatsword in each set of hands- though what penalties that causes, I have no damned idea. I don't think the rules care about the fact that doing such a thing in real life (assuming a human had multiple arms) would really not be helping much. But I'm unsure.

Remember, I'm looking at this from a playability standpoint & don't like ignoring the spirit of a rule in favor of what you think you can get away with mechanically. Besides, if you're going to throw out reality a base reference, then why not assume that all "normal" humans have amorphous bodies that can form any shape they choose or that gravity only works when you want it to? In fact, why use any rules at all? Who needs dice? We'll just have story time & forget about the game element altogether. I think the old saying; "Just because you can do something, doesn't mean you should" applies really well to this.

P.S. Please forgive the sarcasm. It was not directed at you, cfalcon.


zentre wrote:

Besides, if you're going to throw out reality a base reference, then why not assume that all "normal" humans have amorphous bodies that can form any shape they choose or that gravity only works when you want it to? In fact, why use any rules at all? Who needs dice? We'll just have story time & forget about the game element altogether. I think the old saying; "Just because you can do something, doesn't mean you should" applies really well to this.

Logical fallacy -- slippery slope.


Abraham spalding wrote:
Logical fallacy -- slippery slope.

HAHAHAHAHA! I KNEW you would bring logic up!! And my response to THAT would be this is a MESSAGEboard for MESSAGES, not a logic board!

P.S. Cartigan, +1. Don't over think it.


The Black Horde wrote:
Abraham spalding wrote:
Logical fallacy -- slippery slope.

HAHAHAHAHA! I KNEW you would bring logic up!! And my response to THAT would be this is a MESSAGEboard for MESSAGES, not a logic board!

P.S. Cartigan, +1. Don't over think it.

Actually it's a rules forum. and his argument doesn't actually carry any water. The thought that because an eidolon has a mutable form you have to give everything a mutable form, and therefore why even bother with rules doesn't work for a couple of reasons:

1. The eidolon has a specific entry that gives it the mutable form that almost nothing else has.
2. Everything else has a declared form and lacks the mutable form ability that is given to the eidolon.
3. Several monsters already in the pathfinder system can already do these things of which I have asked in this thread. As such the problem was already there it was just avoidable since the creatures in question were only useable by a GM and he could simply not use them. Now that the ability is available for players within the standard rule structure the ability to simply ignore the problem is compromised. As such it needs addressed as to forestall the issue from interupting the game in multiple ways and at multiple levels.


My point is, don't over think it.

What actual issue is there with the two-handed weapons?

You don't get any extra attacks unless you take more feats, so all we are talking about is how much strength damage to apply. 1.5 primary and either .5 or .75 (half of 1.5) off hand. DM's call.

Power attack doesn't change your strength mod, just the damage added by power attack changes.

Remember, if you attack with 4 claws you get a total strength mod x 4 of damage, compared with 2 or 2.25 using the two weapons.


I would think using a 2-handed weapon in one hand would be subject to the same and/or similar rules of inappropriately sized weapons. Just my 2 cents.

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